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:''For the health relic on [[Howling Abyss]], see [[Health Relic]].''
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:''For the health relic on [[Twisted Treeline]], see [[Ghost Relic]].''
 
[[File:Health Relics.jpg|thumb|right|A Health Relic]]
 
[[File:Health Relics.jpg|thumb|right|A Health Relic]]
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'''Health Relics''' are located throughout the [[Crystal Scar]]. They restore health and mana, energy or fury. Any [[champion]] can pick up a health relic by walking over them.
   
Ten '''Health Relics''' are located throughout the [[Crystal Scar]]. Any champion can pick up a health relic to immediately restore [[health]] and [[mana]], [[energy]] or [[fury]].
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Health relics spawn at 2:00 and respawn 33 seconds after being picked up.
   
Health Relics spawn at 2:00 and respawn 30 seconds after being picked up.
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Their number varies based on the gamemode played. There are 5 on [[Ascension]], 7 on [[Definitely Not Dominion]], and 10 on [[Dominion]].
[[Category:Crystal Scar Buffs]]
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== Effects ==
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* Restores {{as|health}}.
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* Champions with mana restore {{as|mana}}.
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* Champions with energy restore {{as|energy}}.
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* Champions with fury restore an amount that depends on the champion:
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** {{ci|Renekton}} receives 40 fury.
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** {{ci|Shyvana}} receives 12 fury.
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** {{ci|Tryndamere}} and {{ci|Rek'Sai}} receive 20 fury.
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** Others don't receive fury.
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== Notes ==
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* The heal counts as self-[[healing]] and is affected by healing bonuses and healing reduction.
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{{Terrain Features}}
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[[Category:Relics]]
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[[Category:Gameplay elements]]

Revision as of 18:59, January 6, 2018

For the health relic on Howling Abyss, see Health Relic.
For the health relic on Twisted Treeline, see Ghost Relic.
Health Relics

A Health Relic

Health Relics are located throughout the Crystal Scar. They restore health and mana, energy or fury. Any champion can pick up a health relic by walking over them.

Health relics spawn at 2:00 and respawn 33 seconds after being picked up.

Their number varies based on the gamemode played. There are 5 on Ascension, 7 on Definitely Not Dominion, and 10 on Dominion.

Effects

  • Restores health.
  • Champions with mana restore mana.
  • Champions with energy restore energy.
  • Champions with fury restore an amount that depends on the champion:

Notes

  • The heal counts as self-healing and is affected by healing bonuses and healing reduction.
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