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:''For the health relic on the removed map [[Twisted Treeline]], see [[Ghost Relic]].'' |
:''For the health relic on the removed map [[Twisted Treeline]], see [[Ghost Relic]].'' |
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:''For the health relic on the removed map [[Crystal Scar]], see [[Health Relic (Crystal Scar)]].'' |
:''For the health relic on the removed map [[Crystal Scar]], see [[Health Relic (Crystal Scar)]].'' |
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== Effects == |
== Effects == |
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[[File:Health Relic beam.png|right|thumb|200px|Health Relic trigger]] |
[[File:Health Relic beam.png|right|thumb|200px|Health Relic trigger]] |
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[[File:Health Relic (Howling Abyss) screenshot 2.png|right|thumb|200px|Health Relic beam strike]] |
[[File:Health Relic (Howling Abyss) screenshot 2.png|right|thumb|200px|Health Relic beam strike]] |
Revision as of 01:47, 6 July 2021
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- For the health relic on the removed map Twisted Treeline, see Ghost Relic.
- For the health relic on the removed map Crystal Scar, see Health Relic (Crystal Scar).
Health Relics are objects in the Howling Abyss which can be picked up by champions to restore health and mana, energy, or fury.
They are located in four spots along the map: in front (outer relic) and behind (inner relic) the outer turrets in each team.
Outer health relics spawn at 1:45 and inner health relics spawn at 2:30. After a relic is picked up, it will respawn after 90 seconds.
Effects
- Restores 55 − 140 (based on level) health, increased by 0% − 200% (based on missing health), up to a maximum of 165 − 420 (based on level), to the champion who picks up the relic.
- After being picked up, triggers a beam of light to strike the ground after 2.5 seconds, restoring health and resources to all champions within the area from either team.
- Champions with mana restore 100 − 320 (based on level) mana.
- Champions with energy restore 20 energy.
- Champions with fury restore an amount that depends on the champion:
- receives 10 fury.
- receives 6 fury.
- and receive 20 fury.
- Other fury champions don't receive fury.
Notes
- The heal counts as self-healing and is affected by healing bonuses and healing reduction.
- When viewing the scoreboard (default: holding
Tab
or toggle withO
), the timers for the 4 health relics can be seen at the top of the screen. - The spawn location is considered river in special cases such as and .
Strategy
- Placing traps on a health relic is a good strategy as the relic will act as a bait.
- As the Spawn in Howling Abyss does not grant any regeneration, Health Relics are useful to restore health and resources after combat.
Patch History
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from the Health Relic's delayed heal.
- Initial spawn timer for outer relics reduced to 1:45 from 2:00.
- Initial spawn timer for inner relics increased to 2:30 from 2:00.
- Respawn time increased to 90 seconds from 60.
- New Effect: In addition to healing the champion who picks it, also triggers a -like effect after 2.5 seconds, that restores health and mana to champions of either team in the area.
- Initial time spawn reduced to 2:00 from 3:00.
- Heal reduced to 55 − 140 (based on level) from 94 − 315 (based on level).
- New Effect: Now also heals for an additional 2% per 1% missing health, up to 200% (165 − 420 (based on level)).
- Health relic spawn is now at 3:00 from 3:10.