- For the health relic on the removed map Twisted Treeline, see Ghost Relic.
- For the health relic on the removed map Crystal Scar, see Health Relic (Crystal Scar).
Health Relics are objects in the Howling Abyss that can be picked up by champions to restore health and mana.
They are located in four spots along the map: in front (outer relic) and behind (inner relic) the outer turrets in each team.
Outer health relics spawn at 1:45 and inner health relics spawn at 2:30. After a relic is picked up, it will respawn after 90 seconds.
Effects[]
- Restores 8% of missing health and 8% of missing mana to the champion who picks up the relic.
- After being picked up, triggers a beam of light to strike the ground after 2.5 seconds, restoring 16% of missing health and 16% of missing mana for all champions within.
Notes[]
- The heal counts as self-healing and is affected by healing modifiers.
- When viewing the scoreboard (default: holding
Tab
or toggle withO
), the timers for the 4 health relics can be seen at the top of the screen. - The spawn location is considered river in special cases such as and .
Strategy[]
- Placing traps on a health relic is a good strategy as the relic will act as a bait.
- As the Spawn in Howling Abyss does not grant any regeneration, Health Relics are useful to restore health and mana after combat.
Patch History[]
- Unknown patch
- Undocumented: Health restore on-pick up changed to 8% of missing health from 55 − 140 (based on level) health, increased by 0% − 200% (based on missing health), up to a maximum of 165 − 420 (based on level).
- Undocumented: Mana restore on-pick up changed to 8% of missing mana.
- Undocumented: Beam health restore changed to 16% of missing health.
- Undocumented: Beam mana restore changed to 16% of missing mana from 100 − 320 (based on level) mana.
- Undocumented/Removed: Beam no longer restores energy or fury.
- Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from the Health Relic's delayed heal.
- Initial spawn timer for outer relics reduced to 1:45 from 2:00.
- Initial spawn timer for inner relics increased to 2:30 from 2:00.
- Respawn time increased to 90 seconds from 60.
- New Effect: In addition to healing the champion who picks it, also triggers a -like effect after 2.5 seconds, that restores health and mana to champions of either team in the area.
- Initial time spawn reduced to 2:00 from 3:00.
- Heal reduced to 55 − 140 (based on level) from 94 − 315 (based on level).
- New Effect: Now also heals for an additional 2% per 1% missing health, up to 200% (165 − 420 (based on level)).
- Health relic spawn is now at 3:00 from 3:10.