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For the health relic on Twisted Treeline, see Ghost Relic.
For the health relic on the removed map Crystal Scar, see Health Relic (Crystal Scar).

Health Relic (Howling Abyss) screenshot.png

Health Relics are located in four spots along the Howling Abyss, in front (outer relic) and behind (inner relic) the first towers in each team. They restore health and mana, energy or fury. Any champion can pick up a health relic by walking over them.

Outer health relics spawn at 1:45, inner health relics spawn at 2:30. After being picked up, a relic respawn after 90 seconds.


Health Relic (Howling Abyss) screenshot 2.png

  • Restores 55 − 140 (based on level) health, increased by 0% − 200% (based on missing health), up to a maximum of 165 − 420 (based on level) to the champion who picks the relic. Also triggers, after a 2.5-second delay, a beam of light strikes the ground, restoring health and mana to champions of either team in the area.
  • Champions with mana restore 100 − 320 (based on level) mana.
  • Champions with energy restore 20 energy.
  • Champions with fury restore an amount that depends on the champion:


Health Relic (Howling Abyss) timers screenshot.png

  • The heal counts as self-healing and is affected by healing bonuses and healing reduction.
  • When viewing the scoreboard (default: holding Tab or toggle with O), the timers for the 4 health relics can be seen at the top of the screen.


  • Placing traps on health relic is a good strategy as the relic will act as a bait.

Patch History

  • Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from the Health Relic's delayed heal.
  • Initial spawn timer for outer relics reduced to 1:45 from 2:00.
  • Initial spawn timer for inner relics increased to 2:30 from 2:00.
  • Respawn time increased to 90 seconds from 60.
  • New Effect: In addition to healing the champion who picks it, also triggers a Redemption Redemption-like effect after 2.5 seconds, that restores health and mana to champions of either team in the area.
  • Initial time spawn reduced to 2:00 from 3:00.
  • Heal reduced to 55 − 140 (based on level) from 94 − 315 (based on level).
  • New Effect: Now also heals for an additional 2% per 1% missing health, up to 200% (165 − 420 (based on level)).
  • Health relic spawn is now at 3:00 from 3:10.
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