- For the Legends of Runeterra card, see 1 Health Potion (Legends of Runeterra).
Health Potion is a consumable item in League of Legends.
Similar items
Notes
- Health Potions cannot be consumed while at full health.
- Multiple Health Potions can be consumed even while one is already active.
- This will cause subsequent Health Potions to be consumed each after the previous potion is fully consumed.
- There is no limit to how many Health Potions can be set in queue.
- These Health Potions set in queue will be consumed even if the user is at full health.
- This will cause subsequent Health Potions to be consumed each after the previous potion is fully consumed.
Strategy
- It is a very useful item for nearly every champion early game due to its affordability but loses its effectiveness as champions' levels increase. The maximum health will be too substantial for it to be significant and any damage received would be too great.
- When using either or it is beneficial to wait to consume Health Potions as the effects of both of these become increasingly more powerful as the user's current health decreases. Just be sure to use them once you are too low to hold off any longer.
- The health restored by using a single Health Potion takes 15 seconds to finish. Be sure to use them early when you are intending to all in your enemy, otherwise, you may not be able to receive the maximum healing. This also lowers the effectiveness of enemy damage increases that are based on your missing health.
- Compared to the 150, consuming three can restore a total of 360 health one time, making them more effective for a single trip. However, the two charges of the refillable restore up to 200 health every trip to the shop for no additional cost. Finally, note that the two do not stack due to the Potion item limitation; buying a refillable will prevent the player from buying normal potions. , for the same price of
- When having trouble sustaining in lane, consider purchasing either or rather than additional past the start of the game.
Old icons
Trivia
- During seasonal events, the
- The Snowdown Showdown celebrations. was a seasonal item that replaced the Health Potion during the 2009, 2010, and 2011
- The Harrowing events. was a seasonal item that replaced the Health Potion during the 2010 and 2011
- The Lunar Revel celebration. was another seasonal item that replaced the Health Potion during the
has been replaced by seasonal items with the same effect, but different names/pictures.
- According to and find the flavor to come in Strawberry or Cherry. It is possible that other red fruit flavors are made. , the potion has a smooth consistency.
- Prior to Season Three, it used to be highly recommended to buy multiple when jungling as it provided increased early-game survivability. The % health gain from jungling items reduced their utility.
Media
Sound Effects
- Consumed
- ▶️ Active SFX
- Effect Active
- ▶️ Active SFX
Patch History
- Health restored reduced to 120 from 150.
- Updated icon.
- Limited to 1 type of Potion.
- Icon updated.
- New visual effect.
- New effect: Champions are limited to a maximum of 5 mana potions in their inventory.
- Health restored reduced to 150 from 200.
- Duration reduced to 15 second from 20.
- New effect: You can now use multiple while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- New effect: Effect will now no longer be removed upon reaching full health, and remain for its intended duration.
- Cost increased to 35 from 30.
- Health regeneration reduced.
- Fixed some tooltip typos.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items