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HealthBar2

The green health bar at the top, and the blue mana bar at the bottom.

Health icon Health, or HP is a stat that determines the number of hit-points that a unit has. Damage reduces a unit's health, and Death occurs when a unit has taken enough damage to reach 0 health. Health can be restored via health regeneration, healing, life steal, and vamp.

  • Health Additive stacking icon stacks additively, and each point acquired directly adds to the statistic (1:1).

Every champion has a certain amount of base health that increases through growth per level. Maximum health refers to base plus bonus health, and is the largest value that health can be restored to, not counting shields. Bonus health can be gained from any source other than levels, for example from abilities, buffs, items, runes, and others.

On the HUD, health is represented by the top of the two bars, colored always in green, indicating the champion's current and maximum health. In the game interface, units have different colored bars based on their respective markers: for the player, their own champion's bar is uniquely green; allies' bars are shown in blue; enemies' bars are shown in red.

HealthBar

A champion's health bar.

Every targetable unit's health is displayed as a gauge bar above their model. Certain units' health bars additionally include a scale.

  • Small units whose health is on the order of one or ten points (such as Ward icon wards, traps, and others) have a small bar that is marked for each point of health.
  • Minion icon Minions and Monster icon medium and lesser monsters have a small, non-descriptive bar.
  • Monster icon Large and Epic monsters have a large bar, segmented every thousand health, and a count above the bar that displays their exact amount of health.
  • Structures have a large, non-descriptive health bar.
  • Champion icon Champions uniquely show hatch marks on their health bar. Each mark represents one hundred health. Their health bars are also segmented every thousand health.

Gold Value ​​​​​​​​

  • Health has a gold value of 2 2.67 per point.


Effective health[]

Effective burst health, commonly referred to just as effective health, describes the theoretical amount of damage a unit's (current or maximum, depending on context) health pool can receive before they die, while not considering any form of health restoration and regeneration. Effective sustained health, on the other hand, would take into account health restoration and regeneration.

Unless champion's resists aren't unnaturally reduced below zero, any effective health will always be more than or equal to a champion's displayed health in their health bar and it can be increased by buying items with extra health, armor and magic resistance.

Depending on the type of damage taken, we can also speak of physical effective health, magical effective health or mixed effective health. Depending on a behavior of such source of damage it is also possible to speak of effective health relative to given subject/source of damage, for example magical effective health versus poke. Many poke team compositions with mixed overall damage usually heavily rely on a poke consisting of prevalent magic damage. Maximizing primarily magical effective health thus might be a valuable counterstrategy to weaken their poking phase as teamfight initiation relies upon it.

Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resistance. 'Sheer' forms of effective health are defined as health plus 1% of health for every point of armor (or magic resistance). Contrary to their simple formulas, mixed effective health uses a bit more complex one. Because of this, mixed effective health is always subject to the damage source and the proportions between particular three damage composites (with pure damage being regarded as true damage). The formulae are as follows:

  • The formula for mixed effective health can be simply derived from the effective health : nominal health ratio which is always the same as ratio of damage dealt : damage taken (after application of resists):

Note: One can include the penetrations in all of the above ideas by replacing penetration with a due amount of corresponding negative resist.

Physical effective health and magical effective health are effective against physical damage and magic damage, respectively. They correspond to the amount of damage that an enemy champion must output (not the amount you must take) to bring your health to 0.

Example: If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you.

Health as a casting resource[]

See also Manaless

Some champions use Health icon Health as a resource to cast abilities. It is critical to note that champions can never kill themselves due to ability casting. This is because they will be left at 1 health if their current health is below the cost.
Abilities that cost health can be used even if the champion does not have enough health to pay for the cost. With the exceptions of Ivern's Ivern's Friend of the Forest Friend of the Forest, which cannot be used if he does not have enough mana or health for the cost, and Soraka's Soraka's Astral Infusion Astral Infusion, which cannot be cast if she lacks the mana for the cost or if she is below 5% health.

While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to taking Death fatal damage.
Health costs ignore Cosmic Radiance invulnerability as well as effects that prevent falling below a certain health value.

Champions who use their own health as a casting resource:

Mana champions that also use health as a casting resource:

Besides Ivern Ivern, each of these champions have at least one ability capable of restoring their health:

Note


Health as scaling[]

Effects may benefit from (scale off of) a percentage/ratio, of current HP, missing HP, maximum HP, or bonus HP. Maximum health specifically can be modified by debuffs or buffs running out/being removed.

For the full list of game elements that have a scaling with health, see the main article above.

Grey health[]

Grey Health screenshot

Grey health stored on the health bar, indicative of the amount of damage recently taken

Grey health indicates the portion of damage that was recently taken, stored on the health bar. It is designated for certain champions' abilities. Effects based on health do not account for grey health.

Champions with grey health:

Grey health appears dark grey on the health bar and between current health and any active Hybrid resistances icon shields.

Health threshold[]

K'Sante All Out health threshold

Health threshold as indicated on the health bar.

A unit that has a health threshold cannot exceed a certain amount of maximum health neither through Heal power icon healing nor Health regeneration icon health regeneration. If the unit is above the threshold at the time of being affected by it, their current health is reduced to the threshold.

Abilities that grant a health threshold:


Increasing health[]

Items[]

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Abyssal Mask Abyssal Mask2300 2300 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Anathema's Chains Anathema's Chains2500 2500 Gold600Arena
Atma's Reckoning Atma's Reckoning2500 2500 Gold700Arena
Bami's Cinder Bami's Cinder900 900 Gold200Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Black Cleaver Black Cleaver3000 3000 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Bloodsong Bloodsong400 400 Gold200Classic Summoner's Rift 5v5
Bounty of Worlds Bounty of Worlds400 400 Gold200Classic Summoner's Rift 5v5
Catalyst of Aeons Catalyst of Aeons1300 1300 Gold350Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Celestial Opposition Celestial Opposition400 400 Gold200Classic Summoner's Rift 5v5
Chempunk Chainsword Chempunk Chainsword2800 2800 Gold250Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Cloak of Starry Night Cloak of Starry Night0 0 Gold300Arena
Cosmic Drive Cosmic Drive3000 3000 Gold250Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Crown of the Shattered Queen Crown of the Shattered Queen0 0 Gold300Arena
Crystalline Bracer Crystalline Bracer800 800 Gold200Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Dark Seal Dark Seal350 350 Gold50Classic Summoner's Rift 5v5
Dead Man's Plate Dead Man's Plate2900 2900 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Demonic Embrace Demonic Embrace0 0 Gold600Arena
Divine Sunderer Divine Sunderer0 0 Gold350Arena
Doran's Blade Doran's Blade450 450 Gold100Nexus Blitz, Classic Summoner's Rift 5v5
Doran's Ring Doran's Ring400 400 Gold90Nexus Blitz, Classic Summoner's Rift 5v5
Doran's Shield Doran's Shield450 450 Gold110Nexus Blitz, Classic Summoner's Rift 5v5
Dream Maker Dream Maker400 400 Gold200Classic Summoner's Rift 5v5
Echoes of Helia Echoes of Helia2200 2200 Gold200Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Edge of Night Edge of Night2800 2800 Gold250Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Everfrost Everfrost0 0 Gold500Arena
Experimental Hexplate Experimental Hexplate3000 3000 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Fimbulwinter Fimbulwinter2400 2400 Gold550Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Force of Entropy Force of Entropy0 0 Gold900Arena
Force of Nature Force of Nature2800 2800 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Giant's Belt Giant's Belt900 900 Gold350Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Guardian's Blade Guardian's Blade950 950 Gold150Arena, All Random All Mid
Guardian's Hammer Guardian's Hammer950 950 Gold150Arena, All Random All Mid
Guardian's Horn Guardian's Horn950 950 Gold150Arena, All Random All Mid
Guardian's Orb Guardian's Orb950 950 Gold150Arena, All Random All Mid
Guardian's Shroud Guardian's Shroud500 500 Gold300Arena
Haunting Guise Haunting Guise1300 1300 Gold200Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Heartsteel Heartsteel3000 3000 Gold900Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Hextech Rocketbelt Hextech Rocketbelt2600 2600 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Hollow Radiance Hollow Radiance2800 2800 Gold450Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Hullbreaker Hullbreaker3000 3000 Gold350Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Iceborn Gauntlet Iceborn Gauntlet2600 2600 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Innervating Locket Innervating Locket0 0 Gold200Arena
Jak'Sho, The Protean Jak'Sho, The Protean3200 3200 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Kaenic Rookern Kaenic Rookern2900 2900 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Kindlegem Kindlegem800 800 Gold200Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Knight's Vow Knight's Vow2200 2200 Gold200Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Liandry's Torment Liandry's Torment3000 3000 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Locket of the Iron Solari Locket of the Iron Solari2200 2200 Gold200Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Mejai's Soulstealer Mejai's Soulstealer1500 1500 Gold100Classic Summoner's Rift 5v5
Mikael's Blessing Mikael's Blessing2300 2300 Gold250Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Moonflair Spellblade Moonflair Spellblade0 0 Gold400Arena
Moonstone Renewer Moonstone Renewer2200 2200 Gold250Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Night Harvester Night Harvester0 0 Gold400Arena
Overlord's Bloodmail Overlord's Bloodmail3300 3300 Gold500Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Phage Phage1100 1100 Gold200Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Radiant Virtue Radiant Virtue0 0 Gold400Arena
Randuin's Omen Randuin's Omen2700 2700 Gold350Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Reality Fracture Reality Fracture0 0 Gold300Arena
Redemption Redemption2300 2300 Gold200Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Riftmaker Riftmaker3100 3100 Gold350Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Rod of Ages Rod of Ages2600 2600 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Ruby Crystal Ruby Crystal400 400 Gold150Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Runic Compass Runic Compass400 400 Gold100Classic Summoner's Rift 5v5
Rylai's Crystal Scepter Rylai's Crystal Scepter2600 2600 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Shield of Molten Stone Shield of Molten Stone0 0 Gold300Arena
Solstice Sleigh Solstice Sleigh400 400 Gold200Classic Summoner's Rift 5v5
Spear of Shojin Spear of Shojin3100 3100 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Spectre's Cowl Spectre's Cowl1250 1250 Gold200Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Spirit Visage Spirit Visage2900 2900 Gold450Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Sterak's Gage Sterak's Gage3200 3200 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Stridebreaker Stridebreaker3300 3300 Gold450Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Sundered Sky Sundered Sky3100 3100 Gold450Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Sunfire Aegis Sunfire Aegis2700 2700 Gold350Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Sword of Blossoming Dawn Sword of Blossoming Dawn2500 2500 Gold200Arena
Talisman of Ascension Talisman of Ascension0 0 Gold0Arena
The Golden Spatula The Golden Spatula0 0 Gold350Arena
Thornmail Thornmail2700 2700 Gold350Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Titanic Hydra Titanic Hydra3300 3300 Gold550Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Trailblazer Trailblazer2500 2500 Gold200Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Trinity Force Trinity Force3333 3333 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Tunneler Tunneler1150 1150 Gold250Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Turbo Chemtank Turbo Chemtank0 0 Gold1100Arena
Unending Despair Unending Despair2800 2800 Gold400Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Vigilant Wardstone Vigilant Wardstone2300 2300 Gold250Classic Summoner's Rift 5v5
Warmog's Armor Warmog's Armor3100 3100 Gold1000Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Watchful Wardstone Watchful Wardstone1100 1100 Gold150Classic Summoner's Rift 5v5
Winged Moonplate Winged Moonplate800 800 Gold150Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Winter's Approach Winter's Approach2400 2400 Gold550Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
World Atlas World Atlas400 400 Gold30Classic Summoner's Rift 5v5
Zaz'Zak's Realmspike Zaz'Zak's Realmspike400 400 Gold200Classic Summoner's Rift 5v5
Zeke's Convergence Zeke's Convergence2200 2200 Gold300Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid

Item passives[]

Consumables[]

Champion abilities[]

Runes[]

Decreasing health[]

Champion abilities[]

List of champions' health[]

Champions with the lowest or highest health before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Kled & Skaarl Kled & Skaarl 810 health 1. Kled Kled 410 health
2. Tryndamere Tryndamere 696 health 2. Yuumi Yuumi 500 health
3. Garen Garen 690 health 3. Senna Senna 530 health
4. Amumu Amumu
4. Alistar Alistar
4. Zac Zac
685 health 4. Gnar Gnar 540 health
5. Rammus Rammus
5. Draven Draven
675 health 5. Renata Glasc Renata Glasc 545 health
Level 18 1. Kled & Skaarl Kled & Skaarl 3388 health 1. Yuumi Yuumi 1673 health
2. Galio Galio 2774 health 2. Kled Kled 1838 health
3. Sylas Sylas 2768 health 3. Gnar Gnar 1883 health
4. Ryze Ryze 2753 health 4. Senna Senna 2043 health
5. Alistar Alistar 2725 health 5. Nami Nami
5. Milio Milio
2056 health

Trivia[]

Last updated: January 26, 2023 , patch V13.1b

Without using Grasp of the Undying Grasp of the Undying, Overgrowth Overgrowth, Cho'Gath's Cho'Gath's Feast Feast, Sion's Sion's Soul Furnace Soul Furnace, Swain's Swain's Ravenous Flock Ravenous Flock, Sylas Sylas with an enemy Cho'Gath Cho'Gath (or an ally Cho'Gath Cho'Gath and an enemy Sylas Sylas) or Vladimir Vladimir with Gathering Storm Gathering Storm which potentially allow for infinite amounts of health, the largest amount of health is reached with a level 18 Ornn Ornn at 13318.37617 health.


Last updated: May 25, 2022, patch V12.10

The most health any champion can obtain at level 1 with the 500 Gold 500 is 975 as Kled Kled.

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