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The green health bar on top, and the blue mana bar at the bottom.

Health icon.png Health (shortened to HP) is a statistic that determines the number of hit-points a unit has. Death occurs when a unit reaches 0 health. Health can be restored via health regeneration, healing, life steal, and vamp.

Health is represented in-game by the green bar within the HUD, indicating the champion's current health and maximum health. Damage directly reduces a unit's current health. Maximum health can be reduced by debuffs.

Each segment of a champion's health bar represents 100 health.

Every unit and structure has their health displayed as a bar above their models.

Every champion starts with a certain amount of base health, which increases by a small amount at each level-up.

Maximum health can be increased with abilities. items and runes, it Additive stacking icon.png stacks additively, and each bonus point acquired directly affects its statistic.

Gold Value ​​​​​​​​

  • Health has a gold value of 2.67 Gold 2.67 per point.

Effective health

Effective burst health, commonly referred to just as effective health, describes the amount of raw burst damage a champion can receive before dying in such a short time span that they remain unaffected by any form of health restoration (even if the actual considered damage is of sustained form). It can however include any form of health gain (such as from Nasus' Nasus' Fury of the Sands Fury of the Sands). Effective sustained health, on the other hand, would take into account also champion's health restoration.

Unless champion's resists aren't unnaturally reduced below zero, any effective health will always be more than or equal to a champion's displayed health in their health bar and it can be increased by buying items with extra health, armor and magic resistance.

Depending on the type of damage taken, we can also speak of physical effective health, magical effective health or mixed effective health. Depending on a behavior of such source of damage it is also possible to speak of effective health relative to given subject/source of damage, for example magical effective health versus poke. Many poke team compositions with mixed overall damage usually heavily rely on a poke consisting of prevalent magic damage. Maximizing primarily magical effective health thus might be a valuable counterstrategy to weaken their poking phase as teamfight initiation relies upon it.

Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resistance. 'Sheer' forms of effective health are defined as health plus 1% of health for every point of armor (or magic resistance). Contrary to their simple formulas, mixed effective health uses a bit more complex one. Because of this, mixed effective health is always subject to the damage source and the proportions between particular three damage composites (with pure damage being regarded as true damage). The formulae are as follows:

  • The formula for mixed effective health can be simply derived from the effective health : nominal health ratio which is always the same as ratio of damage dealt : damage taken (after application of resists):

Note: One can include the penetrations in all of the above ideas by replacing penetration with a due amount of corresponding negative resist.

Physical effective health and magical effective health are effective against physical damage and magic damage, respectively. They correspond to the amount of damage that an enemy champion must output (not the amount you must take) to bring your health to 0.

Example: If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you.

Health as a casting resource

See also Manaless

Some champions use Health icon.png Health as a resource to cast abilities. It is critical to note that champions can never kill themselves due to ability casting. This is because they will be left at 1 health if their current health is below the cost.
Abilities that cost health can be used even if the champion does not have enough health to pay for the cost. With the exceptions of Ivern's Ivern's Friend of the Forest Friend of the Forest, which cannot be used if he does not have enough mana or health for the cost, and Soraka's Soraka's Astral Infusion Astral Infusion, which cannot be cast if she lacks the mana for the cost or if she is below 5% health.

While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to taking Death.png fatal damage.
Health costs ignore Cosmic Radiance.png invulnerability as well as effects that prevent falling below a certain health value.

Champions who use their own health as a casting resource:

Mana champions that also use health as a casting resource:

Besides Ivern Ivern and Sion Sion, each of these champions have at least one ability capable of restoring their health:


Health as scaling

Many champion abilities, items and runes scale with health, being based on the current, missing, maximum, or bonus value. For the full list of game elements that have a scaling with health, see the main article above.

Grey health

Grey health stored on the health bar, indicative of the amount of damage recently taken

Grey health indicates the portion of damage that was recently taken, stored on the health bar. It is designated for certain champions' abilities. Effects based on health do not account for grey health.

Champions with grey health:

Grey health appears dark grey on the health bar and between current health and any active Hybrid resistances icon.png shields.

Increasing health


This table is automatically generated based on the data from Module:ItemData/data.

Abyssal Mask Abyssal Mask2700 2700 Gold450All maps
Anathema's Chains Anathema's Chains2500 2500 Gold650All maps
Archangel's Staff Archangel's Staff2600 2600 Gold200All maps
Bami's Cinder Bami's Cinder1100 1100 Gold300All maps
Black Cleaver Black Cleaver3100 3100 Gold350All maps
Black Mist Scythe Black Mist Scythe400 400 Gold75Summoner's Rift, Nexus Blitz
Bulwark of the Mountain Bulwark of the Mountain400 400 Gold250Summoner's Rift, Nexus Blitz
Caesura Caesura2800 2800 Gold350All maps
Ceaseless Hunger Ceaseless Hunger3300 3300 Gold450All maps
Chempunk Chainsword Chempunk Chainsword2600 2600 Gold250All maps
Cosmic Drive Cosmic Drive3000 3000 Gold200All maps
Crown of the Shattered Queen Crown of the Shattered Queen2800 2800 Gold250All maps
Crystalline Bracer Crystalline Bracer800 800 Gold200All maps
Dark Seal Dark Seal350 350 Gold40Summoner's Rift, Nexus Blitz
Dead Man's Plate Dead Man's Plate2900 2900 Gold300All maps
Deicide Deicide3300 3300 Gold450All maps
Demonic Embrace Demonic Embrace3000 3000 Gold450All maps
Divine Sunderer Divine Sunderer3300 3300 Gold300All maps
Doran's Blade Doran's Blade450 450 Gold80Summoner's Rift, Nexus Blitz
Doran's Ring Doran's Ring400 400 Gold70Summoner's Rift, Nexus Blitz
Doran's Shield Doran's Shield450 450 Gold80Summoner's Rift, Nexus Blitz
Dreamshatter Dreamshatter3300 3300 Gold400All maps
Edge of Night Edge of Night2900 2900 Gold325All maps
Equinox Equinox2500 2500 Gold400All maps
Eternal Winter Eternal Winter2800 2800 Gold350All maps
Evenshroud Evenshroud2500 2500 Gold200All maps
Everfrost Everfrost2800 2800 Gold250All maps
Fimbulwinter Fimbulwinter2700 2700 Gold350All maps
Force of Nature Force of Nature2900 2900 Gold350All maps
Forgefire Crest Forgefire Crest3200 3200 Gold500All maps
Frostfang Frostfang400 400 Gold70Summoner's Rift, Nexus Blitz
Frostfire Gauntlet Frostfire Gauntlet2800 2800 Gold350All maps
Giant's Belt Giant's Belt900 900 Gold350All maps
Goredrinker Goredrinker3300 3300 Gold300All maps
Guardian's Blade Guardian's Blade950 950 Gold150Howling Abyss
Guardian's Hammer Guardian's Hammer950 950 Gold150Howling Abyss
Guardian's Horn Guardian's Horn950 950 Gold150Howling Abyss
Guardian's Orb Guardian's Orb950 950 Gold150Howling Abyss
Harrowing Crescent Harrowing Crescent400 400 Gold60Summoner's Rift, Nexus Blitz
Hextech Alternator Hextech Alternator1050 1050 Gold150All maps
Hextech Rocketbelt Hextech Rocketbelt3200 3200 Gold250All maps
Horizon Focus Horizon Focus3000 3000 Gold150All maps
Hullbreaker Hullbreaker2800 2800 Gold400All maps
Icathia's Curse Icathia's Curse3200 3200 Gold450All maps
Imperial Mandate Imperial Mandate2500 2500 Gold200All maps
Infinity Force Infinity Force3333 3333 Gold400All maps
Kindlegem Kindlegem800 800 Gold200All maps
Knight's Vow Knight's Vow2300 2300 Gold400All maps
Leeching Leer Leeching Leer1300 1300 Gold250All maps
Locket of the Iron Solari Locket of the Iron Solari2500 2500 Gold200All maps
Mejai's Soulstealer Mejai's Soulstealer1600 1600 Gold100Summoner's Rift, Nexus Blitz
Moonstone Renewer Moonstone Renewer2500 2500 Gold200All maps
Morellonomicon Morellonomicon2500 2500 Gold250All maps
Night Harvester Night Harvester3200 3200 Gold300All maps
Pauldrons of Whiterock Pauldrons of Whiterock400 400 Gold250Summoner's Rift, Nexus Blitz
Phage Phage1100 1100 Gold200All maps
Randuin's Omen Randuin's Omen2700 2700 Gold250All maps
Redemption Redemption2300 2300 Gold200All maps
Relic Shield Relic Shield400 400 Gold30Summoner's Rift, Nexus Blitz
Reliquary of the Golden Dawn Reliquary of the Golden Dawn2500 2500 Gold400All maps
Riftmaker Riftmaker3200 3200 Gold300All maps
Rimeforged Grasp Rimeforged Grasp2800 2800 Gold500All maps
Ruby Crystal Ruby Crystal400 400 Gold150All maps
Runesteel Spaulders Runesteel Spaulders400 400 Gold100Summoner's Rift, Nexus Blitz
Rylai's Crystal Scepter Rylai's Crystal Scepter2600 2600 Gold400All maps
Seat of Command Seat of Command2500 2500 Gold300All maps
Seraph's Embrace Seraph's Embrace2600 2600 Gold250All maps
Shadowflame Shadowflame3000 3000 Gold200All maps
Shard of True Ice Shard of True Ice400 400 Gold75Summoner's Rift, Nexus Blitz
Shurelya's Battlesong Shurelya's Battlesong2500 2500 Gold200All maps
Shurelya's Requiem Shurelya's Requiem2500 2500 Gold300All maps
Silvermere Dawn Silvermere Dawn3000 3000 Gold300All maps
Spectral Sickle Spectral Sickle400 400 Gold10Summoner's Rift, Nexus Blitz
Spectre's Cowl Spectre's Cowl1250 1250 Gold250All maps
Spellthief's Edge Spellthief's Edge400 400 Gold10Summoner's Rift, Nexus Blitz
Spirit Visage Spirit Visage2900 2900 Gold450All maps
Starcaster Starcaster2500 2500 Gold300All maps
Steel Shoulderguards Steel Shoulderguards400 400 Gold30Summoner's Rift, Nexus Blitz
Sterak's Gage Sterak's Gage3100 3100 Gold400All maps
Stridebreaker Stridebreaker3300 3300 Gold300All maps
Sunfire Aegis Sunfire Aegis3200 3200 Gold350All maps
Targon's Buckler Targon's Buckler400 400 Gold100Summoner's Rift, Nexus Blitz
Thornmail Thornmail2700 2700 Gold350All maps
Titanic Hydra Titanic Hydra3300 3300 Gold500All maps
Trinity Force Trinity Force3333 3333 Gold300All maps
Turbo Chemtank Turbo Chemtank2800 2800 Gold350All maps
Turbocharged Hexperiment Turbocharged Hexperiment2800 2800 Gold500All maps
Upgraded Aeropack Upgraded Aeropack3200 3200 Gold350All maps
Vespertide Vespertide3200 3200 Gold400All maps
Vigilant Wardstone Vigilant Wardstone1100 1100 Gold150Summoner's Rift, Nexus Blitz
Warmog's Armor Warmog's Armor3000 3000 Gold800All maps
Watchful Wardstone Watchful Wardstone1100 1100 Gold150Summoner's Rift, Nexus Blitz
Winged Moonplate Winged Moonplate800 800 Gold150All maps
Winter's Approach Winter's Approach2700 2700 Gold350All maps
Zeke's Convergence Zeke's Convergence2400 2400 Gold250All maps

Item passives


Champion abilities


Decreasing health

Champion abilities

List of champions' health

Champions with the lowest or highest health before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Kled & Skaarl Kled & Skaarl 740 health 1. Kled Kled 340 health
2. Tryndamere Tryndamere 626 health 2. Yuumi Yuumi
2. Sona Sona
2. Anivia Anivia
480 health
3. Garen Garen 620 health 3. Heimerdinger Heimerdinger 488 health
4. Trundle Trundle 616 health 4. Nami Nami
4. Lux Lux
490 health
5. Amumu Amumu
5. Jax Jax
5. Zac Zac
615 health 5. Taliyah Taliyah
5. Ahri Ahri
5. Janna Janna
5. Seraphine Seraphine
5. Akali Akali
500 health
Level 18 1. Kled & Skaarl Kled & Skaarl 2950 health 1. Kled Kled 1530 health
2. Sylas Sylas 2480 health 2. Gnar Gnar 1615 health
3. Galio Galio 2466 health 3. Yuumi Yuumi 1670 health
4. Mega Gnar Mega Gnar 2446 health 4. Janna Janna 1690 health
5. Ryze Ryze 2445 health 5. Nami Nami 1748 health


Last updated: July 24, 2021, patch V11.15

Without using Grasp of the Undying Grasp of the Undying, Overgrowth Overgrowth, Cho'Gath's Cho'Gath's Feast Feast, Sion's Sion's Soul Furnace Soul Furnace, Swain's Swain's Ravenous Flock Ravenous Flock, Sylas Sylas with an enemy Cho'Gath Cho'Gath (or an ally Cho'Gath Cho'Gath and an enemy Sylas Sylas) or Vladimir Vladimir with Gathering Storm Gathering Storm which potentially allow for infinite amounts of health, the largest amount of health is reached with a level 18 Ornn Ornn at 10223.074792 health.

Last updated: July 28, 2020, patch V10.15

The most health any champion can obtain at level 1 with the 500 Gold 500 is 905 as Kled Kled.