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[[File:Healing received.gif|thumb|250px|A champion's health being healed.]] |
[[File:Healing received.gif|thumb|250px|A champion's health being healed.]] |
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* {{cai|Primal Surge|Nidalee}} |
* {{cai|Primal Surge|Nidalee}} |
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* {{cai|Gleaming Quill|Rakan}} |
* {{cai|Gleaming Quill|Rakan}} |
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+ | * {{cai|Piercing Darkness|Senna}} |
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* {{cai|Aria of Perseverance|Sona}} |
* {{cai|Aria of Perseverance|Sona}} |
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* {{cai|Astral Infusion|Soraka}} and {{ai|Wish|Soraka}} |
* {{cai|Astral Infusion|Soraka}} and {{ai|Wish|Soraka}} |
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* {{cai|Deathbringer Stance|Aatrox}}, {{ai|Umbral Dash|Aatrox}} and {{ai|World Ender|Aatrox}} |
* {{cai|Deathbringer Stance|Aatrox}}, {{ai|Umbral Dash|Aatrox}} and {{ai|World Ender|Aatrox}} |
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* {{cai|Essence Theft|Ahri}} |
* {{cai|Essence Theft|Ahri}} |
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+ | * {{cai|Severum|Aphelios}} |
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* {{cai|Tactical Sweep|Camille}} |
* {{cai|Tactical Sweep|Camille}} |
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* {{cai|Twin Fang|Cassiopeia}} |
* {{cai|Twin Fang|Cassiopeia}} |
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* {{cai|Sap Magic|Maokai}} |
* {{cai|Sap Magic|Maokai}} |
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* {{cai|Meditate|Master Yi}} |
* {{cai|Meditate|Master Yi}} |
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− | * {{cai|Indestructible|Mordekaiser}} |
+ | * {{cai|Indestructible 2|Mordekaiser|Indestructible}} |
* {{cai|Soul Siphon|Morgana}} |
* {{cai|Soul Siphon|Morgana}} |
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* {{cai|Umbra Blades|Nocturne}} |
* {{cai|Umbra Blades|Nocturne}} |
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* {{ii|Hunter's Talisman}} |
* {{ii|Hunter's Talisman}} |
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* {{ii|Knight's Vow}} |
* {{ii|Knight's Vow}} |
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− | * {{ii|Remnant of the Aspect}} |
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* {{ii|Redemption}} |
* {{ii|Redemption}} |
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− | * {{ii|Relic Shield}} |
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* {{ii|Rod of Ages}} |
* {{ii|Rod of Ages}} |
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* {{ii|Salvation}} |
* {{ii|Salvation}} |
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* {{ii|Skirmisher's Sabre}} |
* {{ii|Skirmisher's Sabre}} |
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* {{ii|Stalker's Blade}} |
* {{ii|Stalker's Blade}} |
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− | * {{ii|Targon's Brace}} |
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− | * {{ii|Timeworn Face of the Mountain}} |
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− | * {{ii|Timeworn Relic Shield}} |
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− | * {{ii|Timeworn Targon's Brace}} |
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}} |
}} |
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==== Increasing attack or ability drain ==== |
==== Increasing attack or ability drain ==== |
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+ | {{column|2| |
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* {{ii|Death's Dance}} |
* {{ii|Death's Dance}} |
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* {{ii|Elixir of Wrath}} |
* {{ii|Elixir of Wrath}} |
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* {{ii|Hextech Gunblade}} |
* {{ii|Hextech Gunblade}} |
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* {{ii|Wit's End}} |
* {{ii|Wit's End}} |
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+ | }} |
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=== Summoner spells === |
=== Summoner spells === |
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+ | {{column|2| |
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* {{si|Heal}} |
* {{si|Heal}} |
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* {{si|Smite}} |
* {{si|Smite}} |
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+ | }} |
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=== Runes === |
=== Runes === |
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+ | {{column|2| |
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* {{ri|Conqueror}} |
* {{ri|Conqueror}} |
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* {{ri|Fleet Footwork}} |
* {{ri|Fleet Footwork}} |
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* {{ri|Font of Life}} |
* {{ri|Font of Life}} |
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* {{ri|Second Wind}} |
* {{ri|Second Wind}} |
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− | * {{ri|Kleptomancy}} (through [[Consumable item|potions]]) |
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* {{ri|Biscuit Delivery}} |
* {{ri|Biscuit Delivery}} |
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+ | }} |
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+ | |||
+ | === Neutral buffs === |
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+ | {{column|2| |
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+ | * {{bi|Ocean Dragon Soul}} |
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+ | * {{bi|Oceanic Will}} |
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+ | }} |
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=== General === |
=== General === |
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=== Map-related === |
=== Map-related === |
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− | * On [[Summoner's Rift |
+ | * On [[Summoner's Rift]] and [[Crystal Scar]], standing the summoning platform restores health each second. |
* Picking a [[Health Relic]] on the [[Howling Abyss]]. |
* Picking a [[Health Relic]] on the [[Howling Abyss]]. |
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− | * Picking a [[Ghost Relic]] on [[Twisted Treeline]]. |
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* Picking a [[Health Relic (Crystal Scar)|Health Relic]] on the [[Crystal Scar]]. |
* Picking a [[Health Relic (Crystal Scar)|Health Relic]] on the [[Crystal Scar]]. |
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* On [[Summoner's Rift]] by slaying a monster that has '''''Healing Sigil''''' ({{ui|Ancient Krug}}, {{ui|Crimson Raptor}}, {{ui|Greater Murk Wolf}}, {{ui|Gromp}} and {{ui|Rift Scuttler}}). |
* On [[Summoner's Rift]] by slaying a monster that has '''''Healing Sigil''''' ({{ui|Ancient Krug}}, {{ui|Crimson Raptor}}, {{ui|Greater Murk Wolf}}, {{ui|Gromp}} and {{ui|Rift Scuttler}}). |
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== Increasing healing strength == |
== Increasing healing strength == |
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=== Champion abilities === |
=== Champion abilities === |
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+ | {{column|2| |
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+ | * {{cai|R|Aatrox}} |
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* {{cai|Vicious Strikes|Olaf}} |
* {{cai|Vicious Strikes|Olaf}} |
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* {{cai|Frozen Domain|Trundle}} |
* {{cai|Frozen Domain|Trundle}} |
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+ | }} |
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=== Items === |
=== Items === |
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* {{ip|Redemption|hsp}} |
* {{ip|Redemption|hsp}} |
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* {{ip|Salvation|hsp}} |
* {{ip|Salvation|hsp}} |
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+ | * {{ip|Shurelya's Reverie|hsp}} |
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* {{ip|Spirit Visage|pass}} |
* {{ip|Spirit Visage|pass}} |
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== Notes == |
== Notes == |
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− | * If a champion dies but immediately after continues active for one ability's champion (ex. {{cai|Chronoshift|Zilean}} |
+ | * If a champion dies but immediately after continues active for one ability's champion (ex. {{cai|Chronoshift|Zilean}} and {{cai|Glory in Death|Sion}}) all debuffs disappear, so the consequent heal won't be affected by {{tip|Grievous Wounds}}. |
* Note that {{cai|Glory in Death|Sion}} heals him back up to {{as|100% '''maximum''' health}}; no healing buffs or debuffs affect this healing. |
* Note that {{cai|Glory in Death|Sion}} heals him back up to {{as|100% '''maximum''' health}}; no healing buffs or debuffs affect this healing. |
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+ | {{Healing modifiers}} |
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⚫ | |||
== Trivia == |
== Trivia == |
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⚫ | |||
* In a role-play setting, '''healing''' may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health. |
* In a role-play setting, '''healing''' may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health. |
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* '''Healing''' can be viewed as the polar opposite of [[damage]]. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use. |
* '''Healing''' can be viewed as the polar opposite of [[damage]]. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use. |
Revision as of 17:15, 13 April 2020
Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp and health regeneration). Healing can be reduced by Healing reduction effects.
Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as ) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.
Healing
Champion abilities
Ally-targeted
- and
User only
- , and
- in
- , and
- and
- and
- , and
- , and
- , and
Items
Healing items
Increasing attack or ability drain
Summoner spells
Runes
Neutral buffs
General
- Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
- On Summoner's Rift and Crystal Scar, standing the summoning platform restores health each second.
- Picking a Health Relic on the Howling Abyss.
- Picking a Health Relic on the Crystal Scar.
- On Summoner's Rift by slaying a monster that has Healing Sigil ( , , , and ).
Increasing healing strength
Champion abilities
Items
- : +8% heal and shield power.
- : +8% heal and shield power.
- :
- : +15% heal and shield power.
- :
- :
- Unique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. : Passive:
Runes
Healing reduction
- Grievous Wounds is a debuff that reduces all healing received.
- The Howling Abyss map reduces all outsourced healing and regeneration effects by 50%.
Notes
- If a champion dies but immediately after continues active for one ability's champion (ex. Grievous Wounds. and ) all debuffs disappear, so the consequent heal won't be affected by
- Note that 100% maximum health; no healing buffs or debuffs affect this healing. heals him back up to
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
Trivia
- Before V9.9, could inflict Mutilator against enemy champions.
- In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
- Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
- Any healing in-game that restores less than 20 health is not shown as the usual +X green text.