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[[File:Healing received.gif|thumb|250px|A champion's health being healed.]]
 
[[File:Healing received.gif|thumb|250px|A champion's health being healed.]]
   
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* {{cai|Primal Surge|Nidalee}}
 
* {{cai|Primal Surge|Nidalee}}
 
* {{cai|Gleaming Quill|Rakan}}
 
* {{cai|Gleaming Quill|Rakan}}
  +
* {{cai|Piercing Darkness|Senna}}
 
* {{cai|Aria of Perseverance|Sona}}
 
* {{cai|Aria of Perseverance|Sona}}
 
* {{cai|Astral Infusion|Soraka}} and {{ai|Wish|Soraka}}
 
* {{cai|Astral Infusion|Soraka}} and {{ai|Wish|Soraka}}
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* {{cai|Deathbringer Stance|Aatrox}}, {{ai|Umbral Dash|Aatrox}} and {{ai|World Ender|Aatrox}}
 
* {{cai|Deathbringer Stance|Aatrox}}, {{ai|Umbral Dash|Aatrox}} and {{ai|World Ender|Aatrox}}
 
* {{cai|Essence Theft|Ahri}}
 
* {{cai|Essence Theft|Ahri}}
  +
* {{cai|Severum|Aphelios}}
 
* {{cai|Tactical Sweep|Camille}}
 
* {{cai|Tactical Sweep|Camille}}
 
* {{cai|Twin Fang|Cassiopeia}}
 
* {{cai|Twin Fang|Cassiopeia}}
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* {{cai|Sap Magic|Maokai}}
 
* {{cai|Sap Magic|Maokai}}
 
* {{cai|Meditate|Master Yi}}
 
* {{cai|Meditate|Master Yi}}
* {{cai|Indestructible|Mordekaiser}}
+
* {{cai|Indestructible 2|Mordekaiser|Indestructible}}
 
* {{cai|Soul Siphon|Morgana}}
 
* {{cai|Soul Siphon|Morgana}}
 
* {{cai|Umbra Blades|Nocturne}}
 
* {{cai|Umbra Blades|Nocturne}}
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* {{ii|Hunter's Talisman}}
 
* {{ii|Hunter's Talisman}}
 
* {{ii|Knight's Vow}}
 
* {{ii|Knight's Vow}}
* {{ii|Remnant of the Aspect}}
 
 
* {{ii|Redemption}}
 
* {{ii|Redemption}}
* {{ii|Relic Shield}}
 
 
* {{ii|Rod of Ages}}
 
* {{ii|Rod of Ages}}
 
* {{ii|Salvation}}
 
* {{ii|Salvation}}
 
* {{ii|Skirmisher's Sabre}}
 
* {{ii|Skirmisher's Sabre}}
 
* {{ii|Stalker's Blade}}
 
* {{ii|Stalker's Blade}}
* {{ii|Targon's Brace}}
 
* {{ii|Timeworn Face of the Mountain}}
 
* {{ii|Timeworn Relic Shield}}
 
* {{ii|Timeworn Targon's Brace}}
 
 
}}
 
}}
   
 
==== Increasing attack or ability drain ====
 
==== Increasing attack or ability drain ====
  +
{{column|2|
 
* {{ii|Death's Dance}}
 
* {{ii|Death's Dance}}
 
* {{ii|Elixir of Wrath}}
 
* {{ii|Elixir of Wrath}}
 
* {{ii|Hextech Gunblade}}
 
* {{ii|Hextech Gunblade}}
 
* {{ii|Wit's End}}
 
* {{ii|Wit's End}}
  +
}}
   
 
=== Summoner spells ===
 
=== Summoner spells ===
  +
{{column|2|
 
* {{si|Heal}}
 
* {{si|Heal}}
 
* {{si|Smite}}
 
* {{si|Smite}}
  +
}}
   
 
=== Runes ===
 
=== Runes ===
  +
{{column|2|
 
* {{ri|Conqueror}}
 
* {{ri|Conqueror}}
 
* {{ri|Fleet Footwork}}
 
* {{ri|Fleet Footwork}}
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* {{ri|Font of Life}}
 
* {{ri|Font of Life}}
 
* {{ri|Second Wind}}
 
* {{ri|Second Wind}}
* {{ri|Kleptomancy}} (through [[Consumable item|potions]])
 
 
* {{ri|Biscuit Delivery}}
 
* {{ri|Biscuit Delivery}}
  +
}}
  +
  +
=== Neutral buffs ===
  +
{{column|2|
  +
* {{bi|Ocean Dragon Soul}}
  +
* {{bi|Oceanic Will}}
  +
}}
   
 
=== General ===
 
=== General ===
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=== Map-related ===
 
=== Map-related ===
* On [[Summoner's Rift]], [[Twisted Treeline]] and [[Crystal Scar]], standing the summoning platform restores health each second.
+
* On [[Summoner's Rift]] and [[Crystal Scar]], standing the summoning platform restores health each second.
 
* Picking a [[Health Relic]] on the [[Howling Abyss]].
 
* Picking a [[Health Relic]] on the [[Howling Abyss]].
* Picking a [[Ghost Relic]] on [[Twisted Treeline]].
 
 
* Picking a [[Health Relic (Crystal Scar)|Health Relic]] on the [[Crystal Scar]].
 
* Picking a [[Health Relic (Crystal Scar)|Health Relic]] on the [[Crystal Scar]].
 
* On [[Summoner's Rift]] by slaying a monster that has '''''Healing Sigil''''' ({{ui|Ancient Krug}}, {{ui|Crimson Raptor}}, {{ui|Greater Murk Wolf}}, {{ui|Gromp}} and {{ui|Rift Scuttler}}).
 
* On [[Summoner's Rift]] by slaying a monster that has '''''Healing Sigil''''' ({{ui|Ancient Krug}}, {{ui|Crimson Raptor}}, {{ui|Greater Murk Wolf}}, {{ui|Gromp}} and {{ui|Rift Scuttler}}).
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== Increasing healing strength ==
 
== Increasing healing strength ==
 
=== Champion abilities ===
 
=== Champion abilities ===
  +
{{column|2|
  +
* {{cai|R|Aatrox}}
 
* {{cai|Vicious Strikes|Olaf}}
 
* {{cai|Vicious Strikes|Olaf}}
 
* {{cai|Frozen Domain|Trundle}}
 
* {{cai|Frozen Domain|Trundle}}
  +
}}
   
 
=== Items ===
 
=== Items ===
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* {{ip|Redemption|hsp}}
 
* {{ip|Redemption|hsp}}
 
* {{ip|Salvation|hsp}}
 
* {{ip|Salvation|hsp}}
  +
* {{ip|Shurelya's Reverie|hsp}}
 
* {{ip|Spirit Visage|pass}}
 
* {{ip|Spirit Visage|pass}}
   
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== Notes ==
 
== Notes ==
* If a champion dies but immediately after continues active for one ability's champion (ex. {{cai|Chronoshift|Zilean}}, {{cai|World Ender|Aatrox}} and {{cai|Glory in Death|Sion}}) all debuffs disappear, so the consequent heal won't be affected by {{tip|Grievous Wounds}}.
+
* If a champion dies but immediately after continues active for one ability's champion (ex. {{cai|Chronoshift|Zilean}} and {{cai|Glory in Death|Sion}}) all debuffs disappear, so the consequent heal won't be affected by {{tip|Grievous Wounds}}.
 
* Note that {{cai|Glory in Death|Sion}} heals him back up to {{as|100% '''maximum''' health}}; no healing buffs or debuffs affect this healing.
 
* Note that {{cai|Glory in Death|Sion}} heals him back up to {{as|100% '''maximum''' health}}; no healing buffs or debuffs affect this healing.
  +
{{Healing modifiers}}
* Before [[V9.9]], {{cai|Deathbringer Stance|Aatrox}} could inflict {{tip|Mutilator}} against enemy champions.
 
   
 
== Trivia ==
 
== Trivia ==
 
* Before [[V9.9]], {{cai|Deathbringer Stance|Aatrox}} could inflict {{tip|Mutilator}} against enemy champions.
 
* In a role-play setting, '''healing''' may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
 
* In a role-play setting, '''healing''' may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
 
* '''Healing''' can be viewed as the polar opposite of [[damage]]. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
 
* '''Healing''' can be viewed as the polar opposite of [[damage]]. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.

Revision as of 17:15, 13 April 2020

Healing received

A champion's health being healed.

Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp and health regeneration). Healing can be reduced by Healing reduction effects.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as Lulu's Lulu's Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.

Healing

Champion abilities

Ally-targeted

User only

Items

Healing items

Increasing attack or ability drain

Summoner spells

Runes

Neutral buffs

General

  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.

Map-related

Increasing healing strength

Champion abilities

Items

Runes

Healing reduction

  • Grievous Wounds icon Grievous Wounds is a debuff that reduces all healing received.
  • The Howling Abyss map reduces all outsourced healing and regeneration effects by 50%.

Notes

Type Heal and shield power icon Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds icon Grievous Wounds Serpent's Fang Serpent's Fang
Health regeneration icon Health regeneration No Yes No Yes No
Life steal icon Life steal No Yes Yes Yes No
Omnivamp icon Omnivamp No Yes Yes Yes No
Life steal icon Physical vamp No Yes Yes Yes No
Spell vamp icon Spell vamp No Yes Yes Yes No
Ravenous Hunter rune Drain effects Yes Yes Yes Yes No
Self heals Yes Yes Yes Yes No
Self shields Yes Yes Yes No Yes
Incoming heals No Yes Yes Yes No
Incoming shields No Yes Yes No Yes
Outgoing heals Yes No Yes No No
Outgoing shields Yes No Yes No No
Health icon Bonus health No No No No No


Trivia

  • Before V9.9, Aatrox's Aatrox's Deathbringer Stance Deathbringer Stance could inflict Mutilator Mutilator against enemy champions.
  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
  • Any healing in-game that restores less than 20 health is not shown as the usual +X green text.