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[[File:Healing received.gif|thumb|250px|A champion's health being healed.]] |
[[File:Healing received.gif|thumb|250px|A champion's health being healed.]] |
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==== User only ==== |
==== User only ==== |
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− | * {{cai|Deathbringer Stance|Aatrox}} |
+ | * {{cai|Deathbringer Stance|Aatrox}}, {{ai|Umbral Dash|Aatrox}} and {{ai|World Ender|Aatrox}} |
* {{cai|Essence Theft|Ahri}} |
* {{cai|Essence Theft|Ahri}} |
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* {{cai|Tactical Sweep|Camille}} |
* {{cai|Tactical Sweep|Camille}} |
Revision as of 22:20, 3 May 2019
Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp and health regeneration). Healing can be reduced by Healing reduction effects.
Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as ) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.
Healing
Champion abilities
Ally-targeted
- and
User only
- , and
- and
- , and
- and
- and
- and
- , and
- , and
- , and
Items
Healing items
Increasing attack or ability drain
Summoner spells
Runes
- potions) (through
General
- Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
- On Summoner's Rift, Twisted Treeline and Crystal Scar, standing the summoning platform restores health each second.
- Picking a Health Relic on the Howling Abyss.
- Picking a Ghost Relic on Twisted Treeline.
- Picking a Health Relic on the Crystal Scar.
- On Summoner's Rift by slaying a monster that has Healing Sigil ( , , , and ).
Increasing healing strength
Champion abilities
Items
- : +8% heal and shield power.
- : +8% heal and shield power.
- :
- : +15% heal and shield power.
- :
- Unique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. : Passive:
Runes
Healing reduction
- Grievous Wounds is a debuff that reduces all healing received.
- The Howling Abyss map reduces all outsourced healing and regeneration effects by 50%.
Notes
- If a champion dies but immediately after continues active for one ability's champion (ex. Grievous Wounds. , and ) all debuffs disappear, so the consequent heal won't be affected by
- Note that 100% maximum health; no healing buffs or debuffs affect this healing. heals him back up to
Trivia
- In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
- Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
- Any healing in-game that restores less than 20 health is not shown as the usual +X green text.