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[[File:Soraka6.jpg|thumb|Soraka using Astral Blessing on herself.]] Healing refers to the ability to restore [[health]] to a unit. Healing (heals) are distinct from other forms of health restoration ([[life steal]], [[spell vamp]] and [[health regeneration]]). Healing cannot restore a unit's health over its maximum, as with all other health restoration. Healing also does not refer to maximum health gained from abilities.
 
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[[File:Healing received.gif|thumb|250px|A champion's health being healed.]]
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{{TOCright}}
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'''Healing''' is the action of replenishing a unit's current [[health]], distinct from the other forms of health restoration ([[life steal]], [[spell vamp]], [[omnivamp]] and [[health regeneration]]). It can be weakened by healing reduction.
  +
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'''Healing''' cannot increase a unit's current health over its maximum. The act of [[Experience (champion)|leveling up]] and certain [[Health#Champion abilities|champion abilities]] (such as {{cai|Wild Growth|Lulu}}) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.
   
 
== Healing ==
 
== Healing ==
=== Champion abilities that can heal others ===
+
=== Ally and/or User-targeted ===
  +
{{column|2|
{{Outdated if new champion|Nami}}
 
  +
* {{cai|Triumphant Roar|Alistar}}
'''Note:''' Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
 
  +
* {{cai|Caretaker's Shrine|Bard}}
* {{cai|Triumphant Roar|Alistar}} restores {{ap|60|90|120|150|180}} {{ability scaling|(+20% AP)}} health to Alistar, and half that amount to nearby allied minions and champions.
 
  +
* {{cai|Grand Challenge 2|Fiora|Grand Challenge}}
* {{cai|Monsoon|Janna}} makes her channel for 4 seconds, restoring {{ap|70|110|150}} {{ability scaling|(+35% AP)}} health per second to herself and nearby allied minions and champions.
 
  +
* {{cai|Monsoon|Janna}}
* {{cai|Heavenly Wave|Karma}} when enhanced by {{ai|Mantra|Karma}}, heals herself and all allied minions and champions in the cone for {{ap|35|55|75|95|115|135}}{{plus}}5% {{ability scaling|(+0.02% per ability power)}} of their current missing health.
 
  +
* {{cai|Celestial Blessing|Kayle}}
* {{cai|Divine Blessing|Kayle}} restores {{ap|60|105|150|195|240}} {{ability scaling|(+35% AP)}} health to target allied champion.
 
  +
* {{cai|Cozy Campfire|Milio}} and {{ai|Breath of Life|Milio}}
* {{cai|Ebb and Flow|Nami}}, when cast on an ally, heals the target for {{ap|65|95|125|155|185}} {{as|(+30% AP)}}, bounces to an enemy champion and then heals another nearby allied champion for {{ap|45.5|66.5|87.5|108.5|129.5}} {{as|(+21% AP)}} before bouncing to another enemy champion
 
  +
* {{cai|Ebb and Flow|Nami}}
** When cast on an enemy champion, Ebb and Flow will bounce to one allied champion and heal it for {{ap|55.25|80.75|106.25|131.75|157.25}} {{as|(+25.5% AP)}}.
 
* {{cai|Primal Surge|Nidalee}} restores {{ap|50|85|120|155|190}} {{ability scaling|(+70% AP)}} health to target allied champion.
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* {{cai|Primal Surge|Nidalee}}
  +
* {{cai|Joy Unending|Nilah}} and {{ai|Apotheosis|Nilah}}
* {{cai|Vorpal Blade|Shen}} "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of {{ap|6|10|14|18|22}} {{ability scaling|(+1.5% of his maximum health)}}. If Vorpal Blade kills a target, Shen is healed for 33% of the normal amount over 1 second.
 
  +
* {{cai|Gleaming Quill|Rakan}}
* {{cai|Cannibalism|Sion}} will empower himself for 20 seconds, for the duration he will heal nearby allied minions and champions for {{ap|25%|37.5%|50%}} of the damage he deals with autoattacks.
 
  +
* {{cai|Piercing Darkness|Senna}}
* {{cai|Aria of Perseverance|Sona}} heals herself and the allied champion with the lowest percentage of health in range for {{ap|40|60|80|100|120}} {{ability scaling|(+25% AP)}}.
 
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* {{cai|Surround Sound|Seraphine}}
* {{cai|Astral Blessing|Soraka}} restores {{ap|70|140|210|280|350}} {{ability scaling|(+45% AP)}} health to target allied minion or champion.
 
  +
* {{cai|Aria of Perseverance|Sona}}
* {{cai|Wish|Soraka}} restores {{ap|200|320|440}} {{ability scaling|(+70% AP)}} health to all allied champions.
 
  +
* {{cai|Wish|Soraka}}
* {{cai|Imbue|Taric}} restores {{ap|60|100|140|180|220}} {{ability scaling|(+60% AP)}} health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value.
 
  +
* {{cai|Starlight's Touch|Taric}}
* {{cai|Chrono Shift|Zilean}} marks a champion for 7 seconds, if the champion reaches 0 health in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by {{ap|600|850|1100}} {{ability scaling|(+200% AP)}}.
 
  +
* {{cai|Feline Friendship|Yuumi}}
  +
* {{cai|Chronoshift|Zilean}}
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* {{ii|Cryptbloom}}
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* {{ii|Mikael's Blessing}}
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* {{ii|Redemption}}
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* {{ii|Solstice Sleigh}}
  +
* {{si|Heal}}
  +
}}
   
  +
=== Ally Only ===
=== Champion abilities that only heal the user ===
 
  +
{{column|2|
'''Note:''' Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
 
  +
* {{cai|Eviscerate|Naafiri}} and {{ai|The Call of the Pack|Naafiri}} {{tt|*|Both spells only heal Naafiri's allied pets}}
* {{cai|Carnivore|Cho'Gath}} heals him for 32{{plus}}(2{{times}}level) health whenever he kills a unit.
 
  +
* {{cai|Astral Infusion|Soraka}}
* {{cai|Infected Cleaver|Dr. Mundo}} in which he hurls his cleaver. If it hits a target, it refunds 50% of the health cost.
 
  +
* {{cai|You and Me!|Yuumi}} and {{ai|Final Chapter|Yuumi}}
* {{cai|Sadism|Dr. Mundo}} heals him for {{ap|40%|50%|60%}} of his max health over 12 seconds.
 
  +
* {{ii|Echoes of Helia}}
* {{cai|Skittering Frenzy|Elise}} heals her for 4 {{ability scaling|(+2% AP)}} when she or her spiderlings attack.
 
  +
* {{ii|Moonstone Renewer}}
* {{cai|Drain|Fiddlesticks}} makes him channel and leash to a target for up to 5 seconds to deal {{ap|60|90|120|150|180}} {{ability scaling|(+50% AP power)}} magic damage per second. He will heal by {{ap|60%|65%|70%|75%|80%}} of the damage done.
 
  +
* {{ri|Font of Life}}
* {{cai|Duelist|Fiora}} regenerates 7 + (1 × level) health over 6 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.
 
  +
}}
* {{cai|Bulwark|Galio}} shields an allied champion or himself for 4 seconds. While shielded, Galio heals for {{ap|25|40|60|75|90}} {{ability scaling|(+30% AP)}} each time that unit suffers damage (-20% healing for each consecutive hit).
 
* {{cai|Remove Scurvy|Gangplank}} heals him for {{ap|80|150|220|290|360}} {{ability scaling|(+100% AP)}}.
 
* {{cai|Happy Hour|Gragas}} restores 2% of his maximum hit points over 4 seconds every time he uses an ability.
 
* {{cai|Spirit of Dread|Hecarim}} heals him for {{ap|10%|15%|20%|25%|30%}} of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped at {{ap|60|90|120|150|180}} per cast.
 
* {{cai|Hiten Style|Irelia}} passively heals Irelia for {{ap|5|7|9|11|13}} health whenever she performs an autoattack. Activating {{ai|Hiten Style|Irelia}} gives Irelia {{ap|10|14|18|22|26}} health per autoattack for 6 seconds.
 
* {{cai|Transcendent Blades|Irelia}} heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions.
 
* {{cai|Void Spike|Kha'Zix}} heals Kha'Zix for {{ap|40|70|100|130|160}} {{ability scaling|(+50% AP)}} if he is within the explosion radius.
 
* {{cai|Sap Magic|Maokai}} heals Maokai for 7% of his maximum health whenever he attacks with 5 charges of Magical Sap. He gains one charge each time a spell is used near him.
 
* {{cai|Meditate|Master Yi}} makes him channel for up to 5 seconds restoring {{ap|28|56|84|112|140}} {{ability scaling|(+33% AP)}} health each second.
 
* {{cai|Children of the Grave|Mordekaiser}} deals {{ap|24%|29%|34%}} {{as|(+4% per 100 AP)}} of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for the damage dealt.
 
* {{cai|Umbra Blades|Nocturne}} causes Nocturne's next attack, once every 10 seconds, to strike all surrounding enemies restoring {{pp|3|15|20|25|1|7|13}} health per target hit. Autoattacks reduce the cooldown by 1 second each hit.
 
* {{cai|Consume|Nunu}} heals himself for {{ap|125|180|235|290|345}} {{ability scaling|(+100% AP)}} after being used on a minion.
 
* {{cai|Cull the Meek|Renekton}} heals Renekton for 5% of the damage dealt up to a hard cap ({{ap|50|75|100|125|150}}). When Renekton has more than 50 Fury he deals 50% additional damage and heals for 10% of the damage dealt instead, also the healing hard cap is tripled.
 
* {{cai|Empowered Battle Roar|Rengar}} heals Rengar for 10% of his maximum health.
 
* {{cai|Fracture|Skarner}} marks enemies it hits for 6 seconds. Any further damage dealt to marked targets by Skarner will consume the mark to heal himself for {{ap|30|45|60|75|90}} {{ability scaling|(+30% AP)}}. Subsequent marks consumed will heal for 50% of the last.
 
* {{cai|Ravenous Flock|Swain}}, which sends out up to 3 ravens per second (one per target) dealing {{ap|50|75|90}} {{ability scaling|(+20% AP)}}, as long as Swain is in raven form. Swain heals for 75% of the damage dealt to champions and by 25% of the damage dealt to minions.
 
* {{cai|Decompose|Trundle}} heals Trundle for {{pp|5|2%|3%|4%|5%|6%|1|5|9|12|15}} of the maximum health of any non-allied unit that dies near him.
 
* {{cai|Agony|Trundle}} deals {{ap|100|175|250}} {{ability scaling|(+60% AP)}} magic damage to his target and then deals the same damage again over 6 seconds. Trundle heals for the damage dealt.
 
* {{cai|Bloodlust|Tryndamere}} upon activation Tryndamere consumes all of his Fury to heal himseld for a base ammount of {{ap|30|40|50|60|70}}{{plus}}{{ap|0.5|0.95|1.4|1.85|2.3}} per Fury consumed.
 
* {{cai|Turtle Stance|Udyr}} which heals Udyr for {{ap|10%|12%|14%|16%|18%}} of the damage he deals with autoattacks while in the stance.
 
* {{cai|Sanguine Pool|Vladimir}} makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing {{ap|80|135|190|245|300}} {{ability scaling|(+15% of bonus health)}} magic damage over the duration while healing himself for 12.5% of the damage dealt.
 
* {{cai|Transfusion|Vladimir}} heals Vladimir for {{ap|15|25|35|45|55}} {{ability scaling|(+25% AP)}} after used on a target.
 
* {{cai|Chosen of the Storm|Volibear}} restores 30% of his maximum health over 6 seconds. This will trigger when Volibear's health bar drops below 30%.
 
* {{cai|Eternal Thirst|Warwick}} causes his autoattacks to deal additional {{pp|8|3|3.5|4|4.5|5|5.5|6|6.5|1|2|3|4|5|6|7|8}} / {{pp|8|7|8|9|10|11|12|13|14|9|10|11|12|13|14|15|16}} / {{pp|2|15|16|17|18}} magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
 
* {{cai|Hungering Strike|Warwick}}, which strikes an enemy for the greater of {{ap|75|125|175|225|275}} {{ability scaling|(+100% AP)}} or {{ap|8%|10%|12%|14%|16%}} {{ability scaling|(+100% AP)}} percent of the target's maximum health, and heals Warwick for 80% of the damage dealt (can only do flat damage to monsters).
 
* {{cai|Battle Cry|Xin Zhao}} heals Xin Zhao for {{ap|26|32|38|44|50}} {{ability scaling|(+70% AP)}} hit points on every third attack.
 
* {{cai|Omen of Famine|Yorick}} summons a Ravenous Ghoul behind his target dealing {{ap|55|85|115|145|175}} {{ability scaling|(+100% bonus AD)}} magic damage to them and heals himself for 40% of the damage done. In addition the ghoul heals Yorick for the damage he deals. The healing effect is halved against minions.
 
   
=== Items ===
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=== User only ===
  +
{{column|2|
* {{ii|Catalyst the Protector}} restores 150 health and 200 mana over 8 seconds when your champion levels up.
 
  +
* {{cai|Deathbringer Stance|Aatrox}}, {{ai|Umbral Dash|Aatrox}} and {{ai|World Ender|Aatrox}}
* {{ii|Crystalline Flask}} restores 100 health and 40 mana over 10 seconds for each charge consumed to your champion.
 
  +
* {{cai|Essence Theft|Ahri}}
* {{ii|Doran's Blade}} restores 5 health whenever you hit an enemy with your basic attack.
 
  +
* {{cai|Severum|Aphelios}} and {{ai|Moonlight Vigil|Aphelios}} with {{ai|Severum|Aphelios}} as the {{as|main weapon}}
* {{ii|Health Potion}} restores 150 health over 15 seconds to your champion.
 
  +
*{{cai|Public Execution|Ambessa}}
* {{ii|Mikael's Crucible}} heals 150{{plus}}15% of the target's missing health to a target allied champion.
 
  +
* {{cai|Spirit Abjuration|Aurora}}
* {{ii|Overlord's Bloodmail|Overlord's Bloodmail's}} passive heal 200 HP over 5 seconds to your champion when acquiring a kill or assist.
 
  +
* {{cai|Crimson Curse|Briar}}, {{ai|Snack Attack|Briar}} and {{ai|Chilling Scream|Briar}}
* {{ii|Rod of Ages}} restores 150 health and 200 mana over 8 seconds when your champion levels up.
 
  +
* {{cai|Endless Banquet|Bel'Veth|True Form}}
* {{ii|Spirit Visage}} increases the effectiveness of all healing and regeneration effects (including life steal and spell vamp) on yourself by 20%.
 
  +
* {{cai|Tactical Sweep|Camille}}
* {{ii|Total Biscuit of Rejuvenation}} restores 80 health and 50 mana over 10 seconds to your champion.
 
  +
* {{cai|Twin Fang|Cassiopeia}}
  +
* {{cai|Carnivore|Cho'Gath}}
  +
* {{cai|Decimate|Darius}}
  +
* {{cai|Goes Where He Pleases|Dr. Mundo}}, {{ai|Infected Bonesaw|Dr. Mundo}}, and {{ai|Heart Zapper|Dr. Mundo}}
  +
* {{cai|Chronobreak|Ekko}}
  +
* {{cai|Spider Queen|Elise}} in {{ai|Spider Form|Elise}}
  +
* {{cai|Demon Shade|Evelynn}}
  +
* {{cai|Bountiful Harvest|Fiddlesticks}}
  +
* {{cai|Duelist's Dance|Fiora}}
  +
* {{cai|Remove Scurvy|Gangplank}}
  +
* {{cai|Happy Hour|Gragas}}
  +
* {{cai|Thousand Cuts|Gwen}}
  +
* {{cai|Spirit of Dread|Hecarim}}
  +
* {{cai|Prophet of an Elder God|Illaoi}}
  +
* {{cai|Bladesurge|Irelia}}
  +
* {{cai|All Out|K'Sante}}
  +
* {{cai|Renewal|Karma}}
  +
* {{cai|Shadow Step|Kayn}}
  +
** {{cis|Shadow Assassin}} {{ai|Shadow Step A|Kayn|Shadow Step}}
  +
** {{cis|Rhaast|}} {{ai|The Darkin Scythe R|Kayn|The Darkin Scythe}}, {{ai|Shadow Step R|Kayn|Shadow Step}} and {{ai|Umbral Trespass 2 R|Kayn|Umbral Trespass}}
  +
* {{cai|Void Spike|Kha'Zix}}
  +
* {{cai|Dream-Laden Bough|Lillia}}
  +
* {{cai|Frozen Tomb|Lissandra}}
  +
* {{cai|Sap Magic|Maokai}}
  +
* {{cai|Meditate|Master Yi}}
  +
* {{cai|Indestructible 2|Mordekaiser|Indestructible}} and {{ai|Realm of Death|Mordekaiser}}
  +
* {{cai|Soul Siphon|Morgana}}
  +
* {{cai|Darkin Daggers|Naafiri}}
  +
* {{cai|Formless Blade|Nilah}}
  +
* {{cai|Umbra Blades|Nocturne}}
  +
* {{cai|Consume|Nunu}}
  +
* {{cai|Reckless Swing|Olaf}}
  +
* {{cai|Gift of the Drowned Ones|Pyke}}
  +
* {{cai|Fury of the Xer'Sai|Rek'Sai}}
  +
* {{cai|Cull the Meek|Renekton}}
  +
* {{cai|Battle Roar|Rengar}}
  +
*{{cai|Pit Grit|Sett}}
  +
* {{cai|Glory in Death|Sion}}
  +
* {{cai|Spell Shield|Sivir}}
  +
* {{cai|MMOOOMMMM!|Smolder}}
  +
* {{cai|Starcall|Soraka}}
  +
* {{cai|Ravenous Flock|Swain}} and {{ai|Demonic Ascension|Swain}}
  +
* {{cai|Kingslayer|Sylas}}
  +
* {{cai|Tongue Lash|Tahm Kench}} and {{ai|Thick Skin|Tahm Kench}}
  +
* {{cai|Noxian Diplomacy|Talon}}
  +
* {{cai|King's Tribute|Trundle}}, {{ai|Frozen Domain|Trundle}} and {{ai|Subjugate|Trundle}}
  +
* {{cai|Bloodlust|Tryndamere}}
  +
* {{cai|Iron Mantle|Udyr}}
  +
* {{cai|Sovereign's Domination|Viego}} and {{ai|Blade of the Ruined King|Viego}}
  +
* {{cai|Transfusion|Vladimir}}, {{ai|Sanguine Pool|Vladimir}} and {{ai|Hemoplague|Vladimir}}
  +
* {{cai|Frenzied Maul|Volibear}}
  +
* {{cai|Eternal Hunger|Warwick}}, {{ai|Jaws of the Beast|Warwick}} and {{ai|Infinite Duress|Warwick}}
  +
* {{cai|Determination|Xin Zhao}}
  +
* {{cai|Last Rites|Yorick}}
  +
* {{cai|Cell Division|Zac}}
  +
* {{ii|Catalyst of Aeons}}
  +
* {{ii|Death's Dance}}
  +
* {{ii|Doran's Ring}}
  +
* {{ii|Guardian Angel}}
  +
* {{ii|Gustwalker Hatchling}} / {{ii|Mosstomper Seedling}} / {{ii|Scorchclaw Pup}}
  +
* {{ii|Knight's Vow}}
  +
* {{ii|Phage}}
  +
* {{ii|Rod of Ages}}
  +
* {{ii|Sundered Sky}}
  +
* {{ii|Unending Despair}}
  +
* {{ri|Absorb Life}}
  +
* {{ri|Conqueror}}
  +
* {{ri|Fleet Footwork}}
  +
* {{ri|Triumph}}
  +
* {{ri|Taste of Blood}}
  +
* {{ri|Time Warp Tonic}}
  +
* {{ri|Grasp of the Undying}}
  +
* {{bi|Ocean Dragon Soul}}
  +
* {{bi|Oceanic Will}}
  +
}}
   
  +
=== Ally, Enemy, and/or User-targeted ===
=== Spells ===
 
  +
* {{cai|Lamb's Respite|Kindred}}
* The summoner spell {{si|Heal}} restores 75{{plus}}15{{times}}level Health to your champion and nearby allied minions and champions. All targets healed by this will have a 50% reduction on other {{si|Heal|Heals}} for 35 seconds.
 
  +
  +
=== General ===
  +
* Leveling up will restore some '''maximum''' health, and some '''current''' health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
  +
  +
=== Map-related ===
  +
* On [[Summoner's Rift]] standing on the summoning platform restores health each second.
  +
* Picking a [[Health Relic]] on the [[Howling Abyss]].
  +
  +
== Increasing healing strength ==
  +
{{column|2|
  +
* {{cai|World Ender|Aatrox}}
  +
* {{cai|Crimson Curse|Briar}}
  +
* {{cai|Joy Unending|Nilah}}
  +
* {{cai|Frozen Domain|Trundle}}
  +
* {{ii|Ardent Censer}}
  +
* {{ii|Forbidden Idol}}
  +
* {{ii|Mikael's Blessing}}
  +
* {{ii|Moonstone Renewer}}
  +
* {{ii|Redemption}}
  +
* {{ii|Staff of Flowing Water}}
  +
* {{ii|Spirit Visage}}
  +
* {{ri|Revitalize}}
  +
}}
   
 
== Healing reduction ==
 
== Healing reduction ==
  +
* {{tip|Grievous Wounds}} is a debuff that reduces all healing received by 40%.
Healing reduction effects reduce the effectiveness of all forms of healing and regeneration effects, including life steal and spell vamp.
 
  +
* {{tip|Howling Abyss aura}} reduces all outsourced healing and regeneration effects by 50%.
  +
  +
== Preventing healing altogether ==
  +
* {{cai|Lamb's Respite|Kindred}} negates all healing effects on a unit once they've reached a certain health threshold.
   
  +
== On-heal effects ==
Healing reduction effects comes in two forms. Healing reduction from champion or item effects is known as Grievous Wounds. All forms of Grievous Wounds reduce healing effects by 50%. Crystal Scar and Proving Grounds have a global neutral aura which reduces all healing effects by 20%, which stacks with Grievous Wounds.
 
  +
The following will trigger an effect upon healing or being healed by an ally:
  +
{{column|2|
  +
* {{cai|Lightslinger|Lucian|Vigilance}}
  +
* {{ii|Ardent Censer}}
  +
* {{ii|Staff of Flowing Water}}
  +
* {{ri|Summon Aery}}
  +
}}
   
=== Champion abilities ===
+
== Notes ==
  +
* {{tip|Grievous Wounds}} will have no effect on champions that enter {{tip|resurrection}} or a {{tip|zombie state}} as the heal following the event they take [[death|fatal damage]] takes place '''after''' the [[debuff]] is removed by the {{tip|dispel}}. {{cai|Glory in Death|Sion}}, specifically when he heals back to full, is unaffected by any form of healing modifier.
* {{cai|Seastone Trident|Fizz}}, while active, for the next 5 seconds, Fizz's basic attacks apply Grievous Wounds for 3 seconds.
 
* {{cai|Death Lotus|Katarina}} applies Grievous Wounds to all targets hit for 3 seconds.
 
* {{cai|Impure Shots|Miss Fortune}}, while active, for the next 6 seconds, Miss Fortune's auto attacks apply Grievous Wounds for 3 seconds.
 
* {{cai|Explosive Shot|Tristana}} applies Grievous Wounds for 5 seconds.
 
* {{cai|Hail of Arrows|Varus}} applies Grievous Wounds to all enemies that remain in the Desecrated Ground created by the ability.
 
   
  +
{{Healing modifiers}}
=== Items ===
 
* {{ii|Executioner's Calling|Executioner's Calling's}} passive causes basic attacks to apply Grievous Wounds for 1.5 seconds.
 
* {{ii|Morellonomicon|Morellonomicon's}} passive causes all magic damage to apply Grievous Wounds for 4 seconds if the target is below 40% health.
 
* {{ii|Wicked Hatchet|Wicked Hatchet's}} passive causes basic attacks to reduce healing and regeneration by 50% for 1.5 seconds on hit.
 
   
=== Spells ===
+
== Trivia ==
  +
* Before [[V9.9]], {{cai|Deathbringer Stance|Aatrox}} could inflict {{tip|Mutilator}} against enemy champions.
* {{si|Ignite}} applies Grievous Wounds and deals 50 true damage (+20{{times}}level) over the next 5 seconds.
 
  +
** This would reduce any self-healing, self-shielding, incoming healing and shielding effects by 40% for the duration.
  +
* In a role-play setting, '''healing''' may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  +
* '''Healing''' can be viewed as the polar opposite of [[damage]]. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
  +
* Any healing in-game that restores less than 20 health is not shown as the usual +X green text, unless special cased to do so (e.g. {{cais|Severum|Aphelios}} passive healing or {{cais|Twin Fang|Cassiopeia}} healing on poisoned targets).
   
  +
{{Gameplay elements}}
=== Neutral buffs ===
 
* Crystal Scar's Aura reduces every champions' healing effects by 20% while playing the [[Dominion]] game mode.
 
* The [[Proving Grounds]] map also reduces healing and regeneration effects by 20% for every champion.
 
   
  +
[[de:Heilung]]
{{Ability types}}
 
  +
[[es:Curación]]
  +
[[pl:Uleczenie]]
  +
[[ru:Исцеление]]
  +
[[zh:Healing]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Latest revision as of 16:02, 23 October 2024

Healing received

A champion's health being healed.

Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp, omnivamp and health regeneration). It can be weakened by healing reduction.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as Lulu's Lulu's Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.

Healing

Ally and/or User-targeted

Ally Only

User only

Ally, Enemy, and/or User-targeted

General

  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.

Map-related

Increasing healing strength

Healing reduction

Preventing healing altogether

On-heal effects

The following will trigger an effect upon healing or being healed by an ally:

Notes

Type Heal and shield power icon Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds icon Grievous Wounds Serpent's Fang Serpent's Fang
Health regeneration icon Health regeneration No Yes No Yes No
Life steal icon Life steal No Yes Yes Yes No
Omnivamp icon Omnivamp No Yes Yes Yes No
Life steal icon Physical vamp No Yes Yes Yes No
Spell vamp icon Spell vamp No Yes Yes Yes No
Ravenous Hunter rune Drain effects Yes Yes Yes Yes No
Self heals Yes Yes Yes Yes No
Self shields Yes Yes Yes No Yes
Incoming heals No Yes Yes Yes No
Incoming shields No Yes Yes No Yes
Outgoing heals Yes No Yes No No
Outgoing shields Yes No Yes No No
Health icon Bonus health No No No No No


Trivia

  • Before V9.9, Aatrox's Aatrox's Deathbringer Stance Deathbringer Stance could inflict Mutilator Mutilator against enemy champions.
    • This would reduce any self-healing, self-shielding, incoming healing and shielding effects by 40% for the duration.
  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
  • Any healing in-game that restores less than 20 health is not shown as the usual +X green text, unless special cased to do so (e.g. Aphelios' Aphelios' Severum's Severum's passive healing or Cassiopeia's Cassiopeia's Twin Fang's Twin Fang's healing on poisoned targets).