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League of Legends Wiki

A champion's health being healed.

Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp, omnivamp and health regeneration). It can be weakened by healing reduction.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as Lulu's Lulu's Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.


Ally and/or User-targeted

Ally Only

User only

Ally, Enemy, and/or User-targeted


  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.


Increasing healing strength

Healing reduction

  • Grievous Wounds icon.png Grievous Wounds is a debuff that reduces all healing received by 40% or 60% depending on the source.
  • Howling Abyss aura.png Howling Abyss aura reduces all outsourced healing and regeneration effects by 50%.

Preventing healing altogether

On-heal effects

The following will trigger an effect upon healing or being healed by an ally:


Type Heal and shield power icon.png Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds icon.png Grievous Wounds
Health regeneration icon.png Health regeneration No Yes No Yes
Life steal icon.png Life steal No Yes Yes Yes
Omnivamp icon.png Omnivamp Yes Yes Yes Yes
Life steal icon.png Physical vamp Yes Yes Yes Yes
Ravenous Hunter rune.png Drain effects Yes Yes Yes Yes
Self heals Yes Yes Yes Yes
Self shields Yes Yes Yes No
Incoming heals No Yes Yes Yes
Incoming shields No Yes Yes No
Outgoing heals Yes No Yes No
Outgoing shields Yes No Yes No
Health icon.png Bonus health No No No No


  • Before V9.9, Aatrox's Aatrox's Deathbringer Stance Deathbringer Stance could inflict Mutilator.png Mutilator against enemy champions.
    • This would reduce any self-healing, self-shielding, incoming healing and shielding effects by 40% for the duration.
  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
  • Any healing in-game that restores less than 20 health is not shown as the usual +X green text, unless special cased to do so (e.g. Aphelios' Aphelios' Severum's Severum's passive healing or Cassiopeia's Cassiopeia's Twin Fang's Twin Fang's healing on poisoned targets).