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Healing received

A champion's health being healed.

Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp and health regeneration). It can be weakened by healing reduction.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as Lulu OriginalSquare Lulu's Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.


Champion abilities


User only


Healing items

Increasing attack or ability drain

Summoner spells


Neutral buffs


  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.


Increasing healing strength

Champion abilities



Healing reduction

  • Grievous Wounds icon Grievous Wounds is a debuff that reduces all healing received.
  • The Howling Abyss map reduces all outsourced healing and regeneration effects by 50%.

Preventing healing


Type Heal powerHybrid resistances icon Heal and Shield Power Spirit Visage item Spirit Visage Revitalize rune Revitalize Grievous Wounds icon Grievous Wounds
Health regeneration icon Health regeneration Not done Done Not done Done
Life steal icon Life steal Not done Done Done Done
Spell vamp icon Spell vamp Not done Done Done Done
Ravenous Hunter rune Drain effects Done Done Done Done
Self heals Done Done Done Done
Self shields Done Not done Done Not done
Incoming heals Not done Done Done Done
Incoming shields Not done Not done Done Not done
Outgoing heals Done Not done Done Not done
Outgoing shields Done Not done Done Not done
Elixir of Iron item Bonus health Not done Not done Not done Not done


  • Before V9.9, Aatrox OriginalSquare Aatrox's Deathbringer Stance Deathbringer Stance could inflict Mutilator Mutilator against enemy champions.
  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
  • Any healing in-game that restores less than 20 health is not shown as the usual +X green text.
Gameplay Elements
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