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The Loop (Games)
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See healing main page and shields main page.
Heal and shield power is a champion statistic that increases the effectiveness of heals and shields. It
stacks additively.
Heal and shield power is not listed on the advanced champion statistics panel, the stat filters in the shop menu, and the stat filters in the item set creation menu.
Notes
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Self heals | ||||
Self shields | ||||
Incoming heals | ||||
Incoming shields | ||||
Outgoing heals | ||||
Outgoing shields | ||||
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Heal Power stacks additively with itself, but multiplicatively with other heal modifiers.
Increasing heal and shield power
Items
This table is automatically generated based on the data from Module:ItemData/data.
Item | Cost | Amount | Availability |
---|---|---|---|
2300 ![]() | 10% | All maps | |
800 ![]() | 10% | All maps | |
2300 ![]() | 20% | All maps | |
2300 ![]() | 20% | All maps | |
2300 ![]() | 10% | All maps |
Item passives
Runes
Offensive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Defensive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Utility | ![]() ![]() ![]() ![]() ![]() |
Other | ![]() ![]() ![]() ![]() |
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