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{{infobox spell |
{{infobox spell |
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|caption = Heal |
|caption = Heal |
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− | |effects = Heals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for |
+ | |effects = Heals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90-345 health (depending on level), also granting +30% [[movement speed]] for 1 second. |
|cooldown = 240 seconds |
|cooldown = 240 seconds |
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|range = 700 |
|range = 700 |
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! scope="row" | 1 |
! scope="row" | 1 |
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− | | |
+ | | 90 |
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! scope="row" | 2 |
! scope="row" | 2 |
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− | | |
+ | | 105 |
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! scope="row" | 3 |
! scope="row" | 3 |
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− | | |
+ | | 120 |
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|- |
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! scope="row" | 4 |
! scope="row" | 4 |
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− | | |
+ | | 135 |
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|- |
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! scope="row" | 5 |
! scope="row" | 5 |
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− | | |
+ | | 150 |
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! scope="row" | 6 |
! scope="row" | 6 |
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− | | |
+ | | 165 |
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! scope="row" | 7 |
! scope="row" | 7 |
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− | | |
+ | | 180 |
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! scope="row" | 8 |
! scope="row" | 8 |
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− | | |
+ | | 195 |
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! scope="row" | 9 |
! scope="row" | 9 |
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− | | |
+ | | 210 |
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! scope="row" | 10 |
! scope="row" | 10 |
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− | | |
+ | | 225 |
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|- |
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! scope="row" | 11 |
! scope="row" | 11 |
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− | | |
+ | | 240 |
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|- |
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! scope="row" | 12 |
! scope="row" | 12 |
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− | | |
+ | | 255 |
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|- |
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! scope="row" | 13 |
! scope="row" | 13 |
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− | | |
+ | | 270 |
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! scope="row" | 14 |
! scope="row" | 14 |
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− | | |
+ | | 285 |
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! scope="row" | 15 |
! scope="row" | 15 |
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− | | |
+ | | 300 |
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! scope="row" | 16 |
! scope="row" | 16 |
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− | | |
+ | | 315 |
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|- |
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! scope="row" | 17 |
! scope="row" | 17 |
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− | | |
+ | | 330 |
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! scope="row" | 18 |
! scope="row" | 18 |
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− | | |
+ | | 345 |
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== Notes == |
== Notes == |
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+ | * Heal heals for (75''{{plus}}15 at each level'') health. |
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− | * Heal heals for {{pp18|95|110|125|140|155|175|195|215|235|255|280|305|330|355|380|405|440|475}} (''80{{plus}}{{ap|{{tt|15|Heal increase at levels 1-5}}|{{tt|20|Heal increase at levels 6-10}}|{{tt|25|Heal increase at levels 11-16}}|{{tt|35|Heal increase at levels 17-18}}}} at each level'') health. |
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* Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period. |
* Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period. |
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* Heal is affected by any form of personal health gain modifier on yourself, including; |
* Heal is affected by any form of personal health gain modifier on yourself, including; |
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== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | '''[[V4.13]]:''' |
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+ | * Heal decreased to 90-345 from 95-475. |
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+ | |||
'''[[V4.10]]:''' |
'''[[V4.10]]:''' |
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* Movement speed duration lowered to 1 second from 2 seconds. |
* Movement speed duration lowered to 1 second from 2 seconds. |
Revision as of 09:07, 30 July 2014
Summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.
is aStrategy
This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with
.Table of Heal strength
Level | Heal Strength |
---|---|
1 | 90 |
2 | 105 |
3 | 120 |
4 | 135 |
5 | 150 |
6 | 165 |
7 | 180 |
8 | 195 |
9 | 210 |
10 | 225 |
11 | 240 |
12 | 255 |
13 | 270 |
14 | 285 |
15 | 300 |
16 | 315 |
17 | 330 |
18 | 345 |
Notes
- Heal heals for (75 + 15 at each level) health.
- Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
- Heal is affected by any form of personal health gain modifier on yourself, including;
- by 16 / 20 / 24 / 28 / 32% at 4 stacks, but only for Vladimir.
- by 8 / 11 / 14 / 17 / 20%, but only for himself while he's inside the buff field.
- by 20%, but only for its owner.
Patch history
- Heal decreased to 90-345 from 95-475.
- Movement speed duration lowered to 1 second from 2 seconds.
V4.7:
- Heal no longer removes grievous wounds.
V4.6:
- Heal once again applies the 35 second debuff on subsequent allied s.
V4.5: Reworked
- Heal increased to 95-475 (Patch notes state 90-495, actual values are different), up from 75 + (15 × level).
- Only affects the caster and one allied champion following a priority order:
- Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
- If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
- Range increased to 700, up from a radius of 300.
- Cooldown reduced to 240, down from 300.
- Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
- Heal no longer applies a 35 second debuff that reduces all subsequent summoner by 50%.
V4.4:
- New particles and sounds.
- Health restored per level reduced to 15 from 25
- Amount allies are healed for increased to 100% from 50%
- Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
- Cooldown increased to 300 seconds from 270
- Heal amount reduced to 100 from 145.
- Base heal reduced to 75.
- Base heal amount reduced to 120 from 140.
- Recently Healed debuff duration increased to 35 seconds from 25.
- will now restore health to the caster even if they are untargetable when the summoner spell is cast ( , , ).
- Improved Heal reduced to 10% extra healing from 15%.
- amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- now removes stealth when used.
- Mender's Faith (mastery) changed to 30 second cooldown reduction on , from +10 × level health bonus.
- A debuff is now placed on champions healed by Summoner for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
- Mender's Faith (mastery) now provides 10 × level bonus health on Summoner from 75 flat bonus health and 10 seconds cooldown reduction.
- Cast range updated.
- Reduced area of effect healing to 50% of total from 60%.
- Mender's Faith (mastery): Increases the amount healed by by 75, and reduces the cooldown by 10 seconds.
- Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).
- cooldown increased to 5 minutes from 4.5 minutes.
- Mender's Faith (mastery) increased amount by 75 instead of 100.
Template:Spells