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(update to 4.13)
Tag: Visual edit
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{{infobox spell
 
{{infobox spell
 
|caption = Heal
 
|caption = Heal
|effects = Heals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 95-475 health (depending on level), also granting +30% [[movement speed]] for 1 second.
+
|effects = Heals the caster and the target nearest to the cursor (prioritizes the most wounded allied champion if no allied champions are near the cursor) for 90-345 health (depending on level), also granting +30% [[movement speed]] for 1 second.
 
|cooldown = 240 seconds
 
|cooldown = 240 seconds
 
|range = 700
 
|range = 700
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|-
 
|-
 
! scope="row" | 1
 
! scope="row" | 1
| 95
+
| 90
 
|-
 
|-
 
! scope="row" | 2
 
! scope="row" | 2
| 110
+
| 105
 
|-
 
|-
 
! scope="row" | 3
 
! scope="row" | 3
| 125
+
| 120
 
|-
 
|-
 
! scope="row" | 4
 
! scope="row" | 4
| 140
+
| 135
 
|-
 
|-
 
! scope="row" | 5
 
! scope="row" | 5
| 155
+
| 150
 
|-
 
|-
 
! scope="row" | 6
 
! scope="row" | 6
| 175
+
| 165
 
|-
 
|-
 
! scope="row" | 7
 
! scope="row" | 7
| 195
+
| 180
 
|-
 
|-
 
! scope="row" | 8
 
! scope="row" | 8
| 215
+
| 195
 
|-
 
|-
 
! scope="row" | 9
 
! scope="row" | 9
| 235
+
| 210
 
|-
 
|-
 
! scope="row" | 10
 
! scope="row" | 10
| 255
+
| 225
 
|-
 
|-
 
! scope="row" | 11
 
! scope="row" | 11
| 280
+
| 240
 
|-
 
|-
 
! scope="row" | 12
 
! scope="row" | 12
| 305
+
| 255
 
|-
 
|-
 
! scope="row" | 13
 
! scope="row" | 13
| 330
+
| 270
 
|-
 
|-
 
! scope="row" | 14
 
! scope="row" | 14
| 355
+
| 285
 
|-
 
|-
 
! scope="row" | 15
 
! scope="row" | 15
| 380
+
| 300
 
|-
 
|-
 
! scope="row" | 16
 
! scope="row" | 16
| 405
+
| 315
 
|-
 
|-
 
! scope="row" | 17
 
! scope="row" | 17
| 440
+
| 330
 
|-
 
|-
 
! scope="row" | 18
 
! scope="row" | 18
| 475
+
| 345
 
|}
 
|}
   
 
== Notes ==
 
== Notes ==
  +
* Heal heals for (75''{{plus}}15 at each level'') health.
* Heal heals for {{pp18|95|110|125|140|155|175|195|215|235|255|280|305|330|355|380|405|440|475}} (''80{{plus}}{{ap|{{tt|15|Heal increase at levels 1-5}}|{{tt|20|Heal increase at levels 6-10}}|{{tt|25|Heal increase at levels 11-16}}|{{tt|35|Heal increase at levels 17-18}}}} at each level'') health.
 
 
* Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
 
* Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
 
* Heal is affected by any form of personal health gain modifier on yourself, including;
 
* Heal is affected by any form of personal health gain modifier on yourself, including;
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== Patch history ==
 
== Patch history ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
'''[[V4.13]]:'''
  +
* Heal decreased to 90-345 from 95-475.
  +
 
'''[[V4.10]]:'''
 
'''[[V4.10]]:'''
 
* Movement speed duration lowered to 1 second from 2 seconds.
 
* Movement speed duration lowered to 1 second from 2 seconds.

Revision as of 09:07, 30 July 2014

Heal Heal is a Summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.

Strategy

This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier Barrier.

Table of Heal strength

Level Heal Strength
1 90
2 105
3 120
4 135
5 150
6 165
7 180
8 195
9 210
10 225
11 240
12 255
13 270
14 285
15 300
16 315
17 330
18 345

Notes

  • Heal heals for (75 + 15 at each level) health.
  • Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
  • Heal is affected by any form of personal health gain modifier on yourself, including;


Patch history

V4.13:

  • Heal decreased to 90-345 from 95-475.

V4.10:

  • Movement speed duration lowered to 1 second from 2 seconds.

V4.7:

  • Heal no longer removes grievous wounds.

V4.6:

  • Heal once again applies the 35 second debuff on subsequent allied Heal Heals.

V4.5: Reworked

  • Heal increased to 95-475 (Patch notes state 90-495, actual values are different), up from 75 + (15 × level).
  • Only affects the caster and one allied champion following a priority order:
    • Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
    • If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
  • Range increased to 700, up from a radius of 300.
  • Cooldown reduced to 240, down from 300.
  • Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
  • Heal no longer applies a 35 second debuff that reduces all subsequent summoner Heal Heal by 50%.

V4.4:

  • New particles and sounds.

V1.0.0.152:

  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270

V1.0.0.139:

  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.

V1.0.0.136:

  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.

V1.0.0.134:

V1.0.0.131:

  • Improved Heal reduced to 10% extra healing from 15%.

V1.0.0.129:

  • Heal Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.

V1.0.0.97:

  • Heal Heal now removes stealth when used.

V1.0.0.61:

  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal Heal, from +10 × level health bonus.

V1.0.0.52:

  • A debuff is now placed on champions healed by Summoner Heal Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal Heal from 75 flat bonus health and 10 seconds cooldown reduction.

V0.9.25.21:

  • Cast range updated.

V0.9.22.7:

  • Reduced area of effect healing to 50% of total from 60%.

June 26, 2009 Patch:

  • Mender's Faith (mastery): Increases the amount healed by Heal Heal by 75, and reduces the cooldown by 10 seconds.

June 12, 2009 Patch:

  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).

Alpha Week 4:

  • Heal Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal Heal amount by 75 instead of 100.

Template:Spells