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+ | : ''For the Shadow equivalent of the item, see {{TFTi|Hand of Vengeance|set=5}}.'' |
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− | <onlyinclude>{{{{{1<noinclude>|TFT Data/Infobox</noinclude>}}}|Hand of Justice|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}} |
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+ | : ''For the Radiant equivalent of the item, see {{TFTi|Fist of Fairness|set=5.5}}.'' |
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− | |set = {{cmd|TFTSet}} |
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+ | |||
− | |icon = Hand of Justice item.png |
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+ | {{TFT infobox}} |
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− | |recipe = Sparring Gloves, Tear of the Goddess |
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− | |crit chance = 10 |
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− | |dodge chance = 10 |
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⚫ | |||
⚫ | |||
− | * Basic attacks heal 50 health on-hit. |
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− | }}</onlyinclude> |
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== Notes == |
== Notes == |
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* Buff gets concluded in the Planning Phase; type of buff can be distinguished by glow around wearer. |
* Buff gets concluded in the Planning Phase; type of buff can be distinguished by glow around wearer. |
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− | ** Gold glow - healing buff |
+ | ** Gold glow - healing buff. |
− | ** Red glow - damage buff |
+ | ** Red glow - damage buff. |
− | ==Trivia== |
+ | == Trivia == |
− | * The icon is [[File:God Fist profileicon.png|20px]] God Fist [[summoner icon]]. |
+ | * The icon is reused from the [[File:God Fist profileicon.png|20px]] God Fist [[summoner icon]]. |
{{clr}} |
{{clr}} |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
{{scroll box|content= |
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+ | ;[[V12.2 (Teamfight Tactics)|V12.2]] |
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+ | * Buff bonus increased to 33(%) from 30(%). |
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+ | |||
+ | ;[[V11.22 (Teamfight Tactics)|V11.22]] |
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+ | * Buff bonus reduced to 30(%) from 35(%). |
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+ | |||
+ | ;[[V11.15 (Teamfight Tactics)|V11.15]] |
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+ | * {{sbc|New Effect:}} |
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+ | ** Gains both of the following: |
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+ | *** Grants {{as|10 '''bonus''' attack damage}} and 10 ability power. |
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+ | *** Basic attacks and abilities heal for 10% of the damage dealt. |
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+ | ** At the start of each round, one of these buffs is increased to 35(%). |
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⚫ | |||
+ | ** Grants {{as|45 '''bonus''' attack damage}} and 45 ability power. |
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+ | ** Basic attacks and abilities heal for 40% of the damage dealt. |
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+ | |||
+ | ;[[V11.12 (Teamfight Tactics)|V11.12]] |
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+ | * Bonus attack damage and ability power increased to 45 from 40. |
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+ | |||
+ | ;[[V11.9 (Teamfight Tactics)|V11.9]] |
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+ | * Critical strike chance increased to 15% from 10%. |
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+ | * Dodge chance reduced to 0% from 10%. |
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+ | * {{sbc|New Effect:}} Now grants {{as|40 '''bonus''' attack damage}} and 40 spell power. |
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+ | * {{sbc|Removed:}} No longer grants 40% increased damage to basic attacks and abilities. |
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+ | |||
+ | ;[[V11.2 (Teamfight Tactics)|V11.2]] |
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+ | * Damage and healing reduced to 40% from 45%. |
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+ | |||
+ | ;[[V10.17 (Teamfight Tactics)|V10.17]] |
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+ | * Damage and healing reduced to 45% from 50%. |
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+ | |||
+ | ;[[V10.16 (Teamfight Tactics)|V10.16]] |
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⚫ | |||
+ | * {{sbc|Removed:}} No longer heals 50 health on hit. |
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+ | |||
+ | ;[[V10.8 (Teamfight Tactics)|V10.8]] |
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+ | * Starting mana reduced to 15 from 20. |
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+ | |||
+ | ;[[V10.7 (Teamfight Tactics)|V10.7]] |
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+ | * {{sbc|Bug Fix:}} Healing no longer scales with AP. |
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+ | |||
;[[V9.22 (Teamfight Tactics)|V9.22]] |
;[[V9.22 (Teamfight Tactics)|V9.22]] |
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* Increased damage increased to 50% from 40%. |
* Increased damage increased to 50% from 40%. |
Latest revision as of 22:14, 19 January 2022
- For the Shadow equivalent of the item, see .
- For the Radiant equivalent of the item, see .
Notes
- Buff gets concluded in the Planning Phase; type of buff can be distinguished by glow around wearer.
- Gold glow - healing buff.
- Red glow - damage buff.
Trivia
- The icon is reused from the God Fist summoner icon.
Patch History
- Buff bonus increased to 33(%) from 30(%).
- Buff bonus reduced to 30(%) from 35(%).
- New Effect:
- Gains both of the following:
- Grants 10 bonus attack damage and 10 ability power.
- Basic attacks and abilities heal for 10% of the damage dealt.
- At the start of each round, one of these buffs is increased to 35(%).
- Gains both of the following:
- Old Effect: At the start of each round, randomly gains one of the following buffs:
- Grants 45 bonus attack damage and 45 ability power.
- Basic attacks and abilities heal for 40% of the damage dealt.
- Bonus attack damage and ability power increased to 45 from 40.
- Critical strike chance increased to 15% from 10%.
- Dodge chance reduced to 0% from 10%.
- New Effect: Now grants 40 bonus attack damage and 40 spell power.
- Removed: No longer grants 40% increased damage to basic attacks and abilities.
- Damage and healing reduced to 40% from 45%.
- Damage and healing reduced to 45% from 50%.
- New Effect: Basic attacks and Special Abilities heal for 50% of the damage dealt.
- Removed: No longer heals 50 health on hit.
- Starting mana reduced to 15 from 20.
- Bug Fix: Healing no longer scales with AP.
- Increased damage increased to 50% from 40%.
- On-hit healing increased to 50 from 40.
- V9.19 - Added
- Stats: 10% dodge chance, 10% critical strike chance and 20 starting mana.
- Passive: At the start of each round, gains one of the following buffs:
- Basic attacks and Special Abilities deal 40% increased damage.
- Basic attacks heal 40 health on-hit.
- Recipe: + .