- Buff gets concluded in the Planning Phase; type of buff can be distinguished by glow around wearer.
- Gold glow - healing buff.
- Red glow - damage buff.
- Damage and healing reduced to 40% from 45%.
- Damage and healing reduced to 45% from 50%.
- New Effect: Basic attacks and Special Abilities heal for 50% of the damage dealt.
- Removed: No longer heals 50 health on hit.
- Starting mana reduced to 15 from 20.
- Bug Fix: Healing no longer scales with AP.
- Increased damage increased to 50% from 40%.
- On-hit healing increased to 50 from 40.
- V9.19 - Added
- Stats: 10% dodge chance, 10% critical strike chance and 20 starting mana.
- Passive: At the start of each round, gains one of the following buffs:
- Basic attacks and Special Abilities deal 40% increased damage.
- Basic attacks heal 40 health on-hit.
- Recipe: + .