m (Added rus interlink) |
m (replaced: {{pp| → {{passive progression/deprecated version| (11)) |
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|{{ui|Blue Melee Minion|link=Melee minion|Melee minion}} |
|{{ui|Blue Melee Minion|link=Melee minion|Melee minion}} |
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− | * 50% '''bonus''' movement speed when within 800 units of enemy minions or turrets. |
+ | * {{sti|{{as|50% '''bonus''' movement speed}}}} when within 800 units of enemy minions or turrets. |
− | * 75 '''bonus''' attack range. |
+ | * {{sti|75 '''bonus''' attack range}}. |
− | * |
+ | * +30% [[size]]. |
− | * {{ |
+ | * {{passive progression/deprecated version|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions. |
* 75% damage reduction from minions. |
* 75% damage reduction from minions. |
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|{{ui|Blue Caster Minion|link=Caster minion|Caster minion}} |
|{{ui|Blue Caster Minion|link=Caster minion|Caster minion}} |
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− | * {{as|20 '''bonus''' attack damage}}. |
+ | * {{sti|{{as|20 '''bonus''' attack damage}}}}. |
− | * 100 '''bonus''' attack range. |
+ | * {{sti|100 '''bonus''' attack range}}. |
− | * 50% '''bonus''' missile speed. |
+ | * 50% '''bonus''' {{tip|projectile|missile}} speed. |
− | * {{ |
+ | * {{passive progression/deprecated version|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions. |
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|{{ui|Blue Siege Minion|link=Siege minion|Siege minion}} |
|{{ui|Blue Siege Minion|link=Siege minion|Siege minion}} |
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− | * {{as|50 '''bonus''' attack damage}}. |
+ | * {{sti|{{as|50 '''bonus''' attack damage}}}}. |
− | * |
+ | * {{sti|750 '''bonus''' attack range}}. |
* {{as|50% reduced attack speed}}. |
* {{as|50% reduced attack speed}}. |
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* 100% '''bonus''' damage to turrets. |
* 100% '''bonus''' damage to turrets. |
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− | * Basic attacks deal damage in a 200- |
+ | * Basic attacks splash to deal damage in a 200-unit radius area of effect. |
− | * |
+ | * +30% [[size]]. |
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|{{ui|Blue Super Minion|link=Super minion|Super minion}} |
|{{ui|Blue Super Minion|link=Super minion|Super minion}} |
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− | * 50% '''bonus''' movement speed when within 800 units of enemy minions or turrets. |
+ | * {{sti|{{as|50% '''bonus''' movement speed}}}} when within 800 units of enemy minions or turrets. |
* {{as|25% '''bonus''' attack speed}}. |
* {{as|25% '''bonus''' attack speed}}. |
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+ | * +15% [[size]]. |
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;[[V9.2]] |
;[[V9.2]] |
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* Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second. |
* Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second. |
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− | * Bonus attack damage reduced to {{ |
+ | * Bonus attack damage reduced to {{passive progression/deprecated version|21|type=minutes|12 to 48|20 to 40|formula=12 at 20 minutes, plus 1.8 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|21|type=minutes|24 to 48|20 to 40|formula=24 at 20 minutes, plus 1.2 per minute. ''This is capped at 40 minutes.''}}. |
− | * Ability power reduced to {{ |
+ | * Ability power reduced to {{passive progression/deprecated version|21|type=minutes|20 to 80|20 to 40|formula=20 at 20 minutes, plus 3 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|21|type=minutes|40 to 80|20 to 40|formula=40 at 20 minutes, plus 2 per minute. ''This is capped at 40 minutes.''}}. |
− | * Melee and caster minion damage reduction against champions reduced to {{ |
+ | * Melee and caster minion damage reduction against champions reduced to {{passive progression/deprecated version|21|type=minutes|key=%|50 to 70|20 to 40|formula=50% at 20 minutes, plus 1% per minute. ''This is capped at 40 minutes.''}} from 70% at all times. |
;[[V8.23]] |
;[[V8.23]] |
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;[[V8.4]] |
;[[V8.4]] |
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− | * Bonus attack damage changed to {{ |
+ | * Bonus attack damage changed to {{passive progression/deprecated version|21|type=minutes|24|25|26|27|29|30|31|32|33|34|35|37|38|39|40|41|42|43|45|46|48|20|21|22|23|24|25|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|formula=24 at 20 minutes, plus 1.14 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|8|type=minutes|26|28|30|32|34|36|38|40|20|21|22|23|24|25|26|27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}. |
− | * Ability power increased to {{ |
+ | * Ability power increased to {{passive progression/deprecated version|21|type=minutes|40|42|44|46|48|50|51|53|55|57|59|61|63|65|67|69|70|72|74|76|80|20|21|22|23|24|25|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|formula=40 at 20 minutes, plus 1.9 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|8|type=minutes|26|28|30|32|34|36|38|40|20|21|22|23|24|25|26|27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}. |
* {{sbc|Bug Fix:}} Fixed a bug where bonus attack damage (e.g. '''Hand of Baron's''' +50 and {{iis|Banner of Command}} +100) wasn't affecting empowered siege minion attacks against structures at all. |
* {{sbc|Bug Fix:}} Fixed a bug where bonus attack damage (e.g. '''Hand of Baron's''' +50 and {{iis|Banner of Command}} +100) wasn't affecting empowered siege minion attacks against structures at all. |
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* {{sbc|New Effect:}} Caster minions now take 50% less damage from champions. |
* {{sbc|New Effect:}} Caster minions now take 50% less damage from champions. |
Revision as of 22:25, 31 July 2020
Hand of Baron is a team-wide neutral buff granted by slaying . It is available only on Summoner's Rift.
It can be identified by swirling violet runes on the ground around the champion. The buff is lost upon a champion's death and cannot be transferred to another champion, unlike the and , which are not team-wide buffs.
How to obtain
- By being alive while your team lands the killing blow on .
Effects
- The value of the bonus AD and AP is set at the moment your team kills and does not increase over time.
- - channel time is halved.
- Empowered minions:
- Gain bonus movement speed equal to 90% of the averaged movement speed of all nearby champions, capped at 500.
- Gain slow resist.
- All minions, except for , receive 75% reduced damage from area of effect and damage over time abilities and attacks.
Minion | Effects |
---|---|
| |
| |
| |
|
Notes
- Cannon minions buffed by Hand of Baron will never enter turret range while attacking a turret and will instead remain outside of it.
Trivia
- Its icon was recycled from , an ability of the scrapped champion , and was also used by in the past.
Patch History
- New buff VFX.
- Buff duration reduced to 180 seconds from 210.
- Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
- Bonus attack damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Ability power reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Melee and caster minion damage reduction against champions reduced to Template:Passive progression/deprecated version from 70% at all times.
- Melee minion incoming champion damage reduction reduced to 70% from 75%.
- Removed: Melee minion no longer take 30% reduced damage from turrets.
- Caster minion incoming champion damage reduction increased to 70% from 50%.
- Bonus attack damage changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Ability power increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Bug Fix: Fixed a bug where bonus attack damage (e.g. Hand of Baron's +50 and +100) wasn't affecting empowered siege minion attacks against structures at all.
- New Effect: Caster minions now take 50% less damage from champions.
- Bug Fix: Area-of-effect damage reduction buff on minions now properly reduces damage from bolts.
- Duration increased to 210 seconds from 180.
- Duration reduced to 180 seconds from 240.
- V4.20 Reworked
- Renamed to from .
- Health and mana regeneration removed.
- Now grants an aura that empowers nearby minions:
- All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistant to slows.
- Non-super minions take 75% reduced damage from area of effect damage and damage over time.
- Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets.
- Melee minions gain increased size, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets.
- Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed.
- Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved.
- Super minions gain 25% attack speed.
- is upgraded, reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
- Maximum bonus attack damage reduced to 40 from 50.
- Maximum ability power reduced to 40 from 50.
- No longer granted to dead players.
- No longer absorbed by .
- Maximum bonus attack damage reduced to 50 from 60.
- Maximum ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regeneration per 5 reduced to 3% from 3.5%.
- Mana regeneration per 5 reduced to 15 from 17.5.
- New particle.
- New Effect: Now increases your health regeneration by 5% per 5 seconds.
- New Effect: Now increases mana regeneration by 25 per 5 seconds.
- Bonus attack damage reduced to 50 from 90.
- Ability power reduced to 50 from 90.
- Bonus attack damage increased to 90 from 60.
- Ability power increased to 90 from 60.
- Duration increased to 240 seconds from 180.
- Removed from the .
- April 18, 2009 Patch Added
- Global buff that lasts for 180 seconds granted upon killing .
- Grants 60 bonus attack damage and 60 ability power.
: