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League of Legends Wiki
m (replaced: {{pp| → {{passive progression/deprecated version| (11))
 
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== Effects ==
 
== Effects ==
* The value of the bonus AD and AP is set at the moment your team kills {{ui|Baron Nashor}} and does not increase over time.
 
 
* {{si|Empowered Recall}} - channel time is halved.
 
* {{si|Empowered Recall}} - channel time is halved.
  +
* Gain an additional {{as|50% '''bonus''' movement speed}} from the [[Spawn]] homeguard.
* Empowered minions:
 
  +
* {{tt|Nearby|See "Notes" section}} minions become '''empowered''':
** Gain '''bonus''' movement speed equal to 90% of the averaged movement speed of all nearby champions, capped at 500.
+
** All minions have their '''minimum''' movement speed set equal to {{fd|92.5}}% of the averaged movement speed of all nearby champions, capped at 500. {{tip|Slow|Slows}} also '''cannot''' reduce their speed below this value.
** Gain [[slow resist]].
 
  +
** Additional buffs specific to each minion type:
** All minions, except for {{ui|Blue Super Minion|link=Super minion|super minions}}, receive 75% reduced damage from area of effect and damage over time abilities and attacks.
 
  +
 
{| class="wikitable"
 
{| class="wikitable"
 
!Minion
 
!Minion
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|{{ui|Blue Melee Minion|link=Melee minion|Melee minion}}
 
|{{ui|Blue Melee Minion|link=Melee minion|Melee minion}}
 
|
 
|
* {{sti|{{as|50% '''bonus''' movement speed}}}} when within 800 units of enemy minions or turrets.
+
*{{sti|{{as|50% '''bonus''' movement speed}}}} (multiplicative) when within {{tip|cr|icononly = true}} 500 units of enemy minions or turrets.
* {{sti|75 '''bonus''' attack range}}.
+
*{{sti|75 '''bonus''' attack range}}.
* +30% [[size]].
+
*+30% [[size]].
* {{passive progression/deprecated version|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions.
+
*{{pp|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions.
* 75% damage reduction from minions.
+
*85% damage reduction from {{tip|minions}}<!--only lane minions or all non-champion non-structures? Currently untestable-->.
  +
*15% damage reduction from {{tip|Area damage}}, {{tip|Persistent damage}} and {{tip|Proc damage}}, stacking multiplicatively with either of the above.
 
|-
 
|-
 
|{{ui|Blue Caster Minion|link=Caster minion|Caster minion}}
 
|{{ui|Blue Caster Minion|link=Caster minion|Caster minion}}
 
|
 
|
* {{sti|{{as|20 '''bonus''' attack damage}}}}.
+
*{{sti|100 '''bonus''' attack range}}.
  +
*Attack {{tip|projectile|missile}} speed increased to 900 from 650.
* {{sti|100 '''bonus''' attack range}}.
 
* 50% '''bonus''' {{tip|projectile|missile}} speed.
+
*{{sti|{{as|20 '''bonus''' attack damage}}}}.
* {{passive progression/deprecated version|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions.
+
*{{pp|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions.
  +
*15% damage reduction from {{tip|Area damage}}, {{tip|Persistent damage}} and {{tip|Proc damage}}, stacking multiplicatively with either of the above.
 
|-
 
|-
 
|{{ui|Blue Siege Minion|link=Siege minion|Siege minion}}
 
|{{ui|Blue Siege Minion|link=Siege minion|Siege minion}}
 
|
 
|
* {{sti|{{as|50 '''bonus''' attack damage}}}}.
+
*{{sti|750 '''bonus''' attack range}}.
  +
*Attack {{tip|projectile|missile}} speed increased to 1600 from 1200.
* {{sti|750 '''bonus''' attack range}}.
 
* {{as|50% reduced attack speed}}.
+
*{{as|50% reduced attack speed}}.
* 100% '''bonus''' damage to turrets.
+
*{{sti|{{as|50 '''bonus''' attack damage}}}}.
  +
*Attacks deal {{as|200% of the minion's '''base''' AD|attack damage}} + {{as|300% of the minion's '''bonus''' AD|attack damage}} to {{tip|turrets|turrets and buildings}}.{{bug|2}}
* Basic attacks splash to deal damage in a 200-unit radius area of effect.
 
  +
*Attacks deal {{as|100% of the minion's '''base''' AD|attack damage}} + {{as|200% of the minion's '''bonus''' AD|attack damage}} to {{tip|champions}} and {{tip|minion|minions}}.{{bug|2}}
* +30% [[size]].
 
  +
*Attacks splash to deal damage in a 200-unit radius area of effect.<!--does the splash hit structures? confirm center-to-center range paradigm-->
 
*+30% [[size]].
 
|-
 
|-
 
|{{ui|Blue Super Minion|link=Super minion|Super minion}}
 
|{{ui|Blue Super Minion|link=Super minion|Super minion}}
 
|
 
|
* {{sti|{{as|50% '''bonus''' movement speed}}}} when within 800 units of enemy minions or turrets.
+
*{{sti|{{as|50% '''bonus''' movement speed}}}} (multiplicative) when within {{tip|cr|icononly = true}} 800 units of enemy minions or turrets.
* {{as|25% '''bonus''' attack speed}}.
+
*{{as|25% '''bonus''' attack speed}}.
* +15% [[size]].
+
*+15% [[size]].
 
|}
 
|}
   
== Notes ==
+
==Notes==
  +
* Minions are empowered by '''"nearby"''' Champions in the following behaviour:
* Cannon minions buffed by '''Hand of Baron''' will never enter turret range while attacking a turret and will instead remain outside of it.
 
  +
** If there is an unempowered minion found within {{tip|cr|icononly = true}} 600 units of a champion with '''Hand of Baron''', empower '''all''' minions within {{tip|cr|icononly = true}} 1450 units of that champion that aren't empowered already.
  +
** Minions individually lose the empowerment when there are no more champions with '''Hand of Baron''' within {{tip|cr|icononly = true}} 1500 units of them.
 
* Siege minions buffed by '''Hand of Baron''' will never enter turret range while attacking a turret and will instead remain outside of it as long as they keep line of sight.
  +
* The splash damage of '''empowered''' siege minion attacks is tagged as {{tip|spell damage|Spell}}, {{tip|area damage|AOE}} and {{tip|proc damage|proc}}.
 
* The amount of bonus AD and AP given is determined at the moment your team receives the buff upon killing {{ui|Baron Nashor}} and does not increase over time.
   
== Trivia ==
+
==Trivia==
  +
* Its icon was recycled from {{ai|Astral Beam|Averdrian}}, an ability of the scrapped champion {{ui|Averdrian}}, and was also used by {{cai|Null Sphere|Kassadin|variant2=old}} in the past.
+
* Its icon was recycled from [[File:Astral Beam.png|20px|link=]] ''Astral Beam'', an ability of the scrapped champion {{ui|Averdrian}}, and was also used by {{cai|Null Sphere|Kassadin|variant2=old}} in the past.
   
 
{{clr}}
 
{{clr}}
  +
== Patch History ==
+
==Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V14.1]]
  +
* Updated icon.
  +
 
;[[V9.23]]
 
;[[V9.23]]
 
* New buff VFX.
 
* New buff VFX.
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;[[V9.2]]
 
;[[V9.2]]
 
* Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
 
* Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
* Bonus attack damage reduced to {{passive progression/deprecated version|21|type=minutes|12 to 48|20 to 40|formula=12 at 20 minutes, plus 1.8 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|21|type=minutes|24 to 48|20 to 40|formula=24 at 20 minutes, plus 1.2 per minute. ''This is capped at 40 minutes.''}}.
+
* Bonus attack damage reduced to {{pp|type=minutes|12;14;16;19;22;26;30;34;39;43;48|20;22;24;26;28;30;32;34;36;38;40|formula=The growth accelerates over time and increments every second. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|24 to 48 for 21|20 to 40|formula=24 at 20 minutes, plus 1.2 per minute. ''This is capped at 40 minutes.''}}.
* Ability power reduced to {{passive progression/deprecated version|21|type=minutes|20 to 80|20 to 40|formula=20 at 20 minutes, plus 3 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|21|type=minutes|40 to 80|20 to 40|formula=40 at 20 minutes, plus 2 per minute. ''This is capped at 40 minutes.''}}.
+
* Ability power reduced to {{pp|type=minutes|20;23;27;32;37;43;50;57;65;72;80|20;22;24;26;28;30;32;34;36;38;40|formula=The growth accelerates over time and increments every second. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|40 to 80 for 21|20 to 40|formula=40 at 20 minutes, plus 2 per minute. ''This is capped at 40 minutes.''}}.
* Melee and caster minion damage reduction against champions reduced to {{passive progression/deprecated version|21|type=minutes|key=%|50 to 70|20 to 40|formula=50% at 20 minutes, plus 1% per minute. ''This is capped at 40 minutes.''}} from 70% at all times.
+
* Melee and caster minion damage reduction against champions reduced to {{pp|type=minutes|key=%|50 to 70 for 21|20 to 40|formula=50% at 20 minutes, plus 1% per minute. ''This is capped at 40 minutes.''}} from 70% at all times.
   
 
;[[V8.23]]
 
;[[V8.23]]
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;[[V8.4]]
 
;[[V8.4]]
* Bonus attack damage changed to {{passive progression/deprecated version|21|type=minutes|24|25|26|27|29|30|31|32|33|34|35|37|38|39|40|41|42|43|45|46|48|20|21|22|23|24|25|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|formula=24 at 20 minutes, plus 1.14 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|8|type=minutes|26|28|30|32|34|36|38|40|20|21|22|23|24|25|26|27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}.
+
* Bonus attack damage changed to {{pp|type=minutes|24;25;26;27;29;30;31;32;33;34;35;37;38;39;40;41;42;43;45;46;48|20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40|formula=24 at 20 minutes, plus 1.14 per minute. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|26;28;30;32;34;36;38;40|20;21;22;23;24;25;26;27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}.
* Ability power increased to {{passive progression/deprecated version|21|type=minutes|40|42|44|46|48|50|51|53|55|57|59|61|63|65|67|69|70|72|74|76|80|20|21|22|23|24|25|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|formula=40 at 20 minutes, plus 1.9 per minute. ''This is capped at 40 minutes.''}} from {{passive progression/deprecated version|8|type=minutes|26|28|30|32|34|36|38|40|20|21|22|23|24|25|26|27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}.
+
* Ability power increased to {{pp|type=minutes|40;42;44;46;48;50;51;53;55;57;59;61;63;65;67;69;70;72;74;76;80|20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40|formula=40 at 20 minutes, plus 1.9 per minute. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|26;28;30;32;34;36;38;40|20;21;22;23;24;25;26;27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}.
 
* {{sbc|Bug Fix:}} Fixed a bug where bonus attack damage (e.g. '''Hand of Baron's''' +50 and {{iis|Banner of Command}} +100) wasn't affecting empowered siege minion attacks against structures at all.
 
* {{sbc|Bug Fix:}} Fixed a bug where bonus attack damage (e.g. '''Hand of Baron's''' +50 and {{iis|Banner of Command}} +100) wasn't affecting empowered siege minion attacks against structures at all.
 
* {{sbc|New Effect:}} Caster minions now take 50% less damage from champions.
 
* {{sbc|New Effect:}} Caster minions now take 50% less damage from champions.
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** Grants 60 '''bonus''' attack damage and 60 ability power.
 
** Grants 60 '''bonus''' attack damage and 60 ability power.
 
}}
 
}}
  +
== References ==
+
== References==
 
{{Reflist}}
 
{{Reflist}}
 
{{Neutral buff}}
 
{{Neutral buff}}

Latest revision as of 10:45, 13 January 2024

Hand of Baron is a team-wide neutral buff granted by slaying Baron Nashor Baron Nashor. It is available only on Summoner's Rift.

It can be identified by swirling violet runes on the ground around the champion. The buff is lost upon a champion's death and cannot be transferred to another champion, unlike the Crest of Insight Crest of Insight and Crest of Cinders Crest of Cinders, which are not team-wide buffs.

How to obtain

  • By being alive while your team lands the killing blow on Baron Nashor Baron Nashor.

Effects

  • Empowered Recall Empowered Recall - channel time is halved.
  • Gain an additional Champions killed 5s before or after using Chronobreak (R)50% bonus movement speed from the Spawn homeguard.
  • Nearby minions become empowered:
    • All minions have their minimum movement speed set equal to 92.5% of the averaged movement speed of all nearby champions, capped at 500. Slow icon Slows also cannot reduce their speed below this value.
    • Additional buffs specific to each minion type:
Minion Effects
Melee minion Melee minion
  • Attack speed icon Champions killed 5s before or after using Chronobreak (R)50% bonus movement speed (multiplicative) when within Range center 500 units of enemy minions or turrets.
  • Range icon 75 bonus attack range.
  • +30% size.
  • 50% − 70% (based on minutes) damage reduction from champions.
  • 85% damage reduction from Minion icon minions.
  • 15% damage reduction from Death Lotus Area damage, Blaze Persistent damage and Wit's End item Proc damage, stacking multiplicatively with either of the above.
Caster minion Caster minion
  • Range icon 100 bonus attack range.
  • Attack Projectile missile speed increased to 900 from 650.
  • Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max range20 bonus attack damage.
  • 50% − 70% (based on minutes) damage reduction from champions.
  • 15% damage reduction from Death Lotus Area damage, Blaze Persistent damage and Wit's End item Proc damage, stacking multiplicatively with either of the above.
Siege minion Siege minion
  • Range icon 750 bonus attack range.
  • Attack Projectile missile speed increased to 1600 from 1200.
  • Champions hit with Martial Cadence (P)50% reduced attack speed.
  • Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max range50 bonus attack damage.
  • Attacks deal Champions stunned with Pyromania (P)200% of the minion's base AD + Champions stunned with Pyromania (P)300% of the minion's bonus AD to Turret icon turrets and buildings.(note)
  • Attacks deal Champions stunned with Pyromania (P)100% of the minion's base AD + Champions stunned with Pyromania (P)200% of the minion's bonus AD to Champion icon champions and Minion icon minions.(note)
  • Attacks splash to deal damage in a 200-unit radius area of effect.
  • +30% size.
Super minion Super minion
  • Attack speed icon Champions killed 5s before or after using Chronobreak (R)50% bonus movement speed (multiplicative) when within Range center 800 units of enemy minions or turrets.
  • Champions hit with Martial Cadence (P)25% bonus attack speed.
  • +15% size.

Notes

  • Minions are empowered by "nearby" Champions in the following behaviour:
    • If there is an unempowered minion found within Range center 600 units of a champion with Hand of Baron, empower all minions within Range center 1450 units of that champion that aren't empowered already.
    • Minions individually lose the empowerment when there are no more champions with Hand of Baron within Range center 1500 units of them.
  • Siege minions buffed by Hand of Baron will never enter turret range while attacking a turret and will instead remain outside of it as long as they keep line of sight.
  • The splash damage of empowered siege minion attacks is tagged as Disintegrate Spell, Death Lotus AOE and Wit's End item proc.
  • The amount of bonus AD and AP given is determined at the moment your team receives the buff upon killing Baron Nashor Baron Nashor and does not increase over time.

Trivia


Patch History

V14.1
  • Updated icon.
V9.23
  • New buff VFX.
  • Buff duration reduced to 180 seconds from 210.
V9.2
  • Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
  • Bonus attack damage reduced to 12 − 48 (based on minutes) from 24 − 48 (based on minutes).
  • Ability power reduced to 20 − 80 (based on minutes) from 40 − 80 (based on minutes).
  • Melee and caster minion damage reduction against champions reduced to 50% − 70% (based on minutes) from 70% at all times.
V8.23
  • Melee minion incoming champion damage reduction reduced to 70% from 75%.
  • Removed: Melee minion no longer take 30% reduced damage from turrets.
  • Caster minion incoming champion damage reduction increased to 70% from 50%.
V8.4
  • Bonus attack damage changed to 24 − 48 (based on minutes) from 26 − 40 (based on minutes).
  • Ability power increased to 40 − 80 (based on minutes) from 26 − 40 (based on minutes).
  • Bug Fix: Fixed a bug where bonus attack damage (e.g. Hand of Baron's +50 and Banner of Command's Banner of Command's +100) wasn't affecting empowered siege minion attacks against structures at all.
  • New Effect: Caster minions now take 50% less damage from champions.
  • Bug Fix: Area-of-effect damage reduction buff on minions now properly reduces damage from Runaan's Hurricane Runaan's Hurricane bolts.
V6.9
  • Duration increased to 210 seconds from 180.
V4.21
  • Duration reduced to 180 seconds from 240.
V4.20 Reworked
  • Renamed to Hand of Baron Hand of Baron from Exalted with Baron Nashor Exalted with Baron Nashor.
  • Health and mana regeneration removed.
  • Now grants an aura that empowers nearby minions:
    • All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistant to slows.
    • Non-super minions take 75% reduced damage from area of effect damage and damage over time.
    • Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets.
    • Melee minions gain increased size, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets.
    • Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed.
    • Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved.
    • Super minions gain 25% attack speed.
  • Recall Recall is upgraded, reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
V1.0.0.63
  • Maximum bonus attack damage reduced to 40 from 50.
  • Maximum ability power reduced to 40 from 50.
V1.0.0.61
  • No longer granted to dead players.
  • No longer absorbed by Black Shield Black Shield.
  • Maximum bonus attack damage reduced to 50 from 60.
  • Maximum ability power reduced to 50 from 60.
  • Bonus damage / ability power reduced by 5 for the first 35 minutes.
  • Health regeneration per 5 reduced to 3% from 3.5%.
  • Mana regeneration per 5 reduced to 15 from 17.5.
V0.9.25.34
  • New particle.
V0.9.22.15
  • New Effect: Now increases your health regeneration by 5% per 5 seconds.
  • New Effect: Now increases mana regeneration by 25 per 5 seconds.
  • Bonus attack damage reduced to 50 from 90.
  • Ability power reduced to 50 from 90.
V0.8.22.115
  • Bonus attack damage increased to 90 from 60.
  • Ability power increased to 90 from 60.
V0.8.21.110
  • Duration increased to 240 seconds from 180.
April 25, 2009 Patch
April 18, 2009 Patch Added

References