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== Effects == |
== Effects == |
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⚫ | |||
* {{si|Empowered Recall}} - channel time is halved. |
* {{si|Empowered Recall}} - channel time is halved. |
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+ | * Gain an additional {{as|50% '''bonus''' movement speed}} from the [[Spawn]] homeguard. |
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− | * Empowered minions: |
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+ | * {{tt|Nearby|See "Notes" section}} minions become '''empowered''': |
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− | ** |
+ | ** All minions have their '''minimum''' movement speed set equal to {{fd|92.5}}% of the averaged movement speed of all nearby champions, capped at 500. {{tip|Slow|Slows}} also '''cannot''' reduce their speed below this value. |
− | ** Gain [[slow resist]]. |
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+ | ** Additional buffs specific to each minion type: |
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− | ** All minions, except for {{ui|Blue Super Minion|link=Super minion|super minions}}, receive 75% reduced damage from area of effect and damage over time abilities and attacks. |
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+ | |||
{| class="wikitable" |
{| class="wikitable" |
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!Minion |
!Minion |
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|{{ui|Blue Melee Minion|link=Melee minion|Melee minion}} |
|{{ui|Blue Melee Minion|link=Melee minion|Melee minion}} |
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| |
| |
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− | * |
+ | *{{sti|{{as|50% '''bonus''' movement speed}}}} (multiplicative) when within {{tip|cr|icononly = true}} 500 units of enemy minions or turrets. |
− | * |
+ | *{{sti|75 '''bonus''' attack range}}. |
− | * |
+ | *+30% [[size]]. |
− | * |
+ | *{{pp|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions. |
− | * |
+ | *85% damage reduction from {{tip|minions}}<!--only lane minions or all non-champion non-structures? Currently untestable-->. |
+ | *15% damage reduction from {{tip|Area damage}}, {{tip|Persistent damage}} and {{tip|Proc damage}}, stacking multiplicatively with either of the above. |
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|- |
|- |
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|{{ui|Blue Caster Minion|link=Caster minion|Caster minion}} |
|{{ui|Blue Caster Minion|link=Caster minion|Caster minion}} |
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| |
| |
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− | * |
+ | *{{sti|100 '''bonus''' attack range}}. |
+ | *Attack {{tip|projectile|missile}} speed increased to 900 from 650. |
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− | * {{sti|100 '''bonus''' attack range}}. |
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− | * |
+ | *{{sti|{{as|20 '''bonus''' attack damage}}}}. |
− | * |
+ | *{{pp|changedisplay=true|type=minutes|key=%|50;58;70|20 to 40|formula=Unknown}} damage reduction from champions. |
+ | *15% damage reduction from {{tip|Area damage}}, {{tip|Persistent damage}} and {{tip|Proc damage}}, stacking multiplicatively with either of the above. |
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|- |
|- |
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|{{ui|Blue Siege Minion|link=Siege minion|Siege minion}} |
|{{ui|Blue Siege Minion|link=Siege minion|Siege minion}} |
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| |
| |
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− | * |
+ | *{{sti|750 '''bonus''' attack range}}. |
+ | *Attack {{tip|projectile|missile}} speed increased to 1600 from 1200. |
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− | * {{sti|750 '''bonus''' attack range}}. |
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− | * |
+ | *{{as|50% reduced attack speed}}. |
− | * |
+ | *{{sti|{{as|50 '''bonus''' attack damage}}}}. |
+ | *Attacks deal {{as|200% of the minion's '''base''' AD|attack damage}} + {{as|300% of the minion's '''bonus''' AD|attack damage}} to {{tip|turrets|turrets and buildings}}.{{bug|2}} |
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− | * Basic attacks splash to deal damage in a 200-unit radius area of effect. |
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+ | *Attacks deal {{as|100% of the minion's '''base''' AD|attack damage}} + {{as|200% of the minion's '''bonus''' AD|attack damage}} to {{tip|champions}} and {{tip|minion|minions}}.{{bug|2}} |
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⚫ | |||
+ | *Attacks splash to deal damage in a 200-unit radius area of effect.<!--does the splash hit structures? confirm center-to-center range paradigm--> |
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⚫ | |||
|- |
|- |
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|{{ui|Blue Super Minion|link=Super minion|Super minion}} |
|{{ui|Blue Super Minion|link=Super minion|Super minion}} |
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| |
| |
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− | * |
+ | *{{sti|{{as|50% '''bonus''' movement speed}}}} (multiplicative) when within {{tip|cr|icononly = true}} 800 units of enemy minions or turrets. |
− | * |
+ | *{{as|25% '''bonus''' attack speed}}. |
− | * |
+ | *+15% [[size]]. |
|} |
|} |
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− | == |
+ | ==Notes== |
+ | * Minions are empowered by '''"nearby"''' Champions in the following behaviour: |
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⚫ | |||
+ | ** If there is an unempowered minion found within {{tip|cr|icononly = true}} 600 units of a champion with '''Hand of Baron''', empower '''all''' minions within {{tip|cr|icononly = true}} 1450 units of that champion that aren't empowered already. |
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+ | ** Minions individually lose the empowerment when there are no more champions with '''Hand of Baron''' within {{tip|cr|icononly = true}} 1500 units of them. |
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⚫ | |||
+ | * The splash damage of '''empowered''' siege minion attacks is tagged as {{tip|spell damage|Spell}}, {{tip|area damage|AOE}} and {{tip|proc damage|proc}}. |
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⚫ | |||
− | == |
+ | ==Trivia== |
+ | |||
− | * Its icon was recycled from |
+ | * Its icon was recycled from [[File:Astral Beam.png|20px|link=]] ''Astral Beam'', an ability of the scrapped champion {{ui|Averdrian}}, and was also used by {{cai|Null Sphere|Kassadin|variant2=old}} in the past. |
{{clr}} |
{{clr}} |
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+ | |||
− | == |
+ | ==Patch History == |
{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V14.1]] |
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+ | * Updated icon. |
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+ | |||
;[[V9.23]] |
;[[V9.23]] |
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* New buff VFX. |
* New buff VFX. |
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;[[V9.2]] |
;[[V9.2]] |
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* Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second. |
* Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second. |
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− | * Bonus attack damage reduced to {{ |
+ | * Bonus attack damage reduced to {{pp|type=minutes|12;14;16;19;22;26;30;34;39;43;48|20;22;24;26;28;30;32;34;36;38;40|formula=The growth accelerates over time and increments every second. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|24 to 48 for 21|20 to 40|formula=24 at 20 minutes, plus 1.2 per minute. ''This is capped at 40 minutes.''}}. |
− | * Ability power reduced to {{ |
+ | * Ability power reduced to {{pp|type=minutes|20;23;27;32;37;43;50;57;65;72;80|20;22;24;26;28;30;32;34;36;38;40|formula=The growth accelerates over time and increments every second. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|40 to 80 for 21|20 to 40|formula=40 at 20 minutes, plus 2 per minute. ''This is capped at 40 minutes.''}}. |
− | * Melee and caster minion damage reduction against champions reduced to {{ |
+ | * Melee and caster minion damage reduction against champions reduced to {{pp|type=minutes|key=%|50 to 70 for 21|20 to 40|formula=50% at 20 minutes, plus 1% per minute. ''This is capped at 40 minutes.''}} from 70% at all times. |
;[[V8.23]] |
;[[V8.23]] |
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;[[V8.4]] |
;[[V8.4]] |
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− | * Bonus attack damage changed to {{ |
+ | * Bonus attack damage changed to {{pp|type=minutes|24;25;26;27;29;30;31;32;33;34;35;37;38;39;40;41;42;43;45;46;48|20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40|formula=24 at 20 minutes, plus 1.14 per minute. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|26;28;30;32;34;36;38;40|20;21;22;23;24;25;26;27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}. |
− | * Ability power increased to {{ |
+ | * Ability power increased to {{pp|type=minutes|40;42;44;46;48;50;51;53;55;57;59;61;63;65;67;69;70;72;74;76;80|20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40|formula=40 at 20 minutes, plus 1.9 per minute. ''This is capped at 40 minutes.''}} from {{pp|type=minutes|26;28;30;32;34;36;38;40|20;21;22;23;24;25;26;27:30|formula=26 at 20 minutes, plus 2 per minute. ''This is capped at 27:30.''}}. |
* {{sbc|Bug Fix:}} Fixed a bug where bonus attack damage (e.g. '''Hand of Baron's''' +50 and {{iis|Banner of Command}} +100) wasn't affecting empowered siege minion attacks against structures at all. |
* {{sbc|Bug Fix:}} Fixed a bug where bonus attack damage (e.g. '''Hand of Baron's''' +50 and {{iis|Banner of Command}} +100) wasn't affecting empowered siege minion attacks against structures at all. |
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* {{sbc|New Effect:}} Caster minions now take 50% less damage from champions. |
* {{sbc|New Effect:}} Caster minions now take 50% less damage from champions. |
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** Grants 60 '''bonus''' attack damage and 60 ability power. |
** Grants 60 '''bonus''' attack damage and 60 ability power. |
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}} |
}} |
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+ | |||
− | == References |
+ | == References== |
{{Reflist}} |
{{Reflist}} |
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{{Neutral buff}} |
{{Neutral buff}} |
Latest revision as of 10:45, 13 January 2024
Hand of Baron is a team-wide neutral buff granted by slaying . It is available only on Summoner's Rift.
It can be identified by swirling violet runes on the ground around the champion. The buff is lost upon a champion's death and cannot be transferred to another champion, unlike the and , which are not team-wide buffs.
How to obtain
- By being alive while your team lands the killing blow on .
Effects
- - channel time is halved.
- Gain an additional 50% bonus movement speed from the Spawn homeguard.
- Nearby minions become empowered:
- All minions have their minimum movement speed set equal to 92.5% of the averaged movement speed of all nearby champions, capped at 500. Slows also cannot reduce their speed below this value.
- Additional buffs specific to each minion type:
Minion | Effects |
---|---|
| |
| |
| |
|
Notes
- Minions are empowered by "nearby" Champions in the following behaviour:
- Siege minions buffed by Hand of Baron will never enter turret range while attacking a turret and will instead remain outside of it as long as they keep line of sight.
- The splash damage of empowered siege minion attacks is tagged as Spell, AOE and proc.
- The amount of bonus AD and AP given is determined at the moment your team receives the buff upon killing and does not increase over time.
Trivia
- Its icon was recycled from Astral Beam, an ability of the scrapped champion , and was also used by in the past.
Patch History
- Updated icon.
- New buff VFX.
- Buff duration reduced to 180 seconds from 210.
- Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
- Bonus attack damage reduced to 12 − 48 (based on minutes) from 24 − 48 (based on minutes).
- Ability power reduced to 20 − 80 (based on minutes) from 40 − 80 (based on minutes).
- Melee and caster minion damage reduction against champions reduced to 50% − 70% (based on minutes) from 70% at all times.
- Melee minion incoming champion damage reduction reduced to 70% from 75%.
- Removed: Melee minion no longer take 30% reduced damage from turrets.
- Caster minion incoming champion damage reduction increased to 70% from 50%.
- Bonus attack damage changed to 24 − 48 (based on minutes) from 26 − 40 (based on minutes).
- Ability power increased to 40 − 80 (based on minutes) from 26 − 40 (based on minutes).
- Bug Fix: Fixed a bug where bonus attack damage (e.g. Hand of Baron's +50 and +100) wasn't affecting empowered siege minion attacks against structures at all.
- New Effect: Caster minions now take 50% less damage from champions.
- Bug Fix: Area-of-effect damage reduction buff on minions now properly reduces damage from bolts.
- Duration increased to 210 seconds from 180.
- Duration reduced to 180 seconds from 240.
- V4.20 Reworked
- Renamed to from .
- Health and mana regeneration removed.
- Now grants an aura that empowers nearby minions:
- All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistant to slows.
- Non-super minions take 75% reduced damage from area of effect damage and damage over time.
- Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets.
- Melee minions gain increased size, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets.
- Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed.
- Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved.
- Super minions gain 25% attack speed.
- is upgraded, reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
- Maximum bonus attack damage reduced to 40 from 50.
- Maximum ability power reduced to 40 from 50.
- No longer granted to dead players.
- No longer absorbed by .
- Maximum bonus attack damage reduced to 50 from 60.
- Maximum ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regeneration per 5 reduced to 3% from 3.5%.
- Mana regeneration per 5 reduced to 15 from 17.5.
- New particle.
- New Effect: Now increases your health regeneration by 5% per 5 seconds.
- New Effect: Now increases mana regeneration by 25 per 5 seconds.
- Bonus attack damage reduced to 50 from 90.
- Ability power reduced to 50 from 90.
- Bonus attack damage increased to 90 from 60.
- Ability power increased to 90 from 60.
- Duration increased to 240 seconds from 180.
- Removed from the .
- April 18, 2009 Patch Added
- Global buff that lasts for 180 seconds granted upon killing .
- Grants 60 bonus attack damage and 60 ability power.
: