Hand of Baron is a team-wide neutral buff granted by slaying . It is available only on Summoner's Rift.
It can be identified by swirling violet runes on the ground around the champion. The buff is lost upon a champion's death and cannot be transferred to another champion, unlike the and , which are not team-wide buffs.
How to obtain[]
- By being alive while your team lands the killing blow on .
Effects[]
- - channel time is halved.
- Gain an additional 50% bonus movement speed from the Spawn homeguard.
- Nearby minions become empowered:
- All minions have their minimum movement speed set equal to 92.5% of the averaged movement speed of all nearby champions, capped at 500. Slows also cannot reduce their speed below this value.
- Additional buffs specific to each minion type:
Minion | Effects |
---|---|
| |
| |
| |
|
Notes[]
- Minions are empowered by "nearby" Champions in the following behaviour:
- Siege minions buffed by Hand of Baron will never enter turret range while attacking a turret and will instead remain outside of it as long as they keep line of sight.
- The splash damage of empowered siege minion attacks is tagged as Spell, AOE and proc.
- The amount of bonus AD and AP given is determined at the moment your team receives the buff upon killing and does not increase over time.
Trivia[]
- Its icon was recycled from Astral Beam, an ability of the scrapped champion , and was also used by in the past.
Patch History[]
- Updated icon.
- New buff VFX.
- Buff duration reduced to 180 seconds from 210.
- Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
- Bonus attack damage reduced to 12 − 48 (based on minutes) from 24 − 48 (based on minutes).
- Ability power reduced to 20 − 80 (based on minutes) from 40 − 80 (based on minutes).
- Melee and caster minion damage reduction against champions reduced to 50% − 70% (based on minutes) from 70% at all times.
- Melee minion incoming champion damage reduction reduced to 70% from 75%.
- Removed: Melee minion no longer take 30% reduced damage from turrets.
- Caster minion incoming champion damage reduction increased to 70% from 50%.
- Bonus attack damage changed to 24 − 48 (based on minutes) from 26 − 40 (based on minutes).
- Ability power increased to 40 − 80 (based on minutes) from 26 − 40 (based on minutes).
- Bug Fix: Fixed a bug where bonus attack damage (e.g. Hand of Baron's +50 and +100) wasn't affecting empowered siege minion attacks against structures at all.
- New Effect: Caster minions now take 50% less damage from champions.
- Bug Fix: Area-of-effect damage reduction buff on minions now properly reduces damage from bolts.
- Duration increased to 210 seconds from 180.
- Duration reduced to 180 seconds from 240.
- V4.20 Reworked
- Renamed to from .
- Health and mana regeneration removed.
- Now grants an aura that empowers nearby minions:
- All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistant to slows.
- Non-super minions take 75% reduced damage from area of effect damage and damage over time.
- Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets.
- Melee minions gain increased size, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets.
- Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed.
- Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved.
- Super minions gain 25% attack speed.
- is upgraded, reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
- Maximum bonus attack damage reduced to 40 from 50.
- Maximum ability power reduced to 40 from 50.
- No longer granted to dead players.
- No longer absorbed by .
- Maximum bonus attack damage reduced to 50 from 60.
- Maximum ability power reduced to 50 from 60.
- Bonus damage / ability power reduced by 5 for the first 35 minutes.
- Health regeneration per 5 reduced to 3% from 3.5%.
- Mana regeneration per 5 reduced to 15 from 17.5.
- New particle.
- New Effect: Now increases your health regeneration by 5% per 5 seconds.
- New Effect: Now increases mana regeneration by 25 per 5 seconds.
- Bonus attack damage reduced to 50 from 90.
- Ability power reduced to 50 from 90.
- Bonus attack damage increased to 90 from 60.
- Ability power increased to 90 from 60.
- Duration increased to 240 seconds from 180.
- Removed from the .
- April 18, 2009 Patch Added
- Global buff that lasts for 180 seconds granted upon killing .
- Grants 60 bonus attack damage and 60 ability power.
: