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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Gwen OriginalCentered
Gwen
Gwen (Universe)Gwen (Universe)
Gwen (League of Legends)Gwen (League of Legends)
Gwen (Esports)Gwen (Esports)
Gwen (Teamfight Tactics)Gwen (Teamfight Tactics)
Gwen (Legends of Runeterra)Gwen (Legends of Runeterra)
Gwen (Wild Rift)Gwen (Wild Rift)
Gwen (Development)Gwen (Development)
Gwen (Trivia)Gwen (Trivia)

Abilities[]

Thousand Cuts

Thousand Cuts

Innate: Gwen's basic attacks On-hit icon on-hit, the center of Snip Snip! Snip Snip!, and Needlework Needlework deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed with Comeuppance (R)1% Multiple champions hit with Between Worlds (R)(+ 0.6% per 100 AP) of the target's maximum health.

Thousand Cuts is modified based on the target:

  • Champions hit with Powder Kegs (E) detonated by chain reactionHeal power icon Heals Gwen for 70% of the post-mitigation damage dealt against Champion icon champions, capped at 12 − 30 (based on level) Multiple champions hit with Between Worlds (R)(+ 7% AP) per instance.
  • Deals a maximum of Damage mitigated with Shifting Sands (E)2 magic damage Multiple champions hit with Between Worlds (R)(+ 3% AP) against Monster icon monsters.

Info
  • No additional details.

Snip Snip!

Passive: Gwen's basic attacks generate a stack of Snip Snip! on-hit for 6 seconds, stacking up to 4 times and refreshing on subsequent attacks. All stacks are consumed upon casting Snip Snip!

Snip Snip!

Active: Gwen snips her scissors twice in a cone in the target direction, snipping an extra time for each stack consumed. Each snip deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit, with the final snip dealing increased damage. The center of each snip converts 50% of the damage to Successfully enhanced damage true icon Skillshots dodged with Void Surge (Q) true damage instead.

Base Damage:
12 / 16 / 20 / 24 Multiple champions hit with Between Worlds (R)(+ 5% AP)

Info

Map-Specific Differences
Howling Abyss icon Howling Abyss differences edit

aram

ProfileIcon0664 Mirror Mode One for All differences edit

ofa

Nexus Blitz icon Nexus Blitz differences edit

nb

ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit

urf

Hijack Ultimate Spellbook differences edit

usb

Arena icon Arena differences edit
ar

Hallowed Mist

Hallowed Mist

Active: Gwen summons the Hallowed Mist upon her current location, lasting for 4 seconds. While inside the mist, Gwen gains Attack damage icon Healing from Spirit of Dread (W)bonus armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)bonus magic resist and is Playful untargetable to all enemies (except Turret icon turrets) outside of the mist.

Bonus Resistances:
11 / 15 / 17 / 20 Multiple champions hit with Between Worlds (R)(+ 2% AP)

The mist will move to Gwen upon the first time she attempts to leave, then ends early upon the next time.

Info
  • All Projectile projectiles targeted at Gwen by enemy champions outside the mist are Bullet strikethrough destroyed upon attempting to pass through the mist or being inside the mist.
    • Targeted projectiles sourced by minions or monsters will not be destroyed and can still hit Gwen even if they are outside of the zone.
  • If Gwen Dash dashes out of the area, the mist will automatically move to the dash's destination instead of Gwen's location.
    • The mist will stop moving immediately if the dash is interrupted.
  • The recast will move the mist's center 75 units through Gwen's location at the time.
    • If she is Dash dashing, the mist will move 75 units through her dash destination instead.
  • The mist will teleport to Gwen's location if she Flash blinks a far distance.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences edit
2
ProfileIcon0664 Mirror Mode One for All differences edit
2
Nexus Blitz icon Nexus Blitz differences edit
2
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
2
Hijack Ultimate Spellbook differences edit
2
Arena icon Arena differences edit
2

Skip 'n Slash

Skip 'n Slash

Active: Gwen Dash dashes to the target location, then empowers her basic attacks within the next 4 seconds to deal Damage mitigated with Shifting Sands (E)10 magic damage Multiple champions hit with Between Worlds (R)(+ 15% AP) On-hit icon on-hit and gain Attack damage icon Champions hit with Martial Cadence (P)attack speed and Range icon 100 Range.

Attack Speed:
20 / 40 / 60 / 80%

The first empowered attack to hit a Champion icon champion or Minion icon minion refunds part of the Cooldown icon cooldown.

Cooldown Reduction:
35 / 40 / 45 / 50%

Skip 'n Slash Bladework resets Gwen's basic attack timer, and can be cast during any of her abilities, and vice versa.

Info
  • No additional details.

Needlework

Needlework

First Cast: Gwen launches a needle in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Slow icon slows them for 1.5 seconds.

Magic Damage per Needle:
30 / 45 / 60 Multiple champions hit with Between Worlds (R)(+ 8% AP)
Champions killed with Comeuppance (R)(+ 1% Multiple champions hit with Between Worlds (R)(+ 0.6% per 100 AP) of the target's maximum health Champions killed with Comeuppance (R)(+ 1% Multiple champions hit with Between Worlds (R)(+ 0.6% per 100 AP) of the target's maximum health
Slow:
30 / 35 / 40%
Gwen Needlework 2

Needlework can be recast twice more within 6 seconds of each cast at no cost, with a 1-second static cooldown between casts.

Gwen Needlework 3

Recast: Gwen mimics the first cast's effects, while launching 3 needles on the second cast and 5 on the third cast.

Second Cast Total Damage:
90 / 135 / 180 Multiple champions hit with Between Worlds (R)(+ 24% AP)
Champions killed with Comeuppance (R)(+ 3% Multiple champions hit with Between Worlds (R)(+ 1.8% per 100 AP) of the target's maximum health Champions killed with Comeuppance (R)(+ 3% Multiple champions hit with Between Worlds (R)(+ 1.8% per 100 AP) of the target's maximum health
Third Cast Total Damage:
150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Champions killed with Comeuppance (R)(+ 5% Multiple champions hit with Between Worlds (R)(+ 3% per 100 AP) of the target's maximum health Champions killed with Comeuppance (R)(+ 5% Multiple champions hit with Between Worlds (R)(+ 3% per 100 AP) of the target's maximum health
Maximum Total Damage:
270 / 405 / 540 Multiple champions hit with Between Worlds (R)(+ 72% AP)
Champions killed with Comeuppance (R)(+ 9% Multiple champions hit with Between Worlds (R)(+ 5.4% per 100 AP) of the target's maximum health Champions killed with Comeuppance (R)(+ 9% Multiple champions hit with Between Worlds (R)(+ 5.4% per 100 AP) of the target's maximum health

Info
  • Gwen can move during Needlework.
  • Dying during the cast time will prevent the remaining needles of the cast from being launched.
  • The first cast's cast time is 0.25 seconds, and the second and third's cast times are each 0.5 seconds.
  • The needles fire from 100 units behind the cast location.
  • The width of all needle missiles decreases with their distance travelled, forming an approximately triangular missile hitbox.
  • Needles of the same cast all travel the same line at a slight delay after one another. The visual origins are offset (by 70 and 110 units to either side from the center missile spawn location), but the actual hitting missiles all follow the central line.
  • Spell Shield Spell shield blocks only one needle.
  • This ability will cast from wherever the caster is at the end of the cast time.

Map-Specific Differences
Arena icon Arena differences edit

Camille I

  • Cooldown continues to scale down at level 19.

Patch history[]

For the expanded patch notes, see here.
V4.4c
  • Snip Snip! Snip Snip!
    • Base damage per snip increased from 12 / 16 / 20 / 24 to 14 / 18 / 22 / 26.
    • AP ratio per snip increased from Multiple champions hit with Between Worlds (R)5% AP to inherit6%.
    • Final snip base damage increased from 60 / 80 / 100 / 120 to 70 / 90 / 110 / 130.
    • Final snip AP ratio increased from Multiple champions hit with Between Worlds (R)25% AP to inherit30%.
V4.3a
  • Snip Snip! Snip Snip!
    • Damage against monsters reduced from 100% to 80%.
  • Hallowed Mist Hallowed Mist
    • Cooldown reduced from 20 / 18 / 16 / 14 seconds to 17 / 16 / 15 / 14.
    • Bonus resistances increased from 11 / 14 / 17 / 20 to 14 / 16 / 18 / 20.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.1c
V3.5a
  • Stats
    • Base attack damage reduced from 64 to 58.
  • Skip 'n Slash Skip 'n Slash
    • Cooldown increased from 12 / 11 / 10 / 9 seconds to 16.5 / 14 / 11.5 / 9.
    • Cooldown refund increased from 35 / 40 / 45 / 50% to 50% at all ranks.
V3.4b
  • Thousand Cuts Thousand Cuts
    • Maximum base damage against monsters reduced from 4 to 2.
    • Maximum AP ratio against monsters reduced from Multiple champions hit with Between Worlds (R)4% AP to inherit3%.
  • Skip 'n Slash Skip 'n Slash
    • Cooldown refund increased from 20 / 30 / 40 / 50% to 35 / 40 / 45 / 50%.
    • Removed: No longer refunds the cooldown when attacking monsters.
V3.4a
  • Stats
    • Base health increased from 610 to 660.
  • Thousand Cuts Thousand Cuts
    • Maximum base damage against monsters reduced from 5 to 4.
    • Maximum AP ratio against monsters from Multiple champions hit with Between Worlds (R)5% AP reduced to inherit4%.
  • Snip Snip! Snip Snip!
    • Base damage per snip increased from 10 / 14 / 18 / 22 to 12 / 16 / 20 / 24.
    • Final snip base damage increased from 50 / 70 / 90 / 110 to 60 / 80 / 100 / 120.
V3.4 - Added
  • Released September 15, 2022 (00:01 UTC).

See also[]

References[]

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