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== Notes == |
== Notes == |
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* The effect occurs a static delay after the basic attack was fired (independently of {{tip|melee}} or {{tip|ranged}}), and will occur even if the attack was blocked (i.e {{ai|Wind Wall|Yasuo}}) or it vanished (i.e {{tip|untargetable|untargetability}}). |
* The effect occurs a static delay after the basic attack was fired (independently of {{tip|melee}} or {{tip|ranged}}), and will occur even if the attack was blocked (i.e {{ai|Wind Wall|Yasuo}}) or it vanished (i.e {{tip|untargetable|untargetability}}). |
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− | * The effects occur on [[basic attack]] and do not interact with abilities that act like a basic attack (i.e {{ai|Steel Tempest|Yasuo}} |
+ | * The effects occur on [[basic attack]] and do not interact with abilities that act like a basic attack (i.e {{ai|Steel Tempest|Yasuo}}, {{ai|Parrrley|Gangplank}}, ability granted {{ai|Headshot|Caitlyn}}). |
** Additionally, effects that cause you to ''attack'' more than once (i.e. {{ai|Double Strike|Master Yi}}, {{ai|Lightslinger|Lucian}}) will only be counted once, you cannot increase the frequency that Phantom Hit will occur. |
** Additionally, effects that cause you to ''attack'' more than once (i.e. {{ai|Double Strike|Master Yi}}, {{ai|Lightslinger|Lucian}}) will only be counted once, you cannot increase the frequency that Phantom Hit will occur. |
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** Bolts generated by {{ii|Runaan's Hurricane}} even when hitting 2 additional targets will still count only as 1 attack towards triggering Phantom Hit and will '''not''' grant additional Rage's stack. |
** Bolts generated by {{ii|Runaan's Hurricane}} even when hitting 2 additional targets will still count only as 1 attack towards triggering Phantom Hit and will '''not''' grant additional Rage's stack. |
Revision as of 11:19, 19 June 2019
Template:Item data Guinsoo's RagebladeGuinsoo's Rageblade was an advanced item in League of Legends for .
Recipe
Template:Item data Guinsoo's Rageblade
Cost Analysis
Template:Gold value math
- 15 on-hit magic damage = 375
Gold Value at 1 Rage stack
- 8% attack speed = 216
Gold Value at 6 Rage stacks
- 48% attack speed = 1296
- 5 on-hit magic damage = 125
Gold efficiency
- 80.63% gold efficient without its passives. is
- 87.83% gold efficient at one stack, and 127.99% gold efficient at 6 stacks. becomes
Similar Items
Notes
- The effect occurs a static delay after the basic attack was fired (independently of melee or ranged), and will occur even if the attack was blocked (i.e ) or it vanished (i.e untargetability).
- The effects occur on basic attack and do not interact with abilities that act like a basic attack (i.e , , ability granted ).
- Additionally, effects that cause you to attack more than once (i.e. , ) will only be counted once, you cannot increase the frequency that Phantom Hit will occur.
- Bolts generated by even when hitting 2 additional targets will still count only as 1 attack towards triggering Phantom Hit and will not grant additional Rage's stack.
- The attack that gets Guinsoo's Rageblade's stacks to 6 will benefit from the additional on-hit effect.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- Updated up to .
- The following on-hit effects will apply an additional time for every third basic attack:
- Stack generation: (grants an additional stack)
- Bonus Damage: (applies the damage twice)
- *
- *
- *
- *
- *
- *
- Bonus Healing: (heals twice)
- Cooldown Reduction: (reduces the cooldown twice)
- Fury Generation: (grants twice as much Fury)
- Others:
- (Energy return doubled while only consuming 1 stack of Flurry)
- (Blocks both attacks as they hit simultaneously)
- (Clone attacks)
- (Passive slow)
- (Rage's bonus movement speed)
- (Rage's bonus movement speed)
- (Rage's bonus movement speed)
- Stack generation: (grants an additional stack)
- The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (damage generation)
- (reflect damage)
- (reflect damage)
- (reflect damage)
- The following are likely bugged and are not interacting with the item:
- (stack generation) and (10% bonus damage and splash damage)
- (stack generation and empowered active)
- (splash damage)
- (stack decrement)
- (splash damage)
- (bonus damage and knockup)
- (stack generation)
- (minor bolts)
- (stack generation)
Strategy
- item. It is best on basic attack-based champions who benefit from both attack damage and ability power and rely on on-hit effects for a major portion of their damage ( , and ). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous. unique combination of traits make it something of a niche
- The Phantom hit will proc both and essentially doubling the area of effect damage, however the is superior in this aspect as it also deals on-hit damage on the primary target.
Old Icon
Trivia
- Steve 'Guinsoo' Feak, one of the main creative minds behind League of Legends and creator of Defense of the Ancients: Allstars.
- According to Feak, Guinsoo's Rageblade was created with [1] in mind.
- It has a similar icon to the Defense of the Ancients: Allstars item Guinsoo's Scythe of Vyse, also named after Feak.
is named after - Guinsoo's Rageblade is one of only three items that provide ability power alongside either attack damage or attack speed – the others being and .
- Guinsoo's Rageblade was one of the last items released before the launch of League of Legends itself.
- There once existed a bug that enabled ability power and 2.5 attack speed with Guinsoo's Rageblade alone.[2] to attain negative
- The design is mostly similar to Kratos' blades (God of War franchise), both the Blades of Chaos and the Blades of Exile.
Patch History
- Phantom hit frequency increased to every third attack from every second attack.
- Unique armor penetration increased to 15% at all levels from 6.5% − 15% (based on level).
- Unique magic resistance penetration increased to 15% at all levels from 6.5% − 15% (based on level).
- Total cost reduced to 3100 from 3300.
- Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Passive: Basic attacks deal 15 magic damage on-hit.
- New Unique Passive - Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.
- New Unique Passive - Dissolve: Grants 6.5% − 15% (based on level) magic penetration.
- Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
- Bonus AD percentage per stack reduced to 2.5% bonus AD from 4%.
- Maximum bonus AD percentage reduced to 15% bonus AD from 24%.
- Ability power percentage per stack reduced to 2.5% AP from 4% AP.
- Maximum ability power percentage reduced to 15% AP from 24% AP.
- Bug Fix: Fixed a bug where it interacted recursively with and bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
- New Recipe: + + + 690 = 3000.
- Attack damage reduced to 25 from 35.
- Ability power reduced to 25 from 50.
- Removed Passive: Basic attacks dealing 15 on-hit magic damage.
- New Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Unique Passive: Basic attacks grant 8% attack speed, 4% bonus AD, and 4% AP for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, 24% bonus AD, and 24% AP. At 6 stacks, gain Guinsoo's Rage. While at half stacks, melee champions' next basic attack fully stack Rageblade.
- Removed Unique Passive: Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain Guinsoo's Rage.
- New Effect: Grants +25% attack speed.
- New Recipe: + + + 875 = 3600
- Now deals 15 magic damage on hit
- Max stacks reduced to 6
- Melee champions no longer gain 2 stacks per hit
- No longer deals area effect damage
- Every other basic attack will now trigger on-hit effects an additional time during guinsoo's rage
- Damage area of effect radius reduced to 350 from 450.
- Stacks now also grant +3 attack damage.
- Stacking attack speed increased to 8% from 4%.
- Stacking passive is now unique.
- Stack gain from ability casts removed.
- Melee basic attacks now grant 2 stacks.
- New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
- Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
- tem cost reduced to 2500 from 2590.
- Combine cost reduced to 775 from 865.
- Fixed a bug where the visual effects included the generic "increased movement speed" visual.
- Stacking passive:
- Ability power bonus reduced to 4 per stack from 6.
- Duration increased to 8 seconds from 5.
- NEW Unique Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat - 30 second cooldown.
- Item cost increased to 2600 from 2235.
- Combine cost increased to 865 from 400.
- Fixed an unspecified tooltip error.
- Fixed a bug where the first time you attacked a target in an attack cycle, it would not function.
- It now triggers on spell cast in addition to hitting a target.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items