(→Notes) |
m (doesnt grant life steal) |
||
(36 intermediate revisions by 10 users not shown) | |||
Line 2: | Line 2: | ||
{{Cost Analysis |
{{Cost Analysis |
||
|description= |
|description= |
||
− | {{gold value}} |
+ | {{gold value math}} |
− | * |
+ | * 15 [[on-hit effect|on-hit]] [[magic damage]] = {{g|375}} |
− | * |
+ | ** '''Total Gold Value''' = {{g|2418.75}} |
− | * 25% [[attack speed]] = {{g|675}} |
||
− | * {{fd|7.5}} [[on-hit effect|on-hit]] [[physical damage]] = {{g|187.5}} |
||
− | * {{fd|7.5}} [[on-hit effect|on-hit]] [[magic damage]] = {{g|187.5}} |
||
⚫ | |||
{{gold value|Gold Value at 1 Rage stack|nolink=}} |
{{gold value|Gold Value at 1 Rage stack|nolink=}} |
||
− | * 1 [[attack damage]] = {{g|35}} |
||
− | * 1 [[ability power]] = {{g|21.75}} |
||
* 8% [[attack speed]] = {{g|216}} |
* 8% [[attack speed]] = {{g|216}} |
||
⚫ | |||
− | * {{fd|0.1}} [[on-hit effect|on-hit]] [[physical damage]] = {{g|2.5}} |
||
− | * {{fd|0.1}} [[on-hit effect|on-hit]] [[magic damage]] = {{g|2.5}} |
||
⚫ | |||
− | ** '''Total Gold Value''' = {{g|2746.5}} |
||
{{gold value|Gold Value at 6 Rage stacks|nolink=}} |
{{gold value|Gold Value at 6 Rage stacks|nolink=}} |
||
− | * 6 [[attack damage]] = {{g|210}} |
||
− | * 6 [[ability power]] = {{g|130.5}} |
||
* 48% [[attack speed]] = {{g|1296}} |
* 48% [[attack speed]] = {{g|1296}} |
||
− | * |
+ | * 5 [[on-hit effect|on-hit]] [[magic damage]] = {{g|125}} |
⚫ | |||
− | * {{fd|4.05}} [[on-hit effect|on-hit]] [[magic damage]] = {{g|101.25}} |
||
− | ** '''Gold Value''' = {{g|1839}} |
||
− | ** '''Total Gold Value''' = {{g|4307.75}} |
||
− | |||
− | {{gold value|Passive Gold Value|nolink=}} |
||
− | * 10 [[on-hit effect|on-hit]] [[physical damage]] (for every {{as|100 bonus AD}}) = {{g|250}} |
||
− | * 10 [[on-hit effect|on-hit]] [[magic damage]] (for every {{as|100 AP}}) = {{g|250}} |
||
− | |||
− | {{gold value|Passive Gold Value for each Rage stack|nolink=}} |
||
− | * 4 [[attack damage]] (for every {{as|100 bonus AD}}) = {{g|140}} |
||
− | * 4 [[ability power]] (for every {{as|100 AP}}) = {{g|87}} |
||
− | * {{fd|0.4}} [[on-hit effect|on-hit]] [[physical damage]] (for every {{as|100 bonus AD}}) = {{g|10}} |
||
− | * {{fd|0.4}} [[on-hit effect|on-hit]] [[magic damage]] (for every {{as|100 AP}}) = {{g|10}} |
||
− | |||
− | {{gold value|Passive Gold Value at maximum Rage stacks|nolink=}} |
||
− | * 24 [[attack damage]] (for every {{as|100 bonus AD}}) = {{g|840}} |
||
− | * 24 [[ability power]] (for every {{as|100 AP}}) = {{g|522}} |
||
− | * {{fd|2.4}} [[on-hit effect|on-hit]] [[physical damage]] (for every {{as|100 bonus AD}}) = {{g|60}} |
||
− | * {{fd|2.4}} [[on-hit effect|on-hit]] [[magic damage]] (for every {{as|100 AP}}) = {{g|60}} |
||
{{gold efficiency}} |
{{gold efficiency}} |
||
− | * {{ii|Guinsoo's Rageblade}} is {{gec|Guinsoo's Rageblade| |
+ | * {{ii|Guinsoo's Rageblade}} is {{gec|Guinsoo's Rageblade|2418.75}} gold efficient without its passives. |
− | * |
+ | * {{ii|Guinsoo's Rageblade}} becomes {{gec|Guinsoo's Rageblade|2634.75}} gold efficient at one stack, and {{gec|Guinsoo's Rageblade|3839.75}} gold efficient at 6 stacks. |
− | * {{iis|Guinsoo's Rageblade}} gold efficiency is further increased by {{tt|{{fd|7.58%}}|+250g}} for every {{as|100 bonus AD}} obtained and by {{tt|{{fd|7.58%}}|+250g}} for every {{as|100 AP}} obtained. |
||
− | * For every stack, {{iis|Guinsoo's Rageblade}} gold efficiency is further increased by {{tt|{{fd|4.55%}}|+150g}} for every {{as|100 bonus AD}} obtained and by {{tt|{{fd|2.94%}}|+97g}} for every {{as|100 AP}} obtained. |
||
− | ** At 6 stacks, this is further increased by {{tt|{{fd|27.27}}%|+900g}} for every {{as|100 bonus AD}} obtained and by {{tt|{{fd|17.64%}}|+582g}} for every {{as|100 AP}} obtained. |
||
}} |
}} |
||
Line 58: | Line 26: | ||
{{Recipe/item|Wit's End}} |
{{Recipe/item|Wit's End}} |
||
{{Recipe/item|Blade of the Ruined King}} |
{{Recipe/item|Blade of the Ruined King}} |
||
− | {{Recipe/item| |
+ | {{Recipe/item|Black Cleaver}} |
}} |
}} |
||
== Notes == |
== Notes == |
||
+ | * The effect occurs a static delay after the basic attack was fired (independently of {{tip|melee}} or {{tip|ranged}}), and will occur even if the attack was blocked (i.e {{ai|Wind Wall|Yasuo}}) or it vanished (i.e {{tip|untargetable|untargetability}}). |
||
− | * {{sbc|{{nie|Guinsoo's Rage}}}}'s attack counter and empowered effect both occur '''on-attack''', not '''on-hit'''. The item will not interact with abilities that apply on-hit effects (e.g. {{ai|Bladesurge|Irelia}}, {{ai|Mystic Shot|Ezreal}}, {{ai|Infinite Duress|Warwick}}). |
||
+ | * The effects occur on [[basic attack]] and do not interact with abilities that act like a basic attack (i.e {{ai|Steel Tempest|Yasuo}}, {{ai|Parrrley|Gangplank}}, ability granted {{ai|Headshot|Caitlyn}}). |
||
− | ** Additionally, effects that cause you to ''attack'' more than once (i.e. {{ai|Ranger's Focus|Ashe}}, {{ai|Double Strike|Master Yi}} and {{ai|Lightslinger|Lucian}}) will only be counted once, you cannot increase the frequency that Phantom Hit will occur. |
||
⚫ | |||
− | ** Bolts generated by {{ii|Runaan's Hurricane}} even when hitting 2 additional targets will still count only as 1 attack towards triggering Phantom Hit and will '''not''' grant additional Rage's stack. |
||
⚫ | |||
− | * For all intents and purposes, Phantom Hit is identical to {{ii|Runaan's Hurricane}} except that the "additional bolt" will target the same enemy as your attack target and will not deal modified base damage. |
||
* One-use on-hit effects, such as {{ai|Siphoning Strike|Nasus}} and {{ii|Sheen}}, remain '''one-use''', as the on-hit effect will be consumed by the initial strike and be unavailable for the second. |
* One-use on-hit effects, such as {{ai|Siphoning Strike|Nasus}} and {{ii|Sheen}}, remain '''one-use''', as the on-hit effect will be consumed by the initial strike and be unavailable for the second. |
||
− | * ''Guinsoo's Rageblade'' ability power multiplier stacks [[Recursion|recursively]] with other sources of {{as|% ability power}} other than {{iis|Rabadon's Deathcap}} and {{bi|Dragon Slayer|Dragon Slayer's}} with whom it doesn't stack. |
||
− | * The attack damage multiplier stacks recursively with other sources of {{as|% attack damage}} other than {{ai|Whisper|Jhin}} and {{bi|Dragon Slayer|Dragon Slayer's}} with whom it stacks multiplicatively. |
||
* It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below. |
* It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below. |
||
Line 76: | Line 40: | ||
|-|On-Hit Effects= |
|-|On-Hit Effects= |
||
:''Updated up to {{ci|Kai'Sa}}.'' |
:''Updated up to {{ci|Kai'Sa}}.'' |
||
− | * The following ''on-hit'' effects will apply an additional time for every |
+ | * The following ''on-hit'' effects will apply an additional time for every third basic attack: |
** {{sbc|Stack generation:}} ''(grants an additional stack)'' |
** {{sbc|Stack generation:}} ''(grants an additional stack)'' |
||
− | *** {{cai|Blood Price|Aatrox}} / {{ai|Blood Thirst|Aatrox}} |
||
*** {{cai|Hemorrhage|Darius}} |
*** {{cai|Hemorrhage|Darius}} |
||
*** {{cai|Moonsilver Blade|Diana}} |
*** {{cai|Moonsilver Blade|Diana}} |
||
Line 87: | Line 50: | ||
*** {{cai|Second Skin|Kai'Sa}} |
*** {{cai|Second Skin|Kai'Sa}} |
||
*** {{cai|Rend|Kalista}} |
*** {{cai|Rend|Kalista}} |
||
− | *** {{cai| |
+ | *** {{cai|Starfire Spellblade|Kayle}} |
− | *** {{cai|Electrical Surge|Kennen}} |
||
*** {{cai|Double Strike|Master Yi}} |
*** {{cai|Double Strike|Master Yi}} |
||
− | *** {{cai|Visionary|Nunu}} |
||
*** {{cai|Clockwork Windup|Orianna}} |
*** {{cai|Clockwork Windup|Orianna}} |
||
*** {{cai|An Acquired Taste|Tahm Kench}} |
*** {{cai|An Acquired Taste|Tahm Kench}} |
||
Line 107: | Line 68: | ||
*** {{cai|Spider Form|Elise}} |
*** {{cai|Spider Form|Elise}} |
||
*** {{cai|Seastone Trident|Fizz}} |
*** {{cai|Seastone Trident|Fizz}} |
||
⚫ | |||
*** {{cai|Nether Blade|Kassadin}} |
*** {{cai|Nether Blade|Kassadin}} |
||
− | *** {{cai|Righteous Fury|Kayle}} {{tt|*|To the main target only}} |
||
*** {{cai|Bio-Arcane Barrage|Kog'Maw}} |
*** {{cai|Bio-Arcane Barrage|Kog'Maw}} |
||
*** {{cai|Wuju Style|Master Yi}} |
*** {{cai|Wuju Style|Master Yi}} |
||
− | *** {{cai| |
+ | *** {{cai|Thunderclap|Malphite}} {{tt|*|Cone damage}} |
− | *** {{cai|Runic Blade|Riven}} |
||
*** {{cai|Junkyard Titan|Rumble}} |
*** {{cai|Junkyard Titan|Rumble}} |
||
*** {{cai|Burnout|Shyvana}} |
*** {{cai|Burnout|Shyvana}} |
||
Line 122: | Line 80: | ||
*** {{cai|Flay|Thresh}} |
*** {{cai|Flay|Thresh}} |
||
*** {{cai|Blighted Quiver|Varus}} |
*** {{cai|Blighted Quiver|Varus}} |
||
⚫ | |||
*** {{cai|Eternal Hunger|Warwick}} |
*** {{cai|Eternal Hunger|Warwick}} |
||
*** {{ii|Blade of the Ruined King}} |
*** {{ii|Blade of the Ruined King}} |
||
Line 135: | Line 94: | ||
** {{sbc|Bonus Healing:}} ''(heals twice)'' |
** {{sbc|Bonus Healing:}} ''(heals twice)'' |
||
*** {{cai|Spider Form|Elise}} |
*** {{cai|Spider Form|Elise}} |
||
− | *** {{cai|Hiten Style|Irelia}} |
||
*** {{cai|Eternal Hunger|Warwick}} |
*** {{cai|Eternal Hunger|Warwick}} |
||
** {{sbc|Cooldown Reduction:}} ''(reduces the cooldown twice)'' |
** {{sbc|Cooldown Reduction:}} ''(reduces the cooldown twice)'' |
||
Line 154: | Line 112: | ||
** {{sbc|Others:}} |
** {{sbc|Others:}} |
||
*** {{cai|Flurry|Lee Sin}} (Energy return doubled while only consuming 1 stack of Flurry) |
*** {{cai|Flurry|Lee Sin}} (Energy return doubled while only consuming 1 stack of Flurry) |
||
− | *** {{cai|Aegis Protection|Pantheon}} (Blocks both attacks as they hit simultaneously) |
||
*** {{cai|Hallucinate|Shaco}} (Clone attacks) |
*** {{cai|Hallucinate|Shaco}} (Clone attacks) |
||
*** {{ii|Frozen Mallet}} (Passive slow) |
*** {{ii|Frozen Mallet}} (Passive slow) |
||
Line 169: | Line 126: | ||
** {{ii|Thornmail}} (reflect damage) |
** {{ii|Thornmail}} (reflect damage) |
||
* The following are likely bugged and are not interacting with the item: |
* The following are likely bugged and are not interacting with the item: |
||
− | ** {{cai |
+ | ** {{cai|Pow-Pow|Jinx}} (stack generation) and {{ai|Switcheroo!|Jinx|Fishbones}} (10% bonus damage and splash damage) |
|-|On-Action Effects= |
|-|On-Action Effects= |
||
Line 176: | Line 133: | ||
** {{cai|Traveler's Call 2|Bard|Meeps}} |
** {{cai|Traveler's Call 2|Bard|Meeps}} |
||
** {{cai|Vorpal Spikes|Cho'Gath}} |
** {{cai|Vorpal Spikes|Cho'Gath}} |
||
− | ** {{cai| |
+ | ** {{cai|Electrical Surge|Kennen}} |
** {{cai|Pix, Faerie Companion|Lulu|Pix}} |
** {{cai|Pix, Faerie Companion|Lulu|Pix}} |
||
** {{cai|Hyper Charge|Jayce}} (stack decrement) |
** {{cai|Hyper Charge|Jayce}} (stack decrement) |
||
Line 187: | Line 144: | ||
** {{ii|Runaan's Hurricane}} (minor bolts) |
** {{ii|Runaan's Hurricane}} (minor bolts) |
||
** {{iis|Kircheis Shard|Energized Strike}} (stack generation) |
** {{iis|Kircheis Shard|Energized Strike}} (stack generation) |
||
− | * For effects such as {{cai| |
+ | * For effects such as {{cai|Denting Blows|Vi}}, the game will pro-actively use the champion's empowered attack animation if the attack would trigger the effect due to Phantom Hit - e.g. {{ci|Vi}} will perform her power animation on every 2nd attack (with Phantom Hit). |
</tabber> |
</tabber> |
||
== Strategy == |
== Strategy == |
||
− | * {{iis|Guinsoo's Rageblade}} unique combination of traits make it something of a niche [[item]]. It is best on [[basic attack]]-based [[champion]]s who benefit from both [[attack damage]] and [[ability power]] and rely on [[on-hit effect]]s for a major portion of their damage (''{{ci|Jax}}, |
+ | * {{iis|Guinsoo's Rageblade}} unique combination of traits make it something of a niche [[item]]. It is best on [[basic attack]]-based [[champion]]s who benefit from both [[attack damage]] and [[ability power]] and rely on [[on-hit effect]]s for a major portion of their damage (''{{ci|Jax}}, {{ci|Master Yi}} and {{ci|Kayle}}''). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous. |
− | * {{ci|Master Yi}} in particular has a very good synergy with this item because of his passive {{ai|Double Strike|Master Yi}} which allows him to apply an additional on-hit effect per attack without '''Guinsoo'''. With Guinsoo not only will he reduce the attacks to proc {{ai|Double Strike|Master Yi}} but depending on the timing of his passive with Guinsoo he'll be procing on-hit effects: |
||
− | ** Twice on each basic attack. |
||
− | ** Thrice on each other basic attack. |
||
* The Phantom hit will proc both {{ii|Titanic Hydra}} and {{ii|Ravenous Hydra}} essentially doubling the area of effect damage, however the {{ii|Titanic Hydra}} is superior in this aspect as it also deals on-hit damage on the primary target. |
* The Phantom hit will proc both {{ii|Titanic Hydra}} and {{ii|Ravenous Hydra}} essentially doubling the area of effect damage, however the {{ii|Titanic Hydra}} is superior in this aspect as it also deals on-hit damage on the primary target. |
||
== Old Icon == |
== Old Icon == |
||
− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" navigation=true> |
Guinsoo's Rageblade item old.png|Guinsoo's Rageblade |
Guinsoo's Rageblade item old.png|Guinsoo's Rageblade |
||
</gallery> |
</gallery> |
||
Line 213: | Line 167: | ||
== Patch History == |
== Patch History == |
||
{{Scroll box|content= |
{{Scroll box|content= |
||
+ | ;[[V9.10]] |
||
+ | * Phantom hit frequency decreased to every third attack from every second attack. |
||
+ | * Unique armor penetration increased to 15% at all levels from {{pp|key=%|6.5 to 15}}. |
||
+ | * Unique magic resistance penetration increased to 15% at all levels from {{pp|key=%|6.5 to 15}}. |
||
+ | |||
+ | ;[[V8.23]] |
||
⚫ | |||
⚫ | |||
+ | * {{sbc|Removed Passive:}} Basic attacks deal 5 {{as|(+ 10% '''bonus''' AD)}} physical and 5 {{as|(+ 10% AP)}} magic damage on-hit. |
||
+ | * {{sbc|New Passive:}} Basic attacks deal 15 '''bonus''' magic damage on-hit. |
||
+ | * {{sbc|New Unique Passive - Last Whisper:}} Grants {{pp|key=%|6.5 to 15}} '''total''' armor penetration. |
||
+ | * {{sbc|New Unique Passive - Dissolve:}} Grants {{pp|key=%|6.5 to 15}} magic penetration. |
||
+ | * {{sbc|Removed:}} Basic attacks no longer grant {{as|{{fd|2.5}}% '''bonus''' AD}} and {{as|{{fd|2.5}}% AP}} for 5 seconds, stacking up to 6 times, granting a maximum of {{as|15% '''bonus''' AD}} and {{as|15% AP}}. ''Still grants the 8% attack speed per stack.'' |
||
+ | |||
+ | ;[[V8.13]] |
||
+ | * Bonus AD percentage per stack reduced to {{as|{{fd|2.5}}% '''bonus''' AD}} from {{as|4%|AD}}. |
||
+ | ** Maximum bonus AD percentage reduced to {{as|15% '''bonus''' AD}} from {{as|24%|AD}}. |
||
+ | * Ability power percentage per stack reduced to {{as|{{fd|2.5}}% AP}} from {{as|4% AP}}. |
||
+ | ** Maximum ability power percentage reduced to {{as|15% AP}} from {{as|24% AP}}. |
||
+ | |||
;[[V8.9]] |
;[[V8.9]] |
||
− | * {{sbc|Bug Fix:}} Fixed a bug where it interacted recursively with |
+ | * {{sbc|Bug Fix:}} Fixed a bug where it interacted recursively with {{cis|Jhin}} and {{uis|Infernal Drake}} bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively. |
;[[V8.7]] |
;[[V8.7]] |
||
Line 225: | Line 199: | ||
* Attack damage reduced to 25 from 35. |
* Attack damage reduced to 25 from 35. |
||
* Ability power reduced to 25 from 50. |
* Ability power reduced to 25 from 50. |
||
− | * {{sbc|Removed Passive:}} Basic attacks |
+ | * {{sbc|Removed Passive:}} Basic attacks no longer deal 15 '''bonus''' magic damage on-hit. |
* {{sbc|New Passive:}} Basic attacks deal 5 {{as|(+ 10% '''bonus''' AD)}} physical and 5 {{as|(+ 10% AP)}} magic damage on-hit. |
* {{sbc|New Passive:}} Basic attacks deal 5 {{as|(+ 10% '''bonus''' AD)}} physical and 5 {{as|(+ 10% AP)}} magic damage on-hit. |
||
* {{sbc|New Unique Passive:}} Basic attacks grant 8% attack speed, {{as|4% '''bonus''' AD}}, and {{as|4% AP}} for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, {{as|24% '''bonus''' AD}}, and {{as|24% AP}}. At 6 ''stacks'', gain {{sbc|Guinsoo's Rage}}. While at half stacks, {{tip|melee}} champions' next basic attack fully stack Rageblade. |
* {{sbc|New Unique Passive:}} Basic attacks grant 8% attack speed, {{as|4% '''bonus''' AD}}, and {{as|4% AP}} for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, {{as|24% '''bonus''' AD}}, and {{as|24% AP}}. At 6 ''stacks'', gain {{sbc|Guinsoo's Rage}}. While at half stacks, {{tip|melee}} champions' next basic attack fully stack Rageblade. |
||
Line 231: | Line 205: | ||
;[[V6.23]] |
;[[V6.23]] |
||
⚫ | |||
⚫ | |||
;[[V6.9]] |
;[[V6.9]] |
||
− | * {{sbc|New Recipe:}} {{ii|Blasting Wand}} + {{ii|Pickaxe}} + {{ii|Recurve Bow}} + {{g|875}} |
+ | * {{sbc|New Recipe:}} {{ii|Blasting Wand}} + {{ii|Pickaxe}} + {{ii|Recurve Bow}} + {{g|875}} = {{g|3600}}. |
− | ** {{sbc|Old Recipe:}} {{ii|Blasting Wand}} + {{ii|Pickaxe}} + {{g|1075}} |
+ | ** {{sbc|Old Recipe:}} {{ii|Blasting Wand}} + {{ii|Pickaxe}} + {{g|1075}} = {{g|2800}}. |
− | * |
+ | * {{sbc|New Passive:}} Basic attacks deal 15 '''bonus''' magic damage on-hit. |
− | * |
+ | * Maximum stacks reduced to 6 from 8. |
− | * Melee champions no longer gain 2 stacks per hit |
+ | * {{sbc|Removed:}} Melee champions no longer gain 2 stacks per hit. |
+ | * {{sbc|Guinsoo's Rage:}} |
||
− | * No longer deals area effect damage |
||
− | * Every other basic attack |
+ | ** {{sbc|New Effect:}} Every other basic attack triggers a Phantom Hit on-attack that applies on-hit effects to the target unit. |
⚫ | |||
;[[V5.24]] |
;[[V5.24]] |
||
Line 246: | Line 221: | ||
;[[V5.23]] |
;[[V5.23]] |
||
− | * |
+ | * Total cost increased to {{g|2800}} from {{g|2500}}. |
− | * Combine cost increased to {{g|1075}} from {{g|775}}. |
+ | ** Combine cost increased to {{g|1075}} from {{g|775}}. |
;[[V5.22]] |
;[[V5.22]] |
||
⚫ | |||
− | * Stacks now also grant +3 attack damage. |
||
− | * |
+ | ** Combine cost reduced to {{g|775}} from {{g|865}}. |
⚫ | |||
⚫ | |||
+ | * Attack speed per stack increased to 8% from 4%. |
||
− | * Stack gain from ability casts removed. |
||
+ | * {{sbc|New Effect:}} Stacking passive is now {{sbc|Unique}}. |
||
⚫ | |||
− | * {{sbc| |
+ | * {{sbc|Removed:}} No longer grants stacks from ability casts. |
⚫ | |||
⚫ | |||
+ | * {{sbc|New Effect:}} While you have 8 stacks, gain {{sbc|Guinsoo's Rage}}. |
||
⚫ | |||
+ | * {{sbc|New Effect - Guinsoo's Rage:}} Basic attacks deal 20 {{as|(+ 15% '''bonus''' AD)}} {{as|(+ {{fd|7.5}}% AP)}} '''bonus''' magic damage to your target and {{tt|nearby|450 effect radius}} enemy units. |
||
⚫ | |||
;[[V5.13]] |
;[[V5.13]] |
||
− | * |
+ | * Total cost reduced to {{g|2590}} from {{g|2600}}. |
;[[V3.11]] |
;[[V3.11]] |
||
− | * Fixed a bug where the visual effects included the generic "increased movement speed" visual. |
+ | * {{sbc|Bug Fix:}} Fixed a bug where the visual effects included the generic "increased movement speed" visual. |
;[[V1.0.0.152]] |
;[[V1.0.0.152]] |
||
+ | * Total cost increased to {{g|2600}} from {{g|2235}}. |
||
− | * Stacking passive: |
||
− | ** |
+ | ** Combine cost increased to {{g|865}} from {{g|400}}. |
⚫ | |||
+ | ** Ability power per stack reduced to 4 from 6. |
||
** Duration increased to 8 seconds from 5. |
** Duration increased to 8 seconds from 5. |
||
− | * |
+ | * {{sbc|New Unique Passive:}} Falling {{as|'''below''' 50% health}} grants you 20% '''bonus''' attack speed, 10% life steal and 10% spell vamp until you exit combat (30 second cooldown). |
⚫ | |||
⚫ | |||
;[[V1.0.0.74]] |
;[[V1.0.0.74]] |
||
− | * Fixed an unspecified tooltip error. |
+ | * {{sbc|Bug Fix:}} Fixed an unspecified tooltip error. |
− | * Fixed a bug where the first time you attacked a target in an attack cycle, it would not function. |
+ | * {{sbc|Bug Fix:}} Fixed a bug where the first time you attacked a target in an attack cycle, it would not function. |
− | * |
+ | * {{sbc|New Effect:}} Now triggers on spell cast in addition to hitting a target. |
− | ;[[V0.9.25.21]] |
+ | ;[[V0.9.25.21]] - Added |
− | * Added |
||
* {{ii|Guinsoo's Rageblade}} |
* {{ii|Guinsoo's Rageblade}} |
||
− | ** Recipe: {{ii|Pickaxe}} + {{ii|Blasting Wand}} + {{g|400}} |
+ | ** {{sbc|Recipe:}} {{ii|Pickaxe}} + {{ii|Blasting Wand}} + {{g|400}}. |
− | ** On attack or |
+ | ** {{sbc|Passive:}} On attack or ability cast, grants 4% '''bonus''' attack speed and 6 ability power for 5 seconds, stacking up to 8 times.}} |
− | }} |
||
== References == |
== References == |
||
Line 301: | Line 274: | ||
[[Category:Attack damage items]] |
[[Category:Attack damage items]] |
||
[[Category:On-hit effect items]] |
[[Category:On-hit effect items]] |
||
− | [[Category:Life steal items]] |
Revision as of 23:40, 23 January 2020
Template:Item data Guinsoo's RagebladeGuinsoo's Rageblade was an advanced item in League of Legends for .
Recipe
Template:Item data Guinsoo's Rageblade
Cost Analysis
Template:Gold value math
- 15 on-hit magic damage = 375
Gold Value at 1 Rage stack
- 8% attack speed = 216
Gold Value at 6 Rage stacks
- 48% attack speed = 1296
- 5 on-hit magic damage = 125
Gold efficiency
- 80.63% gold efficient without its passives. is
- 87.83% gold efficient at one stack, and 127.99% gold efficient at 6 stacks. becomes
Similar Items
Notes
- The effect occurs a static delay after the basic attack was fired (independently of melee or ranged), and will occur even if the attack was blocked (i.e ) or it vanished (i.e untargetability).
- The effects occur on basic attack and do not interact with abilities that act like a basic attack (i.e , , ability granted ).
- The attack that gets Guinsoo's Rageblade's stacks to 6 will benefit from the additional on-hit effect.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- Updated up to .
- The following on-hit effects will apply an additional time for every third basic attack:
- Stack generation: (grants an additional stack)
- Bonus Damage: (applies the damage twice)
- *
- *
- *
- *
- *
- *
- Bonus Healing: (heals twice)
- Cooldown Reduction: (reduces the cooldown twice)
- Fury Generation: (grants twice as much Fury)
- Others:
- (Energy return doubled while only consuming 1 stack of Flurry)
- (Clone attacks)
- (Passive slow)
- (Rage's bonus movement speed)
- (Rage's bonus movement speed)
- (Rage's bonus movement speed)
- Stack generation: (grants an additional stack)
- The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (damage generation)
- (reflect damage)
- (reflect damage)
- (reflect damage)
- The following are likely bugged and are not interacting with the item:
- (stack generation) and (10% bonus damage and splash damage)
- (stack generation and empowered active)
- (stack decrement)
- (splash damage)
- (bonus damage and knockup)
- (stack generation)
- (minor bolts)
- (stack generation)
Strategy
- item. It is best on basic attack-based champions who benefit from both attack damage and ability power and rely on on-hit effects for a major portion of their damage ( , and ). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous. unique combination of traits make it something of a niche
- The Phantom hit will proc both and essentially doubling the area of effect damage, however the is superior in this aspect as it also deals on-hit damage on the primary target.
Old Icon
Trivia
- Steve 'Guinsoo' Feak, one of the main creative minds behind League of Legends and creator of Defense of the Ancients: Allstars.
- According to Feak, Guinsoo's Rageblade was created with [1] in mind.
- It has a similar icon to the Defense of the Ancients: Allstars item Guinsoo's Scythe of Vyse, also named after Feak.
is named after - Guinsoo's Rageblade is one of only three items that provide ability power alongside either attack damage or attack speed – the others being and .
- Guinsoo's Rageblade was one of the last items released before the launch of League of Legends itself.
- There once existed a bug that enabled ability power and 2.5 attack speed with Guinsoo's Rageblade alone.[2] to attain negative
- The design is mostly similar to Kratos' blades (God of War franchise), both the Blades of Chaos and the Blades of Exile.
Patch History
- Phantom hit frequency decreased to every third attack from every second attack.
- Unique armor penetration increased to 15% at all levels from 6.5% − 15% (based on level).
- Unique magic resistance penetration increased to 15% at all levels from 6.5% − 15% (based on level).
- Total cost reduced to 3100 from 3300.
- Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Passive: Basic attacks deal 15 bonus magic damage on-hit.
- New Unique Passive - Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.
- New Unique Passive - Dissolve: Grants 6.5% − 15% (based on level) magic penetration.
- Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
- Bonus AD percentage per stack reduced to 2.5% bonus AD from 4%.
- Maximum bonus AD percentage reduced to 15% bonus AD from 24%.
- Ability power percentage per stack reduced to 2.5% AP from 4% AP.
- Maximum ability power percentage reduced to 15% AP from 24% AP.
- Bug Fix: Fixed a bug where it interacted recursively with and bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
- New Recipe: + + + 690 = 3000.
- Attack damage reduced to 25 from 35.
- Ability power reduced to 25 from 50.
- Removed Passive: Basic attacks no longer deal 15 bonus magic damage on-hit.
- New Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Unique Passive: Basic attacks grant 8% attack speed, 4% bonus AD, and 4% AP for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, 24% bonus AD, and 24% AP. At 6 stacks, gain Guinsoo's Rage. While at half stacks, melee champions' next basic attack fully stack Rageblade.
- Removed Unique Passive: Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain Guinsoo's Rage.
- Attack speed increased to 25% from 0%.
- New Recipe: + + + 875 = 3600.
- New Passive: Basic attacks deal 15 bonus magic damage on-hit.
- Maximum stacks reduced to 6 from 8.
- Removed: Melee champions no longer gain 2 stacks per hit.
- Guinsoo's Rage:
- New Effect: Every other basic attack triggers a Phantom Hit on-attack that applies on-hit effects to the target unit.
- Old Effect: Basic attacks deal 20 (+ 15% bonus AD) (+ 7.5% AP) bonus magic damage to your target and nearby enemy units.
- Damage area of effect radius reduced to 350 from 450.
- Total cost reduced to 2500 from 2590.
- New Effect: Now also grants 3 bonus attack damage per stack.
- Attack speed per stack increased to 8% from 4%.
- New Effect: Stacking passive is now Unique.
- Removed: No longer grants stacks from ability casts.
- New Effect: Melee basic attacks now grant 2 stacks.
- New Effect: While you have 8 stacks, gain Guinsoo's Rage.
- New Effect - Guinsoo's Rage: Basic attacks deal 20 (+ 15% bonus AD) (+ 7.5% AP) bonus magic damage to your target and nearby enemy units.
- Bug Fix: Fixed a bug where the visual effects included the generic "increased movement speed" visual.
- Total cost increased to 2600 from 2235.
- Stacking passive:
- Ability power per stack reduced to 4 from 6.
- Duration increased to 8 seconds from 5.
- New Unique Passive: Falling below 50% health grants you 20% bonus attack speed, 10% life steal and 10% spell vamp until you exit combat (30 second cooldown).
- Bug Fix: Fixed an unspecified tooltip error.
- Bug Fix: Fixed a bug where the first time you attacked a target in an attack cycle, it would not function.
- New Effect: Now triggers on spell cast in addition to hitting a target.
- V0.9.25.21 - Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items