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(V8.9)
(35 intermediate revisions by 9 users not shown)
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{{Cost Analysis
 
{{Cost Analysis
 
|description=
 
|description=
{{gold value}}
+
{{gold value math}}
* 25 [[attack damage]] = {{g|875}}
+
* 15 [[on-hit effect|on-hit]] [[magic damage]] = {{g|375}}
* 25 [[ability power]] = {{g|543.75}}
+
** '''Total Gold Value''' = {{g|2418.75}}
* 25% [[attack speed]] = {{g|675}}
 
* {{fd|7.5}} [[on-hit effect|on-hit]] [[physical damage]] = {{g|187.5}}
 
* {{fd|7.5}} [[on-hit effect|on-hit]] [[magic damage]] = {{g|187.5}}
 
** '''Total Gold Value''' = {{g|2468.75}}
 
   
 
{{gold value|Gold Value at 1 Rage stack|nolink=}}
 
{{gold value|Gold Value at 1 Rage stack|nolink=}}
* 1 [[attack damage]] = {{g|35}}
 
* 1 [[ability power]] = {{g|21.75}}
 
 
* 8% [[attack speed]] = {{g|216}}
 
* 8% [[attack speed]] = {{g|216}}
 
** '''Total Gold Value''' = {{g|2634.75}}
* {{fd|0.1}} [[on-hit effect|on-hit]] [[physical damage]] = {{g|2.5}}
 
* {{fd|0.1}} [[on-hit effect|on-hit]] [[magic damage]] = {{g|2.5}}
 
** '''Gold Value''' = {{g|277.75}}
 
** '''Total Gold Value''' = {{g|2746.5}}
 
   
 
{{gold value|Gold Value at 6 Rage stacks|nolink=}}
 
{{gold value|Gold Value at 6 Rage stacks|nolink=}}
* 6 [[attack damage]] = {{g|210}}
 
* 6 [[ability power]] = {{g|130.5}}
 
 
* 48% [[attack speed]] = {{g|1296}}
 
* 48% [[attack speed]] = {{g|1296}}
* {{fd|4.05}} [[on-hit effect|on-hit]] [[physical damage]] = {{g|101.25}}
+
* 5 [[on-hit effect|on-hit]] [[magic damage]] = {{g|125}}
 
** '''Total Gold Value''' = {{g|3839.75}}
* {{fd|4.05}} [[on-hit effect|on-hit]] [[magic damage]] = {{g|101.25}}
 
** '''Gold Value''' = {{g|1839}}
 
** '''Total Gold Value''' = {{g|4307.75}}
 
 
{{gold value|Passive Gold Value|nolink=}}
 
* 10 [[on-hit effect|on-hit]] [[physical damage]] (for every {{as|100 bonus AD}}) = {{g|250}}
 
* 10 [[on-hit effect|on-hit]] [[magic damage]] (for every {{as|100 AP}}) = {{g|250}}
 
 
{{gold value|Passive Gold Value for each Rage stack|nolink=}}
 
* 4 [[attack damage]] (for every {{as|100 bonus AD}}) = {{g|140}}
 
* 4 [[ability power]] (for every {{as|100 AP}}) = {{g|87}}
 
* {{fd|0.4}} [[on-hit effect|on-hit]] [[physical damage]] (for every {{as|100 bonus AD}}) = {{g|10}}
 
* {{fd|0.4}} [[on-hit effect|on-hit]] [[magic damage]] (for every {{as|100 AP}}) = {{g|10}}
 
 
{{gold value|Passive Gold Value at maximum Rage stacks|nolink=}}
 
* 24 [[attack damage]] (for every {{as|100 bonus AD}}) = {{g|840}}
 
* 24 [[ability power]] (for every {{as|100 AP}}) = {{g|522}}
 
* {{fd|2.4}} [[on-hit effect|on-hit]] [[physical damage]] (for every {{as|100 bonus AD}}) = {{g|60}}
 
* {{fd|2.4}} [[on-hit effect|on-hit]] [[magic damage]] (for every {{as|100 AP}}) = {{g|60}}
 
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Guinsoo's Rageblade}} is {{gec|Guinsoo's Rageblade|2468.75}} gold efficient without the passive effect.
+
* {{ii|Guinsoo's Rageblade}} is {{gec|Guinsoo's Rageblade|2418.75}} gold efficient without its passives.
* It becomes {{gec|Guinsoo's Rageblade|2746.5}} gold efficient at one stack, and {{gec|Guinsoo's Rageblade|4307.75}} gold efficient at 6 stacks.
+
* {{ii|Guinsoo's Rageblade}} becomes {{gec|Guinsoo's Rageblade|2634.75}} gold efficient at one stack, and {{gec|Guinsoo's Rageblade|3839.75}} gold efficient at 6 stacks.
* {{iis|Guinsoo's Rageblade}} gold efficiency is further increased by {{tt|{{fd|7.58%}}|+250g}} for every {{as|100 bonus AD}} obtained and by {{tt|{{fd|7.58%}}|+250g}} for every {{as|100 AP}} obtained.
 
* For every stack, {{iis|Guinsoo's Rageblade}} gold efficiency is further increased by {{tt|{{fd|4.55%}}|+150g}} for every {{as|100 bonus AD}} obtained and by {{tt|{{fd|2.94%}}|+97g}} for every {{as|100 AP}} obtained.
 
** At 6 stacks, this is further increased by {{tt|{{fd|27.27}}%|+900g}} for every {{as|100 bonus AD}} obtained and by {{tt|{{fd|17.64%}}|+582g}} for every {{as|100 AP}} obtained.
 
 
}}
 
}}
   
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== Notes ==
 
== Notes ==
  +
* The effect occurs a static delay after the basic attack was fired (independently of {{tip|melee}} or {{tip|ranged}}), and will occur even if the attack was blocked (i.e {{ai|Wind Wall|Yasuo}}) or it vanished (i.e {{tip|untargetable|untargetability}}).
* {{sbc|{{nie|Guinsoo's Rage}}}}'s attack counter and empowered effect both occur '''on-attack''', not '''on-hit'''. The item will not interact with abilities that apply on-hit effects (e.g. {{ai|Bladesurge|Irelia}}, {{ai|Mystic Shot|Ezreal}}, {{ai|Infinite Duress|Warwick}}).
 
  +
* The effects occur on [[basic attack]] and do not interact with abilities that act like a basic attack (i.e {{ai|Steel Tempest|Yasuo}}, {{ai|Parrrley|Gangplank}}, ability granted {{ai|Headshot|Caitlyn}}).
** Additionally, effects that cause you to ''attack'' more than once (i.e. {{ai|Ranger's Focus|Ashe}}, {{ai|Double Strike|Master Yi}} and {{ai|Lightslinger|Lucian}}) will only be counted once, you cannot increase the frequency that Phantom Hit will occur.
 
 
* The attack that gets '''Guinsoo's Rageblade's''' stacks to 6 will benefit from the additional on-hit effect.
** Bolts generated by {{ii|Runaan's Hurricane}} even when hitting 2 additional targets will still count only as 1 attack towards triggering Phantom Hit and will '''not''' grant additional Rage's stack.
 
* The attack that gets '''Guinsoo's Rageblade's''' stacks to 6 will benefit for the additional on-hit effect.
 
* For all intents and purposes, Phantom Hit is identical to {{ii|Runaan's Hurricane}} except that the "additional bolt" will target the same enemy as your attack target and will not deal modified base damage.
 
 
* One-use on-hit effects, such as {{ai|Siphoning Strike|Nasus}} and {{ii|Sheen}}, remain '''one-use''', as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
 
* One-use on-hit effects, such as {{ai|Siphoning Strike|Nasus}} and {{ii|Sheen}}, remain '''one-use''', as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
* ''Guinsoo's Rageblade'' ability power multiplier stacks recursively with other sources of {{as|% ability power}} other than {{iis|Rabadon's Deathcap}} and {{bi|Dragon Slayer|Dragon Slayer's}} with whom it stacks additively.
 
* The attack damage multiplier stacks recursively with other sources of {{as|% attack damage}}.
 
 
* It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
 
* It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
   
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|-|On-Hit Effects=
 
|-|On-Hit Effects=
 
:''Updated up to {{ci|Kai'Sa}}.''
 
:''Updated up to {{ci|Kai'Sa}}.''
* The following ''on-hit'' effects will apply an additional time for every other basic attack:
+
* The following ''on-hit'' effects will apply an additional time for every third basic attack:
 
** {{sbc|Stack generation:}} ''(grants an additional stack)''
 
** {{sbc|Stack generation:}} ''(grants an additional stack)''
*** {{cai|Blood Price|Aatrox}} / {{ai|Blood Thirst|Aatrox}}
 
 
*** {{cai|Hemorrhage|Darius}}
 
*** {{cai|Hemorrhage|Darius}}
 
*** {{cai|Moonsilver Blade|Diana}}
 
*** {{cai|Moonsilver Blade|Diana}}
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*** {{cai|Second Skin|Kai'Sa}}
 
*** {{cai|Second Skin|Kai'Sa}}
 
*** {{cai|Rend|Kalista}}
 
*** {{cai|Rend|Kalista}}
*** {{cai|Holy Fervor|Kayle}}
+
*** {{cai|Starfire Spellblade|Kayle}}
*** {{cai|Electrical Surge|Kennen}}
 
 
*** {{cai|Double Strike|Master Yi}}
 
*** {{cai|Double Strike|Master Yi}}
*** {{cai|Visionary|Nunu}}
 
 
*** {{cai|Clockwork Windup|Orianna}}
 
*** {{cai|Clockwork Windup|Orianna}}
 
*** {{cai|An Acquired Taste|Tahm Kench}}
 
*** {{cai|An Acquired Taste|Tahm Kench}}
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*** {{cai|Spider Form|Elise}}
 
*** {{cai|Spider Form|Elise}}
 
*** {{cai|Seastone Trident|Fizz}}
 
*** {{cai|Seastone Trident|Fizz}}
*** {{cai|Hiten Style|Irelia}}
 
 
*** {{cai|Nether Blade|Kassadin}}
 
*** {{cai|Nether Blade|Kassadin}}
*** {{cai|Righteous Fury|Kayle}} {{tt|*|To the main target only}}
 
 
*** {{cai|Bio-Arcane Barrage|Kog'Maw}}
 
*** {{cai|Bio-Arcane Barrage|Kog'Maw}}
 
*** {{cai|Wuju Style|Master Yi}}
 
*** {{cai|Wuju Style|Master Yi}}
*** {{cai|Brutal Strikes|Malphite}} {{tt|*|Splash damage}}
+
*** {{cai|Thunderclap|Malphite}} {{tt|*|Cone damage}}
*** {{cai|Runic Blade|Riven}}
 
 
*** {{cai|Junkyard Titan|Rumble}}
 
*** {{cai|Junkyard Titan|Rumble}}
 
*** {{cai|Burnout|Shyvana}}
 
*** {{cai|Burnout|Shyvana}}
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*** {{cai|Flay|Thresh}}
 
*** {{cai|Flay|Thresh}}
 
*** {{cai|Blighted Quiver|Varus}}
 
*** {{cai|Blighted Quiver|Varus}}
 
*** {{cai|Thunder Claws|Volibear}}
 
*** {{cai|Eternal Hunger|Warwick}}
 
*** {{cai|Eternal Hunger|Warwick}}
 
*** {{ii|Blade of the Ruined King}}
 
*** {{ii|Blade of the Ruined King}}
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** {{sbc|Bonus Healing:}} ''(heals twice)''
 
** {{sbc|Bonus Healing:}} ''(heals twice)''
 
*** {{cai|Spider Form|Elise}}
 
*** {{cai|Spider Form|Elise}}
*** {{cai|Hiten Style|Irelia}}
 
 
*** {{cai|Eternal Hunger|Warwick}}
 
*** {{cai|Eternal Hunger|Warwick}}
 
** {{sbc|Cooldown Reduction:}} ''(reduces the cooldown twice)''
 
** {{sbc|Cooldown Reduction:}} ''(reduces the cooldown twice)''
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** {{sbc|Others:}}
 
** {{sbc|Others:}}
 
*** {{cai|Flurry|Lee Sin}} (Energy return doubled while only consuming 1 stack of Flurry)
 
*** {{cai|Flurry|Lee Sin}} (Energy return doubled while only consuming 1 stack of Flurry)
*** {{cai|Aegis Protection|Pantheon}} (Blocks both attacks as they hit simultaneously)
 
 
*** {{cai|Hallucinate|Shaco}} (Clone attacks)
 
*** {{cai|Hallucinate|Shaco}} (Clone attacks)
 
*** {{ii|Frozen Mallet}} (Passive slow)
 
*** {{ii|Frozen Mallet}} (Passive slow)
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** {{ii|Thornmail}} (reflect damage)
 
** {{ii|Thornmail}} (reflect damage)
 
* The following are likely bugged and are not interacting with the item:
 
* The following are likely bugged and are not interacting with the item:
** {{cai|Switcheroo! 2|Jinx|Pow-Pow}} (stack generation) and {{ai|Switcheroo!|Jinx|Fishbones}} (10% bonus damage and splash damage)
+
** {{cai|Pow-Pow|Jinx}} (stack generation) and {{ai|Switcheroo!|Jinx|Fishbones}} (10% bonus damage and splash damage)
   
 
|-|On-Action Effects=
 
|-|On-Action Effects=
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** {{cai|Traveler's Call 2|Bard|Meeps}}
 
** {{cai|Traveler's Call 2|Bard|Meeps}}
 
** {{cai|Vorpal Spikes|Cho'Gath}}
 
** {{cai|Vorpal Spikes|Cho'Gath}}
** {{cai|Righteous Fury|Kayle}} (splash damage)
+
** {{cai|Electrical Surge|Kennen}}
 
** {{cai|Pix, Faerie Companion|Lulu|Pix}}
 
** {{cai|Pix, Faerie Companion|Lulu|Pix}}
 
** {{cai|Hyper Charge|Jayce}} (stack decrement)
 
** {{cai|Hyper Charge|Jayce}} (stack decrement)
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** {{ii|Runaan's Hurricane}} (minor bolts)
 
** {{ii|Runaan's Hurricane}} (minor bolts)
 
** {{iis|Kircheis Shard|Energized Strike}} (stack generation)
 
** {{iis|Kircheis Shard|Energized Strike}} (stack generation)
* For effects such as {{cai|Blood Thirst|Aatrox}}, the game will pro-actively use the champion's empowered attack animation if the attack would trigger the effect due to Phantom Hit - e.g. {{ci|Aatrox}} will perform his lunge animation on every 2nd attack (with Phantom Hit).
+
* For effects such as {{cai|Denting Blows|Vi}}, the game will pro-actively use the champion's empowered attack animation if the attack would trigger the effect due to Phantom Hit - e.g. {{ci|Vi}} will perform her power animation on every 2nd attack (with Phantom Hit).
 
</tabber>
 
</tabber>
   
 
== Strategy ==
 
== Strategy ==
* {{iis|Guinsoo's Rageblade}} unique combination of traits make it something of a niche [[item]]. It is best on [[basic attack]]-based [[champion]]s who benefit from both [[attack damage]] and [[ability power]] and rely on [[on-hit effect]]s for a major portion of their damage (''{{ci|Jax}}, Varus and {{ci|Kayle}}''). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous.
+
* {{iis|Guinsoo's Rageblade}} unique combination of traits make it something of a niche [[item]]. It is best on [[basic attack]]-based [[champion]]s who benefit from both [[attack damage]] and [[ability power]] and rely on [[on-hit effect]]s for a major portion of their damage (''{{ci|Jax}}, {{ci|Master Yi}} and {{ci|Kayle}}''). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous.
* {{ci|Master Yi}} in particular has a very good synergy with this item because of his passive {{ai|Double Strike|Master Yi}} which allows him to apply an additional on-hit effect per attack without '''Guinsoo'''. With Guinsoo not only will he reduce the attacks to proc {{ai|Double Strike|Master Yi}} but depending on the timing of his passive with Guinsoo he'll be procing on-hit effects:
 
** Twice on each basic attack.
 
** Thrice on each other basic attack.
 
 
* The Phantom hit will proc both {{ii|Titanic Hydra}} and {{ii|Ravenous Hydra}} essentially doubling the area of effect damage, however the {{ii|Titanic Hydra}} is superior in this aspect as it also deals on-hit damage on the primary target.
 
* The Phantom hit will proc both {{ii|Titanic Hydra}} and {{ii|Ravenous Hydra}} essentially doubling the area of effect damage, however the {{ii|Titanic Hydra}} is superior in this aspect as it also deals on-hit damage on the primary target.
   
 
== Old Icon ==
 
== Old Icon ==
<gallery captionalign="center">
+
<gallery captionalign="center" navigation=true>
 
Guinsoo's Rageblade item old.png‎|Guinsoo's Rageblade
 
Guinsoo's Rageblade item old.png‎|Guinsoo's Rageblade
 
</gallery>
 
</gallery>
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== Patch History ==
 
== Patch History ==
{{Scroll box|content=
+
{{Scroll box|content = ;[[V9.10]]
  +
* Phantom hit frequency increased to every third attack from every second attack.
  +
* Unique armor penetration increased to 15% at all levels from {{pp|key=%|6.5 to 15}}.
  +
* Unique magic resistance penetration increased to 15% at all levels from {{pp|key=%|6.5 to 15}}.
  +
  +
;[[V8.23]]
  +
* Total cost reduced to {{g|3100}} from {{g|3300}}.
  +
** Combine cost reduced to {{g|790}} from {{g|990}}.
  +
* {{sbc|Removed Passive:}} Basic attacks deal 5 {{as|(+ 10% '''bonus''' AD)}} physical and 5 {{as|(+ 10% AP)}} magic damage on-hit.
  +
* {{sbc|New Passive:}} Basic attacks deal 15 magic damage on-hit.
  +
* {{sbc|New Unique Passive - Last Whisper:}} Grants {{pp|key=%|6.5 to 15}} '''total''' armor penetration.
  +
* {{sbc|New Unique Passive - Dissolve:}} Grants {{pp|key=%|6.5 to 15}} magic penetration.
  +
* {{sbc|Removed:}} Basic attacks no longer grant {{as|{{fd|2.5}}% '''bonus''' AD}} and {{as|{{fd|2.5}}% AP}} for 5 seconds, stacking up to 6 times, granting a maximum of {{as|15% '''bonus''' AD}} and {{as|15% AP}}. ''Still grants the 8% attack speed per stack.''
  +
  +
;[[V8.13]]
  +
* Bonus AD percentage per stack reduced to {{as|{{fd|2.5}}% '''bonus''' AD}} from {{as|4%|AD}}.
  +
** Maximum bonus AD percentage reduced to {{as|15% '''bonus''' AD}} from {{as|24%|AD}}.
  +
* Ability power percentage per stack reduced to {{as|{{fd|2.5}}% AP}} from {{as|4% AP}}.
  +
** Maximum ability power percentage reduced to {{as|15% AP}} from {{as|24% AP}}.
  +
 
;[[V8.9]]
 
;[[V8.9]]
* {{sbc|Bug Fix:}} Fixed a bug where it interacted with other bonus attack damage-granting effects to grant more attack damage than intended ({{ci|Jhin}}, but also {{ui|Infernal Drake}} and {{ci|Master Yi}}, etc.).
+
* {{sbc|Bug Fix:}} Fixed a bug where it interacted recursively with {{cis|Jhin}} and {{uis|Infernal Drake}} bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
   
 
;[[V8.7]]
 
;[[V8.7]]
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* {{sbc|New Effect:}} While you have 8 stacks, you gain {{sbc|Guinsoo's Rage}}.
 
* {{sbc|New Effect:}} While you have 8 stacks, you gain {{sbc|Guinsoo's Rage}}.
 
* {{sbc|Guinsoo's Rage:}} Base attacks deal bonus magic damage equal to 20 {{as|(+15% bonus AD)}} {{as|(+{{fd|7.5}}% AP)}} to your target and nearby enemy units.
 
* {{sbc|Guinsoo's Rage:}} Base attacks deal bonus magic damage equal to 20 {{as|(+15% bonus AD)}} {{as|(+{{fd|7.5}}% AP)}} to your target and nearby enemy units.
* tem cost reduced to {{g|2500}} from {{g|2590}}.
+
* Item cost reduced to {{g|2500}} from {{g|2590}}.
 
* Combine cost reduced to {{g|775}} from {{g|865}}.
 
* Combine cost reduced to {{g|775}} from {{g|865}}.
   
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* {{ii|Guinsoo's Rageblade}}
 
* {{ii|Guinsoo's Rageblade}}
 
** Recipe: {{ii|Pickaxe}} + {{ii|Blasting Wand}} + {{g|400}}
 
** Recipe: {{ii|Pickaxe}} + {{ii|Blasting Wand}} + {{g|400}}
** On attack or spell cast, increases your attack speed by 4% and ability power by 6. Lasts 5 seconds (stacks up to 8 times).
+
** On attack or spell cast, increases your attack speed by 4% and ability power by 6. Lasts 5 seconds (stacks up to 8 times).}}
}}
 
   
 
== References ==
 
== References ==

Revision as of 11:04, 12 October 2019

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Guinsoo's RagebladeGuinsoo's Rageblade was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Guinsoo's Rageblade OriginalSquare.png|20xpx|border|link=Template:Item data Guinsoo's Rageblade/LoL|Template:Item data Guinsoo's Rageblade]] [[Template:Item data Guinsoo's Rageblade/LoL|Template:Item data Guinsoo's Rageblade]].

Recipe

Template:Item data Guinsoo's Rageblade

Cost Analysis

Template:Gold value math

Gold Value at 1 Rage stack

Gold Value at 6 Rage stacks

Gold efficiency

  • Guinsoo's Rageblade Guinsoo's Rageblade is 80.63% gold efficient without its passives.
  • Guinsoo's Rageblade Guinsoo's Rageblade becomes 87.83% gold efficient at one stack, and 127.99% gold efficient at 6 stacks.


Similar Items

Notes

  • The effect occurs a static delay after the basic attack was fired (independently of Melee role melee or Ranged role ranged), and will occur even if the attack was blocked (i.e Wind Wall Wind Wall) or it vanished (i.e Untargetable icon untargetability).
  • The effects occur on basic attack and do not interact with abilities that act like a basic attack (i.e Steel Tempest Steel Tempest, Parrrley Parrrley, ability granted Headshot Headshot).
  • The attack that gets Guinsoo's Rageblade's stacks to 6 will benefit from the additional on-hit effect.
  • One-use on-hit effects, such as Siphoning Strike Siphoning Strike and Sheen Sheen, remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
  • It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.

Updated up to Kai'Sa Kai'Sa.

  • Phantom Hit does not cause you to attack twice. Effects that trigger when you attack or whose counters increase when you attack will only apply once per attack, regardless of Phantom Hit. This affects abilities such as:
  • For effects such as Vi's Vi's Denting Blows Denting Blows, the game will pro-actively use the champion's empowered attack animation if the attack would trigger the effect due to Phantom Hit - e.g. Vi Vi will perform her power animation on every 2nd attack (with Phantom Hit).

  • Strategy

    • Guinsoo's Rageblade's Guinsoo's Rageblade's unique combination of traits make it something of a niche item. It is best on basic attack-based champions who benefit from both attack damage and ability power and rely on on-hit effects for a major portion of their damage (Jax Jax, Master Yi Master Yi and Kayle Kayle). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous.
    • The Phantom hit will proc both Titanic Hydra Titanic Hydra and Ravenous Hydra Ravenous Hydra essentially doubling the area of effect damage, however the Titanic Hydra Titanic Hydra is superior in this aspect as it also deals on-hit damage on the primary target.

    Old Icon

    Trivia

    • Guinsoo's Rageblade Guinsoo's Rageblade is named after Steve 'Guinsoo' Feak, one of the main creative minds behind League of Legends and creator of Defense of the Ancients: Allstars.
    • Guinsoo's Rageblade is one of only three items that provide ability power alongside either attack damage or attack speed – the others being Hextech Gunblade Hextech Gunblade and Nashor's Tooth Nashor's Tooth.
    • Guinsoo's Rageblade was one of the last items released before the launch of League of Legends itself.
    • There once existed a bug that enabled Sion Sion to attain negative ability power and 2.5 attack speed with Guinsoo's Rageblade alone.[2]
    • The design is mostly similar to Kratos' blades (God of War franchise), both the Blades of Chaos and the Blades of Exile.

    Patch History

    V9.10
    • Phantom hit frequency increased to every third attack from every second attack.
    • Unique armor penetration increased to 15% at all levels from 6.5% − 15% (based on level).
    • Unique magic resistance penetration increased to 15% at all levels from 6.5% − 15% (based on level).
    V8.23
    • Total cost reduced to 3100 Gold 3100 from 3300 Gold 3300.
      • Combine cost reduced to 790 Gold 790 from 990 Gold 990.
    • Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
    • New Passive: Basic attacks deal 15 magic damage on-hit.
    • New Unique Passive - Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.
    • New Unique Passive - Dissolve: Grants 6.5% − 15% (based on level) magic penetration.
    • Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
    V8.13
    • Bonus AD percentage per stack reduced to 2.5% bonus AD from 4%.
      • Maximum bonus AD percentage reduced to 15% bonus AD from 24%.
    • Ability power percentage per stack reduced to 2.5% AP from 4% AP.
      • Maximum ability power percentage reduced to 15% AP from 24% AP.
    V8.9
    • Bug Fix: Fixed a bug where it interacted recursively with Jhin's Jhin's and Infernal Drake's Infernal Drake's bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
    V8.7
    • Total cost increased to 3300 Gold 3300 from 3000 Gold 3000.
      • Combine cost increased to 990 Gold 990 from 690 Gold 690.
    V8.6
    • New Recipe: Amplifying Tome Amplifying Tome + Recurve Bow Recurve Bow + Pickaxe Pickaxe + 690 Gold 690 = 3000 Gold 3000.
    • Attack damage reduced to 25 from 35.
    • Ability power reduced to 25 from 50.
    • Removed Passive: Basic attacks dealing 15 on-hit magic damage.
    • New Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
    • New Unique Passive: Basic attacks grant 8% attack speed, 4% bonus AD, and 4% AP for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, 24% bonus AD, and 24% AP. At 6 stacks, gain Guinsoo's Rage. While at half stacks, Melee role melee champions' next basic attack fully stack Rageblade.
    • Removed Unique Passive: Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain Guinsoo's Rage.
    V6.23
    • New Effect: Grants +25% attack speed.
    V6.9
    • New Recipe: Blasting Wand Blasting Wand + Pickaxe Pickaxe + Recurve Bow Recurve Bow + 875 Gold 875 = 3600 Gold 3600
    • Now deals 15 magic damage on hit
    • Max stacks reduced to 6
    • Melee champions no longer gain 2 stacks per hit
    • No longer deals area effect damage
    • Every other basic attack will now trigger on-hit effects an additional time during guinsoo's rage
    V5.24
    • Damage area of effect radius reduced to 350 from 450.
    V5.23
    • Item cost increased to 2800 Gold 2800 from 2500 Gold 2500.
    • Combine cost increased to 1075 Gold 1075 from 775 Gold 775.
    V5.22
    • Stacks now also grant +3 attack damage.
    • Stacking attack speed increased to 8% from 4%.
    • Stacking passive is now unique.
    • Stack gain from ability casts removed.
    • Melee basic attacks now grant 2 stacks.
    • New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
    • Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
    • Item cost reduced to 2500 Gold 2500 from 2590 Gold 2590.
    • Combine cost reduced to 775 Gold 775 from 865 Gold 865.
    V5.13
    • Item cost reduced to 2590 Gold 2590 from 2600 Gold 2600.
    V3.11
    • Fixed a bug where the visual effects included the generic "increased movement speed" visual.
    V1.0.0.152
    • Stacking passive:
      • Ability power bonus reduced to 4 per stack from 6.
      • Duration increased to 8 seconds from 5.
    • NEW Unique Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat - 30 second cooldown.
    • Item cost increased to 2600 Gold 2600 from 2235 Gold 2235.
    • Combine cost increased to 865 Gold 865 from 400 Gold 400.
    V1.0.0.74
    • Fixed an unspecified tooltip error.
    • Fixed a bug where the first time you attacked a target in an attack cycle, it would not function.
    • It now triggers on spell cast in addition to hitting a target.
    V0.9.25.21
    • Added
    • Guinsoo's Rageblade Guinsoo's Rageblade
      • Recipe: Pickaxe Pickaxe + Blasting Wand Blasting Wand + 400 Gold 400
      • On attack or spell cast, increases your attack speed by 4% and ability power by 6. Lasts 5 seconds (stacks up to 8 times).

    References

    List of Items