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− | * {{ii|Guinsoo's Rageblade}} is {{gec|Guinsoo's Rageblade|2418.75}} gold efficient without |
+ | * {{ii|Guinsoo's Rageblade}} is {{gec|Guinsoo's Rageblade|2418.75}} gold efficient without its passives. |
* {{ii|Guinsoo's Rageblade}} becomes {{gec|Guinsoo's Rageblade|2634.75}} gold efficient at one stack, and {{gec|Guinsoo's Rageblade|3902.25}} gold efficient at 6 stacks. |
* {{ii|Guinsoo's Rageblade}} becomes {{gec|Guinsoo's Rageblade|2634.75}} gold efficient at one stack, and {{gec|Guinsoo's Rageblade|3902.25}} gold efficient at 6 stacks. |
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Revision as of 13:10, 20 November 2018
Template:Item data Guinsoo's RagebladeGuinsoo's Rageblade was an advanced item in League of Legends for .
Recipe
Template:Item data Guinsoo's Rageblade
Cost Analysis
Template:Gold value math
- 15 on-hit magic damage = 375
Gold Value at 1 Rage stack
- 8% attack speed = 216
Gold Value at 6 Rage stacks
- 48% attack speed = 1296
- 7.5 on-hit magic damage = 187.5
Gold efficiency
- 80.63% gold efficient without its passives. is
- 87.83% gold efficient at one stack, and 130.08% gold efficient at 6 stacks. becomes
Similar Items
Notes
- Guinsoo's Rage's attack counter and empowered effect both occur on-attack, not on-hit. The item will not interact with abilities that apply on-hit effects (e.g. , , ).
- Additionally, effects that cause you to attack more than once (i.e. , and ) will only be counted once, you cannot increase the frequency that Phantom Hit will occur.
- Bolts generated by even when hitting 2 additional targets will still count only as 1 attack towards triggering Phantom Hit and will not grant additional Rage's stack.
- The attack that gets Guinsoo's Rageblade's stacks to 6 will benefit for the additional on-hit effect.
- For all intents and purposes, Phantom Hit is identical to except that the "additional bolt" will target the same enemy as your attack target and will not deal modified base damage.
- One-use on-hit effects, such as and , remain one-use, as the on-hit effect will be consumed by the initial strike and be unavailable for the second.
- It is important to know the difference between an on-hit effect (which Phantom Hit will apply) and an on-attack effect (which Phantom Hit will not), these effects are listed below.
- Updated up to .
- The following on-hit effects will apply an additional time for every other basic attack:
- Stack generation: (grants an additional stack)
- Bonus Damage: (applies the damage twice)
- *
- *
- *
- *
- *
- *
- *
- Bonus Healing: (heals twice)
- Cooldown Reduction: (reduces the cooldown twice)
- Fury Generation: (grants twice as much Fury)
- Others:
- (Energy return doubled while only consuming 1 stack of Flurry)
- (Blocks both attacks as they hit simultaneously)
- (Clone attacks)
- (Passive slow)
- (Rage's bonus movement speed)
- (Rage's bonus movement speed)
- (Rage's bonus movement speed)
- Stack generation: (grants an additional stack)
- The following will trigger when being hit by Phantom Hit:
- (reducing his cooldowns)
- (reflect damage)
- (stack application)
- (damage generation)
- (reflect damage)
- (reflect damage)
- (reflect damage)
- The following are likely bugged and are not interacting with the item:
- (stack generation) and (10% bonus damage and splash damage)
- (stack generation and empowered active)
- (splash damage)
- (stack decrement)
- (splash damage)
- (bonus damage and knockup)
- (stack generation)
- (minor bolts)
- (stack generation)
Strategy
- item. It is best on basic attack-based champions who benefit from both attack damage and ability power and rely on on-hit effects for a major portion of their damage ( , and ). For such a champion, however, it is recommended to build the item as soon as possible, as the power spike it creates is usually enormous. unique combination of traits make it something of a niche
- Twice on each basic attack.
- Thrice on each other basic attack.
in particular has a very good synergy with this item because of his passive which allows him to apply an additional on-hit effect per attack without Guinsoo. With Guinsoo not only will he reduce the attacks to proc but depending on the timing of his passive with Guinsoo he'll be procing on-hit effects:
- The Phantom hit will proc both and essentially doubling the area of effect damage, however the is superior in this aspect as it also deals on-hit damage on the primary target.
Old Icon
Trivia
- Steve 'Guinsoo' Feak, one of the main creative minds behind League of Legends and creator of Defense of the Ancients: Allstars.
- According to Feak, Guinsoo's Rageblade was created with [1] in mind.
- It has a similar icon to the Defense of the Ancients: Allstars item Guinsoo's Scythe of Vyse, also named after Feak.
is named after - Guinsoo's Rageblade is one of only three items that provide ability power alongside either attack damage or attack speed – the others being and .
- Guinsoo's Rageblade was one of the last items released before the launch of League of Legends itself.
- There once existed a bug that enabled ability power and 2.5 attack speed with Guinsoo's Rageblade alone.[2] to attain negative
- The design is mostly similar to Kratos' blades (God of War franchise), both the Blades of Chaos and the Blades of Exile.
Patch History
- Total cost reduced to 3100 from 3300.
- Removed Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Passive: Basic attacks deal 15 magic damage on-hit.
- New Unique Passive - Last Whisper: Grants 6.5% − 15% (based on level) total armor penetration.
- New Unique Passive - Dissolve: Grants 6.5% − 15% (based on level) magic penetration.
- Removed: Basic attacks no longer grant 2.5% bonus AD and 2.5% AP for 5 seconds, stacking up to 6 times, granting a maximum of 15% bonus AD and 15% AP. Still grants the 8% attack speed per stack.
- Bonus AD percentage per stack reduced to 2.5% bonus AD from 4%.
- Maximum bonus AD percentage reduced to 15% bonus AD from 24%.
- Ability power percentage per stack reduced to 2.5% AP from 4% AP.
- Maximum ability power percentage reduced to 15% AP from 24% AP.
- Bug Fix: Fixed a bug where it interacted recursively with and bonus attack damage-granting effects to grant more attack damage than intended. Now it stacks multiplicatively.
- New Recipe: + + + 690 = 3000.
- Attack damage reduced to 25 from 35.
- Ability power reduced to 25 from 50.
- Removed Passive: Basic attacks dealing 15 on-hit magic damage.
- New Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Unique Passive: Basic attacks grant 8% attack speed, 4% bonus AD, and 4% AP for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, 24% bonus AD, and 24% AP. At 6 stacks, gain Guinsoo's Rage. While at half stacks, melee champions' next basic attack fully stack Rageblade.
- Removed Unique Passive: Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain Guinsoo's Rage.
- New Effect: Grants +25% attack speed.
- New Recipe: + + + 875 = 3600
- Now deals 15 magic damage on hit
- Max stacks reduced to 6
- Melee champions no longer gain 2 stacks per hit
- No longer deals area effect damage
- Every other basic attack will now trigger on-hit effects an additional time during guinsoo's rage
- Damage area of effect radius reduced to 350 from 450.
- Stacks now also grant +3 attack damage.
- Stacking attack speed increased to 8% from 4%.
- Stacking passive is now unique.
- Stack gain from ability casts removed.
- Melee basic attacks now grant 2 stacks.
- New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
- Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
- tem cost reduced to 2500 from 2590.
- Combine cost reduced to 775 from 865.
- Fixed a bug where the visual effects included the generic "increased movement speed" visual.
- Stacking passive:
- Ability power bonus reduced to 4 per stack from 6.
- Duration increased to 8 seconds from 5.
- NEW Unique Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat - 30 second cooldown.
- Item cost increased to 2600 from 2235.
- Combine cost increased to 865 from 400.
- Fixed an unspecified tooltip error.
- Fixed a bug where the first time you attacked a target in an attack cycle, it would not function.
- It now triggers on spell cast in addition to hitting a target.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items