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(Deleted Aatrox R; confirmed tether abilities; fixed rus interlink) |
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[[File:Guardian Angel screenshot.png|right|thumb|200px|Visual appearance]] |
[[File:Guardian Angel screenshot.png|right|thumb|200px|Visual appearance]] |
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* {{iis|Guardian Angel}} passive makes your champion untargetable for 4 seconds before revival. |
* {{iis|Guardian Angel}} passive makes your champion untargetable for 4 seconds before revival. |
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− | * Its passive will always activate before |
+ | * Its passive will always activate before {{ai|Rebirth|Anivia}}, but after the {{ai|Chronoshift|Zilean}} buff if the owner has it. |
* If you use {{si|Ghost}} and {{ii|Guardian Angel}} activates, {{si|Ghost}} will still be in effect after you have been revived. |
* If you use {{si|Ghost}} and {{ii|Guardian Angel}} activates, {{si|Ghost}} will still be in effect after you have been revived. |
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* Selling and repurchasing the item will not reset the cooldown on its Unique Passive. |
* Selling and repurchasing the item will not reset the cooldown on its Unique Passive. |
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* If its passive activates on {{ci|Malzahar}} and his {{ai|Void Swarm|Malzahar|Voidlings}} are alive, they'll keep moving and attacking. |
* If its passive activates on {{ci|Malzahar}} and his {{ai|Void Swarm|Malzahar|Voidlings}} are alive, they'll keep moving and attacking. |
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* If {{ci|Dr. Mundo}} dies while under the effects of {{ai|Sadism|Dr. Mundo}} then he will continue to heal even as the passive is activating. |
* If {{ci|Dr. Mundo}} dies while under the effects of {{ai|Sadism|Dr. Mundo}} then he will continue to heal even as the passive is activating. |
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− | * |
+ | * All tether-like effects (e.g. {{ai|Soul Shackles|Morgana}}, {{ai|Ethereal Chains|LeBlanc}}, etc.) will continue to stick on targets and work as usual, while source champion is ressurecting. |
* Equipping the rune {{ri|Perfect Timing}} will reduce the cooldown of the passive by 45 seconds. |
* Equipping the rune {{ri|Perfect Timing}} will reduce the cooldown of the passive by 45 seconds. |
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[[pl:Anioł Stróż]] |
[[pl:Anioł Stróż]] |
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[[pt-br:Anjo Guardião]] |
[[pt-br:Anjo Guardião]] |
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+ | [[ru:Ангел-хранитель]] |
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− | [[ru:Guardian Angel]] |
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[[zh:守护天使]] |
[[zh:守护天使]] |
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[[Category:Armor items]] |
[[Category:Armor items]] |
Revision as of 22:43, 18 August 2019
Template:Item data Guardian AngelGuardian Angel was an advanced item in League of Legends for .
Recipe
Template:Item data Guardian Angel
Cost Analysis
Template:Gold value math
Gold efficiency
- 74.22% gold efficient without its passive. is
Similar Items
Notes
- passive makes your champion untargetable for 4 seconds before revival.
- Its passive will always activate before , but after the buff if the owner has it.
- If you use and activates, will still be in effect after you have been revived.
- Selling and repurchasing the item will not reset the cooldown on its Unique Passive.
- The passive does not activate when killed by the Nexus Obelisk.
- The healing boost of 65% of base health in total. (+30% to healing) affects its passive, causing it to restore
- If its passive activates on and his are alive, they'll keep moving and attacking.
- If dies while under the effects of then he will continue to heal even as the passive is activating.
- All tether-like effects (e.g. , , etc.) will continue to stick on targets and work as usual, while source champion is ressurecting.
- Equipping the rune will reduce the cooldown of the passive by 45 seconds.
Old Icon
Trivia
Patch History
- New Recipe: + + + 100 = 2800.
- Undocumented: Attack damage increased to 45 from 40.
- Armor increased to 40 from 30.
- Item icon updated.
- New Recipe: + + 800 = 2400
- Attack damage increased to 40 from 0.
- Armor reduced to 30 from 60.
- Magic resistance reduced to 0 from 45.
- Revive healing changed to 50% of base health from 700 health or 30% maximum health.
- Combine cost reduced to 1180 from 1380.
- Passive now restores either 700 health or 30% of max. health, whichever is higher.
- Total cost increased to 2900 from 2800.
- Armor increased to 60 from 50.
- Magic resistance increased to 60 from 50.
- Combine cost increased to 1480 from 1200.
- Armor reduced to 50 from 68.
- Magic resistance reduced to 30 from 38.
- Health and mana gained upon reviving changed to 30% of maximum health and mana from 750 health and 375 mana.
- Now displays its cooldown on the item itself rather than with a buff.
- Added a gray version of the cooldown icon for .
- Will now always activate after and but before .
- This item now removes most positive buffs from your champion when it activates.
- For example, , , and will now be removed.
- Now revives champions at 750 health and 375 mana instead of 40% health and mana.
- Will now display a timer showing how long until the effect is ready again.
- Clones that expire while being revived with will no longer last permanently.
will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel states to the main champion when created.
- Positive buffs are no longer lost on pseudo-death (ie ).
- Elixirs are no longer lost on pseudo-death (ie ).
- The item had its restoration amount on revival reduced to 40% from 50% of their health and mana.
- You can no longer teleport while being revived by Guardian Angel.
- Fixed a bug which caused it to proc more often than once every 5 minutes.
- Armor reduced to 75 from 80.
- Magic resist reduced to 40 from 45.
- Fixed a bug where certain item effects would persist past selling the item.
- Fixed a bug which allowed you to respawn an infinite number of times with no cooldown.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items