m (→Trivia: Added Locket & Banner) Tag: sourceedit |
(Added Aegis of the Legion) Tag: sourceedit |
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== Similar Items == |
== Similar Items == |
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{{Column|2| |
{{Column|2| |
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+ | {{Recipe/item|Banner of Command}} |
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+ | {{Recipe/item|Locket of the Iron Solari}} |
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{{Recipe/item|Moonflair Spellblade}} |
{{Recipe/item|Moonflair Spellblade}} |
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{{Recipe/item|Zz'Rot Portal}} |
{{Recipe/item|Zz'Rot Portal}} |
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* Selling and repurchasing the item will not reset the cooldown on its Unique Passive. |
* Selling and repurchasing the item will not reset the cooldown on its Unique Passive. |
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* The passive does not activate when killed by the [[Nexus Obelisk]]. |
* The passive does not activate when killed by the [[Nexus Obelisk]]. |
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− | * The healing boost of {{ii|Spirit Visage}} (+25% to healing) affects its passive, causing it to restore 37.5% health in total. |
+ | * The healing boost of {{ii|Spirit Visage}} (+25% to healing) affects its passive, causing it to restore {{as|{{fd|37.5}}% health}} in total. |
* If its passive activates on {{ci|Malzahar}} and his {{ai|Summon Voidling|Malzahar|Voidlings}} are alive, they'll keep moving and attacking. |
* If its passive activates on {{ci|Malzahar}} and his {{ai|Summon Voidling|Malzahar|Voidlings}} are alive, they'll keep moving and attacking. |
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* If {{ci|Dr. Mundo}} dies while under the effects of {{ai|Sadism|Dr. Mundo}} then he will continue to heal even as the passive is activating |
* If {{ci|Dr. Mundo}} dies while under the effects of {{ai|Sadism|Dr. Mundo}} then he will continue to heal even as the passive is activating |
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== Trivia == |
== Trivia == |
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− | * {{ii|Guardian Angel}} is one of only |
+ | * {{ii|Guardian Angel}} is one of only six items in the game to passively offer both armor and magic resistance; the others being {{ii|Aegis of the Legion}}, {{ii|Banner of Command}}, {{ii|Locket of the Iron Solari}}, {{ii|Moonflair Spellblade}} and {{ii|Zz'Rot Portal}}. |
== Patch History == |
== Patch History == |
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{{Scroll box|content= |
{{Scroll box|content= |
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− | + | ;[[V6.9]] |
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* Combine cost reduced to {{g|880}} from {{g|1180}}. |
* Combine cost reduced to {{g|880}} from {{g|1180}}. |
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** Total cost reduced to {{g|2400}} from {{g|2700}}. |
** Total cost reduced to {{g|2400}} from {{g|2700}}. |
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* Magic resistance reduced to 45 from 60. |
* Magic resistance reduced to 45 from 60. |
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− | + | ;[[V6.5]] |
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* Combine cost reduced to {{g|1180}} from {{g|1380}}. |
* Combine cost reduced to {{g|1180}} from {{g|1380}}. |
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** Total cost reduced to {{g|2700}} from {{g|2900}}. |
** Total cost reduced to {{g|2700}} from {{g|2900}}. |
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* Passive now restores either 700 health or {{as|30% of max. health}}, whichever is higher. |
* Passive now restores either 700 health or {{as|30% of max. health}}, whichever is higher. |
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− | + | ;[[V5.22]] |
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* Total cost increased to {{g|2900}} from {{g|2800}}. |
* Total cost increased to {{g|2900}} from {{g|2800}}. |
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* Armor increased to 60 from 50. |
* Armor increased to 60 from 50. |
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* Magic resistance increased to 60 from 50. |
* Magic resistance increased to 60 from 50. |
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− | + | ;[[V5.1]] |
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* Combine cost reduced to {{g|1200}} from {{g|1250}}. |
* Combine cost reduced to {{g|1200}} from {{g|1250}}. |
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** Total cost reduced to {{g|2800}} from {{g|2850}}. |
** Total cost reduced to {{g|2800}} from {{g|2850}}. |
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− | + | ;[[V4.21]] |
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* Recipe changed: {{ii|Negatron Cloak}} + {{ii|Chain Vest}} + {{g|1250}} = {{g|2750}} |
* Recipe changed: {{ii|Negatron Cloak}} + {{ii|Chain Vest}} + {{g|1250}} = {{g|2750}} |
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− | + | ;[[V4.20]] |
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* Recipe changed: {{ii|Null-Magic Mantle}} + {{ii|Chain Vest}} + {{g|1500}} = {{g|2750}} |
* Recipe changed: {{ii|Null-Magic Mantle}} + {{ii|Chain Vest}} + {{g|1500}} = {{g|2750}} |
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− | + | ;[[V3.10]] |
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* Recipe changed: {{ii|Negatron Cloak}} + {{ii|Chain Vest}} + {{g|1310}} = {{g|2750}} |
* Recipe changed: {{ii|Negatron Cloak}} + {{ii|Chain Vest}} + {{g|1310}} = {{g|2750}} |
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** Total cost increased to {{g|2750}} from {{g|2600}}. |
** Total cost increased to {{g|2750}} from {{g|2600}}. |
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* Magic resist increased to 40 from 30. |
* Magic resist increased to 40 from 30. |
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− | + | ;[[V1.0.0.152]] |
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* Combine cost increased to {{g|1480}} from {{g|1200}}. |
* Combine cost increased to {{g|1480}} from {{g|1200}}. |
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* Armor reduced to 50 from 68. |
* Armor reduced to 50 from 68. |
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* Health and mana gained upon reviving changed to 30% of maximum health and mana from 750 health and 375 mana. |
* Health and mana gained upon reviving changed to 30% of maximum health and mana from 750 health and 375 mana. |
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− | + | ;[[V1.0.0.146]] |
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* Now displays its cooldown on the item itself rather than with a buff. |
* Now displays its cooldown on the item itself rather than with a buff. |
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− | + | ;[[V1.0.0.118]] |
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* Added a gray version of the cooldown icon for {{ii|Guardian Angel}}. |
* Added a gray version of the cooldown icon for {{ii|Guardian Angel}}. |
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− | + | ;[[V1.0.0.113]] |
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* Will now always activate after {{ai|Undying Rage|Tryndamere}} and {{ai|Chrono Shift|Zilean}} but before {{ai|Rebirth|Anivia}}. |
* Will now always activate after {{ai|Undying Rage|Tryndamere}} and {{ai|Chrono Shift|Zilean}} but before {{ai|Rebirth|Anivia}}. |
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− | + | ;[[V1.0.0.103]] |
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* This item now removes most positive buffs from your champion when it activates. |
* This item now removes most positive buffs from your champion when it activates. |
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** For example, {{cai|Astral Blessing|Soraka}}, {{cai|Judgment|Garen}}, and {{cai|Crowstorm|Fiddlesticks}} will now be removed. |
** For example, {{cai|Astral Blessing|Soraka}}, {{cai|Judgment|Garen}}, and {{cai|Crowstorm|Fiddlesticks}} will now be removed. |
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− | + | ;[[V1.0.0.100]] |
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* Now revives champions at 750 health and 375 mana instead of 40% health and mana. |
* Now revives champions at 750 health and 375 mana instead of 40% health and mana. |
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− | + | ;[[V1.0.0.97]] |
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* Will now display a timer showing how long until the effect is ready again. |
* Will now display a timer showing how long until the effect is ready again. |
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− | + | ;[[V1.0.0.94(b)]] |
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* {{ii|Guardian Angel}} will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel states to the main champion when created. |
* {{ii|Guardian Angel}} will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel states to the main champion when created. |
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** Clones that expire while being revived with {{ii|Guardian Angel}} will no longer last permanently. |
** Clones that expire while being revived with {{ii|Guardian Angel}} will no longer last permanently. |
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− | + | ;[[V1.0.0.79]] |
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* Positive buffs are no longer lost on pseudo-death (ie {{ii|Guardian Angel}}). |
* Positive buffs are no longer lost on pseudo-death (ie {{ii|Guardian Angel}}). |
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− | + | ;[[V1.0.0.70]] |
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* Elixirs are no longer lost on pseudo-death (ie {{ii|Guardian Angel}}). |
* Elixirs are no longer lost on pseudo-death (ie {{ii|Guardian Angel}}). |
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− | + | ;[[V1.0.0.52]] |
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* The item had its restoration amount on revival reduced to 40% from 50% of their health and mana. |
* The item had its restoration amount on revival reduced to 40% from 50% of their health and mana. |
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* You can no longer teleport while being revived by Guardian Angel. |
* You can no longer teleport while being revived by Guardian Angel. |
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− | + | ;[[V1.0.0.32]] |
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* Recipe cost increased to {{g|1200}} from {{g|850}}. |
* Recipe cost increased to {{g|1200}} from {{g|850}}. |
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− | + | ;[[June 26, 2009 Patch]] |
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* Fixed a bug which caused it to proc more often than once every 5 minutes. |
* Fixed a bug which caused it to proc more often than once every 5 minutes. |
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− | + | ;[[May 15, 2009 Patch]] |
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* Armor reduced to 75 from 80. |
* Armor reduced to 75 from 80. |
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* Magic resist reduced to 40 from 45. |
* Magic resist reduced to 40 from 45. |
Revision as of 13:22, 18 December 2016
Cost Analysis
Template:Gold value math
Gold efficiency
- 62.81% gold efficient without its passive. is
Similar Items
Notes
- passive makes your champion untargetable for 4 seconds before revival.
- Its passive will always activate before and , but after the buff if the owner has it.
- If you use and activates, will still be in effect after you have been revived.
- Selling and repurchasing the item will not reset the cooldown on its Unique Passive.
- The passive does not activate when killed by the Nexus Obelisk.
- The healing boost of 37.5% health in total. (+25% to healing) affects its passive, causing it to restore
- If its passive activates on and his are alive, they'll keep moving and attacking.
- If dies while under the effects of then he will continue to heal even as the passive is activating
Trivia
- is one of only six items in the game to passively offer both armor and magic resistance; the others being , , , and .
Patch History
- Combine cost reduced to 1180 from 1380.
- Passive now restores either 700 health or 30% of max. health, whichever is higher.
- Total cost increased to 2900 from 2800.
- Armor increased to 60 from 50.
- Magic resistance increased to 60 from 50.
- Combine cost increased to 1480 from 1200.
- Armor reduced to 50 from 68.
- Magic resistance reduced to 30 from 38.
- Health and mana gained upon reviving changed to 30% of maximum health and mana from 750 health and 375 mana.
- Now displays its cooldown on the item itself rather than with a buff.
- Added a gray version of the cooldown icon for .
- Will now always activate after and but before .
- This item now removes most positive buffs from your champion when it activates.
- For example, , , and will now be removed.
- Now revives champions at 750 health and 375 mana instead of 40% health and mana.
- Will now display a timer showing how long until the effect is ready again.
- Clones that expire while being revived with will no longer last permanently.
will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel states to the main champion when created.
- Positive buffs are no longer lost on pseudo-death (ie ).
- Elixirs are no longer lost on pseudo-death (ie ).
- The item had its restoration amount on revival reduced to 40% from 50% of their health and mana.
- You can no longer teleport while being revived by Guardian Angel.
- Fixed a bug which caused it to proc more often than once every 5 minutes.
- Armor reduced to 75 from 80.
- Magic resist reduced to 40 from 45.
- Fixed a bug where certain item effects would persist past selling the item.
- Fixed a bug which allowed you to respawn an infinite number of times with no cooldown.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items