For more uses, see
While within 350 units of an allied
, you raise your
. Allied champions you affect with
for 3 seconds, regardless of distance.
If you or a
ally would take
90 − 250 (based on level)
damage within 2.
seconds or lethal damage from an enemy champion,
, you both first gain a
70 − 150 (based on level) (+ 25% Guardian's AP) (+ 12% of Guardian's bonus health)
for 2 seconds.
Guardian only goes on
when the shield is triggered.
70 − 40 (based on level) seconds
Guardian does not trigger from nor . However, triggers Guardian when cast on an allied champion.
Despite being a unit-targeted ability, does not apply Guard. However, Guardian will still trigger if she is within range of the targeted ally.
Guardian cannot trigger if the user is dead.
Base shield reduced to 70 − 150 (based on level) from 80 − 200 (based on level).
Trigger radius increased increased to 350 units from 175.
New Effect: Now triggers upon receiving 90 − 250 (based on level) post-mitigation damage in the last 2. 5 seconds, or upon receiving lethal damage. Previously triggered on any amount of damage.
Base shield increased to 80 − 200 (based on level) from 70 − 150 (based on level).
Removed: No longer grants 20% bonus movement speed for 1. 5 seconds.
Shield duration increased to 2 seconds from 1. 5.
Guarded duration increased to 3 seconds from 2. 5.
Bug Fix: Abilities that cannot target allies will not trigger it.
Bug Fix: Tooltip now properly indicates an ability power ratio of 25% instead of 0.25 or 0.25%.
Bug Fix: No longer incorrectly activates from ally corpses.
Cooldown changed to 70 − 40 (based on level) seconds from 45 at all levels.
Base shield strength increased to 70 − 150 (based on level) from 60 − 150 (based on level).
AP ratio increased to 25% AP from 20% AP.
Bonus health ratio increased to 12% of from bonus health 10%.
Resolve Keystone rune.
Passive: While within 175 units of an allied champion, you raise your Guard. Allied champions you affect with unit-targeted abilities are also Guarded for 2. 5 seconds, irrelevant of distance.
If you or a Guarded ally would take damage from an enemy champion, you both first gain a shield for 60 − 150 (based on level) (+ 20% Guardian's AP) (+ 10% Guardian's as well as 20% bonus health) bonus movement speed for 1. 5 seconds.
Guardian only goes on cooldown when the shield is triggered.
The auto-targeted shield from has been special-cased to apply Guard, but no other auto-targeted ability will apply the effect. Other targeting types are also excluded.
Cooldown: 45 seconds.
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