- For more uses, see Guardian (disambiguation)
Guardian is a rune in League of Legends.
Notes[]
- Guardian does not trigger from , nor . However, triggers Guardian when cast on an allied champion.
- Despite being a unit-targeted ability, does not apply Guard. However, Guardian will still trigger if she is within range of the targeted ally.
- Guardian cannot trigger if the user is dead.
Map-Specific Differences[]
- Howling Abyss differences edit
- Cooldown changed to 60 − 30 (based on level) seconds.
Media[]
Sound Effects[]
- Rune ready
- Activation
Patch History[]
- Cooldown increased to 90 − 40 (based on level) seconds from 70 − 40 (based on level).
- Base shield reduced to 45 − 120 (based on level) from 50 − 130 (based on level).
- AP ratio reduced to 12.5% AP from 15% AP.
- Bonus health ratio reduced to 8% bonus health from 9%.
- Base shield reduced to 50 − 130 (based on level) from 70 − 150 (based on level).
- AP ratio reduced to 15% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 12%.
- Base shield reduced to 70 − 150 (based on level) from 80 − 200 (based on level).
- Trigger radius increased increased to 350 units from 175.
- New Effect: Now triggers upon receiving 90 − 250 (based on level) post-mitigation damage in the last 2.5 seconds, or upon receiving lethal damage. Previously triggered on any amount of damage.
- Base shield increased to 80 − 200 (based on level) from 70 − 150 (based on level).
- Removed: No longer grants 20% bonus movement speed for 1.5 seconds.
- Shield duration increased to 2 seconds from 1.5.
- Guarded duration increased to 3 seconds from 2.5.
- Bug Fix: Abilities that cannot target allies will not trigger it.
- Bug Fix: Tooltip now properly indicates an ability power ratio of 25% instead of 0.25 or 0.25%.
- Bug Fix: No longer incorrectly activates from ally corpses.
- Cooldown changed to 70 − 40 (based on level) seconds from 45 at all levels.
- Base shield strength increased to 70 − 150 (based on level) from 60 − 150 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- Bonus health ratio increased to 12% of bonus health from 10%.
- V7.22 Added
- Resolve Keystone rune.
- Passive: While within 175 units of an allied champion, you raise your Guard. Allied champions you affect with unit-targeted abilities are also Guarded for 2.5 seconds, irrelevant of distance.
- If you or a Guarded ally would take damage from an enemy champion, you both first gain a shield for 60 − 150 (based on level) (+ 20% Guardian's AP) (+ 10% Guardian's bonus health) as well as 20% bonus movement speed for 1.5 seconds.
- Guardian only goes on cooldown when the shield is triggered.
- The auto-targeted shield from has been special-cased to apply Guard, but no other auto-targeted ability will apply the effect. Other targeting types are also excluded.
- Cooldown: 45 seconds.