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* {{cai|Unstoppable Force|Malphite}} |
* {{cai|Unstoppable Force|Malphite}} |
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* {{cai|Pounce|Nidalee}} |
* {{cai|Pounce|Nidalee}} |
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− | * {{cai|Grand |
+ | * {{cai|Grand Starfall|Pantheon}} |
* {{cai|Death from Below|Pyke}} |
* {{cai|Death from Below|Pyke}} |
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* {{cai|Deceive|Shaco}} |
* {{cai|Deceive|Shaco}} |
Revision as of 17:45, 17 August 2019
Ground-targeting is a targeting paradigm in League of Legends which requires abilities utilizing it to specify a target location within range before being used, with the crux of the spell centering at this location.
Overwhelmingly, abilities using this targeting type have a circular area of effect around the point, with the few exceptions being wall-type spells (such as ), vector-targeted spells ( and ) and certain blink abilities (which do not have an area of effect)
Ground-targeting is separated into subsets of being movement and non-movement related. Ground-targeted movement spells are either blinks or dashes that move the caster to the new location, usually dealing any damage and effects when they arrive. Non-movement spells are traditional casts that do not move the caster in any way and are instead projectile-based or instantaneous in nature.
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