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(Strategy: health regeneration changed to spell vamp)
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== Strategy ==
 
== Strategy ==
* '''Grievous Wounds''' is generally used to limit or minimize the [[healing]], [[health regeneration]] or [[life steal]] of one enemy champion ability such as {{cai|Decimate|Darius}}, {{cai|Cull the Meek|Renekton}} or {{cai|Chosen of the Storm|Volibear}}. It can also weaken burst healing champions such as {{ci|Dr. Mundo}}, {{ci|Fiora}}, {{ci|Mordekaiser}}, {{ci|Swain}}, {{ci|Trundle}}, {{ci|Vladimir}}, {{ci|Aatrox}} or {{ci|Warwick}}.
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* '''Grievous Wounds''' is generally used to limit or minimize the [[healing]], [[spell vamp]]  or [[life steal]] of one enemy champion ability such as {{cai|Decimate|Darius}}, {{cai|Cull the Meek|Renekton}} or {{cai|Chosen of the Storm|Volibear}}. It can also weaken burst healing champions such as {{ci|Dr. Mundo}}, {{ci|Fiora}}, {{ci|Mordekaiser}}, {{ci|Swain}}, {{ci|Trundle}}, {{ci|Vladimir}}, {{ci|Aatrox}} or {{ci|Warwick}}.
 
** '''Grievous Wounds''' isn't useful just against champions with in-built sustain. Some champions (examples include most ADCs) can build items that give them sustain, such as {{ii|Death's Dance}}, {{ii|Hextech Gunblade}} or {{ii|The Bloodthirster}}. '''Grievous Wounds''' is also useful against them. This is important to notice especially in situations where technically there are no champions with natural sustain on the enemy team, but the enemy ADC has massive amounts of lifesteal to sustain itself during teamfights.
 
** '''Grievous Wounds''' isn't useful just against champions with in-built sustain. Some champions (examples include most ADCs) can build items that give them sustain, such as {{ii|Death's Dance}}, {{ii|Hextech Gunblade}} or {{ii|The Bloodthirster}}. '''Grievous Wounds''' is also useful against them. This is important to notice especially in situations where technically there are no champions with natural sustain on the enemy team, but the enemy ADC has massive amounts of lifesteal to sustain itself during teamfights.
 
** On the other hand, some champions only have sustain when out of combat. This includes {{ci|Garen}}, {{ci|Tahm Kench}}, and champions that build {{ii|Warmog's Armor}}. '''Grievous Wounds''' is not effective against those champions; the most effective way to prevent them from healing is to force them to stay in combat.
 
** On the other hand, some champions only have sustain when out of combat. This includes {{ci|Garen}}, {{ci|Tahm Kench}}, and champions that build {{ii|Warmog's Armor}}. '''Grievous Wounds''' is not effective against those champions; the most effective way to prevent them from healing is to force them to stay in combat.

Revision as of 17:05, February 26, 2020

Grievous Wounds icon Grievous Wounds is a debuff that reduces all healing received by 40% / 60%.

Sources

Champion abilities

Items

Spells

Notes

  • Shields are a way of temporarily adding health to a champion that is not reduced by Grievous Wounds.
Type Heal powerHybrid resistances icon Heal and Shield Power Spirit Visage item Spirit Visage Revitalize rune Revitalize Grievous Wounds icon Grievous Wounds
Health regeneration icon Health regeneration Not done Done Not done Done
Life steal icon Life steal Not done Done Done Done
Spell vamp icon Spell vamp Not done Done Done Done
Ravenous Hunter rune Drain effects Done Done Done Done
Self heals Done Done Done Done
Self shields Done Not done Done Not done
Incoming heals Not done Done Done Done
Incoming shields Not done Not done Done Not done
Outgoing heals Done Not done Done Not done
Outgoing shields Done Not done Done Not done
Elixir of Iron item Bonus health Not done Not done Not done Not done


Strategy

Trivia


Patch History

V9.14
V6.9
  • Now affects healing from all sources instead of self-healing.
V5.22
  • Now only affects self-healing from healing from all sources.
  • Healing reduction reduced to 40% from 50%.
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