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Graves
Graves is a champion in Wild Rift.[1]
Abilities[]
- Reload speed is in the form of reloads per second:
- Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
- Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at 200% bonus attack speed.
- Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible attack speed (0.2AS).
- When Graves's range is increased via
- The reach of the individual missiles is also increased.
- The spread of the individual missiles is decreased by 35% (angle × 1/1.35) to 17.7° / 22.2°.
- The reduced spread means that the empowered attack can deal adequate damage in a scaled-up cone.
, it has special effects on his cone spread:
- If Graves is blinded, pellets will fire (still in a cone) in a random direction other than the target.
- Wards and jungle plants will not intercept pellets, and instead be triggered by a hidden homing attack missile (3000 missile speed, 3400 on crit).
- Graves will not collaterally damage wards or jungle plants, and blocking pellets from reaching the target ward or jungle plant will not prevent Graves from damaging them.
- The first pellet to hit an enemy deals basic damage, additional ones to hit the same enemy from the same attack deal default damage.
- Attack effects have a variety of interactions with New Destiny:
- On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.
- The order is based on the order in which the targets are hit. "Single-use" on-hit effects (e.g. Spellblade) will be applied to the first enemy hit; the closest one.
- On-attack effects such as Wind's Fury can select secondary targets that will also be damaged by collision from Graves's attack. and will be triggered, and still obey their standard target-acquisition rules.
- Energized is special and will be applied by a hidden homing attack missile (3000 missile speed, 3400 on crit). The effect is therefore guaranteed to affect his attack target.
- physical damage, so it will apply 1 stack when each individual pellet hits, stacking multiple times if multiple pellets hit the same target (Armor reduction does not take effect until the automatic stat update). triggers on every instance of
- On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.
- Smoke Screen will nearsight untargetable units.
- Spell shield will not mitigate the persistent area of effect.
- Crowd control immunity and cleanse have no effect on the user's sight radius reduction despite the nearsight being resisted / removed. Loss of allied vision will still be affected.
- Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
- The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require sight, such as basic attacking.
- This ability will cast from wherever the caster is at the end of the cast time.
- Graves gains the additional stack of True Grit if at any point during the dash a visible enemy champion appears in front of him within 1300 distance.
- Enemy champions have to be targetable to grant the additional stack.
- Clones are considered champions.
- This check never happens if Graves dashes 0 distance (impossible outside of bugs), and will not always repeat a final time at the very end of the dash. Otherwise, it occurs continously while Graves is dashing.
- PENDING FOR TEST: Exact angle requirement.
- Applies spell damage to the target hit by the shot and area damage to targets hit by the explosion.
- The shot will still explode against spell shield.
- Collateral Damage is disabled while grounded but not while rooted.
- Graves will not dash after the cast time if he is airborne.
- This ability will cast from wherever the caster is at the end of the cast time.
Patch history[]
- For the expanded patch notes, see here.
- Cooldown reduced from 13 / 11 / 9 / 7 seconds to 11.5 / 10 / 8.5 / 7.
- Damage against monsters increased from 90% to 105%.
- Shell base damage increased from 55 / 75 / 95 / 115 to 70 / 90 / 110 / 130.
- Maximum stacks reduced from 8 to 6.
- Bonus armor per stack increased from 6 / 10 / 14 / 18 to 8 / 14 / 20 / 26.
- Pellet critical strike bonus damage from increased from 10% to 20%.
- Base damage increased from 45 / 65 / 85 / 105 to 55 / 75 / 95 / 115.
- Stats
- Base attack damage increased from 64 to 66.
- Base health increased from 570 to 630.
- Detonation AD ratio increased from 70 / 100 / 130 / 160% bonus AD to 80 / 110 / 140 / 170%.
- Base damage increased from 275 / 425 / 575 to 300 / 450 / 600.
- Critical strike bonus pellet damage increased from 20% to 30%.
- Stats
- Base movement speed increased from 340 to 350.
- Critical strike bonus pellet damage reduced from 30% to 20%.
- Cooldown increased from 11 / 10 / 9 / 8 to 13 / 11 / 9 / 7
- AD ratio increased from 70% AD to 80%
- Base damage increased from 250 / 400 / 550 to 275 / 425 / 575.
- Cooldown reduced from 90 / 70 / 50 seconds to 75 / 60 / 45.
- Damage against monsters reduced from 150% to 120%.
- Damage against monsters increased from 100% to 150%.
- Base critical strike damage multiplier reduced from 140% to 130%.
- Cooldown increased from 15 / 14 / 13 / 12 seconds to 16 / 15 / 14 / 13.
- Stats
- Base health reduced from 610 to 570.
- Armor growth reduced from 4.3 to 3.9.
- Base mana regeneration reduced from 15 to 12.
- Stats
- Attack damage growth reduced from 4.5 to 3.6.
- Stats
- Base health reduced from 650 to 610.
- Base attack damage reduced from 70 to 64.
- Attack damage growth increased from 3.6 to 4.55.
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 11 / 10 / 9 / 8.
- Powder Shell bonus AD ratio increased from 40% bonus AD to 70%.
- Powder Explosion base damage changed from 85 / 125 / 165 / 205 to 80 / 130 / 180 / 230.
- Powder Explosion bonus AD ratio changed from 100% bonus AD at all ranks to 70 / 100 / 130 / 160%.
- Armor per stack increased from 4 / 8 / 12 / 16 to 6 / 10 / 14 / 18.
- Stats
- Base mana regeneration reduced from 18 to 15.
- Stats
- Base attack speed reduced from 0.88 to 0.8.
- Attack speed growth reduced from 2.2% to 1.2%.
- Initial AD ratio reduced from 100% AD to 40%.
- Detonation AD ratio increased from 40% AD to 100%.
- Total AD ratio unchanged.