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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Graves OriginalSkin WR
Graves
Graves (Universe)Graves (Universe)
Graves (League of Legends)Graves (League of Legends)
Graves (Esports)Graves (Esports)
Graves (Teamfight Tactics)Graves (Teamfight Tactics)
Graves (Wild Rift)Graves (Wild Rift)
Graves (Development)Graves (Development)
Graves (Trivia)Graves (Trivia)

Graves is a champion in Wild Rift.[1]

Loadouts

Abilities[]

New Destiny

Graves New Destiny WR

Innate - Double Barrel: Graves' basic attacks consume ammunition within inherit2 rounds, he will briefly reload immediately after expending all rounds or withholding leftover rounds for a while. The reload time is reduced by Graves' level and Attack speed icon Champions hit with Martial Cadence (P)bonus attack speed, and can be interrupted by declaring an attack or casting an ability.

Innate - 12-Gauge: Graves' basic attack sprays inherit4 pellets in a cone that each collide with the first enemy unit or structure hit. This deals Champions stunned with Pyromania (P)72% − 100% (based on level) AD Champions killed from outside standard Attack rangephysical damage plus「 one-third of the damage 」「 Champions stunned with Pyromania (P)24% − 33.33% (based on level) AD damage 」for each subsequent inheritpellet hitting the same target, up to Champions stunned with Pyromania (P)144% − 200% (based on level) AD Champions killed from outside standard Attack rangephysical damage. Only the first inheritpellet to hit each enemy applies On-hit icon on-hit effects. The damage is reduced to 25% against Turret icon structures.

Critical strike icon Critical strikes spray inherit6 pellets over a 25% wider cone, with each inheritpellet dealing Champions killed from outside standard Attack range(30% + 20% 20%) bonus physical damage.

Innate - Buckshot: Non-Champion icon champion units hit by multiple inheritpellets are Airborne icon WR 2 knocked back, though not through terrain.

Info
  • Reload speed is in the form of reloads per second:
    • Graves' bonus attack speed growth and the cap affect his reload speed, making his Champions hit with Martial Cadence (P)bonus attack speed more worth after each level.
    • Reload speed: Scales less the more attack speed you have until Champions hit with Martial Cadence (P)150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at Champions hit with Martial Cadence (P)200% bonus attack speed.
  • Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible Attack damage icon Champions hit with Martial Cadence (P)attack speed (0.2AS).
  • When Graves's range is increased via Magnetic Blaster Magnetic Blaster, it has special effects on his cone spread:
    • The reach of the individual missiles is also increased.
    • The spread of the individual missiles is decreased by 35% (angle  ×  1/1.35) to 17.7° / 22.2°.
      • The reduced spread means that the empowered attack can deal adequate damage in a scaled-up cone.
  • If Graves is Blind icon blinded, inheritpellets will fire (still in a cone) in a random direction other than the target.
  • Ward icon Wards and jungle plants will not intercept inheritpellets, and instead be triggered by a hidden homing attack missile (3000 missile speed, 3400 on crit).
    • Graves will not collaterally damage wards or jungle plants, and blocking pellets from reaching the target ward or jungle plant will not prevent Graves from damaging them.
  • The first inheritpellet to hit an enemy deals Basic Attack basic damage, additional ones to hit the same enemy from the same attack deal Umbra Blades default damage.
  • Attack effects have a variety of interactions with New Destiny:
    • On-hit icon On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.
      • The order is based on the order in which the targets are hit. "Single-use" on-hit effects (e.g. Sheen WR item Spellblade) will be applied to the first enemy hit; the closest one.
    • On-attack effects such as Help, Pix! Help, Pix! and Runaan's Hurricane Runaan's Hurricane will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that will also be damaged by collision from Graves's attack.
    • Kircheis Shard WR item Energized is special and will be applied by a hidden homing attack missile (3000 missile speed, 3400 on crit). The effect is therefore guaranteed to affect his attack target.
    • Black Cleaver Black Cleaver triggers on every instance of Champions killed from outside standard Attack rangephysical damage, so it will apply 1 stack when each individual pellet hits, stacking multiple times if multiple pellets hit the same target (Armor reduction does not take effect until the automatic stat update).

End of the Line

Graves End of the Line WR

Active: Graves fires a shell in the target direction that deals Champions killed from outside standard Attack rangephysical damage to enemies it passes through and leaves behind a powder trail.

Physical Damage:
70 / 90 / 110 / 130 Champions stunned with Pyromania (P)(+ 80% bonus AD)

After 1 second, or 0.25 seconds upon colliding with terrain, the shell detonates to deal Champions killed from outside standard Attack rangephysical damage to enemies within a wide perpendicular area and in a reverse wave along the powder trail.

Physical Damage:
80 / 130 / 180 / 230 Champions stunned with Pyromania (P)(+ 80 / 110 / 140 / 170% bonus AD)
Total Physical Damage:
125 / 195 / 265 / 335 Champions stunned with Pyromania (P)(+ 160 / 190 / 220 / 250% bonus AD)

End of the Line deals 105% damage against Monster icon monsters.

Info
  • Spell Shield Spell shield can block only one instance of the ability's damage.
  • Projectile Projectile destruction will negate subsequent effects, including the trail on the ground.
  • Unbreakable Unbreakable is considered to be terrain.
  • This ability will cast from wherever the caster is at the end of the cast time.

Smoke Screen

Graves Smoke Screen WR

Active: Graves fires a canister at the target location that deals Damage mitigated with Shifting Sands (E)magic damage to enemies within the area and Slow icon slows them by 50% for 0.5 seconds.

Magic Damage:
60 / 125 / 190 / 255 Multiple champions hit with Between Worlds (R)(+ 60% AP)

This leaves a smoke screen for 4 seconds that inflicts Nearsight icon nearsight of outside the area to enemies within every 0.25 seconds, reducing their Sight icon sight radius relative to the center.

Info
  • Smoke Screen will nearsight Playful untargetable units.
  • Spell Shield Spell shield will not mitigate the persistent area of effect.
  • Cc-immune icon Crowd control immunity and Remove Scurvy cleanse have no effect on the user's Sight icon sight radius reduction despite the Nearsight icon nearsight being resisted / removed. Loss of allied vision will still be affected.
    • Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
  • The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require Sight icon sight, such as basic attacking.
  • This ability will cast from wherever the caster is at the end of the cast time.

Quickdraw

Graves Quickdraw WR

Active: Graves Dash dashes to the target location, reloading inherit1 round and generating a stack of True Grit for 4 seconds, stacking up to 6 times. Dashing towards an enemy Champion icon champion generates 2 stacks.

Quickdraw's Cooldown icon remaining cooldown is Cooldown reduction icon reduced by 0.5 seconds for every inheritpellet impacting an enemy.

True Grit: For each stack, Graves gains Armor icon Healing from Spirit of Dread (W)bonus armor. Subsequent casts of Quickdraw and attacks versus non-Minion icon minions will refresh the duration.

Bonus Armor:
8 / 14 / 20 / 26
Maximum Bonus Armor:
48 / 84 / 120 / 156

Quickdraw Bladework resets Graves' basic attack timer.

Info
  • Graves gains the additional stack of True Grit if at any point during the dash a Sight icon visible enemy champion appears in front of him within Range model 1300 distance.
    • Enemy champions have to be targetable to grant the additional stack.
    • Command Hallucinate Clones are considered champions.
    • This check never happens if Graves dashes 0 distance (impossible outside of bugs), and will not always repeat a final time at the very end of the dash. Otherwise, it occurs continously while Graves is dashing.
    • PENDING FOR TEST: Exact angle requirement.

Collateral Damage

Graves Collateral Damage WR

Active: Graves fires an explosive shot in the target direction that deals Champions killed from outside standard Attack rangephysical damage to enemies hit and makes him Dash recoil 300 units backward.

Physical Damage:
300 / 450 / 600 Champions stunned with Pyromania (P)(+ 150% bonus AD)

Upon hitting an enemy Champion icon champion or reaching maximum range, the shot explodes in a cone that deals Champions killed from outside standard Attack rangephysical damage to additional enemies.

Explosion Physical Damage:
200 / 320 / 440 Champions stunned with Pyromania (P)(+ 120% bonus AD)

Info
  • Applies Disintegrate spell damage to the target hit by the shot and Death Lotus area damage to targets hit by the explosion.
  • The shot will still explode against Spell Shield spell shield.
  • Collateral Damage is disabled while Root icon grounded but not while Root icon WR rooted.
  • Graves will not Dash dash after the cast time if he is Airborne icon WR airborne.
  • This ability will cast from wherever the caster is at the end of the cast time.

Patch history[]

For the expanded patch notes, see here.
V5.1d
  • End of the Line End of the Line
    • Cooldown reduced from 13 / 11 / 9 / 7 seconds to 11.5 / 10 / 8.5 / 7.
    • Damage against monsters increased from 90% to 105%.
    • Shell base damage increased from 55 / 75 / 95 / 115 to 70 / 90 / 110 / 130.
  • Quickdraw Quickdraw
    • Maximum stacks reduced from 8 to 6.
    • Bonus armor per stack increased from 6 / 10 / 14 / 18 to 8 / 14 / 20 / 26.
V5.1b
V5.0c
  • Stats
    • Base attack damage increased from 64 to 66.
    • Base health increased from 570 to 630.
V4.3a
  • End of the Line End of the Line
    • Detonation AD ratio increased from Champions stunned with Pyromania (P)70 / 100 / 130 / 160% bonus AD to inherit80 / 110 / 140 / 170%.
  • Collateral Damage Collateral Damage
    • Base damage increased from 275 / 425 / 575 to 300 / 450 / 600.
V4.2a
  • New Destiny New Destiny
    • Critical strike bonus pellet damage increased from 20% to 30%.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
  • New Destiny New Destiny
    • Critical strike bonus pellet damage reduced from 30% to 20%.
V3.5a
  • End of the Line End of the Line
    • Cooldown increased from 11 / 10 / 9 / 8 to 13 / 11 / 9 / 7
    • AD ratio increased from Champions stunned with Pyromania (P)70% AD to inherit80%
  • Collateral Damage Collateral Damage
    • Base damage increased from 250 / 400 / 550 to 275 / 425 / 575.
V3.3
V3.2a
V3.1
V2.6
  • New Destiny New Destiny
    • Base critical strike damage multiplier reduced from 140% to 130%.
  • Quickdraw Quickdraw
    • Cooldown increased from 15 / 14 / 13 / 12 seconds to 16 / 15 / 14 / 13.
V2.5a
  • Stats
    • Base health reduced from 610 to 570.
    • Armor growth reduced from 4.3 to 3.9.
    • Base mana regeneration reduced from 15 to 12.
V2.4a
  • Stats
    • Attack damage growth reduced from 4.5 to 3.6.
V2.4
  • Stats
    • Base health reduced from 650 to 610.
    • Base attack damage reduced from 70 to 64.
    • Attack damage growth increased from 3.6 to 4.55.
  • End of the Line End of the Line
    • Cooldown reduced from 12 / 11 / 10 / 9 seconds to 11 / 10 / 9 / 8.
    • Powder Shell bonus AD ratio increased from Champions stunned with Pyromania (P)40% bonus AD to inherit70%.
    • Powder Explosion base damage changed from 85 / 125 / 165 / 205 to 80 / 130 / 180 / 230.
    • Powder Explosion bonus AD ratio changed from Champions stunned with Pyromania (P)100% bonus AD at all ranks to inherit70 / 100 / 130 / 160%.
  • Quickdraw Quickdraw
    • Armor per stack increased from 4 / 8 / 12 / 16 to 6 / 10 / 14 / 18.
V1.1
  • Stats
    • Base mana regeneration reduced from 18 to 15.
Regional Closed Beta
  • Stats
    • Base attack speed reduced from 0.88 to 0.8.
    • Attack speed growth reduced from 2.2% to 1.2%.
  • End of the Line End of the Line
    • Initial AD ratio reduced from Champions stunned with Pyromania (P)100% AD to inherit40%.
    • Detonation AD ratio increased from Champions stunned with Pyromania (P)40% AD to inherit100%.
      • Total AD ratio unchanged.

See also[]

References[]

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