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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Graves OriginalCentered
Graves
Graves (Universe)Graves (Universe)
Graves (League of Legends)Graves (League of Legends)
Graves (Esports)Graves (Esports)
Graves (Teamfight Tactics)Graves (Teamfight Tactics)
Graves (Wild Rift)Graves (Wild Rift)
Graves (Development)Graves (Development)
Graves (Trivia)Graves (Trivia)

Synergy[]

Bilgewater Bilgewater
Gangplank OriginalTFTSquare
Graves OriginalTFTSquare
Illaoi OriginalTFTSquare
Miss Fortune OriginalTFTSquare
Nautilus OriginalTFTSquare
Nilah OriginalTFTSquare
Twisted Fate OriginalTFTSquare
Bilgewater Emblem TFT item
Gunner Gunner
Aphelios OriginalTFTSquare
Gangplank OriginalTFTSquare
Graves OriginalTFTSquare
Jayce OriginalTFTSquare
Jinx OriginalTFTSquare
Gunner Emblem TFT item
Rogue Rogue
Ekko OriginalTFTSquare
Graves OriginalTFTSquare
Katarina OriginalTFTSquare
Qiyana OriginalTFTSquare
Rogue Emblem TFT item

Trivia[]

Synergy[]

Tempest Tempest
Ao Shin OriginalSquare
Ezreal FrostedTFTSquare
Graves EDGTFTSquare
Lee Sin StormDragonTFTSquare
Qiyana ShockbladeTFTSquare
Tempest Emblem TFT item
Cannoneer Cannoneer
Aphelios NightbringerSquare
Graves EDGTFTSquare
Senna HighNoonTFTSquare
Zeri OceanSongSquare
Cannoneer Emblem TFT item

Trivia[]

Synergy[]

Academy Academy
Garen BattleAcademiaSquare
Graves BattleProfessorSquare
Katarina BattleAcademiaSquare
Leona BattleAcademiaSquare
Lux PrestigeBattleAcademiaSquare
Yone BattleAcademiaSquare
Yuumi BattlePrincipalSquare
Academy Emblem TFT item
Twinshot Twinshot
Gangplank OriginalSquare
Graves BattleProfessorSquare
Jinx ArcaneSquare
Kog'Maw ArcanistSquare
Urgot OriginalSquare

Trivia[]

Synergy[]

Space Pirate Space Pirate
Darius DreadnovaSquare
Gangplank DreadnovaSquare
Graves JailbreakTFTSquare
Jayce ForsakenSquare
Blaster Blaster
Ezreal PulsefireSquare
Graves JailbreakTFTSquare
Jinx OdysseySquare
Kog'Maw BattlecastSquare
Lucian PROJECTSquare

Gameplay[]

Graves is both as an early-game bully and a potential late-game threat. In general terms, Graves is better to be left alone/un-stacked, or as item holder for late-game Blasters. However, when building correctly he becomes a late-game anti-carry that wins fights, not by damage, but by the sheer utility of his Smoke grenade against important late-game carries such as Jhin Jhin.

As any other 1-Cost is always recommendable to 3 Star him for maximum survivability and stats. His core item set as a carry is Rapid Firecannon Rapid Firecannon Spear of Shojin Spear of Shojin and Red Buff Red Buff to deal with late game front lines. With this, he can permanently chain his Smoke Grenade by getting mana from Shojin in conjunction with Blasters procs from the safety of the backline.

Trivia[]

Synergy[]

Space Pirate Space Pirate
Darius DreadnovaSquare
Gangplank DreadnovaSquare
Graves JailbreakTFTSquare
Jayce ForsakenSquare
Blaster Blaster
Ezreal PulsefireSquare
Graves JailbreakTFTSquare
Jinx OdysseySquare
Lucian PROJECTSquare
Miss Fortune GunGoddessSquare

Gameplay[]

Graves is both as an early-game bully and a potential late-game threat. In general terms, Graves is better to be left alone/un-stacked, or as item holder for late-game Blasters. However, when building correctly he becomes a late-game anti-carry that wins fights, not by damage, but by the sheer utility of his Smoke grenade against important late-game carries such as Kayle Kayle or Jhin Jhin.

As any other 1-Cost is always recommendable to 3 Star him for maximum survivability and stats. His core item set as a carry is Rapid Firecannon Rapid Firecannon Spear of Shojin Spear of Shojin and Red Buff Red Buff to deal with late game front lines. With this, he can permanently chain his Smoke Grenade by getting mana from Shojin in conjunction with Blasters procs from the safety of the backline.

Trivia[]

Synergy[]

Pirate Pirate
Gangplank CaptainSquare
Graves CutthroatSquare
Miss Fortune CaptainFortuneSquare
Pyke OriginalSquare
Twisted Fate CutpurseSquare
Gunslinger Gunslinger
Gangplank CaptainSquare
Graves CutthroatSquare
Jinx OriginalSquare
Lucian OriginalSquare
Miss Fortune CaptainFortuneSquare
Tristana OriginalSquare

Notes[]

  • When Graves lands a critical hit, all enemies in his cone of attack take critical damage (unlike for example Runaan's Hurricane Runaan's Hurricane or Jeweled Gauntlet Jeweled Gauntlet).
  • Graves has a unique Gunslinger Gunslinger interaction: shooting multiple times at different targets instead of shooting two projectiles at the same time. In rare but no uncommon instances, Graves can damage the same enemy twice if both targets are near each other.
  • Graves can only target units 1 hex away, the pellets travel 1 hex pass his maximum range. This also holds true for equipping Rapid Firecannons Rapid Firecannons. With one Rapid Firecannon he can target units 2 hexes away, but the pellets will travel a total of 3 hexes.
  • Rapid Firecannon Rapid Firecannon decreases his cone angle to 45°.

Trivia[]

Media[]

Patch History[]

V12.4 - Disabled
  • Disabled due to Set 6.5.
V12.1
  • Starting mana reduced to 50 from 80.
  • Maximum mana reduced to 100 from 120.
V11.22 - Returning
  • Battle Professor Graves Battle Professor Graves
    • Tier 1 Academy Academy Twinshot Twinshot.
    • Smoke Screen Active - Smoke Grenade: Launches a smoke grenade towards his current target. The grenade explodes on impact dealing 150 / 250 / 400 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Disarm icon disarms enemies who remain within the smoke cloud for 2 / 2.5 / 3 seconds.
V10.19 - Disabled
  • Disabled due to Set 4.
V10.15
  • Ability blind duration increased to 3 / 4 / 6 seconds from 2 / 3 / 5.
V10.12 - Returning
  • Base armor increased to 40 from 35.
  • Base magic resistance increased to 30 from 20.
V10.11
  • Ability blind duration reduced to 2 / 3 / 5 seconds from 3 / 4 / 5.
V10.9
  • Ability blind duration changed to 3 / 4 / 5 seconds from 4 at all Star-levels.
V10.7
  • Splash art has been updated to more closely match his in-game model.
V10.6 - Returning
  • Now uses Jailbreak Graves Jailbreak Graves instead of Cutthroat Graves Cutthroat Graves.
  • New Traits: Space Pirate Space Pirate Blaster Blaster.
  • New Ability: Smoke Screen Active - Smoke Grenade: Launches a smoke grenade toward the enemy with most Champions hit with Martial Cadence (P)attack speed. The grenade explodes on impact dealing 150 / 200 / 400 Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and causing their attacks to Nearsight icon miss for 4 seconds.
  • Base health increased to 650 from 450.
  • Maximum mana increased to 80 from 0.
  • Starting mana increased to 50 from 0.
  • Base armor increased to 35 from 30.
V9.22 - Disabled
  • Disabled due to Set 2.
V9.18
  • Base armor increased to 30 from 20.
V9.17
  • Adjusted his interaction with Rapid Firecannon Rapid Firecannon: he maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.
V9.16
V9.15
  • Base attack speed increased to 0.55 from 0.5.
V9.14
  • Base health reduced to 450 from 500.
V9.13 - Added
  • Tier 1 Pirate Pirate Gunslinger Gunslinger.
  • Buckshot Passive - Buckshot: Basic attacks deal 5 / 10 / 15% increased Champions killed from outside standard Attack rangephysical damage and hit all enemies in a 2-hex cone.


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