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League of Legends Wiki
League of Legends Wiki
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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Recommended Items[]

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early Pickaxe item Zeal item Boots of Speed item
Essential Death's Dance item Berserker's Greaves item Phantom Dancer item
Offensive Infinity Edge item Rapid Firecannon item Lord Dominik's Regards item
Situational Mercurial Scimitar item Maw of Malmortius item Guardian Angel item
Consumables Corrupting Potion item Control Ward item Elixir of Wrath item
Summoner's Rift (Jungler)
Starting Hunter's Machete item Refillable Potion item Warding Totem item
Early Skirmisher's Sabre item Caulfield's Warhammer item Boots of Speed item
Essential Skirmisher's Sabre (Warrior) item Berserker's Greaves item Phantom Dancer item
Offensive Youmuu's Ghostblade item Duskblade of Draktharr item Death's Dance item
Situational Guardian Angel item Maw of Malmortius item Edge of Night item
Consumables Health Potion item Control Ward item Elixir of Wrath item
Twisted Treeline
Starting Doran's Blade item Boots of Speed item Health Potion item2
Early B. F. Sword item Zeal item Pickaxe item
Essential Berserker's Greaves item Phantom Dancer item Death's Dance item
Offensive Infinity Edge item Maw of Malmortius item The Bloodthirster item
Situational Lord Dominik's Regards item Mortal Reminder item Edge of Night item
Consumables Health Potion item Elixir of Wrath item
Twisted Treeline (Jungler)
Starting Hunter's Machete item Hunter's Talisman item Health Potion item3
Early B. F. Sword item Zeal item Pickaxe item
Essential Berserker's Greaves item Phantom Dancer item Death's Dance item
Offensive Infinity Edge item Maw of Malmortius item The Bloodthirster item
Situational Lord Dominik's Regards item Mortal Reminder item Edge of Night item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Guardian's Hammer item Boots of Speed item Health Potion item3
Essential Death's Dance item Berserker's Greaves item Phantom Dancer item
Offensive Infinity Edge item Maw of Malmortius item Lord Dominik's Regards item
Defensive Mercurial Scimitar item Edge of Night item
Consumables Oracle's Extract item Health Potion item Elixir of Wrath item

Tips[]

Playing As Graves Graves
  • Smoke Screen Smoke Screen can be used both to escape and to set up a kill.
  • Using Quickdraw Quickdraw to get into range and delivering a point blank Buckshot Buckshot can do lots of damage.
  • Building  Phantom Dancer Phantom Dancer + Death's Dance Death's Dance will make you deceptively resilient and an excellent duelist given True Grit.
Playing Against Graves Graves
  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen Smoke Screen's area of effect removes the harmful effect immediately.
  • Given how his auto attacks works, they can be intercepted by structures and other units (champions, minions, and monsters). This can be very useful when skirmishing.

Tricks[]

Ability Usage
  • Always aim to hit End of the Line End of the Line against walls when going against jungle monsters and enemies, as this will deal both instances of damage very quickly, catching most enemies off guard.
  • End of the Line End of the Line is a very strong wave clear tool. Minions cannot dodge the second attack, and a few autoattacks followed by End of the Line End of the Line will often destroy an entire wave.
  • A waveclear combo is for Graves Graves to use End of the Line End of the Line usually leaving the caster minions with just a sliver of health, using Smoke Screen Smoke Screen to finish them off, and using autoattacks to kill the melee minions.
  • Smoke Screen Smoke Screen is a powerful denial tool. Enemies inside can completely not see out and are slowed. Work with your team to make sure to install this vision denial on the enemy for as long as possible, as they cannot return autoattacks if they are within the smoke.
  • Use Smoke Screen Smoke Screen to deny choke points.
  • Quickdraw Quickdraw has various uses. It can be used to dash over walls to chase enemies or to escape, or used as a gapcloser to secure a kill with an autoattack, or can be used to reposition End of the Line End of the Line to hit a wall.
  • A useful combo to steal Baron Nashor Baron Nashor or Dragon Dragon is to Quickdraw Quickdraw over the pit wall, then use Smite Smite and Collateral Damage Collateral Damage to secure the objective. Collateral Damage Collateral Damage's knockback will send you backwards over the same wall, safely returning outside of the pit.
  • Collateral Damage Collateral Damage is a powerful tool for finishing off enemies. Be aware of dueling at Level 6 with Graves Graves for if he lands End of the Line End of the Line and Collateral Damage Collateral Damage he will outburst almost any other champion.
  • Dropping End of the Line End of the Line, using Collateral Damage Collateral Damage then having the return portion of End of the Line End of the Line proc is a deadly combo to most assassins or squishies who try to dive Graves Graves mid/late game.
  • Your autoattacks do more single target damage the closer you are to the enemy while it can do AoE damage at a farther range. Stand within melee range when attacking towers to deal maximum damage.
  • Use Graves Graves' bullets as a guideline for trading. Try to get one or two auto-attacks in, and then walk backwards as you reload.
  • Use terrain to your advantage to quickly pop End of the Line End of the Line. Quickly using End of the Line End of the Line and Collateral Damage Collateral Damage while dueling an enemy assassin will deal a surprising amount of burst.
    • Collateral Damage Collateral Damage has a small self-knockback which, in a crisis, can be used to get over thin walls to escape.
  • During teamfights, aim to use Collateral Damage Collateral Damage to hit as many enemies as possible.
  • Quickdraw Quickdraw cancels Graves Graves' autoattack lag and resets his autoattack timer. Use this to get 2 shots off extremely quickly.
  • When jungling, make sure to kite the camps by moving away from them until you can shoot again. You can save a lot of health this way.
Rune Usage
Item Usage
  • Graves Graves works best with items that grant a mixture of Attack Damage, Armor Penetration, Cooldown Reduction, survivability and to an extent, Critical Strike Chance and Attack Speed.
  • Youmuu's Ghostblade Youmuu's Ghostblade is recommended as it grants AD, ArPen and CDR along with an active that provides both Movement and Attack Speed which Graves Graves can use well.
  • In the jungle, Skirmisher's Sabre Skirmisher's Sabre with the Warrior Warrior enchantment provides AD and CDR along with Challenging Smite Challenging Smite which gives Graves Graves damage reduction and bonus True Damage against marked targets.
  • Death's Dance Death's Dance provides AD, CDR and two useful passives that heal Graves Graves for physical damage he deals and pseudo-damage reduction.
  • Phantom Dancer Phantom Dancer gives AS, Crit Chance and MS not to mention a passive that gives more MS and damage reduction against the last target attacked which is useful for kiting, chasing and dueling.
  • Maw of Malmortius Maw of Malmortius is a good defensive choice against mages and AP assassins as it has MR and upon reaching low health, a magic damage shield along bonus lifesteal and spellvamp for as long as Graves Graves remains in combat.
    • Sterak's Gage Sterak's Gage is an alternative for defending against massive burst damage in general with its health and shield when taking high amounts of damage.
    • Take note that the passives from Maw of Malmortius Maw of Malmortius and Sterak's Gage Sterak's Gage are both classified as the unique passive, Lifeline, and as such do not work together.
  • Duskblade of Draktharr Duskblade of Draktharr provides a high amount of damage with AD, ArPen, MS and an execution passive. As it doesn't give any survivability and has a high cost, this item should be bought only when snowballing.
  • Berserker's Greaves Berserker's Greaves are the best offensive boots for Graves Graves as he can use the AS from it fairly well.
    • Mercury's Treads Mercury's Treads, Ninja Tabi Ninja Tabi and Boots of Swiftness Boots of Swiftness should be bought accordingly for their defensive properties. Bear in mind that these options provide no damage and should only be purchased when in dire need of them. For the most part, the resistances from Quickdraw Quickdraw should suffice for tanky stats.
Countering
  • Lock Graves Graves down before he can use Quickdraw Quickdraw to escape.
  • Pick a hard engage champion to lock down Graves Graves before a fight begins. If he lives for a long time, he deals a lot of sustained damage.
  • Choose a reliable dueling champion who offers a lot of hard crowd control, such as Poppy Poppy or Malphite Malphite.
  • Graves Graves is a huge lane bully. Melee bruisers will have a very tough time against him.
  • Do not underestimate his early game damage. He often wins both short and extended trades if he is not stunned.
  • After he uses Quickdraw Quickdraw and Collateral Damage Collateral Damage, Graves Graves is very susceptible to crowd control and burst as he has no escapes.
  • Graves Graves is deceptively tanky with Quickdraw Quickdraw's True Grit coupled with the common bruiser build path of Sterak's Gage Sterak's Gage and Maw of Malmortius Maw of Malmortius, so take care when trying to assassinate him. He might take more damage than you expect.
  • If he is caught reloading with no shells, he cannot autoattack until he finishes, so feel free to engage him. Beware though for he can instantly reload a shell with Quickdraw Quickdraw.
  • Stay away from walls when fighting him. Walls heavily reduce the proc time of End of the Line End of the Line's return damage, leaving almost no time to avoid both instances of the ability.
  • Graves Graves's shotgun deals an insane amount of damage at close range. Stay away from him when fighting him, as he can deal as much damage as a melee at low levels with just his autoattacks.
  • He is a very strong splitpusher as his shotgun can quickly kill turrets if left unattended.

References[]

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