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Graves
Graves is a champion in League of Legends.[1]
Abilities[]
- The in-game HUD displays Graves' "Reload Speed" for reloading 2 Shells instead of his Attack Speed. This is a visual bug and his attack speed behaves normally. This value represents Reloads per Second.
- Without sources of bonus attack speed, Graves takes 2.08 seconds to reload 2 shells from empty and 1.3 seconds to reload 1 shell. Graves must idle with 1 shell for 2.08 seconds before he will begin reloading. These values can be improved with bonus attack speed, up to 150% bonus attack speed. Sources of bonus attack speed above 150% will negatively affect your reload speed up to a hard cap of 200% bonus attack speed.
- Values of bonus attack speed between 150% and 200% having a negative effect is a recognised bug.[2]
- Attack speed Growth will always have a positive effect on your reload speed and is not counted toward the aforementioned 150% and 200% thresholds. For example, Graves has 51% bonus Attack Speed from Growth at level 18 - meaning the thresholds at level 18 are 201% and 251% respectively. Growth being ignored by this bug means that players only need to track bonus attack speed from optional sources when trying to reach the optimum reload speed.
- Optimum Reload Speed: 0.651 − 0.891 (based on level), which equates to a reload timer of 1.54 − 1.12 (based on level) seconds, where "optimum" refers to the shortest reload time at the 150% threshold.
- Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible attack speed (0.2AS).
- When Graves' has his range increased by 35% to 573.75 via , it has special effects on his cone spread:
- Given the right circumstances pellets can fly past and beyond the intended target without colliding with them, and thus collide with other enemies.
- Because the first pellet to hit an enemy deals unreduced damage, this can increase the total damage of the attack dealt, but spread across more targets instead.
- If Graves is blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
- Structures will intercept and can be hit by multiple pellets, as with other valid targets.
- Wards and Jungle plants will not intercept pellets, and instead be triggered by a hiden homing attack missile (3000 missile speed, 3400 on crit), reminiscent of the more standard ranged attack of pre-rework .
- Graves will not collaterally damage wards or jungle plants, and blocking pellets from reaching the target ward or jungle plant will not prevent Graves from damaging them.
- The first pellet to hit an enemy deals basic damage, additional ones to hit the same enemy from the same attack deal default damage.
- Because of this, only the first pellet to hit each enemy applies on-hit effects (see further details below).
- The additional pellets still apply life steal.
- only reduces damage from the first pellet to hit its wearer.
- PENDING FOR TEST: damage reduction to critical damage will apply to the damage of each pellet from a critical buckshot.
- Attack effects have a variety of interactions with New Destiny:
- On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.
- The order is based on the order in which the targets are hit. "Single-use" on-hit effects (e.g. Spellblade) will be applied to the first enemy hit; the closest one.
- On-Action Effects such as and will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that will also be damaged by collision from Graves' attack.
- Energized is special and will be applied by a hidden homing attack missile (3000 missile speed, 3400 on crit), reminiscent of the more standard ranged attack of pre-rework . The effect is therefore guaranteed to affect his attack target.
- physical damage, so it will apply 1 stack when each individual pellet hits, stacking multiple times if multiple pellets hit the same target (Armor reduction does not take effect until the automatic stat update). triggers on every instance of
- On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.
- Spell shields can only block one instance of the ability's damage.
- will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
- is considered to be terrain for the purposes of the projectile, triggering its second effect.
- This ability will cast from wherever the caster is at the end of the cast time.
- Smoke Screen will nearsight untargetable units.
- Spell shields will block the instance of damage and slow, but will not mitigate the persistent area of effect.
- Crowd control immunity and cleanses have no effect on the user's sight radius reduction despite the nearsight being resisted / removed. Loss of allied vision will still be affected.
- Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
- The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require sight, such as basic attacking.
- This ability will cast from wherever the caster is at the end of the cast time.
- Graves gains the one additional stack of True Grit from Quickdraw if at any point during the dash a visible enemy champion is in front of Graves within 1300 distance.
- Enemy champions have to be targetable to grant the additional stack.
- The additional stack of True Grit is gained when dashing towards clones just like actual champions.
- This check never happens if Graves dashes 0 distance (impossible outside of bugs), and will not always repeat a final time at the very end of the dash. Otherwise, it occurs continously while Graves is dashing.
- This works for a 180 degree sector from Graves to the Champion, as such dashing parallel to the champ will also give a bonus stack.
- Applies spell damage to the target hit by the shell (including to non-champions struck before exploding(bug)) and area damage to targets within the explosion cone.
- The projectile will still explode early if the champion hit by the shell is protected by a spell shield.
- The explosion cone is anchored on the location of the shell missile when it collided with a champion, or otherwise its maximum cast range.
- Collateral Damage is not disabled while grounded or rooted, but Graves will not dash after the cast time while affected by them.
- Graves will not dash after the cast time if he is airborne.
- This ability will cast from wherever the caster is at the end of the cast time.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Graves (Collection).
Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater’s criminal underbelly.
Kyle Hebert
Jason Chan
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Initial base damage increased to 45 / 65 / 85 / 105 / 125 from 45 / 60 / 75 / 90 / 105.
- Bonus armor per stack increased to 4 / 7 / 10 / 13 / 16 from 2 / 5 / 8 / 11 / 14.
- Maximum bonus armor increased to 32 / 56 / 80 / 104 / 128 from 16 / 40 / 64 / 88 / 112.
- Bonus armor per stack increased to 4 / 7 / 10 / 13 / 16 from 2 / 5 / 8 / 11 / 14.
- Bug Fix: Lightshield Strike is no longer consumed with no effect, and now properly triggers the critical attack.
- V14.8 - April 18th Hotfix
- Stats
- Attack speed growth increased to 3% from 2.6%.
- The previous change for this ability's attack speed scaling has been reverted due to unintentionally losing its intended purpose of reducing reload time at certain amounts of bonus attack speed.
- Increased non-growth attack speed scaling for decreasing reload time by 35%.
- Pellet critical strike bonus damage increased to 45% from 40%.
- Bonus damage per pellet critical strike increased to (33.75% + ) from (30% + ).
- Relative bonus damage of critical attacks where all pellets hit increased to 78.3% (+ 30%) from 73.3% (+ 26.7%).
- Maximum critical strike damage increased to 249.52% − 356.48% (based on level) (+41.98% − 59.97% (based on level)) AD from 242.52% − 346.48% (based on level) (+37.31% − 53.3% (based on level)) AD.
- Bug Fix: Can once again be cast while grounded.
- New Effect: Grounding and root effects now prevent the dash after casting.
- V14.2 - January 24th Hotfix
- Bug Fix: No longer grants an immensely large and recursive amount of adaptive force and hybrid resistances to champions who simultaneously have spells that echo consistent statistic updates and have the rune equipped.[3]
- Bonus armor per stack reduced to 2 / 5 / 8 / 11 / 14 from 4 / 7 / 10 / 13 / 16.
- General
- Updated ability icons.
- Critical strike bonus pellet damage increased to 30% from 20%.
- Critical strike damage modifier increased to 40% from 26.667%.
- Bonus damage on critical strike increased to 73.3% (+ 18.66%) from 59.98% (+ 12.44%).
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Base direct damage increased to 275 / 425 / 575 from 250 / 400 / 550.
- General
- Bug Fix: is now properly swapped out with .
- Stats
- Base health increased to 625 from 555.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Fixed a bug where he would receive full healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target.
- Previously, the invisible attack missile that manages interactions such as damaging wards naturally brought along the Energized proc on-attack.
- Now works like or ; When the attack applies on-hit effects and Graves has 100 stacks, it'll apply the effect. This happens even if maximum stacks were reached after the attack was fired or by the attack being fired.
- Bug Fix: Fixed a bug where he would receive full healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target.
- Critical strike bonus pellet damage reduced to 20% from 30%.
- Crit attacks where all pellets hit now deal 59.98% of the basic attacks where all pellets hit, reduced from 73.33%.
- Critical damage amp reduced to +0.3555% per percent bonus critical damage from +0.5333% per percent bonus critical damage.
- Reduction to the bonus critical damage (now 66.6%) is stronger than the base crit damage change (now 81.8%) due to having the same factor but different influence on the final damage.
- Critical strike bonus pellet damage reduced to 20% from 30%.
- Bonus armor per stack reduced to 4 / 7 / 10 / 13 / 16 from 6 / 9 / 12 / 15 / 18.
- Maximum bonus armor reduced to 32 / 56 / 80 / 104 / 128 from 48 / 72 / 96 / 120 / 144.
- Bonus armor per stack reduced to 4 / 7 / 10 / 13 / 16 from 6 / 9 / 12 / 15 / 18.
- General
- New splash artwork for .
- Mana cost increased to 80 from 60.
- Stats
- Base attack damage increased to 68 from 66.
- Stats
- Attack damage growth increased to 4 from 3.
- V11.5 - March 8th Hotfix
- Bug Fix: Fixed a bug where it would block abilities when cast on top of Graves.
- V11.1 - January 6th Hotfix
- Stats
- Base attack damage reduced to 66 from 68.
- Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
- Maximum bonus armor reduced to 48 / 72 / 96 / 120 / 144 from 64 / 88 / 112 / 136 / 160.
- Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
- Bug Fix: Using it after a basic attack now properly triggers or .
-
- Skin renamed to Crime City Graves from Mafia Graves.
- Initial bonus AD ratio reduced to 80% bonus AD from 100%.
- Bug Fix: Now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from ).
- Stats
- Base magic resistance increased to 32 from 30.
- Magic resistance growth increased to 1.25 from 1.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Stats
- Base attack damage increased to 68 from 66.
- Base health increased to 555 from 551.12.
- Base mana increased to 325 from 322.2.
- Base mana regeneration increased to 8 from 7.9.
- Bug Fix: Is now properly disabled when grounded.
- Bonus armor per stack increased to 8 / 11 / 14 / 17 / 20 from 5 / 7.5 / 10 / 12.5 / 15.
- Detonation base damage increased to 85 / 120 / 155 / 190 / 225 from 85 / 115 / 145 / 175 / 205.
- Stats
- Base attack damage increased to 66 from 63.
-
- Bug Fix: Minimized clipping during his run animation.
- Stats
- Base attack damage reduced to 63 from 66.
- Stats
- Base attack damage reduced to 66 from 69.
- Cooldown increased to 120 / 90 / 60 seconds from 110 / 85 / 60.
- Stats
- Health growth increased to 92 from 84.
- Cooldown reduced to 110 / 85 / 60 seconds from 120 / 100 / 80.
-
- Bug Fix: Seams have been minimized on him and all of his chromas when on lower graphics settings.
-
- Bug Fix: Eyes now properly follow his head's movement during all animations.
-
- Bug Fix: On-ground indicator now properly renders over elevation change.
-
- Bug Fix: Visor is now fully opaque.
- Stats
- Attack damage growth increased to 3 from 2.41.
- Magic resistance growth increased to 1 from 0.5.
- Wind-up duration reduced to 0.15 seconds from 0.25.
- New Effect: Vision reduction now applies more quickly.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 90 / 90 / 100.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Slow increased to 50% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Slow duration reduced to 0.5 seconds from 1.5.
-
- Bug Fix: Chromas now have gem and model adjustments on his gun, like the non-chroma skin.
-
- Bug Fix: No longer uses classic VFX.
-
- Bug Fix: Left hand no longer clips through his weapon during several animations.
- Stats
- Base attack damage increased to 69 from 60.83.
- Base armor increased to 33 from 24.376.
- Initial base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Detonation base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
- Stats
- Base health regeneration increased to 8 from 6.676.
- Initial damage AD ratio increased to 100% bonus AD from 80% bonus AD.
-
- Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
- First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
- First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
- Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
- Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
- General
- Splash artwork now has an alternate variant with his cigar for censorship purposes.
- General
- Removed: Queue multiple spells during his basic attack animation.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
- Bug Fix: True Grit's duration is refreshed by Graves's basic attacks and spells against non-minions.
- Bug Fix: Pool Party Graves's Smoke Screen now properly plays its sprinkler sound effects for enemies.
- Stack limit increased to 8 from 4.
- New Effect: Now grants 2 stacks if you dash toward an enemy champion.
- Resistances per stack reduced to 5 / 7.5 / 10 / 12.5 / 15 from 10 / 15 / 20 / 25 / 30.
- General
- Bug Fix: Fixed a bug where an enemy hit with multiple shells from Graves's basic attacks only applied a single stack of .
- General
- Bug Fix: Cancelling Graves's basic attack no longer fails to reset his basic attack timer.
- General
- Bug Fix: Fixed a bug where sometimes took no damage from Graves's basic attacks.
- Bug Fix: No longer fizzles if cast immediately before Graves fires his second basic attack charge.
- Bug Fix: Graves is no longer briefly stunned if an enemy tries to displace him as he casts Collateral Damage.
- First pellet damage reduced to 70-100% AD from 75-110% AD.
- Subsequent pellets damage reduced to 23-33% AD from 24-36% AD.
- Critical strike pellets reduced to 6 from 8.
- Critical strike pellets spread angle reduced to 15° from 18°.
- Removed: Bonus critical damage grants additional pellets.
- New Effect: Critical strike pellets deal 40% × (1 + bonus critical damage) AD bonus damage.
- First pellet damage reduced to 70-100% AD from 75-110% AD.
- Removed: Buckshot knocking back .
- Removed: Double Barrel's 0.25 seconds recoil after attacking being interrupted by and .
- Detonation base damage reduced to 80 / 125 / 170 / 215 / 260 from 85 / 145 / 205 / 265 / 325.
- New Effect: There is now a 0.25 second delay for the detonation when it strikes terrain (changed from instant).
- Bug Fix: Quickdraw interrupted Graves' reload animation.
- New Effect: Graves will continue his last issued command before Quickdraw.
- Bug Fix: Fixed a bug where leveling up caused armor and magic resistance bonus to become inconsistent until refreshed.
- V5.22 November 17th Hotfix
- Stats
- Movement speed reduced to 340 from 345.
- Initial damage reduced to 55 / 70 / 85 / 100 / 115 from 60 / 80 / 100 / 120 / 140.
- Detonation damage reduced to 85 / 145 / 205 / 265 / 325 from 90 / 155 / 220 / 285 / 350.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 55 / 60 / 65 / 70 / 75.
- V5.22 - Gameplay Update
- Stats
- Base attack damage increased to 60.83 from 54.21.
- Attack damage growth reduced to 2.41 from 3.1.
- Armor growth increased to 3.4 from 3.2.
- Base attack speed reduced to 0.481 from 0.625
- Attack delay increased to 0.3 from 0.
- Graves' delay between attacks scales with attack speed better than convention.
- Movement speed increased to 345 from 330.
- Attack range reduced to 425 from 525.
- Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
- Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
- critical strikes fire 4 additional pellets (+2 more with ).
- Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, plants and .
- fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
- Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are knocked back.
- One-use on-hit effects like are applied to the first enemy hit, as with .
- Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from will interrupt Graves' reloading.
- New Innate. repurposed into .
- Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
- Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2 second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
- New Q. repurposed into .
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
- Removed: Persistent slow. Now only slows on impact.
- Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
- On-hit CDR reduced to 0.5 seconds from 1.
- Removed: Attack speed bonus.
- New Effect: On-hit CDR can be triggered by each - i.e. up to 4 / 8 / 10 times per attack.
- New Effect: Instantly loads 1 Shell.
- New Effect: Resets Graves' attack timer.
- New Effect: Now grants Graves a stack of for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
- New Effect: Graves now recoils 400 units on-cast.
Trivia[]
- Graves' jokes reference gallows humor, as per his surname Graves.
- Graves' dance references one from a country show.
- A side-by-side comparison can be seen here.
- Graves was the second-to-last champion to have a "League Judgement" (they were discontinued after release; was the last champion to receive one).
- V5.22.
- The others are and .
is among a few abilities that were named after a quote of their champion. In this case, it references his "End of the Line" quote which he had before the patch he got the ability, - The icon for is a reference to explosive hazard safety signs.
- Graves' shotgun can be seen in the game's Mac version trailer.
- Graves was the product of playerbase requests for a 'manly' ranged carry.
- In the Chinese localization, the names of all four of his active abilities are four-character phrases that allude to the criminal underworld and are often titles of gangster or martial arts films or television.
- Young and Dangerous, a Hong Kong triad film, in Chinese. becomes 人在江湖, literally "a person in river and lake"; "river and lake" is a euphemism for the underworld, and the phrase is usually used to imply a person in the underworld cannot avoid committing unsavoury actions. Secondary title of
- Young and Dangerous 3, a sequel to the above, in Chinese. becomes 一手遮天, literally "covering the sky with one hand", a phrase to describe a criminal so well-connected and/or powerful they can halt justice. Secondary title of
- Young and Dangerous 2 in Chinese. It is also the Chinese name of Way of the Dragon, starring Bruce Lee who fights against foreign martial artists including Chuck Norris. becomes 猛龙过江, literally "ferocious dragon crossing river", usually used to describe a ruthless foreign rival or criminal. Secondary title of
- Young and Dangerous 5 in Chinese. It is also the Chinese name of Enter the Dragon. becomes 龙争虎斗, literally "struggle of dragon and tiger", a phrase similar to "clash of the titans" in English. Secondary title of