watch 02:39
The Loop (Games)
Do you like this video?
Graves
Abilities
- Notes
- The in-game HUD displays Graves' reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
- His reload speed is in the form of reloads per second:
- Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
- Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at 200% bonus attack speed.
- The reload time after firing both shells and the time before the reloading starts while sitting on one shell are the same, of 2.08 seconds. They're then reduced by bonus attack speed, to a minimum of 1.54 − 1.12 (based on level) seconds.
- Reload speed at 150% bonus attack speed: 0.651 − 0.891 (based on level).
- The reload time with one shell is 1.3 seconds.
- On-hit effects have a variety of interactions with New Destiny:
- Charge based on-hit effects like Energized or cooldown based on-hit effects like Spellblade will apply to the first target hit, and are not guaranteed to affect his attack target.
- On-Action Effects such as and will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that are also damaged by Graves' attacks.
- will apply 1 stack to the enemy each individual pellet hits, stacking multiple times if multiple pellets hit the same target.
- critical damage reduction will apply to every pellet.
- Given the right circumstances pellets can go around and beyond the intended target thus damaging other enemies.
- If Graves is
blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
- If Graves is
- Structures will intercept and be hit by multiple pellets, as with other valid targets.
- Units that take modified damage ( ) can only be damaged by one pellet per attack and will not intercept additional ones.
- Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible
attack speed (0.2AS).
- Notes
Spell shields can only block one instance of the ability's damage.
- will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
- is considered to be terrain for the purposes of the projectile, triggering its second effect.
- End of the Line will cast from wherever Graves is at the end of the cast time.
- Notes
- Smoke Screen will nearsight
untargetable units.
Spell shields will block the instance of damage and
slow, but will not mitigate the persistent area of effect.
Crowd control immunity and
cleanses have no effect on the user's
sight radius reduction despite the
nearsight being resisted / removed. Loss of allied vision will still be affected.
- Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
- The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require
sight, such as basic attacking.
- Notes
- No additional details.
- Notes
- Applies
spell damage to the target hit by the shell and
area damage to targets within the explosion.
- The projectile will still explode early if the champion hit by the shell is protected by a
spell shield.
- Collateral Damage is disabled while
grounded but not while
rooted.
- Collateral Damage will cast from wherever Graves is at the end of the cast time.
Patch history
- See here for the complete patch history.
- V11.1 - January 6th Hotfix
- Stats
- Base attack damage reduced to 64 from 68.
- Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
- Maximum bonus armor reduced to 48 / 72 / 96 / 120 / 144 from 64 / 88 / 112 / 136 / 160.
- Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
- Bug Fix: Using it after a basic attack now properly triggers or .
-
- Skin renamed Crime City Graves from Mafia Graves.
- Initial bonus AD ratio reduced to 80% bonus AD from 100%.
- Bug Fix: Now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from ).
- Stats
- Base magic resistance increased to 32 from 30.
- Magic resistance growth increased to 1.25 from 1.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Stats
- Base attack damage increased to 68 from 66.
- Base health increased to 555 from 551.12.
- Base mana increased to 325 from 322.2.
- Base mana regeneration increased to 8 from 7.9.
- Bug Fix: Is now properly disabled when
grounded.
- Bug Fix: Is now properly disabled when
- Bonus armor per stack increased to 8 / 11 / 14 / 17 / 20 from 5 / 7.5 / 10 / 12.5 / 15.
- Detonation base damage increased to 85 / 120 / 155 / 190 / 225 from 85 / 115 / 145 / 175 / 205.
- Stats
- Base attack damage increased to 66 from 63.
-
- Bug Fix: Minimized clipping during his run animation.
- Stats
- Base attack damage reduced to 63 from 66.
- Stats
- Base attack damage reduced to 66 from 69.
- Cooldown increased to 120 / 90 / 60 seconds from 110 / 85 / 60.
- Stats
- Health growth increased to 92 from 84.
- Cooldown reduced to 110 / 85 / 60 seconds from 120 / 100 / 80.
-
- Bug Fix: Seams have been minimized on him and all of his chromas when on lower graphics settings.
-
- Bug Fix: Eyes now properly follow his head's movement during all animations.
-
- Bug Fix: On-ground indicator now properly renders over elevation change.
-
- Bug Fix: Visor is now fully opaque.
- Stats
- Attack damage growth increased to 3 from 2.41.
- Magic resistance growth increased to 1 from 0.5.
- Wind-up duration reduced to 0.15 seconds from 0.25.
- New Effect: Vision reduction now applies more quickly.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 90 / 90 / 100.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Slow increased to 50% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Slow duration reduced to 0.5 seconds from 1.5.
-
- Bug Fix: Chromas now have gem and model adjustments on his gun, like the non-chroma skin.
-
- Bug Fix: No longer uses classic VFX.
-
- Bug Fix: Left hand no longer clips through his weapon during several animations.
- Stats
- Base attack damage increased to 69 from 60.83.
- Base armor increased to 33 from 24.376.
- Initial base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Detonation base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
- Stats
- Base health regeneration increased to 8 from 6.676.
- Initial damage AD ratio increased to 100% bonus AD from 80% bonus AD.
-
- Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
- First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
- First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
- Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
- Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
- General
- Splash artwork now has an alternate variant with his cigar for censorship purposes.
- General
- Removed: Queue multiple spells during his basic attack animation.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
- Bug Fix: True Grit's duration is refreshed by Graves's basic attacks and spells against non-minions.
- Bug Fix: Pool Party Graves's Smoke Screen now properly plays its sprinkler sound effects for enemies.
- Stack limit increased to 8 from 4.
- New Effect: Now grants 2 stacks if you dash toward an enemy champion.
- Resistances per stack reduced to 5 / 7.5 / 10 / 12.5 / 15 from 10 / 15 / 20 / 25 / 30.
- General
- Bug Fix: Fixed a bug where an enemy hit with multiple shells from Graves's basic attacks only applied a single stack of .
- General
- Bug Fix: Cancelling Graves's basic attack no longer fails to reset his basic attack timer.
- General
- Bug Fix: Fixed a bug where sometimes took no damage from Graves's basic attacks.
- Bug Fix: No longer fizzles if cast immediately before Graves fires his second basic attack charge.
- Bug Fix: Graves is no longer briefly stunned if an enemy tries to displace him as he casts Collateral Damage.
- First pellet damage reduced to 70-100% AD from 75-110% AD.
- Subsequent pellets damage reduced to 23-33% AD from 24-36% AD.
- Critical strike pellets reduced to 6 from 8.
- Critical strike pellets spread angle reduced to 15° from 18°.
- Removed: Bonus critical damage grants additional pellets.
- New Effect: Critical strike pellets deal 40% × (1 + bonus critical damage) AD bonus damage.
- First pellet damage reduced to 70-100% AD from 75-110% AD.
- Removed: Buckshot
knocking back .
- Removed: Double Barrel's 0.25 seconds recoil after attacking being interrupted by and .
- Removed: Buckshot
- Detonation base damage reduced to 80 / 125 / 170 / 215 / 260 from 85 / 145 / 205 / 265 / 325.
- New Effect: There is now a 0.25 second delay for the detonation when it strikes terrain (changed from instant).
- Bug Fix: Quickdraw interrupted Graves' reload animation.
- New Effect: Graves will continue his last issued command before Quickdraw.
- Bug Fix: Fixed a bug where leveling up caused armor and magic resistance bonus to become inconsistent until refreshed.
- V5.22 November 17th Hotfix
- Stats
- Movement speed reduced to 340 from 345.
- Initial damage reduced to 55 / 70 / 85 / 100 / 115 from 60 / 80 / 100 / 120 / 140.
- Detonation damage reduced to 85 / 145 / 205 / 265 / 325 from 90 / 155 / 220 / 285 / 350.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 55 / 60 / 65 / 70 / 75.
- Stats
- Base attack damage increased to 60.83 from 54.21.
- Attack damage growth reduced to 2.41 from 3.1.
- Armor growth increased to 3.4 from 3.2.
- Base attack speed reduced to 0.481 from 0.625
- Attack delay increased to 0.3 from 0.
- Graves' delay between attacks scales with attack speed better than convention.
- Movement speed increased to 345 from 330.
- Attack range reduced to 425 from 525.
- Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
- Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
critical strikes fire 4 additional pellets (+2 more with ).
- Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, plants and .
- fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
- Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are
knocked back.
- One-use on-hit effects like are applied to the first enemy hit, as with .
- Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from will interrupt Graves' reloading.
- New Innate. repurposed into .
- Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
- Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2 second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
- New Q. repurposed into .
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
- Removed: Persistent
slow. Now only slows on impact.
- Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
- On-hit CDR reduced to 0.5 seconds from 1.
- Removed: Attack speed bonus.
- New Effect: On-hit CDR can be triggered by each - i.e. up to 4 / 8 / 10 times per attack.
- New Effect: Instantly loads 1 Shell.
- New Effect: Resets Graves' attack timer.
- New Effect: Now grants Graves a stack of for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
- New Effect: Graves is
knocked back 300 units on-cast.
- New Effect: Graves is
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Attack damage ratio reduced to (+ 75% bonus AD) from (+ 80% bonus AD).
- Damage from bullets beyond the first increased to 50% from 40%.
- Maximum damage increased to 120 / 180 / 240 / 300 / 360 (+ 150% bonus AD) from 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD).
See also
Cancelled Champions |
---|
References
Languages:
Community content is available under CC-BY-SA unless otherwise noted.