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Graves OriginalCentered.jpg
Graves
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Wild RiftWild Rift

Abilities

Edit
New Destiny
ANGLE: 35° / 52.5°
New Destiny.png

Innate - Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds immediately after expending all shells or withholding leftover shells for a while. The reload time is reduced by Graves' level and Attack speed icon.png bonus attack speed, and can be interrupted by declaring an attack or casting an ability.

Innate - 12-Gauge: Graves' basic attacks spray 4 pellets in a cone, dealing 70% − 100% (based on level) AD physical damage plus「 a third of the damage 」「 23.33% − 33.33% (based on level) AD damage 」for each subsequent pellet, up to a maximum of 140% − 200% (based on level) AD physical damage. Pellets deal 25% reduced damage against Turret icon.png turrets.

Critical strike icon.png Critical strikes spray 6 pellets over a 50% wider cone, with each pellet dealing (30% + 10.5% 10.5%) bonus physical damage.

Innate - Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are Airborne icon.png knocked back. Each pellet applies on-hit effects, but enemies are affected by them once per attack.

Info
Notes
  • The in-game HUD displays Graves' reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
  • His reload speed is in the form of reloads per second:
    • Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
    • Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at 200% bonus attack speed.
    • The reload time after firing both shells and the time before the reloading starts while sitting on one shell are the same, of 2.08 seconds. They're then reduced by bonus attack speed, to a minimum of 1.54 − 1.12 (based on level) seconds.
      • Reload speed at 150% bonus attack speed: 0.651 − 0.891 (based on level).
  • The reload time with one shell is 1.3 seconds.
  • On-hit effects have a variety of interactions with New Destiny:
    • Charge based on-hit effects like Energized or cooldown based on-hit effects like Spellblade will apply to the first target hit, and are not guaranteed to affect his attack target.
    • On-Action Effects such as Help, Pix! Help, Pix! and Runaan's Hurricane Runaan's Hurricane will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that are also damaged by Graves' attacks.
    • Black Cleaver Black Cleaver will apply 1 stack to the enemy each individual pellet hits, stacking multiple times if multiple pellets hit the same target.
  • Randuin's Omen's Randuin's Omen's critical damage reduction will apply to every pellet.
  • Given the right circumstances pellets can go around and beyond the intended target thus damaging other enemies.
    • If Graves is Blind icon.png blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
  • Structures will intercept and be hit by multiple pellets, as with other valid targets.
    • Units that take modified damage (wards wards) can only be damaged by one pellet per attack and will not intercept additional ones.
  • Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible Attack speed icon.png attack speed (0.2AS).

Video

Edit
End of the Line
TARGET RANGE: 925
CAST TIME: 0.25
COST: 60 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
End of the Line.png

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

Initial Physical Damage:
45 / 60 / 75 / 90 / 105 (+ 80% bonus AD)

After 2 seconds or after 0.25 seconds upon colliding with terrain, the round detonates, dealing physical damage to all enemies within a wide perpendicular area and in a reverse wave along the powder trail.

Detonation Damage:
85 / 120 / 155 / 190 / 225 (+ 40 / 70 / 100 / 130 / 160% bonus AD)
Total Damage:
130 / 180 / 230 / 280 / 330 (+ 120 / 150 / 180 / 210 / 240% bonus AD)

Info
Notes
  • Spell Shield.png Spell shields can only block one instance of the ability's damage.
  • Wind Wall Wind Wall will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
  • Unbreakable Unbreakable is considered to be terrain for the purposes of the projectile, triggering its second effect.
  • End of the Line will cast from wherever Graves is at the end of the cast time.

Edit
Smoke Screen
TARGET RANGE: 950
EFFECT RADIUS: 250
CAST TIME: 0.25
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Sight Reduction: 250
Smoke Screen.png

Active: Graves fires a smoke canister at the target location that, upon impact, deals magic damage to enemies within the area and Slow icon.png slows them by 50% for 0.5 seconds.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 60% AP)

The canister creates a cloud of smoke for 4 seconds that applies Nearsight icon.png nearsight of outside the area to all enemies within every 0.25 seconds, reducing their Sight icon.png sight radius relative to the center.

Info
Notes
  • Smoke Screen will nearsight Playful.png untargetable units.
  • Spell Shield.png Spell shields will block the instance of damage and Slow icon.png slow, but will not mitigate the persistent area of effect.
  • Cc-immune icon.png Crowd control immunity and Remove Scurvy.png cleanses have no effect on the user's Sight icon.png sight radius reduction despite the Nearsight icon.png nearsight being resisted / removed. Loss of allied vision will still be affected.
    • Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
  • The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require Sight icon.png sight, such as basic attacking.

Edit
Quickdraw
TARGET RANGE: 425
CAST TIME: none
COST: 40 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Quickdraw.png

Active: Graves Dash.png dashes to the target location, Bladework.png resetting his basic attack timer and reloading one shell while gaining a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.

Quickdraw's Cooldown reduction icon.png cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.

True Grit: Graves gains Armor icon.png bonus armor. Subsequent casts of Quickdraw and attacks versus non-Minion icon.png minions will refresh the duration of True Grit.

Bonus Armor:
6 / 9 / 12 / 15 / 18
Maximum Armor:
48 / 72 / 96 / 120 / 144

If Graves dashes while reloading, he can cast his other abilities during the dash.*

Info
Notes
  • No additional details.

Edit
Collateral Damage
TARGET RANGE: 1000
EFFECT RADIUS: 800
WIDTH: Range model.png 200
ANGLE: 80°
SPEED: 2100
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 120 / 90 / 60
Collateral Damage.png

Active: Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also Dash.png recoiling in the opposite direction.

Physical Damage:
250 / 400 / 550 (+ 150% bonus AD)
Explosion Physical Damage:
200 / 320 / 440 (+ 120% bonus AD)

After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit cannot be damaged by both the shell and the explosion.

Info
Notes
  • Applies Disintegrate.png spell damage to the target hit by the shell and Death Lotus.png area damage to targets within the explosion.
  • The projectile will still explode early if the champion hit by the shell is protected by a Spell Shield.png spell shield.
  • Collateral Damage is disabled while Grounded icon.png grounded but not while Root icon.png rooted.
  • Collateral Damage will cast from wherever Graves is at the end of the cast time.

Patch history

See here for the complete patch history.
V11.1 - January 6th Hotfix
  • Stats
    • Base attack damage reduced to 64 from 68.
V10.21
  • Quickdraw Quickdraw
    • Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
      • Maximum bonus armor reduced to 48 / 72 / 96 / 120 / 144 from 64 / 88 / 112 / 136 / 160.
V10.18
V10.13
V10.11
V10.6
  • New Destiny New Destiny
    • Bug Fix: Now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from Rapid Firecannon Rapid Firecannon).
V10.5
  • Stats
    • Base magic resistance increased to 32 from 30.
    • Magic resistance growth increased to 1.25 from 1.
  • End of the Line End of the Line
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
V9.24b
  • Quickdraw Quickdraw
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
V9.19
  • Stats
    • Base attack damage increased to 68 from 66.
    • Base health increased to 555 from 551.12.
    • Base mana increased to 325 from 322.2.
    • Base mana regeneration increased to 8 from 7.9.
V9.17
V9.15
  • Quickdraw Quickdraw
    • Bonus armor per stack increased to 8 / 11 / 14 / 17 / 20 from 5 / 7.5 / 10 / 12.5 / 15.
V9.10
  • End of the Line End of the Line
    • Detonation base damage increased to 85 / 120 / 155 / 190 / 225 from 85 / 115 / 145 / 175 / 205.
V9.5
  • Stats
    • Base attack damage increased to 66 from 63.
V8.24
V8.20
  • Stats
    • Base attack damage reduced to 63 from 66.
V8.11
  • Stats
    • Base attack damage reduced to 66 from 69.
  • Collateral Damage Collateral Damage
    • Cooldown increased to 120 / 90 / 60 seconds from 110 / 85 / 60.
V8.8
  • Stats
    • Health growth increased to 92 from 84.
  • Collateral Damage Collateral Damage
    • Cooldown reduced to 110 / 85 / 60 seconds from 120 / 100 / 80.
  • Pool Party Graves Pool Party Graves
    • Bug Fix: Seams have been minimized on him and all of his chromas when on lower graphics settings.
  • Snow Day Graves Snow Day Graves
    • Bug Fix: Eyes now properly follow his head's movement during all animations.
V8.7
V8.6
  • Stats
    • Attack damage growth increased to 3 from 2.41.
    • Magic resistance growth increased to 1 from 0.5.
  • Smoke Screen Smoke Screen
    • Wind-up duration reduced to 0.15 seconds from 0.25.
    • New Effect: Vision reduction now applies more quickly.
V8.1
  • End of the Line End of the Line
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 90 / 90 / 100.
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Smoke Screen Smoke Screen
    • Slow increased to 50% at all ranks from 15 / 20 / 25 / 30 / 35%.
    • Slow duration reduced to 0.5 seconds from 1.5.
V7.24
  • Victorious Graves Victorious Graves
    • Bug Fix: Chromas now have gem and model adjustments on his gun, like the non-chroma skin.
V7.23
V7.22
  • Stats
    • Base attack damage increased to 69 from 60.83.
    • Base armor increased to 33 from 24.376.
  • End of the Line End of the Line
    • Initial base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
    • Detonation base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
V7.20
  • Stats
    • Base health regeneration increased to 8 from 6.676.
  • End of the Line End of the Line
    • Initial damage AD ratio increased to 100% bonus AD from 80% bonus AD.
V7.19
  • Hired Gun Graves Hired Gun Graves
    • Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
V7.10
  • End of the Line End of the Line
    • First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
    • First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
    • Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
    • Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
  • Collateral Damage Collateral Damage
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
V7.9
  • General
    • Splash artwork now has an alternate variant with his cigar for censorship purposes.
  • General
    • Removed: Queue multiple spells during his basic attack animation.
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Quickdraw Quickdraw
    • Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
V7.2
  • Quickdraw Quickdraw
    • Bug Fix: True Grit's duration is refreshed by Graves's basic attacks and spells against non-minions.
V6.24
  • Smoke Screen Smoke Screen
    • Bug Fix: Pool Party Graves's Smoke Screen now properly plays its sprinkler sound effects for enemies.
V6.21
  • Quickdraw Quickdraw
    • Stack limit increased to 8 from 4.
    • New Effect: Now grants 2 stacks if you dash toward an enemy champion.
    • Resistances per stack reduced to 5 / 7.5 / 10 / 12.5 / 15 from 10 / 15 / 20 / 25 / 30.
V6.16
  • General
    • Bug Fix: Fixed a bug where an enemy hit with multiple shells from Graves's basic attacks only applied a single stack of The Black Cleaver The Black Cleaver.
V6.15
  • General
    • Bug Fix: Cancelling Graves's basic attack no longer fails to reset his basic attack timer.
V6.14
  • General
    • Bug Fix: Fixed a bug where Elise's Elise's Spiderlings Spiderlings sometimes took no damage from Graves's basic attacks.
  • Smoke Screen Smoke Screen
    • Bug Fix: No longer fizzles if cast immediately before Graves fires his second basic attack charge.
  • Collateral Damage Collateral Damage
    • Bug Fix: Graves is no longer briefly stunned if an enemy tries to displace him as he casts Collateral Damage.
V6.8
  • New Destiny New Destiny
    • First pellet damage reduced to 70-100% AD from 75-110% AD.
      • Subsequent pellets damage reduced to 23-33% AD from 24-36% AD.
    • Critical strike pellets reduced to 6 from 8.
    • Critical strike pellets spread angle reduced to 15° from 18°.
    • Removed: Bonus critical damage grants additional pellets.
    • New Effect: Critical strike pellets deal 40% × (1 + bonus critical damage) AD bonus damage.
V6.3
  • New Destiny New Destiny
  • End of the Line End of the Line
    • Detonation base damage reduced to 80 / 125 / 170 / 215 / 260 from 85 / 145 / 205 / 265 / 325.
    • New Effect: There is now a 0.25 second delay for the detonation when it strikes terrain (changed from instant).
  • Quickdraw Quickdraw
    • Bug Fix: Quickdraw interrupted Graves' reload animation.
    • New Effect: Graves will continue his last issued command before Quickdraw.
V6.2
  • Quickdraw Quickdraw
    • Bug Fix: Fixed a bug where leveling up caused Quickdraw's Quickdraw's armor and magic resistance bonus to become inconsistent until refreshed.
V5.22 November 17th Hotfix
  • Stats
    • Movement speed reduced to 340 from 345.
  • End of the Line End of the Line
    • Initial damage reduced to 55 / 70 / 85 / 100 / 115 from 60 / 80 / 100 / 120 / 140.
    • Detonation damage reduced to 85 / 145 / 205 / 265 / 325 from 90 / 155 / 220 / 285 / 350.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 55 / 60 / 65 / 70 / 75.
V5.22
  • Stats
    • Base attack damage increased to 60.83 from 54.21.
    • Attack damage growth reduced to 2.41 from 3.1.
    • Armor growth increased to 3.4 from 3.2.
    • Base attack speed reduced to 0.481 from 0.625
      • Attack delay increased to 0.3 from 0.
      • Graves' delay between attacks scales with attack speed better than convention.
    • Movement speed increased to 345 from 330.
    • Attack range reduced to 425 from 525.
  • New Destiny New Destiny - New Innate. True Grit True Grit repurposed into Quickdraw Quickdraw.
    • Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
      • Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
      • Critical strike icon.png critical strikes fire 4 additional pellets (+2 more with Infinity Edge Infinity Edge).
      • Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra's Zyra's plants and Noxious Traps Noxious Traps.
      • Runaan's Hurricane Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
    • Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are Airborne icon.png knocked back.
    • Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw Quickdraw will interrupt Graves' reloading.
  • End of the Line End of the Line - New Q. Buckshot Buckshot repurposed into New Destiny New Destiny.
    • Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2 second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
  • Smoke Screen Smoke Screen
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
    • Removed: Persistent Slow icon.png slow. Now only slows on impact.
    • Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
  • Quickdraw Quickdraw
    • On-hit CDR reduced to 0.5 seconds from 1.
    • Removed: Attack speed bonus.
    • New Effect: On-hit CDR can be triggered by each pellet pellet - i.e. up to 4 / 8 / 10 times per attack.
    • New Effect: Instantly loads 1 Shell.
    • New Effect: Resets Graves' attack timer.
    • New Effect: Now grants Graves a stack of True Grit True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
  • Collateral Damage Collateral Damage
V5.8
  • Buckshot Buckshot
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
    • Attack damage ratio reduced to (+ 75% bonus AD) from (+ 80% bonus AD).
    • Damage from bullets beyond the first increased to 50% from 40%.
      • Maximum damage increased to 120 / 180 / 240 / 300 / 360 (+ 150% bonus AD) from 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD).

See also

References

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