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Graves OriginalCentered.jpg
Graves
Graves (Universe)Graves (Universe)
Graves (League of Legends)Graves (League of Legends)
Graves (Esports)Graves (Esports)
Graves (Teamfight Tactics)Graves (Teamfight Tactics)
Graves (Wild Rift)Graves (Wild Rift)
Graves (Development)Graves (Development)

Graves is a champion in League of Legends.[1]

Abilities

Edit

New Destiny

Graves New Destiny.png

Innate - Double Barrel: Graves' basic attacks consume ammunition within 2 shells. He will reload over a few seconds immediately after expending all shells or withholding leftover shells for a while. The reload time is reduced by Graves' level and Attack speed icon.png bonus attack speed, and can be interrupted by declaring an attack or casting an ability.

Innate - 12-Gauge: Graves' basic attack sprays 4 pellets in a cone, each colliding with the first enemy unit or structure in their path, dealing 70% − 100% (based on level) AD physical damage plus「 23.31% − 33.3% (based on level) AD damage 」「 about one-third of the damage 」for each subsequent pellet hitting the same target, up to 139.93% − 199.91% (based on level) AD physical damage against a single target. Pellets deal 25% reduced damage against structures.

Critical strike icon.png Critical strikes spray 6 pellets over a 25% wider cone, with each pellet dealing (20% + 9.33345% 9.33345%) bonus physical damage, resulting in「 Critical strike damage icon.png 59.98% (+Infinity Edge item.png12.44%) bonus damage to attacks where all pellets hit. 」「 223.97% − 319.96% (based on level) (+Infinity Edge item.png17.42% − 24.88% (based on level)) AD physical damage if all pellets hit. 」

Innate - Buckshot: Non-champion units (except epic monsters) hit by more than one pellet are Airborne icon.png knocked back. All damage from pellets applies Life steal icon.png life steal, but only the first pellet to hit each enemy applies on-hit effects.

Info
  • The in-game HUD displays Graves' reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
  • His reload speed is in the form of reloads per second:
    • Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
    • Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at 200% bonus attack speed.
    • The reload time after firing both shells and the time before the reloading starts while sitting on one shell are the same, of 2.08 seconds. They're then reduced by bonus attack speed, to a minimum of 1.54 − 1.12 (based on level) seconds.
      • Reload speed at 150% bonus attack speed: 0.651 − 0.891 (based on level).
  • The reload time with one shell is 1.3 seconds.
  • Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible Attack speed icon.png attack speed (0.2AS).
  • When Graves' has his range increased by 35% to Range icon.png 573.75 via Rapid Firecannon Rapid Firecannon, it has special effects on his cone spread:
    • The reach of the individual missiles is also increased by 35% to Range center.png 843.75 / Range model.png 783.75.
    • The spread of the individual missiles is decreased by 35% (angle  ×  1/1.35) to 17.7° / 22.2°.
      • The reduced spread means that the empowered attack can deal adequate damage in a scaled-up cone.
  • Given the right circumstances pellets can fly past and beyond the intended target without colliding with them, and thus collide with other enemies.
    • Because the first pellet to hit an enemy deals unreduced damage, this can increase the total damage of the attack dealt, but spread across more targets instead.
    • If Graves is Blind icon.png blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
  • Structures will intercept and can be hit by multiple pellets, as with other valid targets.
  • Ward icon.png Wards and Jungle plants will not intercept pellets, and instead be triggered by a hiden homing attack missile (3000 missile speed, 3400 on crit), reminiscent of the more standard ranged attack of pre-rework Graves Graves.
    • Graves will not collaterally damage wards or jungle plants, and blocking pellets from reaching the target ward or jungle plant will not prevent Graves from damaging them.
  • The first pellet to hit an enemy deals Basic Attack.png basic damage, additional ones to hit the same enemy from the same attack deal Nocturne Umbra Blades.png default damage.
    • Because of this, only the first pellet to hit each enemy applies on-hit effects (see further details below).
    • The additional pellets still apply life steal.
    • Warden's Mail Warden's Mail only reduces damage from the first pellet to hit its wearer.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Randuin's Omen's Randuin's Omen's damage reduction to critical damage will apply to the damage of each pellet from a critical buckshot.
  • Attack effects have a variety of interactions with New Destiny:
    • On-hit icon.png On-hit effects are dealt to each stuck target, but not multiple times to the same target by subsequent pellets from the same attack.
      • The order is based on the order in which the targets are hit. "Single-use" on-hit effects (e.g. Sheen item.png Spellblade) will be applied to the first enemy hit; the closest one.
    • On-Action Effects such as Help, Pix! Help, Pix! and Runaan's Hurricane Runaan's Hurricane will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that will also be damaged by collision from Graves' attack.
    • Kircheis Shard item.png Energized is special and will be applied by a hidden homing attack missile (3000 missile speed, 3400 on crit), reminiscent of the more standard ranged attack of pre-rework Graves Graves. The effect is therefore guaranteed to affect his attack target.
    • Black Cleaver Black Cleaver triggers on every instance of physical damage, so it will apply 1 stack when each individual pellet hits, stacking multiple times if multiple pellets hit the same target (Armor reduction does not take effect until the automatic stat update).

Video

Edit

End of the Line

Graves End of the Line.png

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

Initial Physical Damage:
45 / 60 / 75 / 90 / 105 (+ 80% bonus AD)

After 2 seconds or after 0.231 seconds upon colliding with terrain, the round detonates, dealing physical damage to all enemies within a wide perpendicular area and in a reverse wave along the powder trail.

Detonation Damage:
85 / 120 / 155 / 190 / 225 (+ 40 / 70 / 100 / 130 / 160% bonus AD)
Total Damage:
130 / 180 / 230 / 280 / 330 (+ 120 / 150 / 180 / 210 / 240% bonus AD)

Info
  • Sivir Spell Shield.png Spell shields can only block one instance of the ability's damage.
  • Wind Wall Wind Wall will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
  • Unbreakable Unbreakable is considered to be terrain for the purposes of the projectile, triggering its second effect.
  • End of the Line will cast from wherever Graves is at the end of the cast time.

Edit

Smoke Screen

Graves Smoke Screen.png

Active: Graves fires a smoke canister at the target location that, upon impact, deals magic damage to enemies within the area and Slow icon.png slows them by 50% for 0.5 seconds.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 60% AP)

The canister creates a cloud of smoke for 4 seconds that applies Nearsight icon.png nearsight of outside the area to all enemies within every 0.25 seconds, reducing their Sight icon.png sight radius relative to the center.

Info
  • Smoke Screen will nearsight Fizz Playful.png untargetable units.
  • Sivir Spell Shield.png Spell shields will block the instance of damage and Slow icon.png slow, but will not mitigate the persistent area of effect.
  • Cc-immune icon.png Crowd control immunity and Gangplank Remove Scurvy.png cleanses have no effect on the user's Sight icon.png sight radius reduction despite the Nearsight icon.png nearsight being resisted / removed. Loss of allied vision will still be affected.
    • Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
  • The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require Sight icon.png sight, such as basic attacking.

Edit

Quickdraw

Graves Quickdraw.png

Active: Graves Dash.png dashes to the target location, Fiora Bladework.png resetting his basic attack timer and reloading one shell while gaining a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy Champion icon.png champion grants 2 stacks of True Grit.

Quickdraw's Cooldown reduction icon.png cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.

True Grit: Graves gains Armor icon.png bonus armor. Subsequent casts of Quickdraw and attacks versus non-minions will refresh the duration of True Grit.

Bonus Armor:
4 / 7 / 10 / 13 / 16
Maximum Armor:
32 / 56 / 80 / 104 / 128

If Graves dashes while reloading, he can cast his other abilities during the dash.(bug)

Info
  • Graves gains the one additional stack of True Grit from Quickdraw if at any point during the dash a Sight icon.png visible enemy champion is in front of Graves within Range model.png 1300 distance.
    • Enemy champions have to be targetable to grant the additional stack.
    • The additional stack of True Git is gained when dashing towards Shaco Command- Hallucinate.png clones just like actual champions.
    • This check never happens if Graves dashes 0 distance (impossible outside of bugs), and will not always repeat a final time at the very end of the dash. Otherwise, it occurs continously while Graves is dashing.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Exact angle requirement.

Edit

Collateral Damage

Graves Collateral Damage.png

Active: Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also Dash.png recoiling 300 units in the opposite direction.

Physical Damage:
250 / 400 / 550 (+ 150% bonus AD)
Explosion Physical Damage:
200 / 320 / 440 (+ 120% bonus AD)

Upon hitting an enemy Champion icon.png champion or reaching the end of its range, the shell explodes in a cone to deal 80% of its original damage to additional enemies.

Info
  • Applies Annie Disintegrate.png spell damage to the target hit by the shell (including to non-champions struck before exploding(bug)) and Katarina Death Lotus.png area damage to targets within the explosion cone.
  • The projectile will still explode early if the champion hit by the shell is protected by a Sivir Spell Shield.png spell shield.
  • The explosion cone is anchored on the location of the shell missile when it collided with a champion, or otherwise its maximum cast range.
  • Collateral Damage is disabled while Grounded icon.png grounded but not while Root icon.png rooted.
  • Graves will not Dash.png dash after the cast time if he is Airborne icon.png airborne.
  • Collateral Damage will fire from wherever Graves is at the end of the cast time.

Patch history

For the expanded patch notes, see here.
V11.23
  • New Destiny New Destiny
    • Bug Fix: Fixed a bug where he would receive full Fleet Footwork Fleet Footwork healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target.
      • Previously, the invisible attack missile that manages interactions such as damaging wards naturally brought along the Energized proc on-attack.
      • Now works like Gangplank's Gangplank's Parrrley Parrrley or Ezreal's Ezreal's Mystic Shot Mystic Shot; When the attack applies on-hit effects and Graves has 100 stacks, it'll apply the effect. This happens even if maximum stacks were reached after the attack was fired or by the attack being fired.
V11.22
  • New Destiny New Destiny
    • Critical strike bonus pellet damage reduced to 20% from 30%.
      • Crit attacks where all pellets hit now deal 59.98% of the basic attacks where all pellets hit, reduced from 73.33%.
      • Critical damage amp reduced to +0.3555% per percent bonus critical damage from +0.5333% per percent bonus critical damage.
      • Reduction to the bonus critical damage (now 66.6%) is stronger than the base crit damage change (now 81.8%) due to having the same factor but different influence on the final damage.
V11.21
  • Quickdraw Quickdraw
    • Bonus armor per stack reduced to 4 / 7 / 10 / 13 / 16 from 6 / 9 / 12 / 15 / 18.
      • Maximum bonus armor reduced to 32 / 56 / 80 / 104 / 128 from 48 / 72 / 96 / 120 / 144.
V11.17
V11.14
  • Stats
    • Base attack damage increased to 68 from 66.
V11.11
  • Stats
    • Attack damage growth increased to 4 from 3.
V11.5 - March 8th Hotfix
  • Smoke Screen Smoke Screen
    • Bug Fix: Fixed a bug where it would block abilities when cast on top of Graves.
V11.1 - January 6th Hotfix
  • Stats
    • Base attack damage reduced to 66 from 68.
V10.21
  • Quickdraw Quickdraw
    • Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
      • Maximum bonus armor reduced to 48 / 72 / 96 / 120 / 144 from 64 / 88 / 112 / 136 / 160.
V10.18
V10.13
V10.11
V10.6
  • New Destiny New Destiny
    • Bug Fix: Now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from Rapid Firecannon Rapid Firecannon).
V10.5
  • Stats
    • Base magic resistance increased to 32 from 30.
    • Magic resistance growth increased to 1.25 from 1.
  • End of the Line End of the Line
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
V9.24b
  • Quickdraw Quickdraw
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
V9.19
  • Stats
    • Base attack damage increased to 68 from 66.
    • Base health increased to 555 from 551.12.
    • Base mana increased to 325 from 322.2.
    • Base mana regeneration increased to 8 from 7.9.
V9.17
V9.15
  • Quickdraw Quickdraw
    • Bonus armor per stack increased to 8 / 11 / 14 / 17 / 20 from 5 / 7.5 / 10 / 12.5 / 15.
V9.10
  • End of the Line End of the Line
    • Detonation base damage increased to 85 / 120 / 155 / 190 / 225 from 85 / 115 / 145 / 175 / 205.
V9.5
  • Stats
    • Base attack damage increased to 66 from 63.
V8.24
V8.20
  • Stats
    • Base attack damage reduced to 63 from 66.
V8.11
  • Stats
    • Base attack damage reduced to 66 from 69.
  • Collateral Damage Collateral Damage
    • Cooldown increased to 120 / 90 / 60 seconds from 110 / 85 / 60.
V8.8
  • Stats
    • Health growth increased to 92 from 84.
  • Collateral Damage Collateral Damage
    • Cooldown reduced to 110 / 85 / 60 seconds from 120 / 100 / 80.
  • Pool Party Graves Pool Party Graves
    • Bug Fix: Seams have been minimized on him and all of his chromas when on lower graphics settings.
  • Snow Day Graves Snow Day Graves
    • Bug Fix: Eyes now properly follow his head's movement during all animations.
V8.7
V8.6
  • Stats
    • Attack damage growth increased to 3 from 2.41.
    • Magic resistance growth increased to 1 from 0.5.
  • Smoke Screen Smoke Screen
    • Wind-up duration reduced to 0.15 seconds from 0.25.
    • New Effect: Vision reduction now applies more quickly.
V8.1
  • End of the Line End of the Line
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 90 / 90 / 100.
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Smoke Screen Smoke Screen
    • Slow increased to 50% at all ranks from 15 / 20 / 25 / 30 / 35%.
    • Slow duration reduced to 0.5 seconds from 1.5.
V7.24
  • Victorious Graves Victorious Graves
    • Bug Fix: Chromas now have gem and model adjustments on his gun, like the non-chroma skin.
V7.23
V7.22
  • Stats
    • Base attack damage increased to 69 from 60.83.
    • Base armor increased to 33 from 24.376.
  • End of the Line End of the Line
    • Initial base damage increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
    • Detonation base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
V7.20
  • Stats
    • Base health regeneration increased to 8 from 6.676.
  • End of the Line End of the Line
    • Initial damage AD ratio increased to 100% bonus AD from 80% bonus AD.
V7.19
  • Hired Gun Graves Hired Gun Graves
    • Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
V7.10
  • End of the Line End of the Line
    • First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
    • First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
    • Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
    • Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
  • Collateral Damage Collateral Damage
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
V7.9
  • General
    • Splash artwork now has an alternate variant with his cigar for censorship purposes.
  • General
    • Removed: Queue multiple spells during his basic attack animation.
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Quickdraw Quickdraw
    • Removed: Granting 5 / 7.5 / 10 / 12.5 / 15 magic resistance per stack.
V7.2
  • Quickdraw Quickdraw
    • Bug Fix: True Grit's duration is refreshed by Graves's basic attacks and spells against non-minions.
V6.24
  • Smoke Screen Smoke Screen
    • Bug Fix: Pool Party Graves's Smoke Screen now properly plays its sprinkler sound effects for enemies.
V6.21
  • Quickdraw Quickdraw
    • Stack limit increased to 8 from 4.
    • New Effect: Now grants 2 stacks if you dash toward an enemy champion.
    • Resistances per stack reduced to 5 / 7.5 / 10 / 12.5 / 15 from 10 / 15 / 20 / 25 / 30.
V6.16
  • General
    • Bug Fix: Fixed a bug where an enemy hit with multiple shells from Graves's basic attacks only applied a single stack of The Black Cleaver The Black Cleaver.
V6.15
  • General
    • Bug Fix: Cancelling Graves's basic attack no longer fails to reset his basic attack timer.
V6.14
  • General
    • Bug Fix: Fixed a bug where Elise's Elise's Spiderlings Spiderlings sometimes took no damage from Graves's basic attacks.
  • Smoke Screen Smoke Screen
    • Bug Fix: No longer fizzles if cast immediately before Graves fires his second basic attack charge.
  • Collateral Damage Collateral Damage
    • Bug Fix: Graves is no longer briefly stunned if an enemy tries to displace him as he casts Collateral Damage.
V6.8
  • New Destiny New Destiny
    • First pellet damage reduced to 70-100% AD from 75-110% AD.
      • Subsequent pellets damage reduced to 23-33% AD from 24-36% AD.
    • Critical strike pellets reduced to 6 from 8.
    • Critical strike pellets spread angle reduced to 15° from 18°.
    • Removed: Bonus critical damage grants additional pellets.
    • New Effect: Critical strike pellets deal 40% × (1 + bonus critical damage) AD bonus damage.
V6.3
  • New Destiny New Destiny
  • End of the Line End of the Line
    • Detonation base damage reduced to 80 / 125 / 170 / 215 / 260 from 85 / 145 / 205 / 265 / 325.
    • New Effect: There is now a 0.25 second delay for the detonation when it strikes terrain (changed from instant).
  • Quickdraw Quickdraw
    • Bug Fix: Quickdraw interrupted Graves' reload animation.
    • New Effect: Graves will continue his last issued command before Quickdraw.
V6.2
  • Quickdraw Quickdraw
    • Bug Fix: Fixed a bug where leveling up caused Quickdraw's Quickdraw's armor and magic resistance bonus to become inconsistent until refreshed.
V5.22 November 17th Hotfix
  • Stats
    • Movement speed reduced to 340 from 345.
  • End of the Line End of the Line
    • Initial damage reduced to 55 / 70 / 85 / 100 / 115 from 60 / 80 / 100 / 120 / 140.
    • Detonation damage reduced to 85 / 145 / 205 / 265 / 325 from 90 / 155 / 220 / 285 / 350.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 55 / 60 / 65 / 70 / 75.
V5.22
  • Stats
    • Base attack damage increased to 60.83 from 54.21.
    • Attack damage growth reduced to 2.41 from 3.1.
    • Armor growth increased to 3.4 from 3.2.
    • Base attack speed reduced to 0.481 from 0.625
      • Attack delay increased to 0.3 from 0.
      • Graves' delay between attacks scales with attack speed better than convention.
    • Movement speed increased to 345 from 330.
    • Attack range reduced to 425 from 525.
  • New Destiny New Destiny - New Innate. True Grit True Grit repurposed into Quickdraw Quickdraw.
    • Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
      • Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
      • Critical strike icon.png critical strikes fire 4 additional pellets (+2 more with Infinity Edge Infinity Edge).
      • Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra's Zyra's plants and Noxious Traps Noxious Traps.
      • Runaan's Hurricane Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
    • Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are Airborne icon.png knocked back.
    • Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw Quickdraw will interrupt Graves' reloading.
  • End of the Line End of the Line - New Q. Buckshot Buckshot repurposed into New Destiny New Destiny.
    • Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2 second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
  • Smoke Screen Smoke Screen
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
    • Removed: Persistent Slow icon.png slow. Now only slows on impact.
    • Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
  • Quickdraw Quickdraw
    • On-hit CDR reduced to 0.5 seconds from 1.
    • Removed: Attack speed bonus.
    • New Effect: On-hit CDR can be triggered by each pellet pellet - i.e. up to 4 / 8 / 10 times per attack.
    • New Effect: Instantly loads 1 Shell.
    • New Effect: Resets Graves' attack timer.
    • New Effect: Now grants Graves a stack of True Grit True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
  • Collateral Damage Collateral Damage
V5.8
  • Buckshot Buckshot
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
    • Attack damage ratio reduced to (+ 75% bonus AD) from (+ 80% bonus AD).
    • Damage from bullets beyond the first increased to 50% from 40%.
      • Maximum damage increased to 120 / 180 / 240 / 300 / 360 (+ 150% bonus AD) from 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD).

See also

References

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