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Abilities

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New Destiny
ANGLE: 35° / 52.5°
New Destiny

Innate - Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds after expending all shells or withholding leftover shells for a while, with the time being reduced by Graves' level and Attack speed icon bonus attack speed.

Innate - 12-Gauge: A shell sprays 4 pellets in a cone, one dealing 70% − 100% (based on level) AD Attack damage physical damage plus「 a third of the damage 」「 23.33% − 33.33% (based on level) AD damage 」for each pellet beyond the first, up to a maximum of 140% − 200% (based on level) AD physical damage. Pellets deal 25% reduced damage against Turret icon turrets.

Critical strike icon Critical strikes spray 6 pellets over a 50% wider cone with each one dealing (40% + Infinity Edge item 10%) bonus physical damage.

Innate - Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are Airborne icon knocked back. Each pellet applies on-hit effects, but enemies are affected by them once per shell.

Info
Notes
  • The in-game HUD displays Graves' reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
  • His reload speed is in the form of reloads per second:
    • Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
    • Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at 200% bonus attack speed.
    • The reload time after firing both shells and the time before the reloading starts while sitting on one shell are the same, of 2.08 seconds. They're then reduced by bonus attack speed, to a minimum of 1.54 − 1.12 (based on level) seconds.
      • Reload speed at 150% bonus attack speed: 0.651 − 0.891 (based on level).
  • The reload time with one shell is 1.3 seconds.
  • On-hit effects have a variety of interactions with New Destiny:
    • Charge based on-hit effects like Energized or cooldown based on-hit effects like Spellblade will apply to the first target hit, and are not guaranteed to affect his attack target.
    • On-Action Effects such as Help, Pix! Help, Pix! and Runaan's Hurricane item Runaan's Hurricane will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that are also damaged by Graves' attacks.
    • Guinsoo's Rageblade item Guinsoo's Rageblade will affect all enemies hit, applying on-hit effects twice to each of them.
    • Black Cleaver item The Black Cleaver will apply 1 stack to the enemy each individual pellet hits, stacking multiple times if multiple pellets hit the same target.
  • Randuin's Omen item Randuin's Omen's critical damage reduction will apply to every pellet.
  • Given the right circumstances pellets can go around and beyond the intended target thus damaging other enemies.
    • If Graves is Blind icon blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
  • Structures will intercept and be hit by multiple pellets, as with other valid targets.
    • Units that take modified damage (Warding Totem item wards) can only be damaged by one pellet per attack and will not intercept additional ones.
  • Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible Attack speed icon attack speed (0.2AS).

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End of the Line
TARGET RANGE: 925
COST: 60 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

Initial Physical Damage:
45 / 60 / 75 / 90 / 105 (+ 100% bonus AD)

After 2 seconds or after 0.25 upon impacting with a structure or terrain, the round detonates dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

Detonation Damage:
85 / 120 / 155 / 190 / 225 (+ 40 / 70 / 100 / 130 / 160% bonus AD)
Total Damage:
130 / 180 / 230 / 280 / 330 (+ 140 / 170 / 200 / 230 / 260% bonus AD)

Info
Notes
  • Spell Shield Spell shields can only block one instance of the ability's damage.
  • Wind Wall Wind Wall will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
  • Unbreakable Unbreakable is considered to be terrain for the purposes of the projectile, triggering its second effect.

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Smoke Screen
TARGET RANGE: 950
EFFECT RADIUS: 250
CAST TIME: 0.15
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage and Slow icon slowing enemies upon impact by 50% for 0.5 seconds.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 60% AP)

The canister creates a cloud of smoke for 4 seconds that applies Nearsight icon nearsight of outside the area to all enemies within.

Info
Notes
  • Smoke Screen will nearsight Playful untargetable units.
  • Spell Shield Spell shields will block the instance of damage, but will not mitigate the persistent area of effect.
  • Cc-immune icon Crowd control immunity will prevent the Nearsight icon nearsight from Smoke Screen partially; the unit's Sight icon sight radius is still reduced, but they do not lose allied vision.
    • The same interaction applies to Remove Scurvy cleansing the nearsight, only vision from allied units are recovered. Cleansing the nearsight does not render the unit immune however, leaving the area and then coming back inside will still apply the debuff.
  • The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require Sight icon sight, such as basic attacking.

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Quickdraw
TARGET RANGE: 425
COST: 40 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Quickdraw

Active: Graves Dash dashes in the target direction, Bladework resetting his basic attack timer and reloading one shell while gaining a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.

Quickdraw's Cooldown reduction icon cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.

True Grit: Graves gains Armor icon bonus armor. Attacks versus non-minions will refresh the duration of True Grit.

Bonus Armor:
8 / 11 / 14 / 17 / 20
Maximum Armor:
64 / 88 / 112 / 136 / 160

If Graves dashes while reloading, he can cast his other abilities during the dash.*

Info
Notes
  • No additional details.

Edit
Collateral Damage
TARGET RANGE: 1000
EFFECT RADIUS: 800
ANGLE: 80°
COST: 100 Mana
COOLDOWN: 120 / 90 / 60
Collateral Damage

Active: Graves fires an explosive shell in the target direction which deals physical damage while also Dash recoiling in the opposite direction.

Physical Damage:
250 / 400 / 550 (+ 150% bonus AD)
Explosion Physical Damage:
200 / 320 / 440 (+ 120% bonus AD)

After hitting a champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit cannot be damaged by both the shell and the explosion.

Info
Notes
  • Applies Disintegrate spell damage to the target hit by the shell and Death Lotus area damage to targets within the explosion.
  • The projectile will still explode even if the initial target is protected by a Spell Shield spell shield.

References

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