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New Destiny
ANGLE: 35° / 52.5°
New Destiny.png

Innate - Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds immediately after expending all shells or withholding leftover shells for a while. The reload time is reduced by Graves' level and Attack speed icon.png bonus attack speed, and can be interrupted by declaring an attack or casting an ability.

Innate - 12-Gauge: Graves' basic attacks spray 4 pellets in a cone, dealing 70% − 100% (based on level) AD physical damage plus「 a third of the damage 」「 23.33% − 33.33% (based on level) AD damage 」for each subsequent pellet, up to a maximum of 140% − 200% (based on level) AD physical damage. Pellets deal 25% reduced damage against Turret icon.png turrets.

Critical strike icon.png Critical strikes spray 6 pellets over a 50% wider cone, with each pellet dealing (40% + 3.2% to 16% 3.2% to 16%) bonus physical damage.

Innate - Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are Airborne icon.png knocked back. Each pellet applies on-hit effects, but enemies are affected by them once per attack.

  • The in-game HUD displays Graves' reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
  • His reload speed is in the form of reloads per second:
    • Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
    • Reload speed: Scales less the more attack speed you have until 150% bonus attack speed (not included growth). Going over that will decrease the reload speed until capping at 200% bonus attack speed.
    • The reload time after firing both shells and the time before the reloading starts while sitting on one shell are the same, of 2.08 seconds. They're then reduced by bonus attack speed, to a minimum of 1.54 − 1.12 (based on level) seconds.
      • Reload speed at 150% bonus attack speed: 0.651 − 0.891 (based on level).
  • The reload time with one shell is 1.3 seconds.
  • On-hit effects have a variety of interactions with New Destiny:
    • Charge based on-hit effects like Energized or cooldown based on-hit effects like Spellblade will apply to the first target hit, and are not guaranteed to affect his attack target.
    • On-Action Effects such as Help, Pix! Help, Pix! and Runaan's Hurricane Runaan's Hurricane will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that are also damaged by Graves' attacks.
    • Black Cleaver Black Cleaver will apply 1 stack to the enemy each individual pellet hits, stacking multiple times if multiple pellets hit the same target.
  • Randuin's Omen's Randuin's Omen's critical damage reduction will apply to every pellet.
  • Given the right circumstances pellets can go around and beyond the intended target thus damaging other enemies.
    • If Graves is Blind icon.png blinded pellets will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
  • Structures will intercept and be hit by multiple pellets, as with other valid targets.
    • Units that take modified damage (wards wards) can only be damaged by one pellet per attack and will not intercept additional ones.
  • Graves' attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible Attack speed icon.png attack speed (0.2AS).


End of the Line
COST: 60 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
End of the Line.png

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

Initial Physical Damage:
45 / 60 / 75 / 90 / 105 (+ 80% bonus AD)

After 2 seconds or after 0.25 seconds upon colliding with terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

Detonation Damage:
85 / 120 / 155 / 190 / 225 (+ 40 / 70 / 100 / 130 / 160% bonus AD)
Total Damage:
130 / 180 / 230 / 280 / 330 (+ 120 / 150 / 180 / 210 / 240% bonus AD)

  • Spell Shield.png Spell shields can only block one instance of the ability's damage.
  • Wind Wall Wind Wall will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
  • Unbreakable Unbreakable is considered to be terrain for the purposes of the projectile, triggering its second effect.
  • End of the Line will cast from wherever Graves is at the end of the cast time.

Smoke Screen
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Smoke Screen.png

Active: Graves fires a smoke canister at the target location that, upon impact, deals magic damage to enemies in the area and Slow icon.png slows them by 50% for 0.5 seconds.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 60% AP)

The canister creates a cloud of smoke for 4 seconds that applies Nearsight icon.png nearsight of outside the area to all enemies within every 0.25 seconds, reducing their Sight icon.png sight radius to 250 units relative to the center.

  • Smoke Screen will nearsight Playful.png untargetable units.
  • Spell Shield.png Spell shields will block the instance of damage and Slow icon.png slow, but will not mitigate the persistent area of effect.
  • Cc-immune icon.png Crowd control immunity and Remove Scurvy.png cleanses have no effect on the user's Sight icon.png sight radius reduction despite the Nearsight icon.png nearsight being resisted / removed. Loss of allied vision will still be affected.
    • Removing or resisting the nearsight will prevent it from being reapplied while staying inside the area (leaving and coming back inside will not).
  • The nearsight debuff applies to non-champions but it does not inherently stop them from performing actions that require Sight icon.png sight, such as basic attacking.

COST: 40 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12

Active: Graves Dash.png dashes to the target location, Bladework.png resetting his basic attack timer and reloading one shell while gaining a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.

Quickdraw's Cooldown reduction icon.png cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.

True Grit: Graves gains Armor icon.png bonus armor. Subsequent casts of Quickdraw and attacks versus non-Minion icon.png minions will refresh the duration of True Grit.

Bonus Armor:
6 / 9 / 12 / 15 / 18
Maximum Armor:
48 / 72 / 96 / 120 / 144

If Graves dashes while reloading, he can cast his other abilities during the dash.*

  • No additional details.

Collateral Damage
WIDTH: Range model.png 200
ANGLE: 80°
SPEED: 2100
COST: 100 Mana
COOLDOWN: 120 / 90 / 60
Collateral Damage.png

Active: Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also Dash.png recoiling in the opposite direction.

Physical Damage:
250 / 400 / 550 (+ 150% bonus AD)
Explosion Physical Damage:
200 / 320 / 440 (+ 120% bonus AD)

After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit cannot be damaged by both the shell and the explosion.

  • Applies Disintegrate.png spell damage to the target hit by the shell and Death Lotus.png area damage to targets within the explosion.
  • The projectile will still explode early if the champion hit by the shell is protected by a Spell Shield.png spell shield.
  • Collateral Damage is disabled while Grounded icon.png grounded but not while Root icon.png rooted.
  • Collateral Damage will cast from wherever Graves is at the end of the cast time.


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