Patch History[]
- New Effect: Now deals additional damage equal to 20% AD and 10% AP.
- Damage reduction for
ranged reduced to 40% from 50%.
- Damage health ratio for ranged reduced from 1.5% of maximum health to 1.2%.
- Healing reduction for
ranged reduced to 40% from 50%.
- Health ratio on heal for ranged reduced from 1% of maximum health to 0.8%.
- Permanent health for
ranged reduced from 50% to 40%.
- Permanent health gained for ranged reduced from 2.5 to 2.
- Bug Fix: Tooltip now correctly states that the combat trigger delay is 3 seconds instead of 4 seconds.
- Damage health ratio reduced from 4% maximum health to 3%.
- Alpha (China) - Added
- Type: Keystone rune.
- Passive: Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy
champion consumes all stacks to deal (
4% /
1.6%) of your maximum health in
bonus magic damage, restore (
2% /
0.8%) of your
maximum health, and permanently grant (
5 /
2) bonus health. The empowered attack duration refreshes whenever going in combat.
- Summoner level: 8.