Grasp of the Undying
every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next
within 6 seconds against an enemy
consumes all stacks to deal
4% of your maximum health
bonus magic damage
2% of your maximum health
, and permanently grant
5 bonus health
. The empowered attack duration refreshes whenever going in combat.
champions, the effects are reduced by 40%, down to
2. 4% of your maximum health
1. 2% of your maximum health
3 bonus health
On champions without immobilizing effects, is exchanged with this.
It takes 5 procs to increase the damage by 1 when using a melee champion.
It takes 10 procs to increase the healing by 1 when using a melee champion.
Grasp of the Undying is the spiritual successor to the removed Season 2016 mastery .
Pentakill's second volume, Grasp of the Undying, was named after this rune.
Damage reduction on ranged champions reduced to 40% from 50%.
Health ratio on damage for ranged champions increased to 2. from 4% of maximum health 2%.
Healing reduction on ranged champions reduced to 40% from 50%.
Health ratio on heal for ranged champions increased to 1. from 2% of maximum health 1%.
Permanent health on ranged champion reduction reduced to 40% from 60%.
Permanent health gained for ranged champions increased to 3 from 2.
Bug Fix: No longer apply its effect if the attack that would apply it is blocked.
Resolve Keystone rune.
Passive: If you have dealt or received damage in the last 2 seconds, you will generate stacks of Grasp of the Undying every second. At 4 stacks, your next attack against an enemy champion will deal 4% of your maximum health bonus magic damage, restore 2% of your , and permanently grants maximum health 5 . The empowered attack is primed for 6 seconds, refreshing whenever you deal or receive damage.
maximum health Both the damage and healing is halved if you're ranged, and the health gained is reduced to 2.
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