Grasp of the Undying is a rune in League of Legends.
Notes[]
- On champions without immobilizing effects, is exchanged with this.
- It takes 5 procs to increase the damage by 1 when using a melee champion.
- It takes 10 procs to increase the healing by 1 when using a ranged champion.
Map-Specific Differences[]
- Howling Abyss differences edit
- Melee champions triggered attack bonus health changed to 10.
- Ranged champions triggered attack bonus health changed to 6.
- Nexus Blitz differences edit
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
- Ultra Rapid Fire differences edit
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
Trivia[]
- Grasp of the Undying is the spiritual successor to the removed Season 2016 mastery .
- Pentakill's second volume, Pentakill II: Grasp of the Undying, was named after this rune.
Media[]
Sound Effects[]
- Empowered attack
Patch History[]
- Heal health ratio increased to ( 1.3% / 0.78%) maximum health from ( 1.2% / 0.72%).
- Removed: No longer has a base heal of 3.
- Bonus health reduced to ( 5 / 3) from ( 7 / 4).
- In-game tracker now shows total max health gained instead of damage done.
- Bonus health increased to ( 7 / 4) from ( 5 / 3).
- Heal health ratio reduced to ( 1.2% / 0.72%) maximum health from ( 1.7% / 1.02%).
- New Effect: Now has a base heal of ( 3 / 1.8).
- Heal health ratio reduced to ( 1.7% / 1.02%) maximum health from ( 2% / 1.2%).
- Damage health ratio reduced to ( 3.5% / 2.1%) maximum health from ( 4% / 2.4%).
- Damage reduction on ranged champions reduced to 40% from 50%.
- Health ratio on damage for ranged champions increased to 2.4% of maximum health from 2%.
- Healing reduction on ranged champions reduced to 40% from 50%.
- Health ratio on heal for ranged champions increased to 1.2% of maximum health from 1%.
- Permanent health on ranged champion reduction reduced to 40% from 60%.
- Permanent health gained for ranged champions increased to 3 from 2.
- Bug Fix: No longer apply its effect if the attack that would apply it is blocked.
- Added
- Resolve Keystone rune.
- Passive: If you have dealt or received damage in the last 2 seconds, you will generate stacks of Grasp of the Undying every second. At 4 stacks, your next attack against an enemy champion will deal 4% of your maximum health bonus magic damage, restore 2% of your maximum health, and permanently grants 5 maximum health. The empowered attack is primed for 5 seconds, refreshing whenever you deal or receive damage.
- Both the damage and healing is halved if you're ranged, and the health gained is reduced to 2.
- Resolve Keystone rune.