watch 02:34
Fire Emblem Warriors: Three Hopes - The Loop
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Notes
- On champions without immobilizing effects, is exchanged with this.
- It takes 5 procs to increase the damage by 1 when using a melee champion.
- It takes 10 procs to increase the healing by 1 when using a ranged champion.
Map-Specific Differences
Howling Abyss differences edit
- Triggered attack bonus health changed to 10.
- Ranged champions triggered attack bonus health changed to 6.
Nexus Blitz differences edit
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
Ultra Rapid Fire differences edit
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
Trivia
- Grasp of the Undying is the spiritual successor to the removed Season 2016 mastery .
- Pentakill's second volume, Grasp of the Undying, was named after this rune.
Media
Patch History
- Heal health ratio reduced to (
1.7% /
1.02%) maximum health from (
2% /
1.2%).
- Damage health ratio reduced to (
3.5% /
2.1%) maximum health from (
4% /
2.4%).
- Damage reduction on ranged champions reduced to 40% from 50%.
- Health ratio on damage for ranged champions increased to 2.4% of maximum health from 2%.
- Healing reduction on ranged champions reduced to 40% from 50%.
- Health ratio on heal for ranged champions increased to 1.2% of maximum health from 1%.
- Permanent health on ranged champion reduction reduced to 40% from 60%.
- Permanent health gained for ranged champions increased to 3 from 2.
- Bug Fix: No longer apply its effect if the attack that would apply it is blocked.
- Added
Resolve Keystone rune.
- Passive: If you have dealt or received damage in the last 2 seconds, you will generate stacks of Grasp of the Undying every second. At 4 stacks, your next attack against an enemy champion will deal 4% of your maximum health bonus magic damage, restore 2% of your maximum health, and permanently grants 5 maximum health. The empowered attack is primed for 6 seconds, refreshing whenever you deal or receive damage.
- Both the damage and healing is halved if you're ranged, and the health gained is reduced to 2.