Grasp of the Undying
every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next
within 6 seconds against an enemy
consumes all stacks to deal
4% of your maximum health
bonus magic damage
2% of your maximum health
, and permanently grant
5 bonus health
. The empowered attack duration refreshes whenever going in combat.
champions, the effects are reduced by 40%, down to
2. 4% of your maximum health
1. 2% of your maximum health
3 bonus health
Triggered attack bonus health changed to 10.
Ranged champions triggered attack bonus health changed to 6.
Ultra Rapid Fire
Triggered attack bonus health changed to 15.
Ranged champions triggered attack bonus health changed to 9.
On champions without immobilizing effects, is exchanged with this.
It takes 5 procs to increase the damage by 1 when using a melee champion.
It takes 10 procs to increase the healing by 1 when using a melee champion.
Grasp of the Undying is the spiritual successor to the removed Season 2016 mastery .
Pentakill's second volume, Grasp of the Undying, was named after this rune.
Damage reduction on ranged champions reduced to 40% from 50%.
Health ratio on damage for ranged champions increased to 2. from 4% of maximum health 2%.
Healing reduction on ranged champions reduced to 40% from 50%.
Health ratio on heal for ranged champions increased to 1. from 2% of maximum health 1%.
Permanent health on ranged champion reduction reduced to 40% from 60%.
Permanent health gained for ranged champions increased to 3 from 2.
Bug Fix: No longer apply its effect if the attack that would apply it is blocked.
Resolve Keystone rune.
Passive: If you have dealt or received damage in the last 2 seconds, you will generate stacks of Grasp of the Undying every second. At 4 stacks, your next attack against an enemy champion will deal 4% of your maximum health bonus magic damage, restore 2% of your , and permanently grants maximum health 5 . The empowered attack is primed for 6 seconds, refreshing whenever you deal or receive damage.
maximum health Both the damage and healing is halved if you're ranged, and the health gained is reduced to 2.
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