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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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 Patch history

Release version[]

V5.1c
  • Happy Hour Happy Hour
    • Heal health ratio increased from Champions killed with Comeuppance (R)7% maximum health to inherit8.5%.
  • Drunken Rage Drunken Rage
    • Base damage reduction increased from 8 / 11 / 14 / 17% to 11 / 13 / 15 / 17%.
    • Base damage increased from 20 / 60 / 100 / 140 to 50 / 80 / 110 / 140.
V5.0b
  • Drunken Rage Drunken Rage
    • AP ratio increased from Multiple champions hit with Between Worlds (R)75% AP to inherit90%.
  • Body Slam Body Slam
    • AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit80%.
  • Explosive Cask Explosive Cask
    • AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit80%.
V5.0
V4.2a
  • Body Slam Body Slam
    • New effect: Cooldown can be reduced to a minimum 1.25 seconds.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V3.3b
  • Happy Hour Happy Hour
    • Heal increased from Champions killed with Comeuppance (R)6% maximum health to inherit7%.
  • Drunken Rage Drunken Rage
    • AP ratio increased from Multiple champions hit with Between Worlds (R)65% AP to inherit75%.
  • Body Slam Body Slam
    • AP ratio increased from Multiple champions hit with Between Worlds (R)60% AP to inherit70%.
V3.3
  • Explosive Cask Explosive Cask
    • Cooldown reduced from 90 / 75 / 60 seconds to 85 / 70 / 55.
V3.2a
  • Explosive Cask Explosive Cask
    • Travel time increased from「 6 frames to 8 」「 0.375 seconds to 0.5* 」.
      • Editor's Note: V1.1 contradicts old value.
V3.0a
  • Stats
    • Base attack damage increased from 64 to 70.
V2.6
  • Drunken Rage Drunken Rage
    • Maximum damage against monsters increased from 300 to 400.
  • Explosive Cask Explosive Cask
    • Base damage increased from 150 / 275 / 400 to 200 / 300 / 400.
V2.5
  • Explosive Cask Explosive Cask
    • Cooldown increased from 80 / 70 / 60 seconds to 90 / 75 / 60.
    • Base damage reduced from 200 / 300 / 400 to 150 / 275 / 400.
V2.4b
  • Stats
    • Armor growth reduced from 4.7 to 4.3.
  • Barrel Roll Barrel Roll
    • Base damage reduced from 80 / 130 / 180 / 230 to 65 / 120 / 175 / 230.
    • Slow reduced from 40 / 45 / 50 / 55 to 30 / 35 / 40 / 45%.
  • Drunken Rage Drunken Rage
    • Cooldown increased from 4.5 seconds to 5.
V2.3
  • Drunken Rage Drunken Rage
    • Base damage reduction reduced from 10 / 13 / 16 / 19% to 8 / 11 / 14 / 17%.
    • Health ratio reduced from Champions killed with Comeuppance (R)8% target's maximum health to inherit7%.
V2.0a
  • Stats
    • Health growth reduced from 125 to 115.
  • Happy Hour Happy Hour
    • Cooldown increased from 7 seconds to 8.
  • Barrel Roll Barrel Roll
    • Mana cost increased from 55 / 60 / 65 / 70 to 65 / 70 / 75 / 80.
    • Damage against minions reduced from 70% to 50%.
V1.1
  • Stats
    • Base health reduced from 690 to 650.
  • Barrel Roll Barrel Roll
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)80% AP to inherit70%.
  • Drunken Rage Drunken Rage
    • Cooldown increased from 4 seconds to 4.5.
  • Explosive Cask Explosive Cask
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)80% AP to inherit70%.
    • Travel time reduced from 「 6 frames to 4 」「 0.375 seconds to 0.25* 」.
V0.5
  • Stats
    • Base health increased from 650 to 690.
    • Health growth increased from 115 to 125.
  • Explosive Cask Explosive Cask
    • AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit80%.
Alpha
  • Stats
    • Base mana regeneration increased from 12 to 15.
    • Mana regeneration growth increased from 0.7 to 0.9.
  • Barrel Roll Barrel Roll
    • AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit80%.
    • Cooldown reduced from 11 / 10 / 9 / 8 seconds to 9.5 / 8.5 / 7.5 / 6.5.
  • Drunken Rage Drunken Rage
    • AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to inherit65%.

See also[]

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