There is one support item that generates gold, meaning it is not present as a reward anywhere else in the game and only exists for their user. This item increases passive gold generation, but its main objective requires and rewards active participation and engagement in the lane, either against enemy minions or enemy champions.
Types[]
There are two ways to actively generate gold. Completing the quest objective upgrades the item.
- Minion sharing: Requiress the support to take part in minion killing. It rewards sticking to another allied champion. One charge is provided every 20 seconds.
- Poking: Requires interaction with the enemy champions in order to maximize gold gains. Most of the gold is awarded for combat. It can be difficult to maximize its potential, because an enemy champion needs to be damaged with an ability or basic attack every 20 seconds.
(tier 1) and (tier 2)
Gold per 10 seconds[]
The following calculations do not take into account the base gold generation that all players in a game may passively gain.
Gold income (gold per 10 seconds) | ||||
---|---|---|---|---|
Item | Passive gold | Minion sharing | Poking (ranged) | Poking (melee) |
3 | 10.5 | 13 | 14 | |
5 | 15 | 16 | 17 | |
(and its upgrades) |
5 |
Quest completion time
Considering the above information, it takes the following time to complete the support's quest ( 400 each for Tier 1 and 2 support items).
Time needed to complete quest (in minutes) | ||||
---|---|---|---|---|
Item | Passive gold | Minion sharing | Poking (ranged) | Poking (melee) |
22.2 | 6.3 | 5.1 | 4.8 | |
13.3 | 4.4 | 4.2 | 3.9 |
Duo[]
Building support items on two or more champions is not viable due to the increasing disincentives introduced over the years which are meant to result in an overall significant deficit of gold for the team. Major changes regarding support item rules were made within patches V9.23, V12.4, and V14.2. If a team owns more than one support item, they will gain heavily reduced gold from minions after excessive minion farming, their gold value kill bounty still increases as normal, and objective bounties are much less likely to activate.
The minion farming penalty reads:
- "Receives diminishing gold from excessive minion kills":
Notes[]
The precursor to this series of items were the V1.0.0.120. However the first edition of the support items as they currently appear was in patch V3.14 in 2013, with the "Favor", "Spoils of War", and "Tribute" named item effects, which assign the player a Quest to complete. In V9.23, these items were reworked significantly; the patch introduced item variants with different stats, added a penalty to last-hit income in order to discourage multiple champions buying these items, removed the / "Favor" line of items, and lifted the requirement to combine the support item with a in order to carry Wards because of the introduction of and its upgrade . In patch V14.1, the two remaining lines of items were consolidated into a single item while maintaining their respective effect, and players are instead given an assortment of items to upgrade to upon fully completing their Quest.
, , , and . They were changed so that each item's effect was unique and exclusive to each other inReferences[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items