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m (Housekeeping, replaced: ==Income== → == Income == (3))
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== Affecting Gold ==
 
== Affecting Gold ==
 
<tabber>
 
<tabber>
  +
Set 4=
  +
* {{TFTt|Fortune}}
  +
|-|
  +
Set 3.5=
  +
* {{TFTt|Space Pirate}}
  +
|-|
 
Set 3=
 
Set 3=
 
* {{TFTt|Space Pirate}}
 
* {{TFTt|Space Pirate}}
  +
* [[Galaxy (Teamfight Tactics)|Galaxy]]:
* Upcoming galaxies:
 
  +
** Trade Sector: The first reroll per round cost 0 gold.
** Every round you gain 8golds
 
 
|-|
 
|-|
 
Set 2=
 
Set 2=
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== Patch history ==
 
== Patch history ==
 
{{scroll box|content=
 
{{scroll box|content=
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;[[V10.12 (Teamfight Tactics)|V10.12]]
  +
* 1-Star and 1-cost champions sell back for their full gold value.
  +
* Champions that aren't 1-Star or 1-cost now have a 1 gold sell back penalty (e.g. 2-star copies of 3-cost champs will sell for 8 gold instead of 5, 3-star copies of 1-cost champs will sell for 9 gold instead of 5).
  +
 
;[[V10.8 (Teamfight Tactics)|V10.8]]
 
;[[V10.8 (Teamfight Tactics)|V10.8]]
 
* Streak gold changed to 2-3(1g), 4(2g), 5+(3g) from 2(1g), 3(2g), 4+(3g).
 
* Streak gold changed to 2-3(1g), 4(2g), 5+(3g) from 2(1g), 3(2g), 4+(3g).
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;[[V9.19 (Teamfight Tactics)|V9.19]]
 
;[[V9.19 (Teamfight Tactics)|V9.19]]
* INcreaseaverage gold value in orbs.
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* Increase average gold value in orbs.
   
 
;[[V9.18 (Teamfight Tactics)|V9.18]]
 
;[[V9.18 (Teamfight Tactics)|V9.18]]

Revision as of 03:10, 19 September 2020

TFT Gold Income

The gold amount and gold income

Gold in Teamfight Tactics icon Teamfight Tactics is the accrue income over the game that a player can spend on experience, champions and re-rolling a players champion pool. Choosing when to spend gold is one of the pillars of mastery for Teamfight Tactics.

Gold can also drop like items, requiring the Little Legend to retrieve them.

Income

  • Income:
    • Passive Income - Gain 5 Gold 5 at the beginning of each planning phase.
      • This is reduced to 2 / 2 / 3 / 4 Gold 2 / 2 / 3 / 4 at the beginning of rounds 2 / 3 / 4 / 5.
    • 10% Interest - Gain an additional 1 gold Gold 1 gold for every 10 gold Gold 10 gold already held (calculated before passive income; up to 5 Gold 5 per turn).
    • Win Streak
      • Gain an additional 1 Gold 1 when at 2-3 wins in a row.
      • Gain an additional 2 Gold 2 when at 4 wins in a row.
      • Gain an additional 3 Gold 3 when at 5+ wins in a row.
    • Loss Streak
      • Gain an additional 1 Gold 1 when at 2-3 losses in a row.
      • Gain an additional 2 Gold 2 when at 4 losses in a row.
      • Gain an additional 3 Gold 3 when at 5+ losses in a row.
    • After winning a PvP round, gain an additional 1 Gold 1.

Affecting Gold

  • Space Pirate Space Pirate
  • Galaxy:
    • Trade Sector: The first reroll per round cost 0 gold.

  • Patch history

    V10.12
    • 1-Star and 1-cost champions sell back for their full gold value.
    • Champions that aren't 1-Star or 1-cost now have a 1 gold sell back penalty (e.g. 2-star copies of 3-cost champs will sell for 8 gold instead of 5, 3-star copies of 1-cost champs will sell for 9 gold instead of 5).
    V10.8
    • Streak gold changed to 2-3(1g), 4(2g), 5+(3g) from 2(1g), 3(2g), 4+(3g).
    V10.6
    • Added: Space Pirate Space Pirate
    • Streak gold changed to 2(1g), 3(2g), 4+(3g) from 2-3(1g), 4-6(2g), 7+(3g).
    • Streak gold is now paid during PVE rounds.
    V10.6
    • More chance to get gold in Golde Boxes
    V10.6
    • Loot Boxes: Removed high gold drop possibility.
    V9.24
    • Hovering the "Buy XP" tooltip now displays how much gold you need to hit your next level.
    V9.22
    • Removed: Pirate Pirate
    • Reduced average gold value in orbs.
    V9.19
    • Increase average gold value in orbs.
    V9.18
    • Added: new Mystery Box system.
    V9.13 - Added


    References