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League of Legends Wiki
Gold (League of Legends)Gold (League of Legends)
Gold (Teamfight Tactics)Gold (Teamfight Tactics)
Gold (Wild Rift)Gold (Wild Rift)

Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.

Starting Gold

Base gold generation

Every champion passively generates gold at a rate that varies from map to map.

Increasing passive gold gain

Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.


The following gold income items will passively generate gold every 10 seconds, only one of them may be carried at a time.

This table is automatically generated based on the data from Module:ItemData/data.

Black Mist Scythe Black Mist Scythe400 400 Gold3Summoner's Rift, Nexus Blitz
Bulwark of the Mountain Bulwark of the Mountain400 400 Gold3Summoner's Rift, Nexus Blitz
Frostfang Frostfang400 400 Gold3Summoner's Rift, Nexus Blitz
Harrowing Crescent Harrowing Crescent400 400 Gold3Summoner's Rift, Nexus Blitz
Pauldrons of Whiterock Pauldrons of Whiterock400 400 Gold3Summoner's Rift, Nexus Blitz
Relic Shield Relic Shield400 400 Gold2Summoner's Rift, Nexus Blitz
Runesteel Spaulders Runesteel Spaulders400 400 Gold3Summoner's Rift, Nexus Blitz
Shard of True Ice Shard of True Ice400 400 Gold3Summoner's Rift, Nexus Blitz
Spectral Sickle Spectral Sickle400 400 Gold2Summoner's Rift, Nexus Blitz
Spellthief's Edge Spellthief's Edge400 400 Gold2Summoner's Rift, Nexus Blitz
Steel Shoulderguards Steel Shoulderguards400 400 Gold2Summoner's Rift, Nexus Blitz
Targon's Buckler Targon's Buckler400 400 Gold3Summoner's Rift, Nexus Blitz

Increasing active gold gain

Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.


Champion abilities


Killing units

Minions, monsters, and pets

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

  • The gold earned from minion kills is dependent on the game time. As the game progresses, each minion is worth more.
  • Unlike experience, the gold earned from neutral monsters does not change over time, regardless of when the monsters were spawned. The sole exception to this is the Rift Scuttler, whose gold increases linearly with camp level.
  • Pets and summons such as Annie's Annie's Tibbers Tibbers, Malzahar's Malzahar's Voidling Voidling, Shaco's Shaco's Jack in the Box Jack in the Box, and Zyra's Zyra's Plants Plants grant gold to the champion who kills them.
  • Certain epic monsters give gold globally, providing gold for the entire team. The champion who lands the killing blow receives additional gold.


Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).


  • Destroying a turret grants varying amounts of gold.
  • Destroying an inhibitor or nexus grants the player 50 Gold 50, but the latter is irrelevant as it also causes the game to end.


  • Destroying a ward / trap grants varying amounts of gold.

Selling Items


  • Most gold possible from a single teamfight : 5750 Gold 5750 (abilities and items that increase gold income excluded)
    • Requires 1 champion getting 5 shutdowns against enemies with maximum shutdown (1000 Gold 1000 each), and at least 1 ally assisting the 5 kills (150 Gold 150 per assist).
    • The maximum gold allowed for a shutdown is 700 Gold 700 on top of the 300 Gold 300 base kill gold.
  • On Twisted Treeline icon.png Twisted Treeline champions started the game with 850 Gold 850, and passively generated 16 Gold 16 per 10 seconds.
    • When someone on your team seized an altar 80 Gold 80 was globally earned for each member of the team.
  • On Dominated Dominion profileicon.png Crystal Scar champions started the game with 1300 Gold 1300 while playing Shuriman Ascendant profileicon.png Ascension and 1400 Gold 1400 while playing Dominated Dominion profileicon.png Definitely Not Dominion, and passively generated 56 Gold 56 per 10 seconds, starting at 1:30.
    • When a player neutralized a point, they would gain 100 Gold 100, and 100 Gold 100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain 75 Gold 75, and three champions will each gain 63 Gold 63.

See also