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+ | : ''For '''Gold''' in [[Teamfight Tactics]], see [[Gold (Teamfight Tactics)]].'' |
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+ | |||
'''Gold''' is the in-game currency of ''[[League of Legends]]''. It is used to buy [[item]]s in the [[shop]] that provide [[champion]]s with bonus [[Champion statistic|stats]] and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game. |
'''Gold''' is the in-game currency of ''[[League of Legends]]''. It is used to buy [[item]]s in the [[shop]] that provide [[champion]]s with bonus [[Champion statistic|stats]] and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game. |
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== Starting Gold == |
== Starting Gold == |
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* {{tip|Summoner's Rift}}: Champions start with '''{{g|500}}'''. |
* {{tip|Summoner's Rift}}: Champions start with '''{{g|500}}'''. |
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− | * {{tip|Twisted Treeline}}: Champions start with '''{{g|850}}'''. |
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* {{tip|Howling Abyss}}: Champions start with '''{{g|1400}}'''. |
* {{tip|Howling Abyss}}: Champions start with '''{{g|1400}}'''. |
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− | * {{tip|Crystal Scar}}: |
+ | * {{tip|Crystal Scar}}: |
** Champions start with '''{{g|1300}}''' while playing {{tip|Ascension}}. |
** Champions start with '''{{g|1300}}''' while playing {{tip|Ascension}}. |
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** Champions start with '''{{g|1400}}''' while playing {{tip|Definitely Not Dominion}}. |
** Champions start with '''{{g|1400}}''' while playing {{tip|Definitely Not Dominion}}. |
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== Base gold generation == |
== Base gold generation == |
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− | Every champion passively generates gold at a rate that varies from map to map |
+ | Every champion passively generates gold at a rate that varies from map to map. |
− | * {{tip|Summoner's Rift}}: {{g|20.4}} per 10 seconds. |
+ | * {{tip|Summoner's Rift}}: {{g|20.4}} per 10 seconds; starts at 1:50. |
− | * {{tip| |
+ | * {{tip|Howling Abyss}}: {{g|55}} per 10 seconds; starts at 1:00. |
− | * {{tip| |
+ | * {{tip|Crystal Scar}}: {{g|56}} per 10 seconds; starts at 1:30. |
− | * {{tip|Crystal Scar}}: {{g|56}} per 10 seconds (instead starts at 1:30). |
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== Increasing passive gold gain == |
== Increasing passive gold gain == |
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− | Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items. |
+ | Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items. |
=== Items === |
=== Items === |
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=== Items === |
=== Items === |
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* {{ii|Cull}} when killing enemy minions. |
* {{ii|Cull}} when killing enemy minions. |
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− | With {{nie|Favor}}, by picking up gold coins from enemy minions: |
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− | {{Column|2| |
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− | * {{ii|Ancient Coin}} |
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− | * {{ii|Nomad's Medallion}} |
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− | * {{ii|Remnant of the Ascended}} |
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− | * {{ii|Timeworn Ancient Coin}} |
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− | * {{ii|Timeworn Nomad's Medallion}} |
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− | * {{ii|Timeworn Talisman of Ascension}} |
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− | }} |
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With {{nie|Spoils of War}}, by killing enemy minions near an ally champion: |
With {{nie|Spoils of War}}, by killing enemy minions near an ally champion: |
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+ | |||
− | {{Column|2| |
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− | * {{ii|Relic Shield}} |
+ | * {{ii|Relic Shield}} / {{ii|Targon's Buckler}} |
+ | * {{ii|Steel Shoulderguards}} / {{ii|Runesteel Spaulders}} |
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− | * {{ii|Targon's Brace}} |
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− | * {{ii|Remnant of the Aspect}} |
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− | * {{ii|Timeworn Relic Shield}} |
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− | * {{ii|Timeworn Targon's Brace}} |
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− | * {{ii|Timeworn Face of the Mountain}} |
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− | }} |
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With {{nie|Tribute}}, by damaging enemy champions or structures: |
With {{nie|Tribute}}, by damaging enemy champions or structures: |
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+ | |||
− | {{Column|2| |
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− | * {{ii|Spellthief's Edge}} |
+ | * {{ii|Spellthief's Edge}} / {{ii|Frostfang}} |
+ | * {{ii|Spectral Sickle}} / {{ii|Harrowing Crescent}} |
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− | * {{ii|Frostfang}} |
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− | * {{ii|Remnant of the Watchers}} |
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− | * {{ii|Timeworn Spellthief's Edge}} |
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− | * {{ii|Timeworn Frostfang}} |
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− | * {{ii|Timeworn Frost Queen's Claim}} |
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− | }} |
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=== Champion abilities === |
=== Champion abilities === |
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* {{cai|League of Draven|Draven}} |
* {{cai|League of Draven|Draven}} |
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* {{cai|Parrrley|Gangplank}} |
* {{cai|Parrrley|Gangplank}} |
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+ | * {{cai|Death from Below|Pyke}} |
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* {{cai|Loaded Dice|Twisted Fate}} |
* {{cai|Loaded Dice|Twisted Fate}} |
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=== Runes === |
=== Runes === |
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* {{ri|Future's Market}} |
* {{ri|Future's Market}} |
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− | * {{ri|Kleptomancy}} |
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* {{ri|Triumph}} |
* {{ri|Triumph}} |
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− | * {{ri|Zombie Ward}} |
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=== Killing units === |
=== Killing units === |
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==== Champions ==== |
==== Champions ==== |
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⚫ | |||
− | {{main|Kill}} |
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⚫ | |||
==== Structures ==== |
==== Structures ==== |
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==== Wards ==== |
==== Wards ==== |
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− | * Destroying a [[ward]] grants varying amounts of gold. |
+ | * Destroying a [[ward]] / [[trap]] grants varying amounts of gold. |
=== Objectives === |
=== Objectives === |
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− | ==== Twisted Treeline ==== |
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⚫ | |||
− | |||
==== Crystal Scar ==== |
==== Crystal Scar ==== |
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* Players gain {{g|100}} for neutralizing a point, and {{g|100}} for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain {{g|75}}, and three champions will each gain {{g|63}}. |
* Players gain {{g|100}} for neutralizing a point, and {{g|100}} for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain {{g|75}}, and three champions will each gain {{g|63}}. |
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** Gold generating items: |
** Gold generating items: |
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*** {{ii|Cull}} |
*** {{ii|Cull}} |
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− | *** {{nie| |
+ | *** {{nie|Spoils of War's|Spoils of War}} line: {{ii|Relic Shield|icononly=true}} {{ii|Targon's Buckler|icononly=true}} {{ii|Bulwark of the Mountain|icononly=true}} / {{ii|Steel Shoulderguards|icononly=true}} {{ii|Runesteel Spaulders|icononly=true}} {{ii|Pauldrons of Whiterock|icononly=true}} |
− | *** {{nie| |
+ | *** {{nie|Tribute's|Tribute}} line: {{ii|Spellthief's Edge|icononly=true}} {{ii|Frostfang|icononly=true}} {{ii|Shard of True Ice|icononly=true}} / {{ii|Spectral Sickle|icononly=true}} {{ii|Harrowing Crescent|icononly=true}} {{ii|Black Mist Scythe|icononly=true}} |
− | *** {{nie|Tribute's|Tribute}} line: {{ii|Spellthief's Edge|icononly=true}} {{ii|Frostfang|icononly=true}} {{ii|Remnant of the Watchers|icononly=true}} / {{ii|Timeworn Spellthief's Edge|icononly=true}} {{ii|Timeworn Frostfang|icononly=true}} {{ii|Timeworn Frost Queen's Claim|icononly=true}} |
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** Consumable items: |
** Consumable items: |
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− | *** Potions: {{ii|Health Potion|icononly=true}} {{ii|Refillable |
+ | *** Potions: {{ii|Health Potion|icononly=true}} {{ii|Refillable Potion|icononly=true}} {{ii|Corrupting Potion|icononly=true}} |
*** Vision: {{ii|Control Ward|icononly=true}} |
*** Vision: {{ii|Control Ward|icononly=true}} |
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*** Elixirs: {{ii|Elixir of Iron|icononly=true}} {{ii|Elixir of Sorcery|icononly=true}} {{ii|Elixir of Wrath|icononly=true}} |
*** Elixirs: {{ii|Elixir of Iron|icononly=true}} {{ii|Elixir of Sorcery|icononly=true}} {{ii|Elixir of Wrath|icononly=true}} |
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*** [[Doran|Doran's]] items: {{ii|Doran's Blade|icononly=true}} {{ii|Doran's Shield|icononly=true}} {{ii|Doran's Ring|icononly=true}} |
*** [[Doran|Doran's]] items: {{ii|Doran's Blade|icononly=true}} {{ii|Doran's Shield|icononly=true}} {{ii|Doran's Ring|icononly=true}} |
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*** Guardian's items: {{ii|Guardian's Hammer|icononly=true}} {{ii|Guardian's Horn|icononly=true}} {{ii|Guardian's Orb|icononly=true}} |
*** Guardian's items: {{ii|Guardian's Hammer|icononly=true}} {{ii|Guardian's Horn|icononly=true}} {{ii|Guardian's Orb|icononly=true}} |
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− | ** {{ii|Guardian Angel}} and {{ii| |
+ | ** {{ii|Guardian Angel}}, {{ii|Stopwatch}} and {{ii|Dark Seal}}. |
* When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated. |
* When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated. |
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== Trivia == |
== Trivia == |
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− | * Most gold possible from a single teamfight : {{g| |
+ | * Most gold possible from a single teamfight : {{g|5750}} (abilities and items that increase gold income excluded) |
− | ** Requires 1 [[champion]] getting 5 shutdowns against enemies with |
+ | ** Requires 1 [[champion]] getting 5 shutdowns against enemies with maximum shutdown ({{g|1000}} each), and at least 1 ally assisting the 5 [[kill]]s ({{g|150}} per assist). |
+ | ** The maximum gold allowed for a shutdown is {{g|700}} on top of the {{g|300}} base kill gold. |
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− | ** Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight. |
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+ | * On {{tip|Twisted Treeline}} champions started the game with {{g|850}}, and passively generated {{g|16}} per 10 seconds. |
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⚫ | |||
== See also == |
== See also == |
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== References == |
== References == |
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{{reflist}} |
{{reflist}} |
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− | |||
[[cs:Zlaté]] |
[[cs:Zlaté]] |
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[[de:Gold]] |
[[de:Gold]] |
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[[es:Oro]] |
[[es:Oro]] |
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[[fr:Or]] |
[[fr:Or]] |
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− | [[ |
+ | [[pl:Złoto]] |
+ | [[ru:Золото]] |
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[[zh:Gold]] |
[[zh:Gold]] |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
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+ | [[Category:Currency]] |
Revision as of 01:18, 7 June 2020
- For Gold in Teamfight Tactics, see Gold (Teamfight Tactics).
Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.
At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.
Starting Gold
- Summoner's Rift: Champions start with 500.
- Howling Abyss: Champions start with 1400.
- Crystal Scar:
- Champions start with 1300 while playing Ascension.
- Champions start with 1400 while playing Definitely Not Dominion.
Base gold generation
Every champion passively generates gold at a rate that varies from map to map.
- Summoner's Rift: 20.4 per 10 seconds; starts at 1:50.
- Howling Abyss: 55 per 10 seconds; starts at 1:00.
- Crystal Scar: 56 per 10 seconds; starts at 1:30.
Increasing passive gold gain
Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.
Items
The following gold income items will passively generate gold every 10 seconds, only one of them may be carried at a time.
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Increasing active gold gain
Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.
Items
- when killing enemy minions.
With Spoils of War, by killing enemy minions near an ally champion:
- /
- /
With Tribute, by damaging enemy champions or structures:
- /
- /
Champion abilities
Runes
Killing units
Minions, monsters, and pets
Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.
- The gold earned from minion kills is dependent on the game time. As the game progresses, each minion is worth more.
- The gold earned from neutral monsters also increases over time, depending on when the monsters were spawned. In addition, the largest monster in a minor camp will slowly increase its gold value to a modest cap after approximately two minutes.
- Pets and summons such as , , , and grant gold to the champion who kills them.
- Certain epic monsters give gold globally, providing gold for the entire team. The champion who lands the killing blow receives additional gold.
Champions
- Main article: KillGold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).
Structures
- Destroying a turret grants varying amounts of gold.
- Destroying an inhibitor or nexus grants the player 50, but the latter is irrelevant as it also causes the game to end.
Wards
Objectives
Crystal Scar
- Players gain 100 for neutralizing a point, and 100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain 75, and three champions will each gain 63.
Selling Items
- All items can be sold back at the shop for 70% of their total cost.
- The exceptions to this rule are returning only 40% of their original cost:
- Gold generating items:
- Spoils of War's line: /
- Tribute's line: /
- Consumable items:
- Potions:
- Vision:
- Elixirs:
- Starting items:
- Doran's items:
- Guardian's items:
- , and .
- Gold generating items:
- When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated.
Trivia
- Most gold possible from a single teamfight : 5750 (abilities and items that increase gold income excluded)
- On Twisted Treeline champions started the game with 850, and passively generated 16 per 10 seconds.
See also