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** Champions start with '''{{g|1400}}''' while playing {{tip|Definitely Not Dominion}}.
 
** Champions start with '''{{g|1400}}''' while playing {{tip|Definitely Not Dominion}}.
   
== Increasing passive gold gain ==
+
== Base gold generation ==
Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.
 
 
=== Base gold generation ===
 
 
Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn.
 
Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn.
 
* {{tip|Summoner's Rift}}: {{g|20.4}} per 10 seconds.
 
* {{tip|Summoner's Rift}}: {{g|20.4}} per 10 seconds.
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* {{tip|Crystal Scar}}: {{g|56}} per 10 seconds (instead starts at 1:30).
 
* {{tip|Crystal Scar}}: {{g|56}} per 10 seconds (instead starts at 1:30).
   
  +
== Increasing passive gold gain ==
 
Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.
   
 
=== Items ===
 
=== Items ===
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=== Items ===
 
=== Items ===
 
* {{ii|Cull}} when killing enemy minions.
* With {{nie|Favor}}, by picking up gold coins:
+
With {{nie|Favor}}, by picking up gold coins from enemy minions:
** {{ii|Ancient Coin}}
 
  +
{{Column|2|
** {{ii|Nomad's Medallion}}
 
** {{ii|Remnant of the Ascended}}
+
* {{ii|Ancient Coin}}
** {{ii|Timeworn Ancient Coin}}
+
* {{ii|Nomad's Medallion}}
** {{ii|Timeworn Nomad's Medallion}}
+
* {{ii|Remnant of the Ascended}}
** {{ii|Timeworn Talisman of Ascension}}
+
* {{ii|Timeworn Ancient Coin}}
 
* {{ii|Timeworn Nomad's Medallion}}
* With {{nie|Spoils of War}}, by killing minions near an ally champion:
 
** {{ii|Relic Shield}}
+
* {{ii|Timeworn Talisman of Ascension}}
  +
}}
** {{ii|Targon's Brace}}
 
 
With {{nie|Spoils of War}}, by killing enemy minions near an ally champion:
** {{ii|Remnant of the Aspect}}
 
  +
{{Column|2|
** {{ii|Timeworn Relic Shield}}
 
** {{ii|Timeworn Targon's Brace}}
+
* {{ii|Relic Shield}}
** {{ii|Timeworn Face of the Mountain}}
+
* {{ii|Targon's Brace}}
 
* {{ii|Remnant of the Aspect}}
* With {{nie|Tribute}}, by damaging enemy champions or structures:
 
** {{ii|Spellthief's Edge}}
+
* {{ii|Timeworn Relic Shield}}
** {{ii|Frostfang}}
+
* {{ii|Timeworn Targon's Brace}}
** {{ii|Remnant of the Watchers}}
+
* {{ii|Timeworn Face of the Mountain}}
  +
}}
** {{ii|Timeworn Spellthief's Edge}}
 
 
With {{nie|Tribute}}, by damaging enemy champions or structures:
** {{ii|Timeworn Frostfang}}
 
  +
{{Column|2|
** {{ii|Timeworn Frost Queen's Claim}}
 
 
* {{ii|Spellthief's Edge}}
* {{ii|Cull}} when killing minions.
 
 
* {{ii|Frostfang}}
  +
* {{ii|Remnant of the Watchers}}
 
* {{ii|Timeworn Spellthief's Edge}}
 
* {{ii|Timeworn Frostfang}}
 
* {{ii|Timeworn Frost Queen's Claim}}
  +
}}
   
 
=== Champion abilities ===
 
=== Champion abilities ===
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* The gold earned from neutral [[monster]]s also increases over time, depending on when the [[monster]]s were spawned. In addition, the largest [[monster]] in a minor camp will slowly increase its gold value to a modest cap after approximately two minutes.
 
* The gold earned from neutral [[monster]]s also increases over time, depending on when the [[monster]]s were spawned. In addition, the largest [[monster]] in a minor camp will slowly increase its gold value to a modest cap after approximately two minutes.
 
* Pets and summons such as {{cai|Command Tibbers|Annie|Tibbers}}, {{cai|Void Swarm|Malzahar|Voidling}}, {{cai|Jack in the Box|Shaco}}, and {{cai|Garden of Thorns|Zyra|Plants}} grant gold to the champion who kills them.
 
* Pets and summons such as {{cai|Command Tibbers|Annie|Tibbers}}, {{cai|Void Swarm|Malzahar|Voidling}}, {{cai|Jack in the Box|Shaco}}, and {{cai|Garden of Thorns|Zyra|Plants}} grant gold to the champion who kills them.
* Certain epic [[monster]]s give gold globally, providing gold for the entire team. The champion who lands the killing blow receives an additional {{g|25}}.
+
* Certain epic [[monster]]s give gold globally, providing gold for the entire team. The champion who lands the killing blow receives additional gold.
   
 
==== Champions ====
 
==== Champions ====
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* The exceptions to this rule are returning only '''40% of their original cost''':
 
* The exceptions to this rule are returning only '''40% of their original cost''':
 
** Gold generating items:
 
** Gold generating items:
 
*** {{ii|Cull}}
 
*** {{nie|Favor's|Favor}} line: {{ii|Ancient Coin|icononly=true}} {{ii|Nomad's Medallion|icononly=true}} {{ii|Remnant of the Ascended|icononly=true}} / {{ii|Timeworn Ancient Coin|icononly=true}} {{ii|Timeworn Nomad's Medallion|icononly=true}} {{ii|Timeworn Talisman of Ascension|icononly=true}}
 
*** {{nie|Favor's|Favor}} line: {{ii|Ancient Coin|icononly=true}} {{ii|Nomad's Medallion|icononly=true}} {{ii|Remnant of the Ascended|icononly=true}} / {{ii|Timeworn Ancient Coin|icononly=true}} {{ii|Timeworn Nomad's Medallion|icononly=true}} {{ii|Timeworn Talisman of Ascension|icononly=true}}
 
*** {{nie|Spoils of War's|Spoils of War}} line: {{ii|Relic Shield|icononly=true}} {{ii|Targon's Brace|icononly=true}} {{ii|Remnant of the Aspect|icononly=true}} / {{ii|Timeworn Relic Shield|icononly=true}} {{ii|Timeworn Targon's Brace|icononly=true}} {{ii|Timeworn Face of the Mountain|icononly=true}}
 
*** {{nie|Spoils of War's|Spoils of War}} line: {{ii|Relic Shield|icononly=true}} {{ii|Targon's Brace|icononly=true}} {{ii|Remnant of the Aspect|icononly=true}} / {{ii|Timeworn Relic Shield|icononly=true}} {{ii|Timeworn Targon's Brace|icononly=true}} {{ii|Timeworn Face of the Mountain|icononly=true}}
 
*** {{nie|Tribute's|Tribute}} line: {{ii|Spellthief's Edge|icononly=true}} {{ii|Frostfang|icononly=true}} {{ii|Remnant of the Watchers|icononly=true}} / {{ii|Timeworn Spellthief's Edge|icononly=true}} {{ii|Timeworn Frostfang|icononly=true}} {{ii|Timeworn Frost Queen's Claim|icononly=true}}
 
*** {{nie|Tribute's|Tribute}} line: {{ii|Spellthief's Edge|icononly=true}} {{ii|Frostfang|icononly=true}} {{ii|Remnant of the Watchers|icononly=true}} / {{ii|Timeworn Spellthief's Edge|icononly=true}} {{ii|Timeworn Frostfang|icononly=true}} {{ii|Timeworn Frost Queen's Claim|icononly=true}}
*** {{ii|Cull}}
 
 
** Consumable items:
 
** Consumable items:
 
*** Potions: {{ii|Health Potion|icononly=true}} {{ii|Refillable Potion|icononly=true}} {{ii|Hunter's Potion|icononly=true}} {{ii|Corrupting Potion|icononly=true}}
 
*** Potions: {{ii|Health Potion|icononly=true}} {{ii|Refillable Potion|icononly=true}} {{ii|Hunter's Potion|icononly=true}} {{ii|Corrupting Potion|icononly=true}}
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== Trivia ==
 
== Trivia ==
* Most gold possible from a single teamfight : {{g|8535}} (abilities and items that increase gold income excluded)
+
* Most gold possible from a single teamfight : {{g|7250}} (abilities and items that increase gold income excluded)
** Requires 1 [[champion]] on winning side to be very negative in [[Kill to Death Ratio|KDA]], 1 [[champion]] must get all 5 max shut downs, the 3 remaining must have 4 [[assist]]s over [[kill]]s before the fight.
+
** Requires 1 [[champion]] getting 5 shutdowns against enemies with 33 kills ({{g|1300}} each), and at least 1 ally assisting the the 5 [[kill]]s ({{g|150}} per assist).
 
** Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight.
 
** Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight.
   

Revision as of 16:03, 18 June 2018

Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.

Starting Gold

Base gold generation

Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn.

Increasing passive gold gain

Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.

Items

The following gold income items will passively generate gold every 10 seconds, only one of them may be carried at a time.

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Increasing active gold gain

Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.

Items

  • Cull Cull when killing enemy minions.

With Favor, by picking up gold coins from enemy minions:

With Spoils of War, by killing enemy minions near an ally champion:

With Tribute, by damaging enemy champions or structures:

Champion abilities

Runes

Killing units

Minions, monsters, and pets

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

  • The gold earned from minion kills is dependent on the game time. As the game progresses, each minion is worth more.
  • The gold earned from neutral monsters also increases over time, depending on when the monsters were spawned. In addition, the largest monster in a minor camp will slowly increase its gold value to a modest cap after approximately two minutes.
  • Pets and summons such as Annie's Annie's Tibbers Tibbers, Malzahar's Malzahar's Voidling Voidling, Shaco's Shaco's Jack in the Box Jack in the Box, and Zyra's Zyra's Plants Plants grant gold to the champion who kills them.
  • Certain epic monsters give gold globally, providing gold for the entire team. The champion who lands the killing blow receives additional gold.

Champions

Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).

Structures

  • Destroying a turret grants varying amounts of gold.
  • Destroying an inhibitor or nexus grants the player 50 Gold 50, but the latter is irrelevant as it also causes the game to end.

Wards

  • Destroying a ward grants varying amounts of gold.

Objectives

Twisted Treeline

  • When someone on your team seizes an altar 80 Gold 80 is globally earned for each member of the team.

Crystal Scar

  • Players gain 100 Gold 100 for neutralizing a point, and 100 Gold 100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain 75 Gold 75, and three champions will each gain 63 Gold 63.

Selling Items

  • All items can be sold back at the shop for 70% of their total cost.
  • The exceptions to this rule are returning only 40% of their original cost:
  • When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated.

 Trivia

  • Most gold possible from a single teamfight : 7250 Gold 7250 (abilities and items that increase gold income excluded)
    • Requires 1 champion getting 5 shutdowns against enemies with 33 kills (1300 Gold 1300 each), and at least 1 ally assisting the the 5 kills (150 Gold 150 per assist).
    • Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight.

See also


References