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Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.

Starting Gold

Base gold generation

Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn.

Increasing passive gold gain

Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.

Items

The following gold income items will passively generate gold every 10 seconds, only one of them may be carried at a time.

Item Cost Amount Availability
Black Mist Scythe item Black Mist Scythe400 Gold3Summoner's Rift
Bulwark of the Mountain item Bulwark of the Mountain400 Gold3Summoner's Rift
Frostfang item Frostfang400 Gold3Summoner's Rift
Harrowing Crescent item Harrowing Crescent400 Gold3Summoner's Rift
Pauldrons of Whiterock item Pauldrons of Whiterock400 Gold3Summoner's Rift
Relic Shield item Relic Shield400 Gold2Summoner's Rift
Runesteel Spaulders item Runesteel Spaulders400 Gold3Summoner's Rift
Shard of True Ice item Shard of True Ice400 Gold3Summoner's Rift
Spectral Sickle item Spectral Sickle400 Gold2Summoner's Rift
Spellthief's Edge item Spellthief's Edge400 Gold2Summoner's Rift
Steel Shoulderguards item Steel Shoulderguards400 Gold2Summoner's Rift
Targon's Buckler item Targon's Buckler400 Gold3Summoner's Rift

Increasing active gold gain

Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.

Items

  • Cull item Cull when killing enemy minions.

With Spoils of War, by killing enemy minions near an ally champion:

With Tribute, by damaging enemy champions or structures:

Champion abilities

Runes

Killing units

Minions, monsters, and pets

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

  • The gold earned from minion kills is dependent on the game time. As the game progresses, each minion is worth more.
  • The gold earned from neutral monsters also increases over time, depending on when the monsters were spawned. In addition, the largest monster in a minor camp will slowly increase its gold value to a modest cap after approximately two minutes.
  • Pets and summons such as Annie OriginalSquare Annie's Command- Tibbers Tibbers, Malzahar OriginalSquare Malzahar's Void Swarm Voidling, Shaco OriginalSquare Shaco's Jack in the Box Jack in the Box, and Zyra OriginalSquare Zyra's Garden of Thorns Plants grant gold to the champion who kills them.
  • Certain epic monsters give gold globally, providing gold for the entire team. The champion who lands the killing blow receives additional gold.

Champions

Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).

Structures

  • Destroying a turret grants varying amounts of gold.
  • Destroying an inhibitor or nexus grants the player Gold 50, but the latter is irrelevant as it also causes the game to end.

Wards

  • Destroying a ward / trap grants varying amounts of gold.

Objectives

Crystal Scar

  • Players gain Gold 100 for neutralizing a point, and Gold 100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain Gold 75, and three champions will each gain Gold 63.

Selling Items

  • All items can be sold back at the shop for 70% of their total cost.
  • The exceptions to this rule are returning only 40% of their original cost:
  • When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated.

 Trivia

  • Most gold possible from a single teamfight : Gold 5750 (abilities and items that increase gold income excluded)
    • Requires 1 champion getting 5 shutdowns against enemies with maximum shutdown (Gold 1000 each), and at least 1 ally assisting the the 5 kills (Gold 150 per assist).
    • The maximum gold allowed for a shutdown is Gold 700 on top of the Gold 300 base kill gold.
  • On Twisted Treeline icon Twisted Treeline champions started the game with Gold 850, and passively generated Gold 16 per 10 seconds.
    • When someone on your team seized an altar Gold 80 was globally earned for each member of the team.

See also


References

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