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League of Legends Wiki
(Reverted edits by Kolibre (talk | block) to last version by Michał56)
Tag: apiedit
(Adding categories)
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[[Category:Ranged champion]]
 
[[Category:Ranged champion]]
 
[[Category:Melee champion]]
 
[[Category:Melee champion]]
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[[Category:Haste champion]]

Revision as of 18:50, 12 March 2016

Template:C-topTemplate:Champion info

Abilities

Rage Gene

Rage Gene

Fury: While in Mini Gnar form, Gnar generates Error: Parameter '3' is not accepted. Fury over 3 seconds upon dealing or receiving damage, and Error: Parameter '3' is not accepted. Fury every time he damages at least one enemy with a basic attack or Boomerang Throw Boomerang Throw, quadrupled to Error: Parameter '3' is not accepted. Fury against champions. Gnar's Fury decays if he has not dealt or received damage in the last 13 seconds.

Rage Gene: When Mini Gnar reaches 100 Fury, gains File:Enraged.png access to an alternate set of abilities, which share his abilities' cooldowns. After either File:No Going Back.png 5 seconds or upon casting an ability, Gnar transforms into File:Mega Gnar.png Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar reverts back into Mini Gnar, retaining the same health percentage, and becomes File:Tired.png tired out for 15 seconds, during which he cannot gain Fury.

GnarSquare
Mini Gnar gains Template:Pp18 base movement speed, Template:Pp18 bonus attack speed, Template:Pp18 attack range for a total of Template:Pp18 range, and is a ranged champion.

Mega Gnar gains Template:Pp18 base health, Template:Pp18 base armor and magic resistance, Template:Pp18 base health regeneration, Template:Pp18 base attack damage, and is a melee champion.

Info
  • No additional details.

Boomerang Throw

Boomerang Throw

GnarSquare Mini Gnar - Active: Gnar throws his boomerang forward in a line, dealing physical damage to all enemies hit and Template:Cctip them for 2 seconds. Enemies beyond the first take only half damage, and each enemy can only be damaged once.

「 Physical Damage: 5 / 35 / 65 / 95 / 125 (+ 115% AD) 」「 Reduced Damage: 2.5 / 17.5 / 32.5 / 47.5 / 62.5 (+ 57.5% AD) 」

  • Slow: 15 / 20 / 25 / 30 / 35%

Upon striking an enemy or reaching maximum range, the boomerang slowly comes to an end and travels back in a fixed direction, calculated at the apex of its flight based on Gnar's movement, accelerating along the way. If Gnar catches it, Boomerang Throw's cooldown is reduced by Error: Parameter '3' is not accepted.%.

Boulder Toss

Boulder Toss

File:Mega GnarSquare.png Mega Gnar - Active: Gnar throws a boulder that stops when it hits an enemy, dealing physical damage to all nearby enemies and applying Boomerang Throw's Boomerang Throw's Template:Cctip.

  • Physical Damage: 5 / 45 / 85 / 125 / 165 (+ 120% AD)

If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.

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Hyper

Hyper

GnarSquare Mini Gnar - Passive: Gnar's basic attacks and damaging abilities apply File:Hyper Debuff.png marks to enemy units, stacking up to 3 times.

The third mark consumes all marks on the target, deals them magic damage, capped against monsters, and grants Gnar Error: Parameter '3' is not accepted.% bonus movement speed that decays over 3 seconds.

「 Magic Damage: 10 / 20 / 30 / 40 / 50 (+ 6 / 8 / 10 / 12 / 14% of target's maximum health) 」「 Maximum Monster Damage: 100 / 150 / 200 / 250 / 300 」(+ 100% AP)

Additionally, Gnar gains the same bonus movement speed whenever he transforms back into GnarSquare Mini Gnar from File:Mega GnarSquare.png Mega Gnar.

Wallop

Wallop

File:Mega GnarSquare.png Mega Gnar - Active: Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and Template:Cctip enemies in a large area in front of him for 1.25 seconds.

  • Physical Damage: 25 / 45 / 65 / 85 / 105 (+ 100% AD)

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Hop

Hop

GnarSquare Mini Gnar - Active: Gnar leaps to the target location, gaining bonus attack speed for 3 seconds.

  • Attack Speed: 20 / 30 / 40 / 50 / 60%

If Gnar lands on any unit, he bounces off of them to jump the same distance again, and if they are an enemy, he also deals them physical damage and Template:Cctip them by 80% for 0.5 seconds.

  • Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% maximum health)

Crunch

Crunch

File:Mega GnarSquare.png Mega Gnar - Active: Gnar leaps to the target location, applying Hop's Hop's physical damage and Template:Cctip to all nearby enemies upon impact.

At 100 Fury, Crunch instead turns into Hop and Crunch Hop and Crunch, which keeps Hop's bounce but applies Crunch's area of effect around both areas, though the ability can only damage enemies once.

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GNAR!

GNAR!

GnarSquare Mini Gnar - Passive: Hyper's Hyper's bonus movement speed and Boomerang Throw's Boomerang Throw's on-catch cooldown reduction are increased.

File:Mega GnarSquare.png Mega Gnar - Active: Gnar Template:Cctip all nearby enemies in the target direction, dealing physical damage and Template:Cctip them by 45% for a short duration.

「 Physical Damage: 200 / 300 / 400 (+ 20% bonus AD) (+ 50% AP) 」「 Increased Damage: 300 / 450 / 600 (+ 30% bonus AD) (+ 75% AP) 」

Enemies that hit terrain take 50% increased damage and are Template:Cctip instead for the same duration.

  • Disable Duration: 1.25 / 1.5 / 1.75

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References

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