Image
Gnar
Synergy[]
Trivia[]
- Gnar appears as instead of due to the skin being best suited for the origin in his kit.
- This is the first set in which Gnar has no transformation mechanics and immediately appears in form, even though his icon and splashart shows a Mini-Gnar.
Synergy[]
Trivia[]
- He, along with exclusives skins in Set 10. , , , , , , , and are the only champions that use
Synergy[]
Trivia[]
- Gnar appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Gnar appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Gnar appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability combo of into , and its icon is taken from his passive ability .
- When using , he transforms into Mega Gnar for a short period of time.
Synergy[]
Notes[]
Trivia[]
- Gnar appears as with Granite chroma instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability combo of into , and its icon is taken from his passive ability .
Synergy[]
Quotes[]
- On Purchase
- On Rank Up
- End of Round
- ▶️ "Shugi shugi shugi!"
Trivia[]
- His ability is based on his League of Legends ability combo of into , and its icon is taken from his passive ability .
- Gnar is one of five champions in Set 1 with 3 different traits. The other four are , , , and .
- A 3-star Mega Gnar, with the 6 health in the set at a total of 6340. synergy, has the highest possible
Patch History[]
- Base attack damage reduced to 60 from 70.
- Bug Fix: Ability no longer fizzles out if his target is farther than his boulder range.
- V12.5 - March 8th Hotfix
- Ability AD ratio reduced to 175% AD from 185% AD.
- Mega Gnar ability range increased by one hex.
- V12.4 - Returning
-
- Tier 3 .
- Active - GNAR!: Transforms into Mega Gnar and throws a boulder at the farthest enemy within boulder range, dealing 150 / 200 / 300 (+ 185% AD) physical damage to all enemies it passes through. While in Mega Gnar form, Gnar is melee, his ability is his boulder toss, and he gains 500 / 750 / 1200 (× AP) health and his mana costs are reduced by 20.
- V10.19 - Disabled
- Disabled due to Set 4.
- Ability bonus health increased to 750 / 1250 / 5000 from 750 / 1250 / 4000.
- Ability stun duration reduced to 1.5 seconds from 2.
- Mega Gnar bonus health increased to 750 / 1250 / 4000 from 750 / 125 / 2500.
- Mega Gnar bonus AD increased to 100 / 175 / 550 from 100 / 175 / 400.
- V10.12 - Returning
- Now uses instead of .
- New Traits: .
- New Ability: Active - GNAR!: Leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100 / 200 / 800 (× AP) magic damage and stunning them for 2 seconds. While in Mega Gnar form, Gnar is melee and gains 750 / 1250 / 2500 health and 100 / 175 / 400 attack damage.
- Base health increased to 750 from 700.
- Maximum mana increased to 120 from 100.
- Base attack speed increased to 0.8 from 0.7.
- Base armor increased to 45 from 30.
- Base magic resistance increased to 40 from 20.
- V9.22 - Disabled
- Disabled due to Set 2.
- Base health reduced to 700 from 750.
- Mega Gnar bonus health reduced to 250 / 450 / 650 from 300 / 600 / 900.
- Maximum mana reduced to 100 from 125.
- Ability bonus AD increased to 50 / 100 / 150 from 30 / 60 / 90.
- Base attack damage increased to 50 from 45.
- Base health reduced to 750 from 850.
- Base armor reduced to 30 from 35.
- V9.13 - Added
- Tier 4 Wild Yordle Shapeshifter.
- Active - GNAR!: Active: Transforms into a melee attacker for 60 seconds, gaining 300 / 600 / 900 health, 30 / 60 / 90 attack damage, jumping behind the farthest enemy and then shunts all surrounding enemies 2 hexes toward his team, stunning them for 2 seconds and dealing 200 / 300 / 400 magic damage.