5,793 Pages

Abilities

Edit
Rage Gene
Gnar OriginalSquare

Innate - Mini Gnar: While in Mini Gnar form, he gains Movement speed icon bonus movement speed, Range icon attack range, attack speed growth and Attack speed icon attack speed.

Bonus Movespeed:
0 − 20 (based on level)
Total Movespeed:
335 − 355 (based on level)
Bonus Range:
0 − 100 (based on level)
Rage Gene

Innate - Rage Gene: Mini Gnar generates 4 / 7 / 11 (based on level) Rage Gene Rage over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw Boomerang Throw instantly generate 「 0.5 / 0.875 / 1.375 (based on level) Rage 」「 12.5% of the amount 」. Against champions, Boomerang Throw Boomerang Throw instantly generates 「 1 / 1.75 / 2.75 (based on level) Rage 」「 25% of the amount 」, and basic attacks instantly generate 「 2 / 3.5 / 5.5 (based on level) 」「 50% of the amount 」. Boomerang Throw Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays if he has not dealt or taken damage in the last 13 seconds.

Rage Gene 2

At maximum Rage Gene 2 Rage, casting an ability or after 4 seconds will Rage Gene 3 transform him into Gnar (Mega)Square Mega Gnar for 15 seconds, during which Gnar's Rage depletes. Afterwards Gnar returns to Mini Gnar and is too Rage Gene 4 tired to generate Rage for 15 seconds. Gnar retains his Health icon current percentage health when he returns to Mini Gnar.

Rage Gene 3

Innate - Mega Gnar: Mega Gnar has different abilities, although they share Mini Gnar's ability cooldowns. While in Mega Gnar form, he loses all Mini Gnar's buffs and instead has increased Attack damage icon base AD, Health icon base health, Armor icon base armor, and Magic resistance icon base magic resistance. Gnar restores Health icon health equal to the increase.

Info
Notes
  • The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
  • The bonus rage generation on basic attacks counts as an on-hit effect, and is triggered by Runaan's Hurricane item Runaan's Hurricane and Guinsoo's Rageblade item Guinsoo's Rageblade.
  • In-game, the value on the Rage bar always displays rounded down to the nearest integer.
  • Gnar (Mega)Square Mega Gnar's gained health is not affected by Grievous Wounds icon Grievous Wounds or increased healing from items and runes.
  • When returning to Gnar OriginalSquare Mini Gnar, Gnar will only retain his current health percentage, not current health total.
    • This is intentional to prevent Gnar from simply triggering Rage Gene in order to heal himself over time.
  • Gnar's abilities share cooldowns across forms.
  • The final stats, after Rage Gene being applied, can be seen on Gnar and Mega Gnar respective data template, in the front page.
    • Mini Gnar gains 5.5% − 99% (based on level) bonus attack speed.
    • Mega Gnar gains 100 − 831 (based on level) base health, 3.5 − 54.5 (based on level) base armor, 3.5 − 63 (based on level) base magic resistance, and 6 − 48.5 (based on level) base attack damage.

Edit
Boomerang Throw
TARGET RANGE: 1100 / 3000
COLLISION RADIUS: 27.5 / 37.5
SPEED: 1400
CAST TIME: 0.25
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boomerang Throw

Active: Gnar throws a boomerang forward in a line that deals Attack damage physical damage and Slow icon slows enemies for 2 seconds. The boomerang returns towards Gnar in a fixed line after reaching its maximum range or hitting an enemy, dealing 50% damage to subsequent targets.

Physical Damage:
5 / 45 / 85 / 125 / 165 (+ 115% AD)
Reduced Damage:
2.5 / 22.5 / 42.5 / 62.5 / 82.5 (+ 57.5% AD)
Slow:
15 / 20 / 25 / 30 / 35%

Each enemy can only be hit once. Catching the boomerang while in mid-air refunds 40% of its Cooldown reduction icon maximum cooldown.

Info
Notes
  • The boomerang return direction is determined by which direction Gnar is heading, and is calculated at the apex of its flight.
  • Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • The boomerang can only be caught on its return trajectory.
  • Boomerang Throw is always cast at the original casting position.

Edit
Hyper
Hyper

Passive: Every Hyper 2 third attack or ability on the same target within 3.5 seconds deals Magic damage bonus magic damage and grants Gnar 30 / 45 / 60 / 75% (based on GNAR! GNAR!'s rank) Movement speed icon bonus movement speed that decays over 3 seconds. The damage is capped at 300 (+ 100% AP) against Monster icon monsters.

Bonus Magic Damage:
10 / 20 / 30 / 40 / 50 (+ 6 / 8 / 10 / 12 / 14% of target's maximum health) (+ 100% AP)

Gnar gains Hyper's Movement speed icon bonus movement speed when he leaves Gnar (Mega)Square Mega form.

Info
Notes
  • The bonus movement speed's duration refreshes whenever Gnar would receive it (by hitting a target three times again).
  • PENDING FOR TEST: Hyper's interactions with Counter Strike dodging, Spirit's Refuge blocking, and Blind icon blinding effects.

Edit
Hop
TARGET RANGE: 475
CAST TIME: none
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
Hop

Active: Gnar Dash leaps to a target location, gaining Attack speed icon bonus attack speed for 4 seconds.

Attack Speed:
40 / 45 / 50 / 55 / 60%

If Gnar lands on a unit he will Dash bounce 525 units further in the same direction.

Landing on an enemy deals physical damage and Slow icon slows it by 80% for 0.5 seconds.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 6% maximum health)

Gnar will not bounce if he's Stun icon immobilized during the first leap.

Info
Notes
  • Hop does not allow Gnar to bounce off wards.

Edit
Boulder Toss
TARGET RANGE: 1100
EFFECT RADIUS: 250
SPEED: 2100
CAST TIME: 0.5
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boulder Toss

Active: Gnar throws a boulder that stops when it hits an enemy, applying Boomerang Throw Boomerang Throw's Slow icon slow to all nearby enemies and dealing physical damage.

Physical Damage:
5 / 45 / 85 / 125 / 165 (+ 140% AD)

Gnar can pick up the boulder by moving within 90 units of it, refunding 70% of its Cooldown reduction icon maximum cooldown.

Info
Notes
  • Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • Gnar is locked out of picking up his boulder for 0.3 seconds after throwing it.
  • The Boulder Toss Boulder will stop if colliding with Wind Wall Wind Wall or Unbreakable Unbreakable.

Edit
Wallop
TARGET RANGE: 550
COLLISION RADIUS: 100
CAST TIME: 0.5
COOLDOWN: 7
Wallop

Active: Gnar slams his arm down in the target direction, dealing physical damage to all enemies struck and Stun icon stunning them for 1.25 seconds.

Physical Damage:
25 / 55 / 85 / 115 / 145 (+ 100% AD)

Info
Notes
  • No additional details.

Edit
Crunch
TARGET RANGE: 600
EFFECT RADIUS: 375
INNER RADIUS: 200
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
Crunch

Active: Gnar Dash leaps to a target location and deals physical damage to nearby enemies on landing.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 6% maximum health)
Hop and Crunch

If Crunch is used to transform, Gnar will still be able to Dash bounce as per Hop Hop. Crunch's area of effect is dealt in both areas, though enemies can only be damaged once.

Enemies Gnar lands directly on top of are affected by Hop's Slow icon slow.

Info
Notes
  • Gnar is locked out of using any other abilities during Crunch, but he can still transform mid-air if he reaches 100 Rage during the jump of Hop.

Edit
GNAR!
EFFECT RADIUS: 475
CAST TIME: 0.2
COOLDOWN: 90 / 60 / 30
GNAR!

Gnar OriginalSquare Mini Gnar - Passive: Increases Hyper Hyper's Movement speed icon bonus movement speed.

Hyper Movement Speed:
45 / 60 / 75%

Gnar (Mega)Square Mega Gnar - Active: Gnar Airborne icon knocks back nearby enemies up to 590 units in the target direction, dealing physical damage and Slow icon slowing them by 45% after a 0.4 seconds delay.

Physical Damage:
200 / 300 / 400 (+ 50% bonus AD) (+ 100% AP)
Increased Damage:
300 / 450 / 600 (+ 75% bonus AD) (+ 150% AP)

Enemies that hit terrain take Critical strike icon 50% bonus damage instantly and are Stun icon stunned instead of Slow icon slowed.

Disable Duration:
1.25 / 1.5 / 1.75

Info
Notes

References

Community content is available under CC-BY-SA unless otherwise noted.