Abilities[]
- The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
- The bonus rage generation on basic attacks counts as an on-hit effect, and is triggered by and .
- In-game, the value on the Rage bar always displays rounded down to the nearest integer.
- healing modifiers such as Grievous Wounds and those from items and runes. gained health is not affected by
- When returning to
- This is intentional to prevent Gnar from simply triggering in order to heal himself over time.
, Gnar will only retain his current health percentage, not current health total.
- Gnar's abilities share cooldowns across forms.
- The final stats, after front page.
- Mini Gnar gains 5.5% − 99% (based on level) bonus attack speed.
being applied, can be seen on Mini Gnar's and Mega Gnar's respective data template, in the
- The boomerang return direction is determined at the apex of its flight by Gnar's current position and which direction Gnar is heading at the time.
- Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
- This ability will cast from wherever the caster is at the start of the cast time.
- The bonus movement speed's duration refreshes whenever Gnar would receive it (by hitting a target three times again).
- Hop does not allow Gnar to bounce off wards.
- Hop does not grant bonus attack speed if used to transform.
- If Hop generates Rage to maximum and Gnar bounces off an enemy, he may cast during the bounce.
- Gnar is locked out of moving and casting movement abilities for 0.175 seconds after the cast time.
- GNAR! can interact with player-generated terrain.
- This ability will cast from wherever the caster is at the end of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Gnar (Collection).
Gnar is an excitable yordle whose playful antics can erupt into a toddler’s outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang… or an uprooted tree.
Dorothy Fahn, Lucien Dodge
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack damage increased to 60 from 57.
- Undocumented: base attack damage increased to 66 from 63.
- Stats
- Attack damage growth increased to 3.2 from 3.
- Undocumented: Attack damage growth increased to 5.7 from 5.5.
stats
- AD ratio increased to 125% AD from 115% AD.
- Stats
- selection radius reduced to 140 units from 180.
- Base damage increased to 45 / 90 / 135 / 180 / 225 from 25 / 70 / 115 / 160 / 205.
- Base damage increased to 45 / 75 / 105 / 135 / 165 from 25 / 55 / 85 / 115 / 145.
- Bug Fix: When the boomerang is about to return, it no longer veers off in an unexpected direction if a movement command from the caster was issued right before that occurs.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health reduced to 540 from 580.
- Health regeneration growth reduced to 1.25 from 1.75.
- Bug Fix: Attack speed bonus is now properly granted even if the dash was interrupted.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 79 from 65.
- Armor growth increased to 3.7 from 2.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base health increased to 680 from 610.
- Health growth increased to 122 from 108.
- Armor growth increased to 6.7 from 5.5.
- Magic resistance growth increased to 4.8 from 4.
stats
- Bug Fix: Fixed a bug where base attack damage was inconsistent with its tooltip.
- General
- Adjusted splash artwork for .
- Stats
- Base attack damage reduced to 57 from 59.
- Undocumented: Base attack damage reduced to 63 from 65.
stats
- V11.7 - March 31st Hotfix
- Bug Fix: Fixed a bug where it wouldn't damage or stun enemies.
- Base damage reduced to 0 / 10 / 20 / 30 / 40 from 10 / 20 / 30 / 40 / 50.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 5 / 45 / 85 / 125 / 165.
- Slow increased to 30 / 35 / 40 / 45 / 50% from 15 / 20 / 25 / 30 / 35%.
- Bug Fix: Basic attacks properly apply stacks when his Rage bar is full.
- Bonus attack speed duration increased to 6 seconds from 4.
- Dash range increased to 675 units from 600.
- General
- Recommended items now includes jungle items if the player has equipped.
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
- Bonus attack speed duration increased to 4 seconds from 3.
- General
- Adjusted splash artwork for .
- Cooldown refund increased to 70% from 60%.
- Base damage increased to 80 / 115 / 150 / 185 / 220 from 50 / 85 / 120 / 155 / 190.
- Indicator added to show empowerment timer.
- Indicator added to show empowerment timer.
- Stats
- Base movement speed increased to 335 from 325.
- 0 − 20 (based on level) from 10 − 30 (based on level). bonus movement speed reduced to
- Damage cap against monsters increased to 300 at all ranks from 100 / 150 / 200 / 250 / 300.
- Bonus AD ratio increased to 50% bonus AD from 20%.
- AP ratio increased to 100% AP from 50% AP.
- AD ratio increased to 140% AD from 120% AD.
- Base damage increased to 25 / 55 / 85 / 115 / 145 from 25 / 45 / 65 / 85 / 105.
- Undocumented: No longer refunds full cooldown if the returning Boomerang is grabbed at maximum range.
- Bug Fix: Can no longer change the direction of Hop after transforming through before bouncing on a minion.
- Undocumented: When used to transform into Mega Gnar the spell no longer does its area of effect in the first landing location, regardless whether a target is hopped off of or not.(bug)
- Cooldown reduced to 90 / 60 / 30 seconds from 120 / 100 / 80.
- Cooldown reduced to 7 seconds at all ranks from 15 / 13 / 11 / 9 / 7.
- armor growth increased to 5.5 from 4.5.
- magic resistance growth increased to 4 from 2.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Base on-catch cooldown reduction reduced to 40% from 45%.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 20 / 60 / 100 / 140 / 180.
- Removed: Passively increasing on-catch cooldown reduction to 50 / 55 / 60%.
-
- Bug Fix: Transformation to and from Mega Gnar has been visually changed to remove a seizure risk.
- Stats
- Base attack damage increased to 59 from 51.
- Base armor increased to 32 from 23.
- Mega Gnar base attack damage increased to 65 from 57.
- Mega Gnar base armor increased to 36 from 26.5.
- Stats
- Base health reduced to 510 from 540.
- V7.13 June 28th Hotfix
- Bug Fix: When Mini Gnar Hops off another unit, he can no longer change the direction of his jump by casting .
- Base damage increased to 5 / 45 / 85 / 125 / 165 from 5 / 35 / 65 / 95 / 125.
- Range increased to 600 from 475.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- and
- Bug Fix: Mega Gnar's boulder replacements no longer visually disappear earlier than intended.
- Stats
- Base health regeneration reduced to 4.5 from 6.5.
- Health regeneration growth reduced to 1.75 from 3.
- Stats
- Stats
- Base health regeneration increased to 4.5 from 2.5.
- Health regeneration growth increased to 1.75 from 0.5.
- Stats
- Bug Fix: Mega Gnar can now queue another spell during Crunch's cast time.
- Bug Fix: No longer instantly kills champions when Hopping from one corner of to another.
- Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
- Base damage reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
- Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
/
- Mini-Gnar bonus range increased to 400 − 500 (based on level) from 400 − 485 (based on level).
- Return boomerang distance increased to 3000 from 2500.
- Base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- General
- Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
- Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
- Stats
- ' Mini Gnar'
- Base attack damage increased to 51 from 48.
- ' Mini Gnar'
- Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
- Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
- Attack range increased to 175 from 150.
Stats
- 'Tired' debuff duration increased to 15 from 13.
- Mega gnar duration decreased to 15 from 19 seconds (as a note, the tooltip originally said 15 seconds, but it was actually 19 seconds).
- Cooldown refund on catch reduced to 45% from 60%.
- Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
- Stats
- Base health increased to 540 from 539.2.
- Base armor reduced to 23 from 23.2.
- Base health regeneration reduced to 2.125 from 5.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
- Bonus movement speed increased to 10-30 from 10-25.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
- AD scaling increased to (+115% AD) from (+100% AD).
- Damage-collision width reduced to 55 from 60.
- Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
- AD scaling increased to (+120% AD) from (+115% AD).
- Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45.
- Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
- Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice).
- Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.
- General
- Recommended items have been updated.
- Stats
- Base health regen increased to 5 per 5 seconds from 3.
- Fixed a bug where Gnar wouldn't gain bonus health immediately upon transformation.
- Outgoing missile width increased to 60 from 45.
- Return missile width increased to 75 from 70.
- Minimum missile speed increased to 1400 from 1000.
- Boomerang's return logic has been improved to better track Gnar.
- Boomerang's return particles have been improved.
- Missile speed increased to 2100 from 2000.
- Missile width increased to 90 from 80.
- The delay before picking up boulders off the ground reduced to 0.3 seconds from 0.5 seconds.
- Now checks to for enemy champions that are very close to Gnar's center point when he casts (and now hits them).
- Now deals area of effect damage in a small radius on landing if it hits no enemies.
- Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun.
- Now has a 50% AP scaling.
- Casting time reduced to 0.4 seconds from 0.5 seconds.
- Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early.
- Added.
Trivia[]
- Gnar, ranged and melee. , , , , and are the only champions to be conditionally considered both
- Gnar's concept is built on monstrous transformations in fiction coupled with the Fish Out of Water trope.
- Inspirations include Strange Case of Dr Jekyll and Mr Hyde by Robert Louis Stevenson, Gremlins, and Hulk by Marvel Comics.
- Paleontologically speaking, Gnar is not a missing link, i.e. transitional specimen, but he belongs to the Yordle population ancestral to modern ones; colloquially-speaking, he is the great-great-...-granduncle of all living Yordles.
- In Brazilian localization, Gnar's title was changed to O Yordle Pré-histórico ('the Prehistoric Yordle') in order to avoid matchmaking-rating-associated jokes/bullying derived from O Elo Perdido ('the Missing Link').
- Gnar is the second champion to have two champion portraits (
- He is also the third to have more than one chat name, the first being
- As well as the seventh champion to have more than four abilities, the others being , , , , , , and .
and and the second being anyone polymorphed by ( ).
and ) the first being and .
- He is also the third to have more than one chat name, the first being
- Mini Gnar has the fewest active abilities of any ranged champion ( and are fully passive effects) and the lowest health at Level 18 (1645).
- Mega Gnar has his own separate emotes from Mini Gnar's.
- His dance references Donkey Kong.
- Riot Games Inc. logo. ' projectile is shaped like the
- His dance references Donkey Kong.
- Mega Gnar has the highest level 18 base attack damage (157).
- Although patch V7.16 made it so the portrait of the selected skin would be used in the central portion of the in-game UI, transforming into always uses his base portrait for all skins.
- For contrast is the longest ability name at 29 characters long, exceeding Hop by 26 characters.
has the shortest ability name at 3 characters long.