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Gnar OriginalCentered.jpg
Gnar
Gnar (Universe)Gnar (Universe)
Gnar (League of Legends)Gnar (League of Legends)
Gnar (Teamfight Tactics)Gnar (Teamfight Tactics)
Gnar (Development)Gnar (Development)
Gnar is a champion in League of Legends.[1]

Gnar Concept 18.jpg
Mega Gnar
Mega Gnar (Universe)Mega Gnar (Universe)
Mega Gnar (League of Legends)Mega Gnar (League of Legends)
Mega Gnar (Development)Mega Gnar (Development)
Mega Gnar is a champion in League of Legends.[2]

Abilities

Edit

Rage Gene

Gnar OriginalSquare.png

Innate - Mini Gnar: While in Mini Gnar form, Gnar gains Movement speed icon.png bonus movement speed, Range icon.png bonus attack range, Attack speed icon.png attack speed, as well as attack speed growth.

Bonus Movespeed:
0 − 20 (based on level)
Total Movespeed:
335 − 355 (based on level)
Bonus Range:
0 − 100 (based on level)
Rage Gene.png

Innate - Rage Gene: Mini Gnar Mini Gnar generates 4 / 7 / 11 (based on level) Rage Rage over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw Boomerang Throw instantly generate「 0.5 / 0.875 / 1.375 (based on level) Rage. 」「 12.5% of the amount. 」 Against champions, Boomerang Throw Boomerang Throw instantly generates「 1 / 1.75 / 2.75 (based on level) Rage, 」「 25% of the amount, 」and basic attacks instantly generate「 2 / 3.5 / 5.5 (based on level). 」「 50% of the amount. 」Boomerang Throw Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays if he has not dealt or taken damage in the last 13 seconds.

Rage Gene 2.png

Within 4 seconds after reaching maximum Rage, Gnar's abilities become Mega Gnar's Mega Gnar's, which will transform Gnar into Mega Gnar Mega Gnar upon cast. He will also transform after the duration has passed.
Mega Gnar Mega Gnar form lasts for 15 seconds, during which Gnar's Rage depletes. Afterwards, Gnar returns to Mini Gnar Mini Gnar, retaining his Health icon.png current percentage health and becoming too Rage Gene 4.png tired to generate Rage for 15 seconds.

Rage Gene 3.png

Innate - Mega Gnar: Mega Gnar has different abilities, although they share Mini Gnar's ability cooldowns. While in Mega Gnar form, Gnar loses all of Mini Gnar's buffs and instead has increased Attack damage icon.png base AD, Health icon.png base health, Armor icon.png base armor, and Magic resistance icon.png base magic resistance. Gnar restores Health icon.png health equal to the increase.

 
   "GNAR!"

Info
  • The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
  • The bonus rage generation on basic attacks counts as an On-hit icon.png on-hit effect, and is triggered by Runaan's Hurricane Runaan's Hurricane and Guinsoo's Rageblade Guinsoo's Rageblade.
  • In-game, the value on the Rage bar always displays rounded down to the nearest integer.
  • Mega Gnar's Mega Gnar's gained health is not affected by healing modifiers such as Grievous Wounds icon.png Grievous Wounds and those from items and runes.
  • When returning to Mini Gnar Mini Gnar, Gnar will only retain his current health percentage, not current health total.
    • This is intentional to prevent Gnar from simply triggering Rage Gene Rage Gene in order to heal himself over time.
  • Gnar's abilities share Cooldown reduction icon.png cooldowns across forms.
  • The final stats, after Rage Gene Rage Gene being applied, can be seen on Mini Gnar's and Mega Gnar's respective data template, in the front page.
    • Mini Gnar gains 5.5% − 99% (based on level) bonus attack speed.
    • Mega Gnar gains 100 − 831 (based on level) base health, 3.5 − 54.5 (based on level) base armor, 3.5 − 63 (based on level) base magic resistance, and 8 − 50.5 (based on level) base attack damage

Edit

Boomerang Throw

Boomerang Throw.png

Active: Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and Slow icon.png slows them for 2 seconds. The boomerang returns towards Gnar in a fixed line after reaching its maximum range or hitting an enemy, dealing 50% damage to subsequent targets.

Physical Damage:
5 / 45 / 85 / 125 / 165 (+ 115% AD)
Reduced Damage:
2.5 / 22.5 / 42.5 / 62.5 / 82.5 (+ 57.5% AD)
Slow:
15 / 20 / 25 / 30 / 35%

Each enemy can only be hit once. Catching the boomerang while it is returning back refunds 40% of the ability's Cooldown reduction icon.png maximum cooldown.

Info
  • The boomerang return direction is determined by which direction Gnar is heading, and is calculated at the apex of its flight.
  • Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • Boomerang Throw will fire from wherever Gnar was at the start of the cast time.

Edit

Hyper

Hyper 2.png

Passive: Gnar's basic attacks and abilities apply a stack of Hyper to affected enemies for 3.5 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack.

Hyper.png

Upon applying 3 stacks to a target, the stacks are consumed to deal bonus magic damage and grant Gnar 20 / 40 / 60 / 80% (based on GNAR!.png GNAR!'s rank) Movement speed icon.png bonus movement speed that decays over 3 seconds. The damage is capped at 300 (+ 100% AP) against Monster icon.png monsters.

Bonus Magic Damage:
0 / 10 / 20 / 30 / 40 (+ 6 / 8 / 10 / 12 / 14% of target's maximum health) (+ 100% AP)

Gnar gains Hyper's Movement speed icon.png bonus movement speed when he leaves Mega Mega form.

Info
  • The bonus movement speed's duration refreshes whenever Gnar would receive it (by hitting a target three times again).

Edit

Hop

Hop.png

Active: Gnar Dash.png leaps to the target location, and upon arrival gains Attack speed icon.png bonus attack speed for 6 seconds.

Attack Speed:
40 / 45 / 50 / 55 / 60%

If Gnar lands on a unit he will Dash.png bounce 500 units further in the same direction.

Landing on an enemy deals them physical damage and Slow icon.png slows them by 80% for 0.5 seconds.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 6% maximum health)

Gnar will not bounce if he is Stun icon.png immobilized during the first leap.

Info
  • Hop does not allow Gnar to bounce off wards.

Edit

Boulder Toss

Boulder Toss.png

Active: Gnar throws a boulder in the target direction that stops upon hitting an enemy, dealing physical damage to nearby enemies upon impact and Slow icon.png slowing them for 2 seconds. The boulder then remains on the ground for 6 seconds.

Physical Damage:
25 / 70 / 115 / 160 / 205 (+ 140% AD)
Slow:
30 / 35 / 40 / 45 / 50%

After 0.3 seconds, Gnar can pick up the boulder by moving within 90 units of it, refunding 70% of the ability's Cooldown reduction icon.png maximum cooldown.

Info
  • Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • The Boulder Boulder will still drop to the ground if colliding with Wind Wall Wind Wall or Unbreakable Unbreakable.

Edit

Wallop

Wallop.png

Active: Gnar slams his arm down in the target direction, dealing physical damage to all enemies struck within the area and Stun icon.png stunning them for 1.25 seconds.

Physical Damage:
25 / 55 / 85 / 115 / 145 (+ 100% AD)

Info
  • No additional details.

Edit

Crunch

Crunch.png

Active: Gnar Dash.png leaps to the target location and deals physical damage to nearby enemies upon impact. After a 0.25-second delay, additional enemies in a larger radius also take the same damage.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 6% maximum health)
Hop and Crunch.png

If Crunch is used to transform, Gnar will still be able to Dash.png bounce as per Hop Hop. Crunch's area of effect is dealt in both areas, though enemies can only be damaged once.

Enemies Gnar lands directly on top of are affected by Hop's Slow icon.png slow.

Info
  • Gnar is locked out of using any other abilities during Crunch, but he can still transform mid-air if he reaches 100 Rage Rage during the Dash.png jump of Hop Hop.

Edit

GNAR!

Mini Gnar Mini Gnar - Passive: Hyper's Hyper's Movement speed icon.png bonus movement speed is increased.

Hyper Movement Speed:
40 / 60 / 80%
GNAR!.png

Mega Gnar Mega Gnar - Active: Gnar thrusts his arms in the target direction, Airborne icon.png knocking away nearby enemies up to 590 units in that direction and afterwards dealing them physical damage, as well as Slow icon.png slowing them by 45% after a 0.4-second delay.

Physical Damage:
200 / 300 / 400 (+ 50% bonus AD) (+ 100% AP)
Increased Damage:
300 / 450 / 600 (+ 75% bonus AD) (+ 150% AP)

Enemies that collide with terrain take Critical strike physical icon.png 50% increased damage instantly and are Stun icon.png stunned instead of Slow icon.png slowed.

Disable Duration:
1.25 / 1.5 / 1.75

Info
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Patch history

    For the expanded patch notes, see here.
    V11.13
    • Rage Gene Rage Gene
      • Bug Fix: Fixed a bug where Mega Gnar's Mega Gnar's base attack damage was inconsistent with its tooltip.
    V11.12
    • General
    • Stats
      • Base attack damage reduced to 57 from 59.
    V11.8
    • Hyper Hyper
      • Bonus movement speed changed to 20 / 40 / 60 / 80% (based on GNAR!.png GNAR!'s rank) from 30 / 45 / 60 / 75% (based on GNAR!.png GNAR!'s rank).
    V11.7 - March 31st Hotfix
    • Wallop Wallop
      • Bug Fix: Fixed a bug where it wouldn't damage or stun enemies.
    V11.6
    • Hyper Hyper
      • Base damage reduced to 0 / 10 / 20 / 30 / 40 from 10 / 20 / 30 / 40 / 50.
    V11.1
    • Boulder Toss Boulder Toss
      • Base damage increased to 25 / 70 / 115 / 160 / 205 from 5 / 45 / 85 / 125 / 165.
      • Slow increased to 30 / 35 / 40 / 45 / 50% from 15 / 20 / 25 / 30 / 35%.
    • Hyper Hyper
      • Bug Fix: Basic attacks properly apply stacks when his Rage bar is full.
    • Hop Hop
      • Bonus attack speed duration increased to 6 seconds from 4.
    • Crunch Crunch
      • Dash range increased to 675 units from 600.
    V10.14
    • General
      • Recommended items now includes jungle items if the player has Smite Smite equipped.
    V10.13
    • Hop Hop
      • Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
      • Bonus attack speed duration increased to 4 seconds from 3.
    V10.11
    V10.9
    • Boulder Toss Boulder Toss
      • Cooldown refund increased to 70% from 60%.
    • Crunch Crunch
      • Base damage increased to 80 / 115 / 150 / 185 / 220 from 50 / 85 / 120 / 155 / 190.
    V10.8
    • Hyper Hyper
      • Indicator added to show empowerment timer.
    • Hop Hop
      • Indicator added to show empowerment timer.
    V10.4
    • Stats
      • Base movement speed increased to 335 from 325.
    • Rage Gene Rage Gene
      • Mini Gnar Mini Gnar bonus movement speed reduced to 0 − 20 (based on level) from 10 − 30 (based on level).
    • Hyper Hyper
      • Damage cap against monsters increased to 300 at all ranks from 100 / 150 / 200 / 250 / 300.
    • GNAR! GNAR!
      • Bonus AD ratio increased to 50% bonus AD from 20%.
      • AP ratio increased to 100% AP from 50% AP.
    V9.24b
    • Boulder Toss Boulder Toss
      • AD ratio increased to 140% AD from 120% AD.
    • Wallop Wallop
      • Base damage increased to 25 / 55 / 85 / 115 / 145 from 25 / 45 / 65 / 85 / 105.
    V9.16
    • Boomerang Throw Boomerang Throw
      • Undocumented: No longer refunds full cooldown if the returning Boomerang is grabbed at maximum range.
    • Hop Hop
      • Bug Fix: Can no longer change the direction of Hop after transforming through GNAR! GNAR! before bouncing on a minion.
    V9.8
    • GNAR! GNAR!
      • Cooldown reduced to 90 / 60 / 30 seconds from 120 / 100 / 80.
    V9.6
    • Wallop Wallop
      • Cooldown reduced to 7 seconds at all ranks from 15 / 13 / 11 / 9 / 7.
    V9.4
    V8.15
    • SSG Gnar SSG Gnar
      • Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
    V8.4
    • Boomerang Throw Boomerang Throw
      • Base on-catch cooldown reduction reduced to 40% from 45%.
    • Hop Hop
      • Base damage increased to 50 / 85 / 120 / 155 / 190 from 20 / 60 / 100 / 140 / 180.
    • GNAR! GNAR!
      • Removed: Passively increasing Boomerang Throw Boomerang Throw on-catch cooldown reduction to 50 / 55 / 60%.
    V8.1
    • Super Galaxy Gnar Super Galaxy Gnar
      • Bug Fix: Transformation to and from Mega Gnar has been visually changed to remove a seizure risk.
    V7.22
    • Stats
      • Base attack damage increased to 59 from 51.
      • Base armor increased to 32 from 23.
      • Mega Gnar base attack damage increased to 65 from 57.
      • Mega Gnar base armor increased to 36 from 26.5.
    V7.18
    • Stats
      • Base health reduced to 510 from 540.
    V7.13 June 28th Hotfix
    • Hop Hop
      • Bug Fix: When Mini Gnar Hops off another unit, he can no longer change the direction of his jump by casting Boomerang Throw Boomerang Throw.
    V7.13
    • Boomerang Throw Boomerang Throw
      • Base damage increased to 5 / 45 / 85 / 125 / 165 from 5 / 35 / 65 / 95 / 125.
    • Crunch Crunch
      • Range increased to 600 from 475.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.7
    V7.6
    • Mega Gnar Mega Gnar
      • Stats
        • Base health regeneration reduced to 4.5 from 6.5.
        • Health regeneration growth reduced to 1.75 from 3.
    • Mini Gnar Mini Gnar
      • Stats
        • Base health regeneration increased to 4.5 from 2.5.
        • Health regeneration growth increased to 1.75 from 0.5.
    • Crunch Crunch
      • Bug Fix: Mega Gnar can now queue another spell during Crunch's cast time.
    V7.3
    V6.22
    • Hop Hop
      • Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
    V6.18
    • Hyper Hyper
      • Base damage reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
    • Hop Hop / Crunch Crunch
      • Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
    V6.13
    • Rage Gene Rage Gene
      • Mini-Gnar bonus range increased to 400 − 500 (based on level) from 400 − 485 (based on level).
    • Boomerang Throw Boomerang Throw
      • Return boomerang distance increased to 3000 from 2500.
    • Hyper Hyper
      • Base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
    V6.12
    • General
      • Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
    • Hop Hop
      • Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
    V6.5
    • Stats
      • Gnar OriginalSquare.png Mini Gnar
        • Base attack damage increased to 51 from 48.
    • Rage Gene Rage Gene
      • Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
    • GNAR! GNAR!
      • Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
    V5.23
    • Mega Gnar's Mega Gnar's Stats
      • Attack range increased to 175 from 150.
    V5.3
    • Rage Gene Rage Gene
      • 'Tired' debuff duration increased to 15 from 13.
      • Mega gnar duration decreased to 15 from 19 seconds (as a note, the tooltip originally said 15 seconds, but it was actually 19 seconds).
    V5.1
    • Boomerang Throw Boomerang Throw
      • Cooldown refund on catch reduced to 45% from 60%.
    • GNAR! GNAR!
      • Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
    V4.20
    • Stats
      • Base health increased to 540 from 539.2.
      • Base armor reduced to 23 from 23.2.
      • Base health regeneration reduced to 2.125 from 5.
    • Rage Gene Rage Gene
      • All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
        • Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
      • Bonus movement speed increased to 10-30 from 10-25.
    • Boomerang Throw Boomerang Throw
      • Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
      • AD scaling increased to (+115% AD) from (+100% AD).
      • Damage-collision width reduced to 55 from 60.
    • Boulder Toss Boulder Toss
      • Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
      • AD scaling increased to (+120% AD) from (+115% AD).
    • Hyper Hyper
      • Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45.
      • Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
    • Wallop Wallop
      • Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
    V4.16
    • GNAR! GNAR!
      • Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice).
      • Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.
    V4.15
    • General
      • Recommended items have been updated.
    • Stats
      • Base health regen increased to 5 per 5 seconds from 3.
    • Rage Gene Rage Gene
      • Fixed a bug where Gnar wouldn't gain bonus health immediately upon transformation.
    • Boomerang Throw Boomerang Throw
      • Outgoing missile width increased to 60 from 45.
      • Return missile width increased to 75 from 70.
      • Minimum missile speed increased to 1400 from 1000.
      • Boomerang's return logic has been improved to better track Gnar.
      • Boomerang's return particles have been improved.
    • Boulder Toss Boulder Toss
      • Missile speed increased to 2100 from 2000.
      • Missile width increased to 90 from 80.
      • The delay before picking up boulders off the ground reduced to 0.3 seconds from 0.5 seconds.
      • Now checks to for enemy champions that are very close to Gnar's center point when he casts (and now hits them).
      • Now deals area of effect damage in a small radius on landing if it hits no enemies.
    • Wallop Wallop
      • Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun.
    • GNAR! GNAR!
      • Now has a 50% AP scaling.
      • Casting time reduced to 0.4 seconds from 0.5 seconds.
      • Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early.
    V4.14
    • Added.

    See also

    References