Innate - Mini Gnar: While in Mini Gnar form, Gnar gains bonus movement speed, bonus attack range, attack speed, as well as attack speed growth.
0 − 20 (based on level)
335 − 355 (based on level)
0 − 100 (based on level)
Innate - Rage Gene:Mini Gnar generates 4 / 7 / 11 (based on level)Rage over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw instantly generate「 0.5 / 0.875 / 1.375 (based on level)Rage. 」「 12.5% of the amount. 」 Against champions, Boomerang Throw instantly generates「 1 / 1.75 / 2.75 (based on level)Rage, 」「 25% of the amount, 」and basic attacks instantly generate「 2 / 3.5 / 5.5 (based on level). 」「 50% of the amount. 」Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar'sRage decays if he has not dealt or taken damage in the last 13 seconds.
At maximum Rage, casting an ability or after 4 seconds will transformMini Gnar into Mega Gnar for 15 seconds, during which Gnar'sRage depletes. Afterwards Gnar returns to Mini Gnar and is too tired to generate Rage for 15 seconds. Gnar retains his current percentage health when he returns to Mini Gnar.
Innate - Mega Gnar:Mega Gnar has different abilities, although they share Mini Gnar's ability cooldowns. While in Mega Gnar form, Gnar loses all of Mini Gnar's buffs and instead has increased base AD, base health, base armor, and base magic resistance. Gnarrestoreshealth equal to the increase.
The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
Active:Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slows them for 2 seconds. The boomerang returns towards Gnar in a fixed line after reaching its maximum range or hitting an enemy, dealing 50% damage to subsequent targets.
5 / 45 / 85 / 125 / 165 (+ 115% AD)
2.5 / 22.5 / 42.5 / 62.5 / 82.5 (+ 57.5% AD)
15 / 20 / 25 / 30 / 35%
Each enemy can only be hit once. Catching the boomerang while it is returning back refunds 40% of the ability's maximum cooldown.
The boomerang return direction is determined by which direction Gnar is heading, and is calculated at the apex of its flight.
Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
Boomerang Throw will fire from wherever Gnar was at the start of the cast time.
Passive:Gnar'sbasic attacks and abilities apply a stack of Hyper to affected enemies for 3.5 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack.
Upon applying 3 stacks to a target, the stacks are consumed to deal bonus magic damage and grant Gnar20 / 40 / 60 / 80% (based on GNAR!'s rank)bonus movement speed that decays over 3 seconds. The damage is capped at 300 (+ 100% AP) against monsters.
Active:Gnar throws a boulder in the target direction that stops upon hitting an enemy, dealing physical damage to nearby enemies upon impact and slowing them for 2 seconds. The boulder then remains on the ground for 6 seconds.
25 / 70 / 115 / 160 / 205 (+ 140% AD)
30 / 35 / 40 / 45 / 50%
After 0.3 seconds, Gnar can pick up the boulder by moving within 90 units of it, refunding 70% of the ability's maximum cooldown.
Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
Mini Gnar - Passive: Increases Hyper'sbonus movement speed.
Hyper Movement Speed:
40 / 60 / 80%
Mega Gnar - Active:Gnar thrusts his arms in the target direction, knocking away nearby enemies up to 590 units in that direction and afterwards dealing them physical damage, as well as slowing them by 45% after a 0.4-second delay.
200 / 300 / 400 (+ 50% bonus AD)(+ 100% AP)
300 / 450 / 600 (+ 75% bonus AD)(+ 150% AP)
Enemies that collide with terrain take 50% bonus damage instantly and are stunned instead of slowed.
All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
Bonus movement speed increased to 10-30 from 10-25.