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Gnar OriginalCentered.jpg
Gnar
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Gnar Concept 18.jpg
Mega Gnar
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Abilities

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Rage Gene
Gnar OriginalSquare.png

Innate - Mini Gnar: While in Mini Gnar form, Gnar gains Movement speed icon.png bonus movement speed, Range icon.png attack range, attack speed growth and Attack speed icon.png attack speed.

Bonus Movespeed:
0 − 20 (based on level)
Total Movespeed:
335 − 355 (based on level)
Bonus Range:
0 − 100 (based on level)
Rage Gene.png

Innate - Rage Gene: Mini Gnar generates 4 / 7 / 11 (based on level) Rage Rage over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw Boomerang Throw instantly generate「 0.5 / 0.875 / 1.375 (based on level) Rage. 」「 12.5% of the amount. 」 Against champions, Boomerang Throw Boomerang Throw instantly generates「 1 / 1.75 / 2.75 (based on level) Rage, 」「 25% of the amount, 」and basic attacks instantly generate「 2 / 3.5 / 5.5 (based on level). 」「 50% of the amount. 」Boomerang Throw Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays if he has not dealt or taken damage in the last 13 seconds.

Rage Gene 2.png

At maximum Rage Rage, casting an ability or after 4 seconds will transform transform Mini Gnar into Mega Gnar Mega Gnar for 15 seconds, during which Gnar's Rage depletes. Afterwards Gnar returns to Mini Gnar and is too tired tired to generate Rage for 15 seconds. Gnar retains his Health icon.png current percentage health when he returns to Mini Gnar.

Rage Gene 3.png

Innate - Mega Gnar: Mega Gnar has different abilities, although they share Mini Gnar's ability cooldowns. While in Mega Gnar form, Gnar loses all of Mini Gnar's buffs and instead has increased Attack damage icon.png base AD, Health icon.png base health, Armor icon.png base armor, and Magic resistance icon.png base magic resistance. Gnar restores Health icon.png health equal to the increase.

Info
Notes
  • The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
  • The bonus rage generation on basic attacks counts as an On-hit icon.png on-hit effect, and is triggered by Runaan's Hurricane Runaan's Hurricane and Guinsoo's Rageblade Guinsoo's Rageblade.
  • In-game, the value on the Rage bar always displays rounded down to the nearest integer.
  • Mega Gnar's Mega Gnar's gained health is not affected by healing modifiers such as Grievous Wounds icon.png Grievous Wounds and those from items and runes.
  • When returning to Mini Gnar Mini Gnar, Gnar will only retain his current health percentage, not current health total.
    • This is intentional to prevent Gnar from simply triggering Rage Gene Rage Gene in order to heal himself over time.
  • Gnar's abilities share Cooldown reduction icon.png cooldowns across forms.
  • The final stats, after Rage Gene Rage Gene being applied, can be seen on Mini Gnar's and Mega Gnar's respective data template, in the front page.
    • Mini Gnar gains 5.5% − 99% (based on level) bonus attack speed.
    • Mega Gnar gains 100 − 831 (based on level) base health, 3.5 − 54.5 (based on level) base armor, 3.5 − 63 (based on level) base magic resistance, and 6 − 48.5 (based on level) base attack damage

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Boomerang Throw
TARGET RANGE: 1100 / 3000
COLLISION RADIUS: 27.5 / 37.5
SPEED: 1400
CAST TIME: 0.25
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boomerang Throw.png

Active: Gnar throws a boomerang in a line in the target direction that deals physical damage and Slow icon.png slows enemies hit for 2 seconds. The boomerang returns towards Gnar in a fixed line after reaching its maximum range or hitting an enemy, dealing 50% damage to subsequent targets.

Physical Damage:
5 / 45 / 85 / 125 / 165 (+ 115% AD)
Reduced Damage:
2.5 / 22.5 / 42.5 / 62.5 / 82.5 (+ 57.5% AD)
Slow:
15 / 20 / 25 / 30 / 35%

Each enemy can only be hit once. Catching the boomerang while it is returning back refunds 40% of its Cooldown reduction icon.png maximum cooldown.

Info
Notes
  • The boomerang return direction is determined by which direction Gnar is heading, and is calculated at the apex of its flight.
  • Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • Boomerang Throw is always cast at the original casting position.

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Hyper
Hyper 2.png

Passive: Gnar's basic attacks and abilities apply a stack of Hyper to affected enemies for 3.5 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack.

Hyper.png

Upon applying 3 stacks to a target, the stacks are consumed to deal bonus magic damage and grant Gnar 30 / 45 / 60 / 75% (based on GNAR!.png GNAR!'s rank) Movement speed icon.png bonus movement speed that decays over 3 seconds. The damage is capped at 300 (+ 100% AP) against Monster icon.png monsters.

Bonus Magic Damage:
10 / 20 / 30 / 40 / 50 (+ 6 / 8 / 10 / 12 / 14% of target's maximum health) (+ 100% AP)

Gnar gains Hyper's Movement speed icon.png bonus movement speed when he leaves Mega Mega form.

Info
Notes
  • The bonus movement speed's duration refreshes whenever Gnar would receive it (by hitting a target three times again).

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Hop
TARGET RANGE: 475
CAST TIME: none
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
Hop.png

Active: Gnar Dash.png leaps to the target location, gaining
Attack speed icon.png bonus attack speed for 6 seconds.

Attack Speed:
40 / 45 / 50 / 55 / 60%

If Gnar lands on a unit he will Dash.png bounce 525 units further in the same direction.

Landing on an enemy deals them physical damage and Slow icon.png slows them by 80% for 0.5 seconds.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 6% maximum health)

Gnar will not bounce if he's Stun icon.png immobilized during the first leap.

Info
Notes
  • Hop does not allow Gnar to bounce off wards.

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Boulder Toss
TARGET RANGE: 1100
EFFECT RADIUS: 250
SPEED: 2100
CAST TIME: 0.5
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boulder Toss.png

Active: Gnar throws a boulder in the target direction that stops upon hitting an enemy, dealing physical damage to nearby enemies upon impact and Slow icon.png slowing them for 2 seconds. The boulder then remains on the ground for 6 seconds.

Physical Damage:
25 / 70 / 115 / 160 / 205 (+ 140% AD)
Slow:
30 / 35 / 40 / 45 / 50%

After 0.3 seconds, Gnar can pick up the boulder by moving within 90 units of it, refunding 70% of its Cooldown reduction icon.png maximum cooldown.

Info
Notes
  • Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • The Boulder Boulder will stop if colliding with Wind Wall Wind Wall or Unbreakable Unbreakable.

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Wallop
TARGET RANGE: 550
COLLISION RADIUS: 100
CAST TIME: 0.6
COOLDOWN: 7
Wallop.png

Active: Gnar slams his arm down in the target direction, dealing physical damage to all enemies struck in an area and Stun icon.png stunning them for 1.25 seconds.

Physical Damage:
25 / 55 / 85 / 115 / 145 (+ 100% AD)

Info
Notes
  • No additional details.

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Crunch
TARGET RANGE: 675
EFFECT RADIUS: 375
INNER RADIUS: 200
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
Crunch.png

Active: Gnar Dash.png leaps to the target location and deals physical damage to nearby enemies upon impact.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 6% maximum health)
Hop and Crunch.png

If Crunch is used to transform, Gnar will still be able to Dash.png bounce as per Hop Hop. Crunch's area of effect is dealt in both areas, though enemies can only be damaged once.

Enemies Gnar lands directly on top of are affected by Hop's Slow icon.png slow.

Info
Notes
  • Gnar is locked out of using any other abilities during Crunch, but he can still transform mid-air if he reaches 100 Rage Rage during the Dash.png jump of Hop Hop.

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GNAR!
EFFECT RADIUS: 475
CAST TIME: 0.25
COOLDOWN: 90 / 60 / 30
GNAR!.png

Mini Gnar Mini Gnar - Passive: Increases Hyper's Hyper's Movement speed icon.png bonus movement speed.

Hyper Movement Speed:
45 / 60 / 75%

Mega Gnar Mega Gnar - Active: Gnar Airborne icon.png knocks back nearby enemies up to 590 units in the target direction, dealing physical damage and Slow icon.png slowing them by 45% after a 0.4-second delay.

Physical Damage:
200 / 300 / 400 (+ 50% bonus AD) (+ 100% AP)
Increased Damage:
300 / 450 / 600 (+ 75% bonus AD) (+ 150% AP)

Enemies that collide with terrain take Critical strike physical icon.png 50% bonus damage instantly and are Stun icon.png stunned instead of Slow icon.png slowed.

Disable Duration:
1.25 / 1.5 / 1.75

Info
Notes

References

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