Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that slow enemies within by 35% (+ 2% per 100 AP)(+ 2% per 100 bonus AD) (+ 5% per 10% heal and shield power) and reducing their damage by 15% against your allies, excluding yourself, for 3 (+ 100% of the immobilizing effect's duration) seconds.
Cooldown: 25 seconds.
Glacial Augment: Basic attacks on-hit slow enemy champions by (45% − 55% / 30% − 40%) (based on level) for 2 seconds, which increases in effectiveness over the duration. This effect cannot occur on the same target more than once every few seconds.
Freeze Ray:Slowing an enemy champion with an item active creates a 600-unit frozen line in their direction for 5 seconds, slowing all enemies within by 60%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
Passive – Freeze Ray: Slowing an enemy champion with an item active triggers your Freeze Ray to fire a laser that cuts an X-unit line through the ground in their direction, creating a slowing field for 5 seconds that slows units inside by 50%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.