Passive – Glacial Augment: Basic attacks on-hit slow
( 45% − 55% / 30% − 40%)
(based on level) for 2 seconds, which increases in effectiveness over the duration. This effect cannot occur on the same target more than once every few seconds.
Passive – Freeze Ray: Slowing
an enemy champion with an
-unit frozen line in their direction for 5 seconds,
all enemies within by 60%.
The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
7 / 6 / 5 / 4 (based on level) (per target) seconds
The slow from a
basic attack while Glacial Augment is active cannot be prevented by a , but the spell shield Freeze Ray can.
Freeze Ray cannot be . intercepted The slow doesn't increase linearly. 20% of the slow's maximum potency is applied instantly, 30% after 0.
5 seconds, 40% after 1 second, and 100% for the last 0. 5 seconds. Items that can activate the
combined with an active item that triggers spell effects that doesn't innately slow (i.e. ) does not activate Freeze Ray.
Glacial Augment allows you to proc , , and without using abilities.
Glacial Augment with Precision
Glacial Augment with Domination
Glacial Augment with Sorcery
Glacial Augment with Resolve
Bug Fix: Tooltip no longer references targets hit by -empowered attacks. Energized
Ranged slow increased to
30% − 40% (based on level) from 20% − 40% (based on level). Melee slow increased to
45% − 55% (based on level) from 40% − 50% (based on level). Freeze ray slow increased to 60% from 50%.
Bug Fix: Now has ally/enemy color differentiation.
V7.22 Added Inspiration Keystone rune.
Passive – Glacial Augment: Basic attacks enemy champions for 2 seconds, which increases over the duration. This effect cannot occur on the same target more than once every few seconds.
Passive – Freeze Ray: Slowing an enemy champion with an item active triggers your Freeze Ray to fire a laser that cuts an X-unit line through the ground in their direction, creating a slowing field for 5 seconds that units inside by 50%. slows The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown. Per-Target Cooldown: 7 / 6 / 5 / 4 (based on level) seconds.