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Notes

Map-Specific Differences

The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Cooldown changed to 15 seconds.


Media


Patch History

V12.2
  • Bug Fix: Fixed a bug where triggering it would incorrectly count toward triggering Eclipse's Eclipse's Ever Rising Moon.
V11.24 - December 15th Hotfix
  • Slow heal and shield power ratio increased to 9% per 10% from 7% per 10%.
V11.24
  • Base slow reduced to 30% from 35%.
  • Slow bonus AD ratio increased to 4% per 100 bonus AD from 2%.
  • Slow AP ratio increased to 3% per 100 AP from 2%.
  • Slow heal and shield power ratio increased to 7% per 10% from 5% per 10%.
V11.23
  • New Effect:
    • Stun icon.png Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby enemy champions, creating icy zones that Slow icon.png slow enemies within by 35% (+ 2% per 100 AP) (+ 2% per 100 bonus AD) (+ 5% per 10% heal and shield power) and reducing their damage by 15% against your allies, excluding yourself, for 3 (+ 100% of the immobilizing effect's duration) seconds.
    • Cooldown: 25 seconds.
  • Old Effect:
    • Glacial Augment: Basic attacks on-hit Slow icon.png slow enemy champions by (Melee role.png 45% − 55% / Ranged role.png 30% − 40%) (based on level) for 2 seconds, which increases in effectiveness over the duration. This effect cannot occur on the same target more than once every few seconds.
      • Cooldown: 7 / 6 / 5 / 4 (based on level) (per target) seconds.
    • Freeze Ray: Slow icon.png Slowing an enemy champion with an item active creates a 600-unit frozen line in their direction for 5 seconds, Slow icon.png slowing all enemies within by 60%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
V10.13
  • Bug Fix: Tooltip no longer references targets hit by Kircheis Shard item.png Energized-empowered attacks.
V8.2
  • Ranged slow increased to 30% − 40% (based on level) from 20% − 40% (based on level).
  • Melee slow increased to 45% − 55% (based on level) from 40% − 50% (based on level).
  • Freeze ray slow increased to 60% from 50%.
V8.1
  • Bug Fix: Now has ally/enemy color differentiation.
V7.22 Added
  • Inspiration icon.png Inspiration Keystone rune.
    • Passive – Glacial Augment: Basic attacks Slow icon.png slow enemy champions for 2 seconds, which increases over the duration. This effect cannot occur on the same target more than once every few seconds.
    • Passive – Freeze Ray: Slowing an enemy champion with an item active triggers your Freeze Ray to fire a laser that cuts an X-unit line through the ground in their direction, creating a slowing field for 5 seconds that Slow icon.png slows units inside by 50%. The Freeze Ray can fire upon any number of champions concurrently, and has no cooldown.
    • Per-Target Cooldown: 7 / 6 / 5 / 4 (based on level) seconds.

References

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