Fire Emblem Warriors: Three Hopes - The Loop
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- For the full list of champions from this set, see: here.
|Academics have bonus attack damage and ability power, and can learn from their allies, increasing this bonus whenever an ally casts an ability.|
|After dropping below 75% health, Chemtech champions gain 20% damage reduction, bonus attack speed, and regenerate health each second for 8 seconds.|
|All allies gain bonus attack speed, and additional attack speed for each Hextech Augment you own.|
|Cuddly champions attaches themselves to the nearest ally at start of combat, or to the lowest health ally after being unattached for 2 seconds. Attaching grants the ally a shield equal to 60% of the Cuddly champion's maximum health and they detach if the shield is broken. While attached Cuddly champions are untargetable and can't attack, but gain 5 mana per second and 10 mana whenever the ally basic attacks.|
|Enforcers stun an enemy at the start of combat. The target breaks free after 5 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.|
|Once per planning phase, you can feed a unit to a Glutton champion. This unit is consumed, granting them permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed the Glutton, hover a unit over them until their mouth opens, then release. At 3-Star, a Glutton gains 20 times the stats from eating.|
|At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.|
|Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest. The longer you've gone without opening the chest, the luckier the dice.|
|Mutants gain unique bonuses. These are different each game. See page for all mutations.|
|At the start of combat, a number of incomplete components on Scrap champions turn into full items for the rest of combat. Additionally your team also gains a shield for each item component equipped in your army, including those that are part of a full item.|
|While at least 2 Sisters are in play, they're empowered by trying to one-up each other.|
ability range increases by 2 hexes.
gains 40% bonus attack speed for 3 seconds on takedowns.
|Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.|
|Chosen allies are cloaked in shadows, gaining 20% omnivamp, 55 bonus armor, and 55 bonus magic resistance.|
|After combat with a player, a random free Yordle appears on your bench.|
|Veigar is summoned from a Yordle Portal when every Yordle is 3-star.|
|Allies gain increased ability power.|
|Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.|
|Bodyguards gain bonus armor. Shortly after combat begins, Bodyguards taunt adjacent enemies, gaining a shield.|
|All allies gain bonus health. Bruisers gain double this bonus.|
|Challengers gain bonus attack speed. Upon landing a takedown on their target, Challengers will dash to a new target, doubling this bonus for 2.5 seconds.|
|While at least 2 Colossi are in play, they take 25% reduced damage.|
|Enchanters' healing and shielding are stronger, and all allies gain bonus magic resistance.|
|Innovators build a mechanical companion to join their battle. Mechanical companions gain 25% bonus health and attack damage per Star level of Innovators.|
|Protectors gain a shield based on their health for 4 seconds whenever they cast a spell. The shield doesn't stack.|
|All allies restore mana every 2 seconds.|
|Snipers deal increased damage for each hex of distance between themselves and their target.|
|Transformers have 2 forms that they can swap between during planning phase, depending on whether they are placed in the front 2 rows or the back 2 rows.|
|Twinshots gain bonus attack damage and their basic attacks and abilities have a chance to trigger twice.|