Cuddly champions attaches themselves to the nearest ally at start of combat, or to the lowest health ally after being unattached for 2 seconds. Attaching grants the ally a shield equal to 60% of the Cuddly champion's maximum health and they detach if the shield is broken. While attached Cuddly champions are untargetable and can't attack, but gain 5 mana per second and 10 mana whenever the ally basic attacks.
Enforcers stun an enemy at the start of combat. The target breaks free after 5 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects.
2 Enforcers: Enemy with the most health
4 Enforcers: And the enemy who dealt the most damage last combat
Once per planning phase, you can feed a unit to a Glutton champion. This unit is consumed, granting them permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed the Glutton, hover a unit over them until their mouth opens, then release. At 3-Star, a Glutton gains 20 times the stats from eating.
At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
3 Mercenarys: Roll 2 dice
5 Mercenarys: The dice are even luckier
7 Mercenarys: Upon winning, roll a 3rd dice that grants bonus loot
At the start of combat, a number of incomplete components on Scrap champions turn into full items for the rest of combat. Additionally your team also gains a shield for each item component equipped in your army, including those that are part of a full item.
While at least 2 Sisters are in play, they're empowered by trying to one-up each other. Vi's ability range increases by 2 hexes. Jinx gains 40% bonus attack speed for 3 seconds on takedowns.
Challengers gain bonus attack speed. Upon landing a takedown on their target, Challengers will dash to a new target, doubling this bonus for 2.5 seconds.
Innovators build a mechanical companion to join their battle. Mechanical companions gain 25% bonus health and attack damage per Star level of Innovators.
Transformers have 2 forms that they can swap between during planning phase, depending on whether they are placed in the front 2 rows or the back 2 rows.