- For the full list of champions from this set, see: here.
Gizmos & Gadgets: Neon Nights was the mid-set update for the 6th edition of Teamfight Tactics, and was made available to public servers on patch V12.4. This set featured a collection of champions, origins and classes themed around Nightmare City & Debonair from the League of Legends skin Multiverse; and themed around the faction politics of Runeterra, specially related by Arcane (TV Series).
Synergies
Origins[]
Origin | Effect | Champions | Items |
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After dropping below 75% health, Chemtech champions gain 15% damage reduction, bonus attack speed, and regenerate health each second for 8 seconds.
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All allies gain bonus attack speed, and additional attack speed for each Hextech Augment you own.
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Debonair champions gain bonus health and ability power, and you have a higher chance to see Debonair VIPs in your Shop. If the Debonair trait is active and there is a Debonair VIP in play, the VIP activates their unique bonus. Sell the old VIP for a chance to see a new one in your Shop.
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While at least 3 Enforcers are in play, Enforcers stun an enemy at the start of combat. The target breaks free after 4 seconds or after losing 40% of their maximum health. Enforcers will not try to stun enemies who are immune to crowd control effects. While at least 5 Enforcers are in play, Enforcers also gain 100% bonus attack speed. | |||
Once per planning phase, you can feed a unit to a Glutton champion. This unit is consumed, granting them permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed the Glutton, hover a unit over them until their mouth opens, then release. At 3-Star, a Glutton gains 20 times the stats from eating. | |||
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, their basic attacks deal bonus magic damage on-hit. The bonus magic damage and shield values are increased by 20% per augment. This shield does not stack.
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At the start of combat, the Mastermind grants the 2 allies directly in front of him 30 bonus starting mana. | |||
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
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Mutants gain unique bonuses. These are different each game. See page for all mutations. | |||
This trait is active when you have exactly 1 unique Rival unit, as Rivals refuse to work together. mana cost is reduced to 20. gains 40% bonus attack speed for 3 seconds on takedowns. | |||
At the start of combat, a number of incomplete components on Scrap champions turn into full items for the rest of combat. Additionally your team also gains a shield for each item component equipped in your army, including those that are part of a full item.
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Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
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Chosen allies are cloaked in shadows, gaining 20% omnivamp, 50 bonus armor, and 50 bonus magic resistance.
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After combat with a player, a random free Yordle appears on your bench.
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Veigar is summoned from a Yordle Portal when every Yordle is 3-star. |
Classes[]
Class | Effect | Champions | Items |
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Allies gain increased ability power.
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Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.
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Bodyguards gain bonus armor. Shortly after combat begins, Bodyguards taunt adjacent enemies, gaining a shield.
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All allies gain bonus health. Bruisers gain double this bonus.
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Challengers gain bonus attack speed. Upon landing a takedown on their target, Challengers will dash to a new target, doubling this bonus for 2.5 seconds.
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Colossi gain bonus effects.
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Enchanters' healing and shielding are stronger, and all allies gain bonus magic resistance.
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Innovators build a mechanical companion to join their battle. Mechanical companions gain 25% bonus health and attack damage per Star level of Innovators.
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All allies restore mana every 2 seconds.
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Snipers deal increased damage for each hex of distance between themselves and their target.
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Strikers gain bonus attack damage.
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Transformers have 2 forms that they can swap between during planning phase, depending on whether they are placed in the front 2 rows or the back 2 rows. | |||
Twinshots gain bonus attack damage and their basic attacks and abilities have a chance to trigger twice.
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Champion cheatsheet[]
Trivia[]
- Most champions have one Class and one Origin, with a few exceptions:
- , , , , and have two origins.
- , , , and have two classes.
- Except for the unique traits:
- , , and has everyone wearing a skin.
- , , , , , and wear at least one skin.
- and has no wearing a skin.
- With Arcane, it becomes the first set to receive exclusive content outside of League of Legends, and with the next five being Uncharted Realms, Reforged (plus the mid-set expansion), Remix Rumble, Inkborn Fables, and Magic N’ Mayhem. 's debut on TFT from